Dark Age of Camelot: Labyrinth of the Minotaur review

Going strong after nearly six years, Dark Age of Camelot is now lavishing higher-level players with enough new PvP, PvE and Realm versus Realm content to keep them going for many a moon with this expansion.

Set, as you’d expect, in a gigantic labyrinth below PvP-haven Agramon Island, Labyrinth of the Minotaur expands on current Champion Level formulas, allowing players to further develop ability-wise, rather than adding levels above 50.



The new Minotaur race is available to every realm, along with a new Mauler class activated through a world-event quest. Maulers are a jack-of-all-trades, close-combat fist-fighting class somewhat like the Brawler from EverQuest II.

The meat-and-potatoes of LotM is centered on cajoling RvR-centric players into going after PvE content, and vice-versa. The Minotaur relics strewn throughout the labyrinth exist in three tiers, and the best are only available through PvE raids. These are especially useful in that they can be taken outside of the labyrinth and used to conquer Keeps, as well as pursue more raid content.