Zatch Bell!: Mamodo Fury review

Bizarre monsters encased in small balls? Nope. How about mythical beasts residing in playing cards? Not here. Intergalactic demons possessing a child's doll? Bingo! Welcome to Zatch Bell!: Mamodo Fury, a game that features wacky Japanese antics, large tuna fish, and an utterly busted fighting system. Excited yet?



Even though the anime's one of the nuttiest shows on the air, the game is as typical as can be. As the master of a mamodo (read: demon-possessed doll), it's up to you to send it into battle and destroy all other mamodos that wander into this world. Rather than jump into the fray yourself, you issue commands to the little demon doll from a relatively safe distance. Not a bad setup, but there are so few attacks you'll be bored within minutes. Actually hitting someone is practically a miracle, given how poorly the camera handles. Now take all these problems, throw in some uninteresting arenas and you've got yourself a bland-ass fighting game. It's you and your enemy mamodo dancing in circles trying to take each other out. Yay.