Video Games Heroic Scenarios

Why do you suppose the Loot Specialization system does not apply to the cache of treasures from heroic instances?

Background: My raid is not very advanced; we've not entered the Throne of Thunder yet.  As a result, the iLvl 516 pieces available from Heroic Scenarios are significant upgrades for us.  We have an wowgold Assassination Rogue in the group, and twice now he has received AGI weapons as "rewards" from the caches: one was an ax, and one was a fist weapon.  Obviously, with Assassination limited to daggers and his loot specialization set to Assassination, this was extremely disappointing to him.  It happened to another Assassination Rogue alt from another person on the team.

Giving a fist weapon to an Assassination Rogue would be similar to giving a 1-handed weapon to an Arms Warrior, Unholy DK, Blood DK, or Retribution Paladin: fine, it's not entirely useless, but clearly is not in step with the person's preferred style of play.  Same would be the case for world of warcraft account a Protection Paladin or Protection Warrior receiving a 2-hander.  (Fury and Frost are in a weird place, I think... a Fury Warrior who prefers TG to SMF might be disappointed by a 1-hander but at least it's in the same specialization.)

I realize that Loot Specialization is a quality of life feature and perhaps one should not complain about caches not being included in it.  But, what might be the reasoning behind NOT including them?

The name is a remnant from early Alpha/Beta, where there was planned an extra Secondary Profession called Survivalist, that could make, along with other stuff like tents for away-from-town rested XP, campfires and off-hand torches and such for the purpose of navigating dark areas wow account for sell.  The idea was sound, but with the graphics tech of the time, they couldn't get a good middle-line on the "darkness" balance, which kept swinging between "can't see more than a handful of yards away" and "slightly dimmer than daylight".  Pair that with the realization that making tents and stuff for building rested XP would encourage people to play longer in single sessions than they healthily should (games are good, but moderation is important), and you can see why they dropped the idea.

Eh, today I was in a dungeon finder where 2 DPS & the healer were way overgeared, in it for valor/rep, me (mage) and the undergeared/inexperienced one kept bumping into skipped packs, wiped when we shouldn't have . . . and it was a fun fun time, nobody got kicked, we got out of there pretty fast and a couple people wanted to go at it again. And the last few assholes I've run into have been guys that get kicked themselves (non-tanks pulling LFR) and not vote-kick-initiators.