In contrast, there are indeed a great number of resources and game engines that are quite helpful and accessible for Android game developers to use:
1. LGame Lgame is developed in China and is basically a Java game engine that has 2 versions: PC and Android. A built-in Admob interface is in the Android version. This game engine includes the most common components such as graphics, physics, sound and wizard. In addition to these basic components, it also has other frequently used Java components package as well as xml, http, a built-in IoC and J2ME Wizard class supporting 1:1 rending.
2. Angle Angle is also a Java game engine and you can substitute its contents in order to fulfill your needs. This is an ideal engine for Android game framework that developers want to establish because it is exclusively intended for the Android platform. It is active and fit for 2D game engine’s speedy progression. A couple of downsides are: There are limited sample tutorials found in the codes that are accessible for downloading and there are insufficient amounts of documentations.
3. Libgdx Libgdx is a game engine that supports 2d Game development for Android and it is built with the use of OpenGL ES technology. By using physical engine using Box2D, this is how the rendering was done. With regards to its performance, it has been considered as a very powerful game engine that’s very useful for Android. A couple of downsides would be: Some of the documentations are not sufficiently developed and a number of components such as the Wizard are quite challenging and not very user-friendly.
4. Catcake Catcake supports Android environment running and PC (J2SE). It is a game engine that has a cross-platform Java 3D graphics. There have been excellent feedbacks when it comes to performance in its operations, simplicity to use and game development assistance namely audio processing, video playback and wizard animation.
5. AndEngine AndEngine is also an Android game engine that is based on an OpenGL ES technology. It has been reported that when it comes to performance, it is on an average level. Although there are underdeveloped documentations, a great number of codes examples are still available.
In reality, it is now generally known that Android is perhaps becoming the only solid competitor of Apple IOS and has a high probability that it might exceed it. In connection to that, building an Android game framework will also become less challenging for game developers now due to more improvements and resources on game engines to base their game structure o