Fallout 4: Minutemen quests

Main Faction Quests

  • When Freedom Calls: Kill the Raiders in the Museum of Freedom.
  • Sanctuary: Learn the art of crafting.
  • Taking Independence: Seize a castle and expand your influence.
  • Old Guns: Decorate with weapons.
  • Inside Job: Build a teleporter.
  • Form Ranks: Recruit more Minutemen.
  • Defend the Castle: An Institute assault forces your hand.
  • The Nuclear Option (The Minutemen): Sneak into and defeat The Institute.
  • With Our Powers Combined: Use your settlements against The Brotherhood of Steel.

Radiant Quests: Recruitment

  • The First Step: Clear out the Corvega Assembly Plant.
  • Raider Troubles at Oberland Station: Kill the Raiders in Back Street Apparel.
  • Kidnapping: Rescue a settler or get out your wallet.
  • Greenskins: Kill Mutants for Mutants.
  • Clearing the Way: Kill 'em all to make room for a new settlement.
  • Taking Point: Starlight Drive-In: Create a radio beacon.
  • Ghoul Problem: I ain't afraid of no Ghoul.
  • Rogue Courser: Find and kill a Courser.
  • Resettle Refugees: Solve a humanitarian crisis.

Radiant Quests: Ownership

  • Defend a Settlement: Build turrets to defend settlers.
  • Defend Artillery at a Settlement: Defend a settlement's artillery.
  • Stop the Raiding: Kill some Raiders to help your fellow settlers.
  • Kidnapped Trader: To pay or not to pay a hostage's ransom.
  • Water, Food or Power: Your workshop talents are always needed, always appreciated.
  • Suspected Synth: Find an artificial man among men.