Dragon Age 2 Weapons Location guide gives you every minute details (such as name, requirement to achieve that particular weapon, location, damage capability and stats) regarding all the weapons that are available in the game. This guide is applicable to all the versions of the game i.e PC, PS3 and Xbox 360.
Warrior One-Handed Weapons:
Warrior One-Handed Weapons in Chapter 1:
Thudpucker’s First:
Requirements: 28 Strength
Location: Bonny Lem’s Wares (Disused Passage)
Damage: 20 Physical
Stats: 1 Rune slot, +57 Attack and 5% Chance to Stun
Edge of Song and Glory
Requirements: 24 Strength
Location: Ser Karras (Gallows Courtyard, Act of Mercy)
Damage: 16 Physical
Stats: +47 Attack and +7% Physical damage
Maelstrom
Requirements: 24 Strength
Location: Weapon Shop (Gallows Courtyard)
Damage: 16 Physical
Stats: +4% Critical chance and +4% Attack speed
Notched Sword
Requirements: 23 Strength
Location: Weaponsmithy (Lowtown)
Damage: 16 Physical
Stats: +18 Mana/Stamina and +7% Physical damage
Palvo’s Cocksure Cleaver
Requirements: 21 Strength
Location: “Captain” Qerth (Shallowguards Base, Night Lies)
Damage: 12 Physical
Stats: +38 Attack and +14% Threat generation
Trust and Cut Blade
Requirements: 21 Strength
Location: Korval’s Blades (Hightown)
Damage: 12 Physical
Stats: +38 Attack and +14% Threat generation
Overland Render
Requirements: 21 Strength
Location: Ship Captain (The Docks at Night)
Damage: 12 Physical
Stats: +38 Attack and +4% Critical chance
Warrior One-Handed Weapons DLC in Chapter 1:
Desdemona’s Blade
Requirements: 25 Strength
Location: Emporium’s Relics and Antiques (Black Emporium)
Damage: 17 Nature
Stats: 2 Rune slots and +50 Attack
Warrior One-Handed Weapons in Chapter 2:
Sataareth
Requirements: 38 Strength
Location: Quest reward for defeating the Arishok (Viscount’s Keep, Demands for the Qun)
Damage: 29 Fire
Stats: 1 Rune slot, +94 Attack, +8% Physical damage and +8% Magic resistance
Warrior One-Handed Weapons DLC ONLY in Chapter 2:
Fade’s Fury
Requirements: 34 Strength
Location: Desire Demon (Harimann Estate, Repentance)
Damage: 25 Physical
Stats: 2 Rune slots, +5% Critical chance and +3 Spirit damage across 2m
Warrior One-Handed Weapons in Chapter 3:
Glandivalis
Requirements: 41 Strength
Location: Hybris (Hidden Dungeon, The Awiergan Scrolls)
Damage: 33 Electricity
Stats: 1 Rune slot, +166 Attack, +3 Armor and 2.5% Chance to enslave normal enemies
Warrior One-Handed Weapons DLC only Chapter 3:
Blade of a Thousand Battles
Requirements: 42 Strength
Location: Emporium’s Relics and Antiques (Black Emporium)
Damage: 35 Physical
Stats: 2 Rune slots, +5 Critical chance, +8% Physical damage and 5% Chance to knock back
Warrior Two-Handed Weapons:
Warrior Two-Handed Weapons in Chapter 1:
Oath-Breaker
Requirements: 30 Strength
Location: Chest (Deep Roads, The Deep Roads Expedition)
Damage: 26 Physical
Stats: 1 Rune slot, +82 Attack, +23% Healing to this character
Caskhead’s Portable Anvil
Requirements: 25 Strength
Location: Chest (Deep Roads, The Deep Roads Expedition)
Damage: 20 Physical
Stats: +63 Attack and 5% chance to knock back
Red Grace
Requirements: 24 Strength
Location: Chest (Tal-Vashoth Cavern, Blackpowder Promise)
Damage: 18 Physical
Stats: +59 Attack and +4 Fire damage
The Ream-Ward
Requirements: 23 Strength
Location: Tevinter Hunter Captain (Lowtown at Night, Bait and Switch)
Damage: 17 Physical
Stats: +55 Attack and +9% Physical damage
Templar Great Sword
Requirements: 21 Strength
Location: Weapon Shop (Gallows Courtyard)
Damage: 14 Physical
Stats: +4% Attack speed and +3 Fire damage
Warrior Two-Handed Weapons Chapter 2:
Void’s Hammer
Requirements: 33 Strength
Location: Magnus’s Wares (The Wounded Coast)
Damage: 28 Physical
Stats: 1 Rune slot, +6% Critical chance, +5% Attack speed and +3% Physical damage across 2m
The Brothers’ End
Requirements: 31 Strength
Location: Elven Fanatic (Side Alley, Blackpowder Courtesy)
Damage: 28 Physical
Stats: +88 Attack and +10% Physical damage
Warrior Two-Handed Weapons Chapter 3:
Sundering
Requirements: 41 Strength
Location: Nexus Golem’s Wares (Hidden Dungeon)
Damage: 38 Electricity
Stats: +6% Critical chcance, +16% Critical damage, +10% Physical damage and +5 Mana/Stamina regeneration rate
The Celebrant
Requirements: 41 Strength
Location: Beacon (Sundermount, The Awiergan Scrolls)
Damage: 38 Spirit
Stats: 1 Rune slot, +3 Strength, +3 Willpower and +21% Threat generation
Now coming to the details regarding the warrior Shields in Dragon Age II:
Warrior Shields in Chapter 1:
Winter-Weight
Requirements: 20 Strength and 20 Constitution
Location: Dragon (Deep Roads, The Deep Roads Expedition)
Armor: 86
Stats: +9 Armor and +8 Fortitude
Oddsmaker
Requirements: 18 Strength and 18 Constitution
Location: Revenant (Long Way Home)
Armor: 72
Stats: +41 Attack and +7% Physical damage
Kirkwall Shield
Requirements: 18 Strength and 18 Constitution
Location: Armor Merchant (Lowtown)
Armor: 72
Stats: +20 Defense and +7 Armor
The Bann’s Backhouse Door
Requirements: 18 Strength and 18 Constitution
Location: Coterie Leader (Lowtown at Night)
Armor: 72
Stats: 1 Rune slot and +17 Health
Markham Head Stopper
Requirements: 18 Strength and 18 Constitution
Location: Korval’s Blades (Hightown)
Armor: 66
Stats: +38 Attack and +7 Armor
Fereldan Soldier’s Shield
Requirements: 12 Strength and 12 Constitution
Location: Dead refugee (Prologue: Blightlands)
Armor: 37
Stats: None
Warrior Shields DLC only in Chapter 1:
Lady Rosamund’s Bulwark
Requirements: 20 Strength and 20 Constitution
Location: Emporium’s Relics and Antiques (Black Emporium)
Armor: 86
Stats: 3 Rune slots
Warrior Shields in Chapter 2:
Shield of Knight Herself
Requirements: 34 Strength, 28 Constitution and Aveline
Location: Ser Varnell’s Refuse (Offered and Lost)
Armor: 190
Stats: 1 Rune slot, +88 Attack, +5% Critical chance, 100% of basic attack damage vs enemies that attack in melee
Darkspawn Shield
Requirements: 23 Strength and 23 Constitution
Location: Weaponsmithy (Lowtown)
Armor: 122
Stats: +4 Mana/Stamina regeneration rate and +489 Fire resistance
Warrior Shields in Chapter 3:
Shield of the Resolute
Requirements: 31 Strength and 31 Constitution
Location: Pile of bones (Templar Hall, The Last Straw)
Armor: 248
Stats: 2 Rune slots, +25 Armor and +8% Magic resistance
Warrior Shields DLC only in Chapter 3:
Mage’s Friend
Requirements: 32 Strength and 32 Constitution
Location: Faith quest
Armor: 271
Stats: 3 Rune slots and +17% Magic resistance
Now coming to the details regaring Rogue Weapons in the game:
Rogue Dual Weapons Chapter 1:
Blade of Red Birth
Requirements: 25 Dexterity
Location: Chest (Deep Roads, The Deep Roads Expedition)
Damage: 22 Physical
Stats: 1 Rune slot, +38 Attack and +4 Fire damage
Rogue Dual Weapons Chapter 2:
Coterie Shiv
Requirements: 31 Dexterity
Location: Weaponsmithy (Lowtown)
Damage: 30 Physical
Stats: +9% Critical damage, 25% Chance to reduce attack speed and 25% Chance to reduce movement speed
Rogue Dual Weapons in Chapter 3:
Carta’s Right-Hand
Requirements: 41 Dexterity
Location: Hanker (Decrepit Alley, Kind of Want)
Damage: 42 Physical
Stats: +87 Attack, +4% Critical chance, +10% Critical damage and +5% Chance to Stun
Rogue Bows
Rogue Bows Chapter 1:
Swarm
Requirements: 25 Dexterity
Location: Mature Dragon (Bone Pit Ledge, The Bone Pit)
Damage: 70 Physical
Stats: +63 Attack and +7 Nature damage across 2m
Rogue Bows in Chapter 2:
The Runner’s Retort
Requirements: 35 Dexterity
Location: Street Thung (Lowtown at Night, The Fixer)
Damage: 113 Physical
Stats: +109 Attack, +6% Critical chance, 25% Chance to reduce attack speed and 25% Chance to reduce movement speed
Rogue Bows in Chapter 3:
Absolution
Requirements: 41 Dexterity
Location: Nexus Golem’s Wares (Hidden Dungeon)
Damage: 134 Physical
Stats: 1 Rune slot, +6% Critical chance, +16% Critical damage and +27 Nature damage
Mage Weapons Staves details in Dragon Age II:
Mage Weapons Staves Chapter 1
Acolyte’s Staff
Requirements: 31 Magic
Location: Apparel Shop (Lowtown)
Damage: 33 Physical
Stats: +5 Mana/Stamina regeneration rate, +14% Fire damage and +178 Fire resistance
Valdasine
Requirements: None
Location: Crypt Treasure (Ancient Crypt, The Deep Roads Expedition)
Damage: 28 Spirit
Stats: 1 Rune slot, +2 Willpower and +5 Mana/Stamina regeneration rate
Staff of the Primal Order
Requirements: 28 Magic
Location: Bonny Lem’s Wares (Disused Passage)
Damage: 28 Cold
Stats: 1 Rune slot, +14% Fire damage and +14% Cold damage
Stone’s Breath
Requirements: None
Location: Reward for saving Sandal (The Deep Roads Expedition)
Damage: 26 Spirit
Stats: 1 Rune slot, +13% Spirit damage and 5% Chance to knock back
The Hypnotist’s Staff
Requirements: None
Location: Decimus (Runaway’s Cavern, Act of Mercy)
Damage: 22 Electricity
Stats: +59 Attack and +8% Magic resistance
Chanters’ Staff
Requirements: None
Location: Reward from Grace (Act of Mercy)
Damage: 22 Spirit
Stats: +24 Mana/Stamina and +21% Healing by this character
The Turncoat’s Walking Stick
Requirements: None
Location: Mage Goods (Gallows Courtyard)
Damage: 17 Fire
Stats: +48 Attack and +12% Fire damage
Mage Weapons Staves Chapter 2:
Name: Cold-Blooded
Requirements: 35 Magic
Location: Magnus’s Wares (The Wounded Coast)
Damage: 37 Cold
Stats: +6 Magic, +40 Mana/Stamina, +10 Mana/Stamina regeneration rate, +30% Cold damage and Blood Magic: Each point of health provides 1 additional mana
Mage Weapons Staves Chapter 3:
Name: Staff of Violation
Requirements: None
Location: Orsino (Gallows Prison)
Damage: 41 Spirit
Stats: +3 Willpower, +15% Spirit damage and 2.5% chance to infect with Walking Bomb