GTA V: GTA Online Heists Mega Guide: How To Start Heists, Setup Missions, Awards, Replaying Heists & Adversary Modes
Today, Rockstar Games fulfilled their promise of GTA Online: Heists' launch, it took them over one year since the official launch of GTA V to do it. A lot of GTA V players are enjoying their time with GTA Online: Heists on PS4, PS3, Xbox One and Xbox 360, but some unlucky ones dont even know the basics about "How to start Heists after downloading the update, how to set-up missions, what are the awards, replaying the heists" and many more things.
If you are among one of those few unlucky ones, don't worry we have the complete details about what are you looking for. Enjoy the official guide below, it has Everything You Need To Know About GTA Online: Heists.
Overview
Heists are a new type of gameplay experience inside GTA Online – massive, multi-layered, 4-player co-operative missions that encourage players to work together and make the most of their individual strengths, and a team's level of communication and coordination can make or break each mission.
Heists unlock at Rank 12 for players with a high-end apartment. They are started by a call from Lester and a visit to his garment factory. Please note there is a short delay between each Heist, but Lester will be in touch when the next Heist is ready. You can replay Heist strands by calling Lester using the “Request Heist” option.
Triggering a Heist
- Players who are rank 12 or above and own a high-end apartment will receive a phone call from Lester.
- When a player accepts Lester's call and begins the Heist, they become the Heist leader and can choose to invite other players from the lobby, their friends list, or players from the previous Heist. Players of any rank who have already completed the GTA Online tutorial up to and including Gerald's first LTS job can play Heists by accepting an invitation from a Heist leader.
- The Heist leader has the responsibility of fronting the setup costs to acquire whatever equipment and additional NPC personnel needed to pull off the job – which amounts to a percentage of the final pay-out.
Setup Missions
- Members earn money for completing each setup mission.
- Heist leaders do not earn any money for completing a setup mission, though they do earn 10% more RP than other members. Leaders can assign themselves a larger portion of the take once the entire Heist is complete.
- Successfully completing a setup missions drops players back into Freemode. The Heist leader can then use their phone to return to the Heist planning board and start the next job in the strand.
Awards
- Large cash and RP awards are earned for completing one-off and repeatable Heist Bonus Challenges. Challenge criteria are:
- Completing each Heist Finale for the first time.
- Completing all the Heists as a member.
- Completing all 5 Heists in order.
- Completing all the Heists back to back with the same team.
- Completing all Heists on Hard difficulty, with the same team, in order, and without anyone dying.
- On PS4 and Xbox One only: completing all Heists in first person view. Note: The Heist leader must lock the game to first person in the lobby to unlock this.
Replaying a Heist
Heists are available for replay after completing each full strand as Heist leader. Players can do this by calling Lester and requesting a Heist. There is a short delay before you can replay the same Heist again as Leader. Heists are available for players to join as crew members without delay as long as there is a Leader with an active lobby to join. The Heist replay board becomes available at your high end apartment once you have completed all 5 Heist finales as Leader or crew member (but you must also have reached rank 12 and visited Lester to access it).
Adversary Modes
There is a cooldown period between the completion of each Heist and when the next one becomes available. At the same time, new Adversary modes will unlock as you complete each Heist. Adversarymodes are fun new asymmetrical gameplay types within GTA Online. There are 16 new versus missions spread across 3 new modes:
Siege Mentality
- In Siege Mentality, one to three players are placed in a tower and are tasked to survive for 4 minutes. They can't leave the tower but they have full use of all weapons. Attackers are tasked with taking out the tower players and have unlimited lives but only use sawn-off shotguns.
Hasta La Vista
- Hasta La Vista is based on an action classic: The Runners are attempting to reach a checkpoint on bicycles whilst being chased by the Attackers in trucks. No weapons are included in this versus mode; the Attackers in the trucks must rely solely on crushing the Runners. If one of the Runners reaches the checkpoint, they win. The Attackers must take out all of the Runners to win.
Come Out to Play
- In Come Out to Play, a team of Runners attempt to survive a run on foot to an escape point while being pursued by Hunters riding bikes (or ATV's). The Hunters must stay on their bikes and are limited to using sawn-off shotguns, but have infinite lives. The Runners only have one life each, but all their weapons to defend themselves with.