Top UNSC, Covenant and Forerunner Vehicles In Halo 5: Guardians

Vehicular combat is one of the features that makes Halo 5: Guardians a unique shooter in the modern gaming landscape. As in the previous games in the series, Guardians features a lot of vehicles you can use to explore the maps and fight the most epic combats in gaming. They're really many and you might not have enough time to work upon each of them to discover their hidden skills: with this guide we can help you find out all the potential in your Halo 5: Guardians vehicles.

Halo 5: Guardians Vehicle Unlock Guide

UNSC VEHICLES

Mantis

Primary Weapon: Machine gun
Secondary Weapon: Missile launcher
Number of Passengers: 1 (driver/operator)
Tracking missiles and regenerate shield
Light armor and unable to direct fire once shields go down

Mongoose

Primary Weapon: Twin grenade launchers (Gungoose variant only)
Secondary Weapon: None
Number of Passengers: 2 (driver, passenger)
Faster and lighter than Warthog.

Pelican

Primary Weapon: None
Secondary Weapon: None
Number of Passengers: Several (troop deployment)
Fast, armored vehicles used to carry troops and vehicles into the battle.
Armored troop transport.
Also deploy vehicles.
Not designed for offensive maneuvers.

Scorpion Tank

Primary Weapon: Cannon
Secondary Weapon: Machine gun
Number of Passengers: 6 (driver, gunner, up to four side passengers)
Thick and durable armor plating and devastating cannon
Slow and easy to hit.
Up to 4 allies can ride on the sides of the tank.

Warthog

Primary Weapon: Chaingun, Gauss, or Rocket Turret (type varies)
Secondary Weapon: None
Number of Passengers: 3 (driver, gunner, passenger)
Powerful gun turrets.
Lightly armored but sturdy enough to withstand brief spats of fire.
Passengers can fire whatever weapons they happen to be carrying.

COVENANT VEHICLES

Banshee

Primary Weapon: Plasma Cannon
Secondary Weapon: Fuel Rod Cannon
Number of Passengers: 1 (pilot)
Now featuring regenerative shields similar to Mantis'.
Can perform evasive maneuvers to avoid inbound fire

Ghost

Primary Weapon: Plasma Cannon (x2)
Secondary Weapon: None
Number of Passengers: 1 (driver)
Swift land vehicles with superior maneuverability
Twin Plasma Cannons
Driver is exposed and can be neutralized with minimal harm to the vehicle

Phantom

Primary Weapon: Plasma Artillery
Secondary Weapon: Plasma Cannon
Number of Passengers: Several (troop deployment)
Heavily armored fliers designed to deploy Covenant troops and vehicles
Powerful cannons
Occupants are exposed and can be fired upon prior to deployment

Spirit

Primary Weapon: Plasma Artillery
Secondary Weapon: Plasma Cannon
Number of Passengers: Several (troop deployment)
Powerful cannons that bombard enemy troops and vehicles
Occupants are kept safe behind blast shields and cannot be fired upon prior to deployment.

Wraith

Primary Weapon: Plasma Mortar
Secondary Weapon: Plasma Cannon
Number of Passengers: 2 (driver, gunner)
The most powerful ground vehicles of Covenant
Heavily armored tank equipped with a mighty Plasma Mortar.
Can boost forward to close on enemies

Forerunner Vehicles

Phaeton

Primary Weapon: Full-auto guns
Secondary Weapon: Tracking missiles
Number of Passengers: 1 (pilot)
Heavily armored
Equipped with full auto guns and explosive tracking missiles
Shiels lacking, but can perform swift evasive thrusts in any direction