Call Of Duty: Ghosts is out now.
We’ve reviewed Call Of Duty: Ghosts and got to play multiplayer over two days across fellow journalists, which doesn’t mean much given most of them play as though they have the reactions of a sloth and sausages for fingers.
Even so, this is our extremely early advice on loadouts you should be looking at for Call Of Duty: Ghosts. This will likely change as the game matures and the community discovers new tactics, tricks and loadouts, along with which weapons are particularly effective for different situations.
It’s worth noting that by not taking primary, secondary, lethal or tactical equipment into battle, you get extra perk points to play around with. You can create some fairly unique set-ups this way, along with some fairly stupid ones too. It’s flexible and that’s what matters.
In any case, consider this a starting point rather than a definitive guide, as you slowly discover your own playing style and what works for you.
Onward!
Play Aggressively
Honey Badger seems to be the pick of the assault rifles, thanks to its accuracy, fire rate and built-in silencer. This build is purely about getting your shots in first (Ready Up, Quickdraw) with an eye towards keeping lots of ammo for lengthy killstreak runs (Extended Mags, Scavenger). You should regularly hit Sat Com to get you started, with Battle Hind and Loki being your ultimate goal. No secondary weapon means you get an extra perk to play with. Focus means you flinch less when shot but you can switch it out for Painkiller in this set-up, so your health regens faster.
Primary Weapon: Honey Badger
Primary Attachment 1: Foregrip
Primary Attachment 2: Extended Mags
Secondary: None
Lethal Grenade: Grenade
Tactical Grenade: Flashbang
Perks: Ready Up, Stalker, Quickdraw, Scavenger, Focus
Assault Scorestreaks: Sat Com, Battle Hind, Loki
Play Defensively
If you’re playing defensively, you want to use I.E.D. as your lethal (essentially the replacement for claymores/bouncing betties/etc) and Extra Lethal allows you to take two of them. This set-up is all about knowing where the enemies are around you – Motion Sensor, Sat Com and Night Owl will reveal enemy locations, as will Amplify and Ping. Honey Badger has an inbuilt silencer, so you’ll mostly stay off the enemy’s radar.
If you want to use an Assault killstreak, Guard Dogs and Vultures are extremely powerful for any players camping. Not that we’d ever encourage such behaviour, of course, but the advice is there if you want it.
Primary Weapon: Honey Badger
Primary Attachment 1: Foregrip
Primary Attachment 2: Extended Mags
Secondary Weapon: None
Lethal Equipment: I.E.D.
Tactical Equipment: Motion Sensor
Perks: Takedown, Amplify, Painkiller, Extra Lethal, Ping
Support Killstreaks: Sat Com, Night Owl, Juggernaut Recon
Be Quick, Be Quiet
This is designed for speed and stealth. Primary weapon is forsaken for the faster pistol and the idea is to get as many melee kills as possible, saving pistol rounds for enemies just ducking out of reach or desperate situations. Ammo will be an issue with this class but you can attack from angles no other players will reasonably expect (you can sacrifice throwing knife for the Gambler perk).
Primary Weapon: None
Secondary Weapon: P226
Secondary Attachment: Tac-Knife
Lethal Equipment: Throwing Knife
Tactical Equipment: None
Perks: Agility, Marathon, Incog, Off The Grid
Support Killstreak: Sat Com, Night Owl, Ground Jammer
Spray And Pray
This is the easiest set-up for quick killing, tailored towards lowering recoil and ensuring you can sprint and shoot without having to think or pay too much attention. It has obvious limitations in place, the main compromise being that you can’t really attack mid to long-range targets effectively. But as an easy, derpy, running-around-shooting set-up, this will do the job.
Primary Weapon: Vector
Primary Attachment 1: Extended Clip
Primary Attachment 2: Foregrip
Secondary Weapon: P226
Lethal Equipment: Semtex
Tactical Equipment: Flashbang
Perk: Ready Up, Stalker, On The Go, Steady Aim
Assaults Scorestreaks: Sat Com, Guard Dog, Sentry Gun
The Troll
Self-explanatory. The radar attachment does mean you can sneak up on players more easily. If you’re being shot at, remember you have time to line up a throwing knife while safely behind the shield. With these perks, it’s actually a semi-useful class for objective-based game modes.
Primary Weapon: Riot Shield
Primary Attachment 1: Radar
Secondary Weapon: Magnum
Secondary Attachment: Akimbo
Lethal Equipment: Throwing Knife
Tactical Equipment: None
Perk: Agility, Marathon, SitRep, Tac Resist, Blast Radius
Support Killstreaks: Sat Com, Ballistic Vests, Support Squadmate
NowGamer’s Favourite Loadout
While it’s not the best loadout, this was the NowGamer loadout of choice during the Call Of Duty: Ghosts review event. And by the NowGamer loadout, I mean me. I’m speaking for NowGamer now. Apologies to everyone else on the NowGamer team who hates this loadout. DEAL WITH IT.
The most popular guns at the Call Of Duty: Ghosts review event were clearly Honey Badger (Assault Rifle) and IA-2 (Marksman Rifle). The most popular and effective guns will likely be different now Call Of Duty: Ghosts is out in the wild but both guns have a place close to NowGamer’s simple, fat little heart, thanks to its ability to nudge us closer to a 1.0 K/D ratio where dimming reactions fail us.
The IA-2 was the one I used the most. It’s a single-fire weapon, unless you stick certain attachments on it, but it’s accurate, doesn’t have much recoil and works well at all ranges. Up close, it tends to lose to sub-machine guns but if you approach corners from wide angles, this shouldn’t be a huge issue.
Primary Weapon: IA-2
Primary Attachment 1: Red Dot Sight
Primary Attachment 2: Foregrip
Secondary Weapon: None
Lethal Equipment: I.E.D.
Tactical Equipment: Concussion
Perks: Lethal x2, Quickdraw, Hardline, Ping
Support Killstreaks: Sat Com, Ground Jammer, Heli Sniper