Assassin’s Creed: Revelations – Mediterranean Traveler DLC Multiplayer Guide
The life of Ezio Auditore and the Assassins is a dangerous one, and nowhere is that so evident as the in AS:R’s killer multiplayer. But, veteran assassins and templars might be getting bored of the few maps they’re been skulking about in so far — that’s why Ubisoft has released this second DLC pack onto unsuspecting players with the deadly efficiency of a wrist-hook to the back. Join the Master Assassins at Game Front as we take a look at all six new multiplayer maps and give you the rundown on strategies, lay-outs, and anything else you will need to know to survive.
If you’re looking for information on Assassin’s Creed: Revelations’ core game, check out our wide variety of information on the walkthrough and cheats pages.
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Video and Text Walkthrough
Assassin’s Creed: Revelations Mediterranean Traveler Introduction
The Mediterranean Traveler Map Pack includes six maps, three of which (the last three listed) are from Assassin’s Creed: Brotherhood. These maps include Jerusalem, Constantinople, Dyers, Siena, Florence and San Donato.
General
Use places to hide to your advantage such as walking crowds, crowds who are having a conversation as well as haystacks, among others.
use the compass to gauge the direction of people, as well as how close they are, depending on the size of the arrow.
Be ready to stun to give yourself an advantage if you are being pursued, but you must be quick.
Use smoke for defense, remember that if you’re on lower ground, like on the bottom of the stairs and some one is slightly above, the one on the bottom won’t be able to stun the other, but it works vice versa. So essentially if the bomb is at the person’s head level and lower, it will stun.
Use the hang down position if you’re roof hopping since you can’t be stunned in this position. It’s also useful to survey the rooftops in this manner, as well as getting drop kills.
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Jerusalem
Get ready to fight using a majority of ground combat, since there aren’t too many rooftops littering this map.
The center of the map is the building with the dome on top of it and the streets adjacent to it, with tents and smaller buildings surrounding the dome. It’s reminiscent of the Siena map.
Most of the streets are wide open as well, which will provide some interesting chases with plenty of chase breakers scattered about in small ampi-theaters as well as through tents.
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Imperial
Imperial is a weird map, since there isn’t necessarily a central location it hovers around. While there is a central market of sorts, the map is layered with different tiers each connected by stairways.
Parts of the map feel claustrophobic especially in certain alleyways. There are more wide open areas near the water and in the market area.
There are still plenty of opportunities to nab aerial kills, but they are in the more congested parts of the map.
Certain alleyways have plenty of chase breakers in close proximity to each other. The alleyways are also great places to set up traps and ambushes.
It’s a bit hard to see the entirety of the map from a high vantage point, except for the open areas, so try to mostly stick to the ground since there are a lot of covered pathways to stay hidden.
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Dyers
Dyers is a fairly big map that feels crowded in a sense. There aren’t too many open areas and there are a lot of rooftops to climb for vantage points. There are also canopies you can climb on top of to get from building to building.
The map is full of chase breakers, with tons of lifts and gates, so it’s good for team play.
There are also a lot of hiding places since the map is big, so it creates a lot of opportunities for stealth kills.
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Siena
Siena, as many people know from Brotherhood, comes with a carnivale theme full of festivities. It’s also a small map that doesn’t have too many levels for climbing.
Since the map is small, it’s easy to locate targets, but you can also be found just as easily.
Siena is a bit maze-like upon first inspection, but with any map, the more you play, the more you’ll familiarize yourself to it’s nuances, such as the high walls, the theater in the middle and the haystacks scattered about.
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Florence
The Florence map is centered around the high profile market in the main square. The buildings surrounding it frame the marketplace.
If you’re on the rooftops, there are plenty of wires connecting each of the buildings for easier maneuverability. This can also lead to some good aerial kills since you have the advantage of the high ground.
Take note of the chase-breakers that run through the main square in case you’re being pursued.
If you prefer the outskirts of the map, there are some good places to hide within crowds for a more stealthy approach.
Florence gives a pretty good view of the entire map if you’re hanging out on the rooftops, so if you want to stay hidden, taking the streets is the way to go to prevent the enemy from seeing you.
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San Donato
San Donato is a fairly open map with wide streets, but as in the Florence map, it also has a main square it’s centered around.
San Donato also features a church off in the corner.
Since the roads are so wide, your field of view is greatly enhanced, so move slowly and be as stealthy as possible for anyone you’re targeting and vice versa (for anyone targeting you).
Use the smaller buildings surrounding the center of the map to your advantage to try and take away a pursuer’s line-of-sight.
Use the crowds in the courtyard to disguise yourself and confuse any would be pursuers.
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