Resident Evil: Operation Raccoon City Walkthrough
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Welcome to the Resident Evil: Operation Raccoon City walkthrough! Raccoon City never gets a break. Mercenaries, Umbrella agents, government soldiers, and a whole mess of zombies are dead set on tearing the city apart. In this non-canon entry into the Resident Evil franchise, you play as one of six Umbrella agents, the evil company that caused the outbreak of zombies and monsters, sent on a mission to scrub the town of the business’ involvement. Grab a few guns and a few buddies, because this cooperative third-person shooter features up to six players shooting through the monstrous hordes of familiar Resident Evil monsters. Think you can handle another return trip to Raccoon City?
For a full dossier on Operation Raccoon City, take a moment to read up on its achievements, trophies, and cheats.
Containment
Right away you might notice something different. In this game, you work for Umbrella, not fighting against them. Hmm.
You have three character slots, and these are the characters you will be working with. Choose carefully and instead of thinking about who looks coolest or has the neatest toys, consider what your typical game play style is before you finalize your team. Then choose your own character and load-out.
Control orientation! Follow the instructions and then follow the team when you leave the elevator. By the central workstation there is a first aid spray and some data. Once you enter the next room you will quickly come under fire. Grab cover, us the L trigger to get a better view of your target, and kill until the bad guys are gone. Headshots are just as useful here as they always are.
You’ll repeat the process twice more, getting further into the lab. Once on the lowest floor, you’ll receive further instructions. A door will open, there will be a bit more combat, then a really brief cutscene and then instructions on how to use your hand-to-hand weapon. Keep an eye out for computer stations, which frequently have data to collect nearby.
Head down another level and after the siren goes off, you’ll proceed through the big door. Head through and soon you’ll hear Birkin talking. Open the door you reach, and you’ll get a cutscene.
Once you hear Birkin yell, get ready for a fight. His military guard will show up, and your mission won’t continue until you clear them all out. You will also hear some very unsettling roaring occasionally.
Once off the elevator, there are some restocking opportunities before you move on, look for a first aid spray and ammo. Then head down the hall to your left for a cutscene. Holy crap that guy’s big. Run past him and into the next room to get away. Then proceed with caution, looking for a firetrap on the right. Keep moving down the corridor, through a door, and you’ll cue another cutscene. Now he’s coming after you.
You can slow him down by shooting at his weak point, but basically you want to get to the end of the corridor as fast as you can, open the door with its colossal delay, and then hold off the monster until it opens. If he hits you, you’ll get trapped in a loop of being stunned and then hit, and then you’re pretty much boned, so don’t get hit. Keep your distance.
Watch out for dogs after this! You’ll need to wiggle the L stick to get rid of one if it gets hold of you. Otherwise, follow your marker, watch out for bad guys, and just keep moving. In the next room there are some items to pick up and a laptop to download data if you have it.
Into the next room, you’ll hear Birkin and he’ll come to join you very quickly, and then you’ll have a quick time action event to avoid his beating. When you succeed in dodging, you’ll get the chance to run away again. Same story here, you need to get to the end and open the door, and then hold him off. The next room is filled with flammable gas that will explode periodically, so be cautious.
Corruption
Hang a right before you exit the first room to find some data and a plant. In the next big room there is antiviral spray on your left. Then you will enter the “cold zone”. Look for more data on the right near the mattresses. After you reach the next room, your team will tell you they hear something. Get ready.
You’ll be attacked by zombies when you enter. The room is small and there are quite a few of them, so unfortunately your team is likely to get in the way. The attack isn’t particularly aggressive though. The next room is another wave of about the same strength. In an alcove up on the left you’ll find some more data. There’s more just to the right of the door.
After the cutscene you’ll get a chance to stock up before going upstairs. Once there, you’ll enter a room built around a tree. It’s not too tough, but there are a lot of walking dead in there. Keep an eye out for extra ammo before you move on.
The next room has a small security squad. Once you take them out, reinforcements show up with enthusiasm. There are a few plants lying around, you may need them.
Next room, next verse, same as the first, another small squad of security personnel. Take them out, look for data on the way to the exit, and move on. Then you’ll be in the security room. There are two guards, a laptop, some data, and the console that you need to interact with.
The next door is locked, but will burst open when you get close and the room is filled with the biggest zombie swarm yet. Let them come to you, if you go inside, you’ll get swarmed. If you have antiviral spray, it will cure you from infection, but you won’t have much time to use it.
The next room features security personnel and zombies, and the game will encourage you to non-lethally take out the guards so the zombies will attack them. Clear the room, head toward the exit, and expect a surprise on the right as you get there.
The next room has a few security guys in it, and the room after that has both zombies and guards. There’s quite a pile of them, so it’s easy to let your teammates thin them out a bit with grenades, etc, before you start using up your ammo.
In the next room, destroy the servers, and then expect an onslaught of the undead. Once you clear the room, you’ll loop back around to where you’ve been already, and head up a level. There are a few isolated zombies up here, and a whole mess of security. Clear them out, head through the door.
The room with the evidence is all mazed up, which makes it a bit of a pain. Look for the laser tripwires and blast the mines they are attached to. There are five bundles of rolled up papers that are the evidence you have to destroy. There’s data lying around, too. Once that is done, head on out.
Head downstairs and stock up on supplies. Head through the next door for a cutscene. This next part is brutal. A substantial number of familiar, long-tongued monsters will attack. If they get you for long, you’ll be infected, so look for the blue of antiviral spray before you get too caught up. Ammo is plentiful, at least, and they show up on your minimap, so the only challenge is keeping on top of the situation.
Once you get the black card, which glows in the middle of the room, it will catch fire and another wave of monsters will come out. You don’t have to stick around though, head for the exit, cross the building, and get the eff out.
Lights Out
Follow the path to the first marker for a cutscene. Then you will face the most obedient zombies ever. Keep your distance and don’t get swarmed. Once you thin the herd a bit, another door will open with bomb zombies. Toast them to take out other zombies and to avoid them getting close enough to blow up all over you. When that’s all done, you can leave the room.
Follow the path, which will lead you into a room with a ramp to go downstairs and continue on. Bombies are now par for the course, but if you’re quick on the draw, they’re very handy for clearing out other zombies. The door you need to enter requires a black card, so you’ll have to start searching for it. If you put your back to the black card door, the key is in the room directly across from you, just off to the left.
You’ll see enemy signs on your minimap inside the room you’re entering, so that should tip you off to be prepared. There will be Lickers, regular zombies, and Bombies. Use the bombies to your advantage, but otherwise it’s just a slog of a fight. Avoid entering the room as much as you can. When it’s mostly clear, your attention will be drawn to the end of the room, which is booby trapped.
Look for a Licker and a first aid spray in the next room, then clear the mines from your path as you move on. In the next room, there are a number of zombies, so again, avoid entering the room until you’ve cleared it fairly well.
In the next room you’ll be above where you started with the film projector. At the end of the corridor, head down the stairs for ammo and health before you go up the stairs to the roof.
Once on the roof you’ll be attacked by some very aggro zombies. Look for an antiviral spray immediately to your right as you enter. Head up onto the chopper pad when the coast is clear. Cue badass cutscene. Oh, and you’re screwed.
Leave the room, follow the marker, head down the ramp, and get out the door. Giant creature from the black lagoon-looking critters will pop up. Feel free to avoid them and just get the hell out.
Now you’re outside, and when you follow the path, you’ll quickly reach a pack of soldiers and lots of zombies. Try to turn them against each other, and focus on headshots. Then follow the path to a proceed point and a cutscene.
Now you’ll need to gather two EMPs to find out that your opponent has the third. When you grab the first, the area will fill with aggro zombies. You can fight them, or you can make for the gate and move on without too much of a fight, just lots of running.
Once you meet up with your nemesis again, there’s a long battle. It’s kind of a pain, mostly because it comes in stages. There’s lots of ammo and some healing around, so that’s helpful. The target is in a mounted position, with a sniper rifle and grenades. Suppressing fire is called for. Keep him pinned down, and if you can’t see him, shoot for where your team is shooting. Get ready to run left or right to avoid his grenades. After you harass him long enough, a clock bell will ring and zombies will emerge. You’ll have to do this twice. After the second time, you move on.
Enter the building and look to your right. Take out the zombies in the chapel, watch out for the tripwires, and pick up the EMP device. A door to your right will open and zombies will enter, including a bombie. Fight out the door.
Follow an alley to a skirmish with soldiers. There are quite a few of them, so don’t get ahead of yourself. Your team may ditch you and get into the action. Let them and pick up the pieces after the fact. Head into the building, and now you’re finally on the way to finishing the job you were given in the beginning!
Now you’re into the power facility, you’ll raise up the generator and take it out, but first you’ll have to deal with lots of soldiers. Eventually zombies will be added to the mix, and good ol’ Nicholai will be above you taking pot shots. Don’t get wrapped up in the action, follow the markers from console to generator for a total of three times, and then no matter what, the level is over.
Gone Rogue
Awesome. You need to track down and repair a Nemesis. Wheee!
There are zombies aplenty from the get go. After the first wave, look for an ammo case. Shoot the locks off for a bolt action rifle. Look for some barrels to take out a pack of zombies all at once. Don’t miss the antiviral spray right out the first door. It’ll be very handy for the snipers up ahead. Look for the lasers and take them out. Your team should be able to handle the zombies.
Once you move into the next area, expect a serious attack from soldiers. Pop the barrels for maximum damage and then mop up. Look for ammo and loot on the way to the next marker.
In the graveyard, take out as many zombies as you can see first. Then head down and expect to run into some security forces as well as walking dead. There’s ammo if you hug the wall to your right. Head down into the depth of the graveyard, expecting undead and militia. There is health and ammo when you reach the bottom, then a few more guards will burst out. Then head for the marker.
There’s nothing to prevent you from running to the next marker, getting indoors, and unleashing the next cutscene. In the next room, move to the marker to throw a switch, and then you’ll have to run for three more breakers while zombies break into the room. They won’t stop coming, so ignore them as much as you can. Once the door is open, run outside, up the stairs to the left, and face some soldiers on the way to the next door.
Follow the marker inside to a console, hit the button, and then look for the open elevator.
Aaand your mission is icky. Of course. Exit the elevator, kill a few zombies, and enter the next room with the marker. See a preview of what you’ll be up against next and follow the next marker. Take out the zombies between you and the next goal, and then come back to pick up the big syringe. Now approach the giant monster and hope for the best.
Now it’s time to go Nemesis hunting. Aren’t you lucky? Now you’ll have to face the parasite zombies, but they’re not special, just keep aiming for the head. Then go to the next marker.
Now things get exciting and the parasite zombies are all over. You have to run and collect three data cards from corpses, while zombies are everywhere AND the big guy you pulled the parasite out of is wandering around. There’s no strategy here, just lots of running and gunning. Keep your back to the wall where you can. Get back to the first door, avoid the giant guy, and proceed.
First thing’s first, there are a lot of zombies, parasite and otherwise. Prepare thyself. Otherwise, you have to race to two consoles and throw switches. It’s easy to get swarmed and it’s easy to get infected. Be careful. After you hit the two switches, you just have to follow markers back your path to an elevator. The Tyrant is between you and it, as are lots of parasite zombies, however.
Should be the end, right? It’s not. Exit the elevator, follow the marker and…damn. He looks familiar. This is really simple. If he can see you, he’ll shoot you. If he shoots you for very long, you’re toast. This is a battle of atrophy. When you’re about halfway there, the security guards will come in and you can leave the room to gather more supplies. There’s nothing for it, sadly, except to bang away at him until he is weak enough for you to inject. The easiest way to do this is to stay on the platform where you start, where there’s easy ammo, and run for health when you need it. Kill zombies that get to close, but ignore your team for revival unless absolutely necessary. It just takes a lot of time and a lot of bullets, and then you run up to Nemesis and hit the button. The final moment is a nice nod to previous RE games.
Expendable
You’ll start in an elevated position, so take out as many zombies as you can. Some of the ones that are lying around will get up when you get closer, so take shots at them too while you’re at it. Descend the scaffolding and look for an alcove to your right. Zombies will come out of it, but there’s a first aid spray back there as well. Head toward the next marker, but be ready to run back to the scaffolding when another wave of zombies, including some ragers, shows up.
Now head toward the police lights. There’s an ammo refill on the right as you get to the marker. There’s another first aid spray in the kennel across the way. Next you’ll comment on the lack of dogs, which means you should expect one. Then ascend the stairs to your right.
Head into the police station, and follow the directions. Click on the raccoon in the office for some extra XP. Once you destroy the evidence, expect things to get rowdy. Lickers and zombies show up en masse. Follow the marker to the balcony, where you will, for some reason, magically descend to the ground floor. There’s an ammo refill on the left on the way out the door. When you get there, be ready to throw a grenade to take care of the knot of zombies waiting. Head into the courtyard and make for the gate.
Cue badass cutscene. Head toward the next marker to interact with an old friend. You need to enter the garage door, so hit open, then run away to draw a whole mess of zombies with you, and circle back around. You’re safe from them once you’re inside. Not safe in general, however, as instead of a boss battle you get a battle royale with what will feel like 100 lickers before you’re done. There’s free ammo refills, and some antiviral spray to keep you going, but it’s still a slog.
Now you’ll exit and have more of horde, with the addition of militia. Look to your left, go down the alley, and up on the roof. The weapon case holds a semi-auto rifle, and the sniper-esque function will help you take out the militia without sustaining a lot of damage. A few more guys will get involved after you clear the area and head toward the next marker. They will be a comment about a chopper, and then one more checkpoint before the next plot development.
Oh, goodie, monsters. You can’t run from these guys, but if you don’t have one already, trade your semi-auto rifle for something that shoots fast. It’s your best method. A few loose zombies will wander through, but once the BOWs are dead, follow the marker. Another zombie and BOW will attack in the alley. You’ll reach a proceed point at the end of the alley and then you’ll have to face a lot of militia, and, eventually, a lot of BOWs. There’s health around, and the weapon case right in front of you when you start holds a very handy grenade launcher, but watch you don’t bounce your shots back at yourself.
Sadly, this doesn’t seem to be a fight you can win, so always be moving around the perimeter of the block, to reach the checkpoint at the distant corner. Once you’re in that room, regardless, you’re moving on.
You’ll encounter some zombies in the next series of passages, and then you’ll be out in the open again facing more militia. Nothing too challenging, but watch for a sniper on an elevated position. You’ll move from cover to cover, pushing back the militia. There’s a flamethrower in a weapons case that I found pretty useless, but look for a big ol’ M60 lying around, it’s a hell of an equalizer. Especially when you get into the next wave of those damn BOWs. With a big gun, keep moving around the BOW, keeping a bead on it, and always stay on one until it’s down, don’t split your focus. After they’re down, there’s a small pod of aggro zombies, and some militia to take out, and here’s where you’ll want to hug cover a lot, as odds are you’re down some in the health department.
There are some green herbs up the next stairs, and a group of aggro zombies will come from the left when you approach them. Head into the next area, look for a green herb and go to the door.
You’re gonna want a big gun for this. You’ll be fighting one Tyrant, and then another will join in. When they run at you, dodge; when they jump at you, run toward/under them. I’m not gonna lie, this takes forever. You can only shoot them in the head, and they like to protect it. There is a sweet spot like with the BOWs where you can be close enough they won’t rush you, but still out of reach. Unfortunately, that requires a lot of backing up, and eventually you’ll back into a car or a teammate and falter. And get hurt. Taking a few shots and running before they can get too much of a bead on you is best. It is a grind, though.
Redemption
Back again, only now everything’s gone to hell. If you haven’t upgraded your weapons, exit the game and do so before you move on.
There are a few items lying around, generally in the train cars, and watch out for traps when you go hunting. Otherwise, you’ll go up the stairs and then down the stairs on the other side, taking out zombies along the way.
Once you’ve cleared out the zombies, you’ll get instructions. Follow the marker to activate the elevator, which will come up right behind the console. After a while. A while in which you will, of course, be attacked by more zombies, including lots of ragers. Once it arrives, hit the button on the console on the elevator, and prep a grenade to lob down into the shaft as soon as you see some zombies. It’ll save a lot of time and ammo.
The elevator will stop for some killing and for you to hit the button on a console before it will go down. Repeat this several times. The first pack has some ragers, the second includes parasites (and there’s a raccoon in the back room), the third is your destination.
Lots of ammo and health here, so load up, and be prepared to fight your way down this next hall. Ada’s shots add up to a lot of damage, but you’ve got lots of mines to take out between you and her, so prepare for some hassle. What worked for me was to take out the barrels and as many mines as possible, and then get close enough to pour some good, accurate headshots into her, and then she runs.
In the next section, a bunch of militia will try to flank you. Once they’re taken out, check out the big central console for some health and data. Then head for the next marker. Clear out the next big section of zombies, and head for another very familiar looking elevator. Will you be attacked by Lickers on the way down in this one? Yes, yes you will.
The next landing is going to have zombies, some of whom will turn into ragers, and lots of parasites. When you’re done, keep following the markers.
The next room is one of those wonderfully huge set pieces that RE specializes in. There are a couple of BOWs in here, but by now that should be pretty easy. Follow the marker up and over.
The next door sets off a self destruct, so you know things are going to be exciting now. Follow the markers to reach the control room and hit the console. You’ll see a cutscene and then you’ll be running through the first level in reverse. A few BOWs will show up, but mostly you can keep running until you reach the end of the giant room. The door there will take a few moments to rise, so be prepared to dig in a little bit.
More silos, more BOWs, more ascending. You don’t have to stand and fight here, feel free to keep making for the next ladder. When you reach the top, after the second ladder, there will be a mass of ragers between you and the door. Feel free to ditch your teammates, or bring some heavy weaponry. Just before getting on the elevator, there is a weapon case holding a Hammer. You may need it. Hit the next elevator, see a cutscene, hit the button.
Calling him a T-103 isn’t nearly as distressing as ZOMG GIANT MUTANT! Keep shooting the glowy point and he’ll take a step back off into space. There’s a box of ammo on the platform, which helps. Wave of Lickers next? Of course. Giant flame jets after that? Why the hell not. One more round with the giant mutant? You betcha.
End of the Line
The zombie propped up against the truck will come to life. Once you round the corner, you’ll get a brief cutscene and then change directions. You WILL be swarmed by ragers on this level unless you are very, very careful. If you run out of ammo before you climb up on top of the cargo containers, head back to the beginning for the Precision Rifle. It’ll help with the militia, too. Walk around the containers before you ascend so you can thin the enemy out. When you get to a corner with a marker on top of the containers, get your grenades ready. Throw at least two down into the courtyard below, then prepare to take out two militia from a distance. When the coast is clear, another container will drop and it’s safe to descend and gear up.
The next section is more of the same, but with less ragers and snipers. Follow the containers, take out the zombies in the courtyard, descend, ascend, and then you’ll come into a section with train cars, and a couple of militia men. No problem. When you first came down the stairs to reach this area, there’s a container with several good gun options in it. Then, enter the marked train car and drop down the other side to continue.
Claire will take a potshot at you with a grenade launcher, and then you face zombies and militia together. There’s an elevated position above you that it may be helpful to take and use to clear the area out. There are also mines freaking all over the place. Then grab the next marker and move on.
Next is a long stretch with loads of mines, a few zombies, and a militia guy at the end. Then you’ll see Leon, but he doesn’t remain an issue for long. Instead you have a mass of militia and then a mass of zombies. Lob a grenade or two to scatter the mob and then charge through to the ladder on the other side instead of trying to kill everyone.
Now it gets real. You get a choice. If you opt to kill Kennedy, you’ll be betrayed, there are guys throwing grenades at you, and all you want to do is go home. Look out for ragers, keep your ammo full, and look for weapons cases, there’s a heavy machine gun, a Mob gun, and a grenade launcher floating about. Be sure to take an antiviral and a health spray with you. There will be a few zombies first, including a rager, then your teammates, then another wave of zombies. When you reach Kennedy, he’ll shoot back and start to throw grenades, and when you get close, another zombie wave comes on, so feel free to retreat and pick them off. Leon is ridiculously accurate with his pistol, and of course it does vastly outsized damage.
Here’s what you do. Along the right side of the room, as you approach Leon, look for the second alcove. There’s a plant, an antiviral, and a weapons case with a precision rifle in it. Get that gun, and go up the little ramp in this room. Head back the way you came for an elevated position where there’s a grenade launcher and cover for you to pick away at Leon from safety. It’ll take a while.
Alternatively, if you choose to save Leon, you still have to fight the rest of your team, but not Leon, so it’s much easier. There are just a few zombies hanging around, too. If you die in the attempt first, though, you’ll get another achievement than if you just rescue him.