Slender: The Arrival Walkthrough
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Brave the new face of horror with our Slender: The Arrival walkthrough, guiding you through each terrifying environment. The creator of Slender: The Eight Pages and Blue Isle Studios are bringing Slenderman into the modern age, with detailed new graphical fidelity to enhance the atmosphere of each location you’ll explore throughout the campaign.
Slenderman stalks behind while you’re forced to collect items or switches, and Slenderman isn’t the only monster you’ll face. Get our recommendations for survival and how to navigate each expansive zone, just don’t panic. Check out the guide below.
If you’re interesting in The Arrival’s gameplay, but don’t know whether to make a purchase — try out the first. Download Slender: The Eight Pages right here on Game Front. For a deeper look into the sequel, find our secrets and special guides on the Slender: The Arrival cheats list.
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Prologue
At the start, a downed tree will be blocking your car. Exit the car and head down the mysterious path ahead of you. Move quickly as the darkness of the night sets in.
The path will lead you to Kate’s house. Night will arrive as you reach the house, so move through the gates to the front door.
Start searching the house for clues on Kate’s disappearance. While doing this, begin searching for the flashlight. The flashlight can be located in numerous places in the downstairs, such as the coffee table in the living room, the kitchen table, or on the counter across from the bathroom.
Search the area near the stairs for documents. Next, start making a loop around the downstairs. Enter the living room and search the coffee table and shelves.
Enter the sitting room and play a few chords on the piano. Search for documents, then make your way into the kitchen. Grab the note on the fridge and search the tables.
Head into the hallway and search the room across from the locked garage door. Afterwards, walk back to the front door through the dining room. During your exploration of the downstairs, you should have found the flashlight. If not, continue to search each room.
Move up the stairs to the dark hallways. You will now be searching for keys to Kate’s room. Search the master bedroom to the left using your flashlight. Head back into the hallway, and check the next bedroom across from the bathroom. You can find the keys on the computer desk.
Explore the rest of the upstairs, and enter Kate’s room at the end of the hall when you are ready.
Open the door and grab the document on Kate’s desk. The wooden gate in the backyard will open, giving you access to the woods. Continue to explore the area if you wish, or take some time to play on the slide.
When you are ready to continue, exit through the back gate to the woods.
The Eight Pages
After exiting Kate’s backyard, you find yourself in the middle of the woods near Oakside Park. If you didn’t guess from the title, you will have to find eight pages hidden in the area.
You can start out in a couple of different places, but the area will be the same nonetheless. Turn on your flashlight and head into the darkness.
Keep an eye out for documents as well as the pages you must find. Important areas on the map are illuminated by light and can be spotted from a distance. Many of these landmarks will contain pages, which are much easier to spot with your flashlight.
The pages will be pinned on various places in the area, so begin to explore. Make sure you check all angles of each landmark for the page so you do not miss it.
Pages can be found in the following ten locations: The wooden watch tower, the water tower, inside of the work-site, the truck, the broke-down car, the campsite, the map of the park, the canoe, inside of the information center, and the portable bathroom.
While you are collecting the eight pages, Slender Man will chase you. Collect the pages as quickly as possible, and try not to look at Slender Man. Whenever he is in front of you, turn around and run away. Be careful as sometimes he will appear in front of you as you are fleeing.
If you continue to look at him, your screen will glitch and turn into static. Try to stay out of the light, and move around as much as possible.
After retrieving the eighth and final page, Slender Man will start chasing you immediately. Flee through the different parts of the forest until you are transitioned into the next chapter.
Into the Abyss
Once you awake after fleeing Slender Man in the woods, explore the park around you. Follow the path until you reach the entrance to the Kullman Mining Facility.
Search the area for documents, including surrounding buildings along the pathway and the buildings in front of the mine’s entrance.
When you are ready to move forward, walk into the dark mine and enter the first room on the right. View the safety sign with power loss instructions, and the framed newspaper at the end of the room. There is also another document on the ledge on the left side.
Exit the room into the mine. Take a look at the red-glowing generator attached to the mine’s lift. The lift is out of power, so you will need six of these generators to power it. Activate the first generator, and a gate will open allowing you to access the rest of the mine.
The five other generators in the mine will be placed in random locations. You may need to attempt this chapter multiple times to get a feel for the layout of the mine. The most efficient way to complete this chapter is to learn the area instead of wandering aimlessly.
Begin to sweep the entire mine. Head into the nearby hallways first, and keep an eye out for the red-glow of the generators. Start making a loop around the mine, searching each and every room for one of the portable generators which may be located in side rooms or behind fences.
However, powering-up the lift is not your only objective. You will be hunted by Slender Man and his human Proxy; double trouble. Knowing how to avoid the Proxy is key to your survival. She will rush you head-on and attack you, unlike Slender Man. If this happens, stun her using your high-beam flashlight and run the other way. Do not let her get too close, or you cannot stun her.
If she attacks you once, you will be stunned for a moment, but you will not die. Further attacks by the Proxy can kill you, so it is best to avoid her altogether. Be ready to stun her when you hear the incoming sound of her footsteps across the concrete floors.
Don’t forget about Slender Man while escaping the Proxy. Do not let yourself get cornered or trapped by both Slender Man and the Proxy. Make sure there is room to run away.
Continue to search each room in the mine until all six of the generators are activated. Once the lift is powered, move as quickly as possible back to the elevator. Continue to avoid the Proxy and be on your guard until you reach the surface.
The Flashback
Exit the mine towards the comforting site of daylight in the park. Follow the path and keep a lookout for documents in places such as the chain-link fence near the trail. Continue to explore the area in a brief moment of calmness.
Enjoy the scenery and follow the trail on the edge of the large cliff. If you take the high-road, you can find another document pinned on a wooden post. Continue moving forward.
Head into the cave near the red flare. You will come across a large shack with some documents pinned on the walls. Inside, there is an old TV playing a tape of a girl drawing in Kate’s room.
View the tape and become part of the flashback. You will be transferred to Kate’s room and assume her role in securing the house from Slender Man.
Before leaving Kate’s room, take a look at the windows. Close and lock the windows in an attempt to lock-down the house. Think back to the prologue and remember the layout of Kate’s home
Random windows and doors in the house will be open. Start with the upstairs and enter all of the rooms. Close the windows and doors in the upstairs, and hurry to the downstairs.
Lock the front door and loop around the ground-floor. Quickly close the windows in the living room, and avoid looking outside as you may see Slender Man. Close the sitting room windows, and lock the back and garage doors.
Move through the kitchen and secure the last of the windows downstairs. Unfortunately, Slender Man is already inside the house. When you encounter him, rush back to your room for safety. Lock your bedroom door in a last futile attempt to escape.
Encounter Slender Man one last time inside of the close-quarters of Kate’s bedroom. Slender Man will force you out of the second-story window.
The flashback will end, and you will find yourself back in the shack in the park.
The Arrival
Head up the mountain and grab the nearby document on the wooden post. Continue up towards the radio tower. Move forward into the dark cave and grab the note on the cardboard box.
Explore the cave and read the hidden messages and documents nearby. Exit into the burning forest and start running to escape the area.
If you cannot find your way, just head towards the radio tower. Avoid Slender Man and dodge the burning grass while moving up the hill.
Reach the tower and enter the small building ahead. Turn on your flashlight and explore the structure in search of a key. Check on top of barrels and boxes in the rooms nearby for the key to the locked door.
Open the locked door and quickly navigate the hallways. There will be writing on the walls, and you will eventually reach a scorched body near some apologetic scripture.
Activate the device next to the body to listen to the gut-wrenching audio recording and turn around. Slender Man is knocking on the door. Don’t attempt to run, as you are completely trapped. With nowhere to go, you will be attacked in the long hallway and the game will end.
NOTE: Beating The Arrival will unlock hardcore mode. The final chapter of hardcore mode offers an extended ending. The ending makes more sense if you explore the areas and collect all of the documents to understand the whole story.