Landing inside the strange cabin, start by investigating the stained glass window on the second floor. The section depicted the sun will pop out and appear in your inventory.
Downstairs, take the axe at the base of the stairs, attached to the right wall. Then, have a talk with the woodworker Curtis.
He isn’t so bad, he’ll even offer to build Vella something. But, he doesn’t have any wood yet. Look at the strange blue piece of art above the fireplace and ask Curtis about it. At first, he wants to keep it, but go through all of his conversation choices and he’ll give it to Vella.
Leave through the door right of the stairs. There’s not much outside his home, just an empty mailbox and a path in the foreground leading left or right.
Go left first, and Vella will encounter a deadly snake! To get rid of it, click on the tuba hanging from the tree. The sound will scare it away, but it won’t remove the threat. Time to head in the opposite direction.
It’s a tree! Just like Curtis said, these trees are alive. Use the axe on this one to give it a mouth. Chatting with it, it looks like Vella can get her hands on some sap – but only if she can make the tree barf.
Keep moving right, and Vella will make it to Shellmound.
Shellmound
That giant monster is coming to Shellmound next. It’s the perfect time to fight Mog Chothra. Chat with the green-cloaked man in the bucket hat first.
Vella needs to enter the Maidens Feast to fight Mog Chothra, but nothing is ready. The arena isn’t built, and Vella doesn’t have the right dress or the right aroma.
But, there is something this bearded fellow can do. Ask about his bucket hat, and tell him it looks “fancy” (3rd Option) and he’ll hand it over.
Next, chat with the maidens nearby. To the left of them, Vella can find a chunk of driftwood near the useless fishing poles. Take it the driftwood for later.
One of the maidens has something called Beast Hooker. It’s a perfume that’ll definitely give Vella the right aroma. But the maiden isn’t giving away any.
Find the Dead Eye Pyramid up the stairs right of the maidens. Talk to learn about the god. Inside, there are “miracle objects” that might even be weapons. To get inside, Vella needs to answer a riddle.
Nothing to do here. Return to Curtis’ home with the driftwood. Drag the wood over Curtis, and he’ll make Vella a three-legged stool! What did that talking tree say earlier – a stool almost made him barf?
Return to the talking tree, and use the stool on him. He’ll barf sap – now, use the bucket on the tree to hang it on a branch. Use the stool again, and Vella will gain a bucket full of sap.
Next, return to the Pyramid and give the pair the answer to the riddle – a fruit! Yes, the fruit from the tree in Meriloft is the answer. If you’ve tried to eat it already, just return to the tree and knock another off the low branch.
Once you give the guards the peach, they’ll let you inside.
Inside, look for the recessed socket on the right. Remember that weird art Vella took from Curtis? Use the strange blue art on the socket to activate the tomb, and free the Dead Eye God!
And he isn’t that impressive. The Dead Eye God is a space explorer from Loruna, and you’re inside his crashed ship. He’ll help defeat the evil giant monster, but Vella will need to get the ship going first.
Look at the tomb where the God previously was. Examine at the rainbow-colored quartz to accidentally break it, then grab the red laser marker above it.
Time to create a death ray. Place the red laser diamond on the lower slot, and the stained glass sun diamond in the top slot.
The spaceman will give Vella a button to activate the Dead Eye Pyramid beam. Now, it’s time to enter the Maidens Feast and lure the giant monster into position.
While you’re outside, don’t forget to talk to the two guards. Ask to get them something, then offer to refill the holy tear gas. They’ll give Vella the gun.
Take the holy tear gas gun to the chum pit full of fish gore south of the fish maidens. Use the gun on the chum to get a tear gas gun full of that gross stuff.
Now, use the holy tear gas gun (full of chum) on the two maidens. While they’re being attacked by seagulls, take the perfume. Now that you have perfume, use it on Vella.
Finally, give the bucket of sap to the Duke. Talk to him to enter the Maidens Feast, and the confrontation with Mog Chothra will begin.
Use the death ray controls on Mog Chothra, then aim for each of the four dangling tentacles. Shoot three, then wait for the beast to grab Vella and dangle her close to its mouth.
Don’t shoot the tentacle. Instead, use the ladder on its mouth. Vella will wedge it in and force Mog Chothra to open its big maw. Aim the death ray down its gullet.
With the final shot, Vella’s part in Act 1 is complete.
Mom’s Missions
After clicking Shay to get him awake, the computer parents dump him into a high-chair. Grab the spoon and use it on the bowl to start eating.
Next, Shay will have a choice of missions to complete. Like the baby noises the controls make, they’re all designed to congratulate and reward Shay like he’s an infant.
First of all, let’s head to save the avalanche victims. Want to save them? Use the spoon on the ice cream to eat these friendly creatures to freedom.
Onto the second choice, click on the sleeping mountain to wake him up.
Boarding the Friendship Circle, click on the pained plush for a hug-ambush! Not so deadly.
Finally, choose the fourth option to suit-up and check out the foreign object attached to the hull. Unfortunately, it’s just another stupid game. But, Shay will gain a present.
Time to break the cycle. Travel to the Friendship Circle (3rd Option) and click on the present in your inventory to open it. You’ll gain a Grabbing Gary toy. It grabs things.
Return to the fake trainwreck next. To break the cycle, Shay needs to take a dive. Yell at the bridge man by clicking him, then quickly click again to order him back asleep.
Shay will drop into the chasm. At the bottom, a strange figure will give you a key. Returning to bed, Computer cancels all future missions for the time being.
Click Shay to wake him up. Now you can explore! If you haven’t already, open the present in Shay’s inventory. Just click it to examine.
On the humidifier, grab the yellow-ish compressed air tank for later. Further right, use the little “key” the strange man gave Shay earlier to open the vent. Grab the blue inflatable raft inside.
Now, there are two doors Shay can use. The open vent, or the door on the right. But, try using them and the Computer will put Shay back in bed. Don’t let her.
Combine the compressed air with the inflatable – you’ll gain one Shay blow up doll. What else is there to do? Place the doppelganger on Shay’s bed to fool the Computer.
Sneak through the vent to enter a new part of the ship.
Marek’s Missions
The strange wolf-like humanoid is Marek, and he reveals that the galaxy is at war! He needs to help save cuddly creatures before they’re executed by tyrants. Doesn’t this sound familiar?
But Shay buys it. Marek hands over a star chart and points Shay toward the vent to the left.
Give the star chart to the Space Weaver, then return to Marek. Speak with him, and he’ll lead you to the mission terminal.
Press the flashing button in the top right corner, then press the red hand-icon on the left when the grabber passes over the target.
For the second on, press the pointer for right, then up, then grab the target. That’s one mission done. Marek will give Shay another star chart. Sneak through the vent to the left and give it to Space Weaver to take off for another location.
It’s another grabber game. Use the controls on the left to move to each target on the radar. Grab them all, and the ship’s alarm will go off. Shay will retreat to bed for the night.
No time to waste! Marek needs you. Crawl through the vent to answer another distress signal.
Downstairs, speak with Marek to get all the gear and instructions you’ll need to save more little creatures in need. He’ll give Shay another star chart, something he calls an inhibitor, and opens the airlock doors so Shay can take manual control of the boom arm.
Now things get tricky. All the doors on the ship are unlocked, and Shay can explore the entire area.
Prima Doom Mission
First off, go through the door to the left of Marek to find his bedroom.
One door over to the left, and you’ll find the Hall of Heroes. Grab Shay’s baby radiation suit in the lower right corner of the display.
Continue the item hunt in the kitchen. Return to your bedroom and enter the hallway through the right exit. Enter the second door down the hall to find the kitchen.
Not much inside, but there is a knife Shay can take located around the left-foreground.
Next, go to the control room at the end of the hall, and enter the blue door on the right. Enter the second door to find the attack mission room. Speak with the blue buddy and offer to help fix his back to gain a crochet hook.
Let’s get some use out of the inhibitor first. Use both the red and green teleporter to shrink Shay’s head before using the yellow teleporter to reach the fusion control chamber.
Once all three teleporters are used (without going back the way you came) Shay’s head will be tiny. Just take the long walk around to find each teleporter. All three are in the Nexus (Green door from Mission Control) – the red teleporter connects to the Hall of Heroes (junk room accessed through Marek’s hideout) and the blue teleporter connects to the mission simulation access hallway.
The radiation suit machine won’t provide Shay with a helmet. Now that his head is extra small, just use the baby helmet. Now the forcefield will lower, allowing Shay inside the containment chamber.
Walk into the foreground and use the inhibitor on the glowing fusion orb to complete the first objective. Now, just to get to Prima Doom and gain control of the Boom Arm.
Back on the mission: find the airlock at the end of the hallway located through the blue door. The blue teleporter in the Nexus will also take Shay near the airlock doors.
Before leaving, there’s one more item Shay needs. Go to the Ice Cream Avalanche room and grab the item spewing snow. It isn’t actually snow, it’s a Whip Cream Gun.
Out in space, use the compressed air on Shay’s suit, then use the knife on the air-hose. As the final piece of the puzzle, use the Whip Cream Gun on Shay.
Now you’re free to click the top of the screen and leap into space. Fly above the spiked tower and left to find the Boom Manual Controls.
Use the knife on the diamond-shaped glass opening to pry it off, then use Grabbin’ Gary (from the present box) to take control.
Only one thing left to do now! Return to the Space Weaver.
Ask the Space Weaver to take Shay to the Cozy Cluster, then take the ladder down. Use the crochet hook on the “X” marked spaces above.
That completes all three objectives, return to Marek to initiate the mission.
The mission is just like the last two. Bring down the shields, use the grabber arm to snatch up creatures, and use the pointers to reach new creatures to snatch.
Things don’t go well for Shay. The stars literally fall out of the sky, and the big twist is revealed – Shay’s ship was Mog Chothra.