It’s always a pleasure to see what id Software devises with the development of its new games, and RAGE is no exception. With the game’s rumbling hype engine revved up and ready to go, we take a look at ten reasons to look forward to the next big first person shooter.
RAGE is powered by the most powerful game engine in existence—id Tech 5. Among many other technical features, it offers a powerful technique called Virtual Texturing, which allows game artists to treat maps like a canvas. By cutting down on the time it takes for developers to create content, it allows for the player to experience bigger, more diverse locations.
The Wasteland is basically what Fallout 3 should’ve been—a deadly, dusty world populated by unimaginable horrors, instead of human characters that dwell deep in the uncanny valley. The world feels open, as the player must navigate from location to location in a dune buggy, while occasionally engaging in Mad Max-inspired road rage.
Mutants aren’t the only inhabitants of the Wasteland, which is now populated by giant beasts who wreak havoc across the landscape. It goes without saying that the asteroid that struck planet Earth left more than just a few craters in the wake of its impact.
Most shooters suffer from what I like to refer to as “corridoritis,” or an abundance of straight and narrow corridors. RAGE’s locations are designed to be a lot more organic and non-linear thanks to the game’s powerful engine, which allows for more tactically interesting locations for players to battle it out. There’s a sense of progress as you’re moving from room to room, and the level design accommodates dynamic approaches.
RAGE’s engine runs its logic and physics faster than any other game, which allows players to experience instant feedback from their actions. Enemies don’t stop to ponder what to do when they’re getting shot at—their reactions are instantaneous. The AI is very robust, and enemies display situational awareness and are perceptive of their vicinity.
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