Resident Evil: Operation Raccoon City has been lauded as a Ghost Recon-ish entry into the Resident Evil series while retaining its horror mainstays.
It's not specifically—or at all—a survival horror game, but it's no less a Resident Evil title for its schlocky, but memorable setting, replete with established villains and monster archetypes. It's also a name that only someone Japanese, trying to sound American, could come up with—which simply adds to the game's charm.
One of the few, but amusing things that also tie Resident Evil: Operation Raccoon City together with its survival horror predecessors are the incidences of glitches, bugs, and other weird encounters—which is typical of a non-fighting game from Capcom.
We've compiled a list of ten amusing, if not outright hilarious glitches in the Operation Raccoon City.
This zombie is not merely undead. It simply refuses to die, running in place in a failed attempt to reach the player.
The game sometimes runs out of memory, causing every texture to turn blue or simply disappear.
Oh, great, a bug that allows you to clone your weapons as you drop them.
These girls got a lot of fun out of watching their characters run in place. The character's even stuck in place, unable to move anywhere else while the floor beneath him becomes a treadmill. Hey Capcom, thanks for the amusement.
Sometimes, when the hunters jump at you, they'll land in areas they're not supposed to access, causing them to get stuck in there—permanently. It's a fate worse than death.
Here's one of the scarier glitches in Resident Evil, which causes your character to hover around like the girl from Ring.
There's nothing like a lag problem that causes your characters to run in place as if they were on a treadmill.
There's nothing like a door that just won't open for the player to block your progress through the game.
Much like the triple infection glitch, the player assumes the role of a doppelganger that performs near synchronized actions. It'll even do its own damage.
This glitch somehow manages to clone the player character into a trio of characters, all of whom take damage, do damage, and perform synchronized movements like they're involved in some kind of choreographed dance.