Fire Emblem: Awakening Treasure Guide: Chapter 14



Now that we have covered how to recruit all the characters available in Fire Emblem: Awakening it’s time to cover another tricky aspect of the game: treasures. Fire Emblem veterans know how hard it can be to get some treasures in the series: most of the times they’re placed in hard to reach spots and guarded by powerful units. Other times you’ll have a limited time to get these treasures since some quick ruffians will get in the way of your treasure collecting endeavors and steal the treasures before you even have a chance to get them. Getting treasures on map it’s not something that’s required to complete the game but some of the rewards are definitely going to help you in some of the harder story missions. To be able to beat the ruffians to the treasure you’ll need a sound strategy and some quick moving units: while they may be getting the treasures before you, you’ll still have a chance to obtain the rewards if you manage to defeat the Ruffians. Aerial mounted units are the best moving units of the game as far as movement range is concerned; you can also use thieves to move quickly, but not as quickly as the winged units. In this guide we will be covering all the treasures available in the game: the ones in the chests are the most useful but since we’re completionists, we will be covering all of them. A game’s not completed once everything has been discovered folks!

  • Chapter 11 – Flames On The Blue

There are three chests in this map and while no ruffians are in sight, you’ll have to be careful in avoiding the enemies attacks while trying to reach them. The chests on the right contain a Bullion and Recover Staff: just be careful in not getting too close to the ship below or else you might get the crew provoked and onto you. The chest on the bottom of the map as a nice Second Seal inside: make sure you bring archers or mages with wind spell in the map because you will have to face a squad of pegasus knights while trying to get to the chest. Since they’re weak to bow and wind magic, you can use these unit types to take care of them easily. Bring a tank with you otherwise you’ll have dead archers and mages in very little time.