Tales Of Xillia is probably one of the best role playing games released in the past few years. With so many other role playing game series getting less popular or completely disappearing from the market, the Tales Of series has managed to get a good following in the West after years of struggles and games not getting localized.
Tales Of Xillia features everything that’s expected from a role playing game: an intriguing plot, a nicely built battle system, many different skills used to customize your characters and more.
The Liner Motion Battle system comes back once again, with some nice improvements that make the whole system deeper than ever. Players wll be able to chain artes together without any tier classification and unleash some poweful Link Artes when in battle with another character.
In true Tales tradition, the game also comes with many sub-quests, with some of them becoming unavailable once a certain story part has been completed. These quests not only give you some nice rewards like extra money and items, but also allow players to understand more of Rise Maxia and its inhabitants.
Before we can start talking about the many side events of the game, we will be taking a deep look at some of each character’s unique artes. Many probably don’t know that many of the Artes will change and improve with more uses, become faster, get better range and so on. If you’re looking to understand more of the game’s battle system, you’ve come to the right place.
Please note that artes that don’t receive any performance change will not be listed: the standard bonuses for uses still apply, though, like reduce TP use, chance to save AC cost and more.
Demon Fang
The projectile penetrates targets after 400 uses
Forces downed enemies to stand after 400 uses
Tiger Blade
Attack speed increases after 200 uses
Sonic Thrust
Aerial-enabled after 100 uses
Arc Fire
Forces downed enemies to stand after 200 uses
Guardian Field
Heals up to 24% of max HP at a rate of 8% HP per burst after 400 uses
Punishing Shot
Adds an additional hit after 200 uses
Terra Rupture
Pulls enemies towards Alvin after 200 uses
Dragon Swarm
Attack speed increases after 200 uses
Pulse Shot
Forces downed enemies to stand after 200 uses
Dark Radiance
Can be used in the air after 100 uses
Cross Cleave
Adds an additional hit after 200 and 400 uses