Burn Cards in Titanfall
Titanfall for Xbox One, Xbox 360 and PC features new ‘Burn Cards’ that grant players special abilities lasting for one life, encouraging players to survive as long as possible, supply new fighting opportunities and implement a new touch of randomness into the gameplay. These single-use perks cards are awarded to Titanfall players for a variety of reasons, including winning a match, destroying titans, successfully evacuating after losing a match, and more challenges. These Burn Cards become available once a player reaches Level 7 with an additional slot unlocked at Level 9 and the final third slot becoming available when reaching Level 11. Follow on to discover our guide to Titanfall Burn Cards Explained...
How to use Burn Cards in Titanfall
Before entering a match, players can select and equip a maximum of 3 cards in the lobby - depending upon the level reached. Many of these cards will last for one life but some of them can be used throughout an entire match. After your first death, just before you respawn, you will be prompted to equip a Burn Card, once activated it will remain with your character for it’s lifetime. Note: If you select your card and are killed shortly after you respawn, your burn card shall be wasted. Pick your timing wisely. Below you can find a list to all Burn Cards in Titanfall and their effects:
Titanfalls Burn Cards
Card
Description
Active Camo
Replace Pilot Tactical Ability with longer lasting Cloak.
Adrenaline Transfusion
Permanently stimmed as a Pilot, in addition to having your Pilot Tactical Ability.
Amped Archer
Replace Anti-Titan Weapon with an Archer firing powerful Titanhammer missles.
Amped DMR
Replace Primary Weapon with a sonar scope Longbow-DMR Sniper.
Amped Kraber
Replace Primary Weapon with a Kraber-AP Sniper that fires explosive rounds.
Amped Mag Launcher
Replace Anti-Titan Weapon with a high-capacity, automatic Mag Launcher.
Amped LMG
Replace Primary Weapon with a rapid-fire Spinfire LMG.
Amped P2011
Replace Sidearm Weapon with a burst-fire Hammond P2011.
Amped R-97
Replace Primary Weapon with a more lethal R-97 Compact SMG.
Amped R-101C
Replace Primary Weapon with a more lethal R-101C Carbine.
Amped RE-45
Replace Primary Weapon with a more lethal RE-45 Auto-Pistol.
Amped Sidewinder
Replace Anit-Titan weapon with a double capacity Sidewinder.
Amped Smart Pistol
Replace Primary Weapon with a more lethal Smart Pistol Mk5.
Atlus Refurb
Call in an Atlas Titan.
Aural Implant
Replace Pilot Tactical Ability with a longer lasting Active Radar Pulse.
Conscription
Nearby friendy Grunts fight for you - their kills count toward your score.
Decisive Action
40 seconds off Build Time or Titan Core Charge.
Double Agent
Grunts, Spectres, Auto-Titans, and Turrets ignore you.
Echo Vision
Active Radar Pulse is permanently active, in addition to having your Pilot Tactical Ability.
Fast Learner
You earn Double XP.
Ghost Squad
Permanently cloaked as a Pilot, in addition to having your Pilot Tactical Ability.
Map Hack
Full minimap vision.
Massive Payload
Your Titan Eject causes an extended nuclear explosion.
Most Wanted List
Scoring hits on Pilots earns extra XP and reduces Build Time.
Packet Sniffer
You automatically generate Active Radar Pulses periodically.
Prosthetic Legs
Faster pilot movement speed.
Pull Rank
80 seconds off Build Time or Titan Core Charge.
Rematch
Respawn where you died.
Reserve Ogre
Call in an Ogre Titan.
Satellite Uplink
Reveal all enemies on the minimap every 10 seconds.
Shock Rocks
Replace Ordnance Weapon with infinite, magnetic Arc Grenades.
Spare Stryder
Call in a Stryder Titan.
Spectre Camo
You are a Spectre.
Spider Sense
There is an audible warning when enemy players are nearby.
Super Charger
Your Titan has a pre-charged Titan Core ability.
Thin The Ranks
Scoring hits on Grunts earns extra XP and reduces Build Time.
Titan Salvage
Scoring hits on Titans earns extra XP and reduces Build Time.
Urban Renewal
Scoring hits on Spectres earns extra XP and reduces Build Time.
Wifi Virus
Automatically captures nearby enemy Spectres.
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