If you don’t have fighters, you can’t participate. Simple as that. With the exception of the final smash, if you want the opportunity to win prizes and take your opponent’s fighters you need your own. You cannot participate without at least one fighter. Seek them on the board. Win them from your opponents. Stack a roster full of ’em. Because if you don’t, you’re gonna be hurting in the endgame.
No matter what size stage you select, the amount of turns is a variable. 15, 20, or 25. So if you want to do a tightly-packed small map, realize the consequences of a 25 turn game. Your competition is going to be running into each other a lot. That means more battles, and potentially more players without fighters if the skill levels vary to widely. Be prepared for the ramifications of a 15-turn Large smash tour as well; if you get more than a few fights off, you’ll be lucky.
I heard you like to not get left in your friends’ dust on the game board. If that’s true, plan your move ahead of hitting the spinner. Know where you’re gonna go so when the time comes to pick your direction, you’re mashing that button. ‘Cause the CPU’s and other hoomans aren’t going to wait for you. Wanna get to that fighter before someone else does? Then get moving.
The whole goal of the Smash Tour is to have fun. It shakes the regular battles of Super Smash Bros with a little board game strategy. That being said, the key is balance. If you want to have a bunch of quick rounds, the small or normal stages might be the best options. If you want to build up huge stat bonuses and fighter lineups, the large map is probably your choice. Just remember: balance the turn count and the stage size for maximum enjoyability.
Remember how having fighters is the most important thing in Smash Tour? It’s still true. However, once that front is secure, think about your roster’s stat bonuses. Two players with equal numbers of good characters edge each other out by collecting stat bonuses. That means picking them up on the board and hitting the checkpoints. Every little bit counts, so stack ’em high.
Smash Tour has items littering the board. It doles them out as prizes for combats and special smashes, and gives one to each player at the beginning of ever turn after the first. Some are used on the board. Some are used in smashes. But you can’t use ’em if you don’t got ’em. Don’t hoard them, either; you can only have 4 at any time, so don’t lose an item because you were being Scrooge-y.
Smash Tour does not allow you to pick your fighters. You take what you get at the beginning, and take more from the other players and the board. No choice. Pure random. So if you’re fantastic with Little Mac but can’t do anything with anyone else, hit the proverbial gym. Get a feel for the different fighters and their specials, and you’ll be able to excel no matter what hand fate deals you.