When Destiny first announced that it had plans for a ten year future. many players were skeptical. It was big talk for a new game. While we still can’t say anything about what the next nine years of Destiny will hold, it’s undeniable that the game has remained popular. The game has managed to stay relevant for pretty much the entirety of this past year. And over that year, the game has been constantly transforming through both DLC and patches to become something bigger and better than we could have imagined at the start.
One of the the most talked about and anticipated features of the new Destiny: The Taken King expansion is the addition of new subclasses for all three current classes. Theres the Warlock’s Stormcaller, the Hunter’s Nightstalker, and the Titan’s Sunbreaker. These subclasses that can only be unlocked through special quests, bring a new dynamic to the game that forces old guardians to learn some new tricks.
That being the case, we thought you could use a few tips to get you accommodated with your new skills and abilities. This guide will give you an overview of the Titan’s Sunbreaker so that you can decimate the Darkness with the power of the sun, imbued into a flaming hammer. Whether you plan on playing solo or with a fireteam, we’ll make sure you have all that skills that you need to succeed.
Before long, you’ll be ready to take on Destiny: The Taken King’s upcoming Raid. Let’s begin.
Before breaking down the Sunbreaker, let’s give you a general overview of what it brings to the table in comparison to the other available subclasses (Voidwalker and Nightstalker). The Sunbreaker is all about clearing out a room, and works well alone, or in the tank role of a fireteam. This class allows your Titan to become an inferno of destruction, dominating all that lies in its path with Solar damage and leaving nothing but scorched earth and sunspots in its wake.
The Sunbreaker subclass is for those who enjoy engaging in raw displays of power and tanking through hordes of enemies. In this class, a guardian could easily go up against the most vicious minions of the Darkness with or without a fireteam and emerge victorious in blazing glory. You just need to make sure that you aren’t out in the open when your Godly powers are about to run out and you’ll be golden.
Great weapon pairings for the Titan Sunbreaker are Shotguns and Auto Rifles since you won’t be afraid to get up close and personal with your enemies with the power of the sun at your disposal, so keep that in mind when choosing your loadout, especially if you want to use this latest subclass to its fullest potential.
One of the only downsides to the Sunbreaker Titan subclass is that Titan’s still haven’t learned how to blink along with their Warlock and Hunter brethren. Before the release of Destiny: The Taken King, many players speculated and almost assumed that the Titan’s third subclass would include a blink ability, but you’ll instead have the familiar choices of Increased Height, Increased Control, and Catapult. Choose whatever usually feels comfortable because it doesn’t make a huge difference for the Sunbreaker.
One cool feature about the Sunbreaker’s movement, in lieu of blinking, is the Fleetfire perk. It reads. “Enemies felled by your fire grant you bonus agility and reload speed. Stacks up to 3 times.” This will have you moving around the field with extreme swiftness and deadly stopping power.
If you combine this with the Suncharge you’ll really be moving at the speed of light. With this perk you, “Press R1 during Hammer of Sol to hurl yourself forward. Enemies in your path explode, chaining fiery damage to other enemies.” Did we mention that Sunbreakers move like a tank? In this case it moves like tank lightning.
The Sunbreaker’s melee ability is the Sunstrike, which allows you to, “burn your enemies with a heavy Solar Melee strike. Its modifiers are Melting Point, which allows you to, “burn away your target’s defense. While burning, targets are weakened to both you and your allies.” This is great for when your Titan wants to add a support feature to his primarily offensive role as Sunbreaker. Thermal Vent creates solar explosions on hit and sunspots upon kills that damage enemies inside it. And Stoke The Forge (stoke not stroke) speeds up your Sunstrike cooldown and instantly recharges it upon killing blows.
The Sunbreaker’s grenades add another element of chaos to a subclass that doesn’t need it, but looks glorious creating mayhem in Destiny: The Taken King. The three options are Fusion, Thermite, and Incendiary and each has its own use in different situations. We’ve seen Fusion Grenades before on the Sunsinger and these are the same. Stick ‘em and explode ‘em. Incendiary Grenades are good for causing damage over time as the explosion catches enemies on fire. The Thermite Grenades are the coolest and most fun to use as they send forth a burning line of fire straight into the torso of your enemy.
If you’re the type of player that is less focused on using your Hammer of Sol super and would prefer to rely upon your grenade and melee abilities then you’ve chose the right expansion in Destiny: The Taken King. The Simmering Flames perk allows you to recharge grenade and melee energy twice as fast when your super is full.
The Titan’s newest Super is the Hammer of Sol. If you’ve somehow managed to avoid all of the beautiful preview content of this subclass and aren’t sure what it does, it rains destruction from the palms of your hands in the form of flaming hammers infused with the sun’s energy. Hammer of Sol allows your guardian to quickly clear out a horde full of enemies or to inflict massive damage on a boss.
With the Hammer of Sol, the modifiers bring a lot to the table, giving guardians options about how they are going to approach their new abilities in Destiny: The Take King. The choices that you have for Hammer of Sol are, Forgemaster, Suncharge (which was mentioned in the Movement section), and Scorched Earth. Forgemaster is a basic modifier that allows you to throw more hammers while causing bigger explosion with the,. If you’re new to the class, this is a good starter mod. As we mentioned before, Suncharge is significantly more aggressive, allowing you to blaze into your enemies undiminished, but it takes more time to get really good with this skill.
Flameseeker is probably the best perk you can have on a Sunbreaker for PvP as it gives your hammers the ability to “alter its flight path to seek out your enemies.” Basically, you barely have to aim with this perk on. Just look over in the right direction and let your hammers fly to your targets. There is also the Cauterize perk which makes it so that, “enemies brought down by your fire regenerate your health.” So as long as you’re consistently killing your foes with those hammer throws, you’ll be virtually invincible against groups and hordes.
Last up is Scorched Earth, which is a great modifier for dealing with hordes in PvE specifically. It creates sunspots everywhere that your hammer impacts meaning that the surrounding enemies will also be taking a large amount of damage. Plus, if you end up choosing to activate your Fire Keeper perk, you can gain an overshield as well as increasing the length of Hammer of Sol when you stand in the sunspots. For the Titan Sunbreaker, this perk combination can be one of the most effective.
Once you understand that the Sunbreaker is built for tanking and domination in Destiny: The Taken King, building your strategy will become much easier. The Titan has always been the most aggressive class and this new subclass maximizes all of the Titan’s best qualities, giving us the heavy attack that we expect, but along with some support features as well. Put these abilities to good use and you will have Oryx on his knees begging for mercy.
Stoke the Forge Titan.