Dead Island Collectibles Guide

There’s more to do on the island of Banoi than just curb-stomping zombies and running perilous errands for people who claim they’re too busy (we’re looking at you Sinamoi). There are over 150 collectibles to find that are good for two achievements/trophies: “Gotta find ‘em all” (60 found) and “Nearly There” (120 found). We’ve mapped out the locations of these collectibles for all four of the game’s major areas and have searched every corner of the game’s sub-areas so that you can make quick and easy work of this daunting task. Happy hunting!

Every collectible has an accompanying text description. Those found in a sub-areas have screenshots as well, since there are no maps for these smaller sections.

Note: due to some of Dead Island’s infamous bugs, we were unable to locate a few of the collectibles. Fortunately, there are more than 150 in the game, which is far more than the 120 required for the achievement/trophy. On top of that, the game’s internal counter for the achievement progress seems to be buggy (on Xbox 360 at least), so you may earn your achievement long before hitting 120. We certainly did!



Resort

Parking Lot

(Aka Hotel, sub-area of resort)

You’ll first gain access to the parking lot/hotel for the “Born To Be Wild” main quest. Make sure to grab all the collectibles you can while you’re inside, because much of the area will be blocked off permanently once you finish the quest.

#40 (ID Card #30) Walk straight ahead upon entering the hotel. This ID is on a couch between two elevator doors.

#41 (Banoi Herald Excerpt #16) As you proceed through the hotel, look for this small room to your left with an overturned chair (and a zombie waiting to pounce) just inside the doorway. The fact is on the table. If you see the gift shop, you’ve gone a bit too far.

#42 (ID Card #28) After you speak to Davies and drop through the elevator, look for a corpse in front of the door leading to the kitchen. The ID is right next to that corpse.

#43 (ID Card #27) Once in the kitchen area, look for the freezer room with the hanging meat. The ID card is next to a corpse on the floor.

#44 (Banoi Herald Excerpt #15) If you follow the objective path, you’ll eventually come out of the kitchen. Keep an eye out for a luggage cart here. Check it for the excerpt.

#45 (ID Card #29) Just before you use the double doors to exit the bathroom area, check the shelf here for an ID. This shelf is in the small area that connects the showers to the toilets.

#46 (Banoi Herald Excerpt #13) In the same room where you find Ken’s morphine. Check the desk in the corner.

#47 (Banoi Herald Excerpt #14) After Ken dies (oops spoiler!) you’ll have access to a set of double doors that was locked before. Go through these doors, then enter the office straight ahead. The excerpt is on the first desk on your left.

#48 (Tape #3) Exit the office mentioned above and move to the nearby lounge. On a small table next to the windows, you’ll find a tape.

#49 (ID Card #26) Check the first desk once you enter the server room.



Moresby

Sewers

(Sub-area of Moresby, #77-81)

#77 (ID Card #46) On the desk across from the sewer control panel.

#78 (Banoi Herald Excerpt #24) While in the sewers during the “Let the Waters Flow,” after you activate the control panel, you’ll come upon an option to choose a door to the left or to the right. Go right, and continue until you find a small room containing only a workbench. The excerpt is on the workbench.   

#79 (ID Card #48) During the “Let the Waters Flow” quest, you’ll run into a Floater while navigating the narrow corridors. After you pass the Floater, look for a door on the left that will lead you to some luggage. The ID is in an open bag. If you see the suicide zombie you’ve gone too far.

#80 (ID Card #47) Look for a room with a workbench soon after grabbing the previous ID card. This card is on the bench.

#81 (ID Card #49) Once you go back down into the sewer from city hall (during the “Supermarket Journey” quest) you’ll soon find yourself in a large room with toxic water. Look for a ladder here that will lead you up to



Market

(Sub-area of Moresby, #82-85)

You enter the market from the sewer during the “Supermarket Journey” quest.

#82 (ID Card #53) Pass the double doors that lead to the main market room. They have a “coffee” sign above them. Look for an office to the left. The card is on the desk.

#83 (ID Card #54) Look for a receptionist-type desk in the main market room. The ID card is by the phone on the desk.

#84 (Banoi Herald Excerpt #27) After leaving the main market room you’ll find yourself in a kitchen. Check the table.

#85 (Banoi Herald Excerpt #26) In the very next room, look for this excerpt on a bookshelf.



City Hall

(Sub-area of Moresby, #86-88)

Note that the three collectibles here can’t be picked up until you enter city hall for the second time during the “Bitter End” quest.

#86 (ID Card #51) As you climb the first set of winding stairs, look for this ID next to some lockers.

#87 (ID Card #52) Once you have the universal key, return to the second floor and look for a door leading to a small office. Inside on the desk you’ll find the card.

#88 (ID Card #50) As you near the end of “Bitter End,” you’ll find yourself in a room with a workbench and a thug. Search the bulletin board for the ID.



Police Station

Jungle

#95 (ID Card #69) Inside the cage in Jason’s house. Be careful on your approach through, as Jason is a serious threat. He moves quickly and can kill you with a single swipe of his machete. Your best bet is to run past him and up the ladder into this house. Nab the ID Card and the chainsaw, then use the chainsaw to make quick work of Jason.

#96 (ID Card #61) When you enter this village, go to the last house on the left and check the coffee table.

#97 (ID Card #73) In order to get into this warehouse and grab the card from a shelf inside, you need to complete the “Visit the Pub” quest initiated by the man standing in front of the locked warehouse.

#98 (ID Card #72) Inside the building where you find the mechanic/thug for the “Visit the Pub” quest. It’s on the bar.

#99 (ID Card #70) Inside this hut on a small stool. You’ll have to climb onto the roof of the adjacent hut to gain access.

#100 (ID Card #71) The only way to get into this hut is to walk across the plank bridge and drop in through the roof. The card is on a small table inside.

#101 (ID Card #64) Check the bulletin board in the control room.

#102 (Banoi Herald Excerpt #32) Check the first house on your left as you enter this village. It’s on the coffee table.

#103 (ID Card #65) Look inside the bus sitting in the middle of the village.

#104 (Banoi Herald Excerpt #31) Check the table near the workbench found at this location.

#105 (ID Card #68) Check the bed inside the hut occupied by Carter.

#106 (Tape #7) In the village’s main hut, on the desk.  

#107 (ID Card #66) Check the eastern riverside hut. You’ll need to enter this hut for the “The Dead in Fishing Net” quest. The card is on a small table near the bed.

#108 (ID Card #62) Inside this bunker. Enter and climb the ladder to find the card on the ground near a backpack.

#109 (ID Card #67) As you are climbing through the passenger cabin of the crashed airliner, look for this ID on a seat at the edge of where the fuselage is split.

#110 (Banoi Herald Excerpt #30) Inside the tilted bus, near the steering wheel.

 #111 (ID Card #63) You can’t access this area until the “King of the Swamp” main quest. The card is on a table in Mowen’s hut.



Lab

Prison

The prison is the final area of the game, and the point of no return. You should have your achievement/trophy by now, but there are 20 more collectibles to find here in case you don’t.  

#131 (Tape #10) Near the beginning, on a metal bench. Look for the big “0” painted on the wall.

#132 (ID Card #95) As you are escorting Alvaro during the “The Green Mile” mission, he’ll remark about a Thug blocking your path. Take out that Thug, then go into the room behind it that is now open. The ID card is on the desk.

#133 (ID card #88) When you accept the “Full Metal Jacket” quest you’ll be able to go the second floor. Once you climb the stairs, head right and look for the medical supply room. The card is on a desk inside.

#134 (Banoi Herald Excerpt #39) Exit the medical supply room and go straight ahead through a series of doors. You’ll reach a door you can’t open. On the ground next to it, you’ll find this excerpt.

#135 (ID Card #94) After you turn in the master key to Kevin, he’ll actually open up all the doors in that corridor. The room across the workbench room has an ID card in it.

#136 (ID Card #87) Once you accept the “Dante’s Kitchen” main quest, you can get to the kitchen. Inside the kitchen storage room, look to climb up on top of the shelves. There is a dead cop against the wall, and the ID is right next to him.

#137 (ID Card #96) Inside the kitchen, look for this ID on a metal table against the wall.

#138 (ID Card #97) When you accept the “Devil’s Labyrinth,” you’ll be directed to the basement. Soon after entering the basement, look for this control panel on the left.

#139 (ID Card #86) As you’re making your way through the basement, keep an eye on your minimap for a workbench. On the ground next to the workbench is an ID.

#140 (ID Card #90) Continue through the basement and past the laundry room. Eventually you’ll run into a Thug near a staircase. Kill the Thug, then grab the ID Card next to the door before ascending.

#141 (ID Card #92) Just before you enter the sewers during the “Devil’s Labyrinth” quest, make sure to check underneath this staircase for an ID.

#142 (ID Card #98) As you make your way through the sewers, check the ground near where the first Floater is. There’s an ID card on the right.

#143 (ID Card #89) While going through the sewers, the objective will change to “Go Up.” When it does, continue forward instead of climbing the ladder to your right. Check near the dead cop for another ID.

#144 (ID Card #99) As soon as you climb the ladder out of the sewers, turn around. On the ground nearby you’ll find this ID.

#145 (ID Card #91) In the early stages of the “Chasing the White Rabbit” quest, you’ll come upon a chest, some ammo, and winding stairs to the left that lead up and down. Go up the stairs to find an ID card next to a mattress.

#146 (ID Card #93) Once on the second level, enter the first room on the left. Make a quick left and check the desk for an ID.

#147 (Tape #11) On a bed in the same room as the previous ID.

#148 (Tape #12) Exit the room mentioned above and turn left. Along the wall is a corpse, and next to that corpse is another tape. We had trouble actually picking this one up, but keep at it. Move around until you get to the perfect angle for the prompt to appear.

#149 (Banoi Herald Excerpt #38) Continue down the main corridor until you see a small hallway to your right. Turn down in and enter the door on the left. Once inside this room, check the desk for an excerpt.

#150 (ID Card #100) One of the rooms on the left side of the main corridor has an ID card in it. Check the foot of the beds.

Sept 14, 2011