Throughout Neverdead, there are ten collectibles that can be found in each of the eight chapters, giving you some much needed additional experience points for upgrades, as well as the “The Great Collector” achievement and/or trophy for your troubles. Most of the collectibles can be found with a little bit of persistence, but some of them are just down right sneaky in their hiding places.
To make things easier on those of you who have decided to take on the game, we have gone through the entire game and found all eighty of the hidey holes that these gold babies are stuck in so you don’t have to. Enjoy!
Asylum
Museum
Police Station
Sewers
Streets to the Church
Agency HQ
Destroyed Streets
Demon's Nest
At the beginning of the chapter, walk forward to the Taxi cab and hang a right. Behind the bushes at the building will be an open window with the collectible inside it.
When you enter the lobby, walk up the stairs to the second floor and the collectible will suddenly appear in the center area on the first floor.
When you first face off against the Blade Demons- or the “Spoons” as the game calls them- you will exit out to an outside area when they are defeated. Make a right when you get outside and the collectible will be behind a tree.
When you enter the next building and finish fighting a swarm of enemies, there will be a fireplace. If you are replaying this level, you can pull off your head and toss it in the fireplace to have it sucked up and snag the collectible in the sky. If not, then blow yourself up with one of the red tanks and roll your head in.
You will come to an electricity panel which will have a vent below it. You will need to enter it to proceed, except to get the collectible, you will need to roll to the right instead of the left. When you get to the curved part of the vent, spin upwards and it will take you to an area above the room where the collectible is.
You will need to get a keycard to proceed inside the asylum. The next collectible is located in a slab of meat in a small room to the right of the wall where the keycard is located. Slice the hanging meat and the collectible will drop out.
After using the keycard, you will exit out to a large courtyard area. This next collectible is in the main area sitting right on a statue in the center. It’s pretty hard to miss.
The next will be sitting on top a ledge in the far corner, in the area to the right of the statue the previous collectible was on. When replaying the level, you will need to use your head toss to get up there.
Once you enter the building again, you will come to an area with a grate in the floor and stairs in the corner. Blow yourself up using the red tanks in the room and then roll your head down the grate to get under the floor and snag the collectible.
For the last collectible of the Asylum, just before you enter the elevator where the Swordpig appears through the wall, the collectible is behind a door on the right side of the hallway. Give the door a whack and the collectible will be there inside the room.
Near the start of the chapter, you will see a red tube that runs along the side of the scaffolding. Make your way to the top and pop off your head. Drop it down the red tube to snag the collectible that is inside it.
After heading up the ramp and outside to the glass ceiling, make a left and follow the edge to the opening in the roof. Follow the beam up and it will lead to another collectible.
Beside the glass roof, there is a flag pole in the center of the roof at the front edge. Drop off the edge there and you will land on a platform behind some columns where a collectible will be spinning.
Once you drop through the glass dome and climb the stairs to the top to find the electrical box. Go through the vent to reach the far side. Once there, go through the other vent, on the left of the doorway and it will lead to a glass walled room which houses the next collectible.
Once in the main area, there will be a large battle. Once things calm down a little, go to the second floor and in the far corner, beside the door that leads to block 4, will be a standee. Shoot it to reveal the collectible behind it.
You will need to go through the doorway that leads to Block 2 to enter the next area. Through the corridor there will be some aquariums, one of which has the collectible in it. Shoot the glass and toss your head in to grab the golden cherub.
In the next room, there will be a large blue whale hanging from the ceiling along with some killer whales. Once the battle is done in the room, head to the second floor and toss your head on to the whale’s tail. Once on it, grow your body and run up to grab the collectible sitting on it.
When you enter the next main room, there will be a hanging coffin right above the entrance. Shoot it to make it fall and there will be a collectible inside that will appear when it crashes down.
This collectible is one of the trickiest in the entire game. After the battle with the large fiery puppy and the obelisk in the center is knocked over, there is a collectible high above the center area. To get it, walk up the obelisk and go to the left. There will be a table below an archway. Toss your head up to the archway and then regrow your body. Shoot the sign across from the arch to lower it and then you’re your head over to the now lowered sign. From there roll your head around the edge of the large dome to reach the collectible on the far side.
When you go through the door to reach Block 4, there will be a fire extinguisher next to a vent just inside the door. Shoot the fire extinguisher and the vent will open. Roll your head through vent and you will find the final collectible of the museum.
At the start of the chapter, there is a collectible above the entrance, on the left side. Go up the stairs to the second floor and make your way around to the left side to nab it.
To power the elevator, you need to find the power button in the station. In the office next to office that has the power button, there is a whiteboard hanging on the wall. Shoot it and the collectible will be in a hole behind it.
When you drop down the elevator shaft, walk out to the corridor and in the adjoining elevator will be the next collectible through the partially open doors.
After opening the cells and releasing Nikki, the cell at the far end has a poster hanging on the wall. In a Shawshank Redemption style, shoot the poster and it will reveal a hole in the wall. Toss your head through and it will lead you to an office where the collectible will be sitting.
When you enter the subway station and climb the stairs to the second floor, above the control room where you need to turn on the power, the collectible will be above the room. Toss your head up there and you will get the collectible.
You will eventually come to a pipe opening that you need to roll your head into and it will lead to a room with gas pipes. After the upcoming explosion, you will need to toss your head into the pipe opening across from the pipe that you exited out from. When you enter it, roll down a little and the collectible will be there.
Once you pass the train station and go through the underground where you first meet the missile launcher demon, the collectible will be in the ceiling about half way down the corridor. Hop on the train car there and toss your head up to snag it.
After the underground corridor, you will head up the stairs to where there will be two subways that come driving through the tunnel. After a few enemies appear, some blade demons will come through a hole in the wall to the left of the entrance you entered from. Go into the opening in the wall the demons made to grab the collectible, but make sure you grab it before heading too far down the tunnel. If you do go down too far, two subways will crash and block the opening which will not allow you to get the collectible.
After passing the crashed trains you will come to a couple more trains that have fire around them. Go through the train cars and look for a room on the left near the end of the cars. There will be a collectible in the room there behind a pile of garbage.
For this last collectible of the Police Station, you will enter the subway junction and need to go to the top floor of the left side. There will be an office that the collectible is inside, but to get it you will need to go to the floor above and look for the red toolbox. Behind the toolbox will be a vent opening that will allow you to roll through to the office below and grab the collectible.
When you enter the darkened tunnel, enter the first room and break down the wall directly across from the doorway. When you knock down the wall, the collectible will be sitting behind it.
When you reach the second floor after going through the darkened rooms, the collectible will be in a pipe at the far end. Toss your head into the pipe there to grab it.
When you get Nikki through the pipe, you will toss your head through a pipe and come out to a tunnel with shooting water. About halfway down the tunnel, there will be a collectible in the ceiling. Simply toss your head at it to grab it.
After dropping through the center of the first area, you will come to another darkened area. Go up the stairs and make a right to come to a railing and a barrel. Pop off your head and roll it through the vent there to follow it around to the far side where the collectible is waiting.
Once you have met back up with Arcadia and Nikki, you will need to cut the chains to close the water pipes allowing them to pass. On the other side of the first chain you cut will be the collectible just sitting there in plain sight.
When you enter the large room where you fight the Hippo with large red and blue pipes, break the wall to the right of the center and the collectible will be in the area behind there.
After the battle with the Hippo, tear off your head and roll on the water to get up to the second floor. Use your sword to hit the green switch, the blue switch, and the green switch again. Once you do, roll your head on the water spout again and ride it into the vents on the far side. Roll through and the path should take you right to the floating collectible.
After you meet up with Nikki and Arcadia again, hit the switch and it will raise the platform. When the platform rises, there will be a collectible in the air that you will need to snag on the way up. If you miss it, restart the checkpoint and give it another go.
When you get off the platform and start to slowly walk through the corridor that leads outside, there will be a vent on the wall. Shoot it to open it and then toss your head through. Grow your body on the other side and take out the missile demons that are guarding the collectible to snag it.
In the center of the last area, there will be a womb that appears. Directly behind it, there will be a collectible against the railing.
As soon as the chapter starts, on the left side behind the dumpsters there will be the first collectible.
After the subway crashes and you face off against the group of enemies that appear, go through the fence that explodes and when you reach the other side of the freeway, the collectible will be on the right side behind some cars.
After your head is dropped from the freeway and lands on the street, go forward to the basketball court. The collectible is sitting out in broad daylight on top of the basketball hoop.
Directly across the street from the basketball court, a panda will come rushing out from the area there. Once it does, you can then enter the grassy area and grab the collectible in the corner.
After taking the elevator in the building, walk down the corridor and this collectible can be found hiding out behind a plant on the left side.
Exit out of the building and you will come to a large courtyard. Before you hop down to the ground level, walk to the left and follow the walkway to the collectible there on the other side of the railing. Just hop over and grab it.
This collectible is in the same area as the previous one, except on the ground floor. Break down the fence that surrounds the tree in the center and grab the collectible.
Once you deal with all the enemies in the courtyard, enter the building through the now open door and you’ll come to a doorway on the left side that has a hole in the floor. In the same room will be a bathtub that has the collectible sitting inside of it.
When you reach the large room that has the elevator and the large staircase, break down the wall to the right of the staircase (when facing the stairs) and there will be hidden room there that the collectible is inside.
During the boss fight against Sangria, this final collectible for the chapter can easily be found sitting on top of an altar behind where Nikki is hanging.
Just after turning on the sprinklers to allow Arcadia to pass the flames, go straight forward to the small room full of fire to find the collectible inside it.
After dropping the ceiling to cover the flames which again let Arcadia pass, enter the flames to the left of the Demon Research Room to grab the collectible.
After the civilians have been evacuated, go up the stairs and the collectible will be floating over the gap. Simply toss your head at the collectible to grab it.
Once the elevator arrives, simply step inside to grab it. Easy peasy.
After the Hippo battle in this large room, roll your head through the opening in the center of the floor. Roll your head around to the left side and grab the collectible that is under the glass.
After the helicopter crashes, hit the sprinkler switch at the far end of the room and the room to the right of the wall of flames will now be open allowing you to enter to grab the collectible inside it.
You will come to a glass walled room that will have a collectible in the room to the left of it. To get it, toss your head through the opening above the glass wall and then enter the vent inside the room. Roll around and through to the room on the left and grab the collectible.
This next one is holed up in the elevator in the circular room you enter after the panel explodes, opening the door allowing you to pass. The collectible is really out in the open and pretty damn hard to miss.
Near the end of the chapter you will come to a room that is all ablaze, with a staircase in the center of it. To the right of the entrance to the room will be a metal vent. Inside the vent you will be able to find the collectible.
As soon as the cut scene with Alex is over, turn around and in the metal vent behind you will be the final collectible for the chapter.
At the start of the chapter, the first collectible is just off to the side of the area you begin in, under a billboard and a broken section of street.
When you and Arcadia get separated, there’s a collectible floating to the right over the lava. It may seem a little difficult to get, but just jump into the lava and when your head comes flying out, it will snag the collectible.
Once you pass through the pipe, you will come to another open spot with Blade Demons. The collectible will be floating there, but to get it, again you will need to just toss your head in the lava and you will grab it on the way back up.
When in the parking garage, follow the edge nearest the lava around and you will see the collectible on the broken driveway on the far side. Simply toss your head down to snag it.
After exiting the garage, you will cross to a walkway on the other side. Once there, pop off your head and roll it under the walkway to find a collectible sneakily hiding out down there.
Just after the building falls on you, this collectible will be on the left side, under a pile of rocks.
In the next room, there will be a collectible below the floor. Shoot out the glass in the floor to allow access and then drop through to grab it from where it is floating.
Around the corner from the previous collectible, you will walk up a ramp. Just above the ramp on a concrete platform will be where this collectible is.
After you exit the building and come back out to the street, there is a set of stairs on the left side that lead down to a short corridor. Go around the corner and there will be an opening in the wall to the left that this collectible will be sitting in.
When you start to near the whirlwind at the end of the chapter, look behind you when you pass the group of turret demons. There will be a sloped section of street that the collectible will be sitting on the very top of.
As soon as you start the chapter, the first collectible is found directly to the right during the battle with the Hippo.
This collectible is found above the doorway that leads inside the building.
When you enter the building, this collectible is found in the center of the lava on the ground floor.
Once you go up the stairs in the building, there is a collectible that can be snagged to the right on the edge of the first platform.
On the left side of the building lobby, there is a collectible on a ledge high above. Stand against the wall where there is a little pile of rubble to give you the extra height so you can toss your head up and grab it.
When you get up the third set of stairs, jump over the railing there to the walkway and follow it around to the left side to find the well hidden collectible there.
On the same walkway as the previous collectible, go around to the right side of the room this time and then drop down to the ledge below and there will be another collectible spinning there.
When you get to the top of the staircases and reach the elevator, this collectible will be directly across from the door, atop a ledge to the left of an office.
As soon as you step out of the elevator, this collectible will be sitting directly in front of you. They just aren’t even trying anymore
This last collectible for the entire game can be found after you finish with the large battle. Once the battle finishes, the clear round door will open and the collectible can then be grabbed on the other side of it.