Are you ready to walk like an Egyptian? In this Al Simhara guide, you’ll discover the dastardly secrets of a mysterious corporation, explore the famous pyramids, and maybe even meet a mummy or two while raising your Egypt Visa to level three and making a small fortune in treasure.
Al Simhara, Egypt, is the medium-priced destination in The Sims 3: World Adventures, and offers its own unique recipes, skills, and items. Like the other areas, you can get new missions by checking the adventure board at base camp, or waiting for Sims to call you. Before you get started, make sure you have enough dried food and showers in a can. While you may want to get the Axe of Pangu in China first (see our Shang Simla guide), it’s not required to complete any of these missions.
MorcuCorp is looking for three relics. Check in with Sanaa Madbouli for more information. She’s left some important papers in the Tomb of Discovery. Find it on the map and head over; it’s right behind your base camp.
Enter and go down the stairs. Grab the Ancient Coins in the center of the room, and open the chest to find a crescent keystone. Use it in the door on the other side of the room and go through. Stand on the foot panel and a staircase will appear in front of you; descend. Stand on the panel here and the door in front of you will unlock. Go through, and pull the statue onto the panel in the middle of the room. Enter the unlocked door to find another room with statues, though only the one in the center can be moved. Pull it onto the panel next to it, and then step on the foot panel that’s revealed. Go through the newly unlocked door.
The papers you need are in the glowing chest; loot it. Then go through the newly revealed secret door for more treasure. Back out and go up the stairs. Check out the treasure chest and step on the panel to unlock the door, then make your way out of the tomb and deliver the briefing to Sanaa Madbouli.
She tells you to report in to Rainia Badawi. Rainia wants four pieces of turquoise; find them on the map, collect them, and turn them in to Rainia. Next she wants you to talk to three Sims about MorcuCorp. If you have any friends or acquaintances in Egypt, start with them; you’ll need to be somewhat friendly with Sims before you can ask them. You’ll find out that the locals are not huge fans of MorcuCorp. After doing this, return to Rainia.
She gives you the key to the Tomb of the Burning Sands and tasks you with finding the flame fruits within.
Find the pyramid on your map and inspect the wall to gain entry. You’ll see the glowing slot for your keystone immediately; use it and enter the unlocked door.
Ignore the dive pool and walk through the narrow hallway, disarming the trap along the way. Clear the rubble for some treasure, and explore the dive pool in this room to unlock the door. Go through and stand on the foot panel to unveil a secret door leading back out; this will make it quicker to backtrack later. Go down the stairs.
Harvest the flame fruit at the bottom of the stairs. You need five pieces; if not enough have grown yet, inspect the wall opposite the stairs to find a secret door, and head through. Loot the treasure chest and go back to the statues; push the middle one onto the fire trap to disable it. Walk through the path here, grabbing the Ancient Coins along the way, and repeat the process with the next set of statues. After disabling the trap, clear the rubble on the left for some treasure, and step on the panel to trigger another backtracking shortcut. Then head the opposite way and dive through the pool.
There are several active fire traps here, but they can be disabled by pushing a statue onto them. Disable them with the one movable statue to access the other pushable statue. Push one onto the panel in the middle of the room, and another panel will appear; push or pull the other statue until that one is triggered. Stand on the panel that appears to unlock the door in front of you. Before going through, inspect the left wall for a secret door. Dive into the well in the secret room to unlock another secret door, then loot the room behind that. Go back and through the unlocked door.
There are hidden doors on either side of this large room. Start with the left one, disarming the floor trap in the room behind it. Ignore the dive well; if you’ve already done the Pangu’s Axe adventure in China, you can smash the boulder here for a treasure chest. Grab the treasure you can and go back to the large room. There’s plenty of flame fruit in this room, so take all you want, as well as looting the treasure. You should now have enough flame fruit to report back. Then inspect the right wall and go through the other hidden door.
Disarm the wall trap and inspect the hole in the wall to disable the active fire trap. Swim through the tunnel and when you come out, step on the panel. Loot the chest in the room in front of you, and go back and step on the new panel; repeat the process, and go through the other unlocked door for another treasure chest. Go up the stairs and down the hall. Step on the foot panel to open a door in front of you; continue going forward to find yourself back at the entrance. Deliver the flame fruit.
The next step is to ask Raffi Barakat about an ancient book, so go talk to him. You’ll find out that there’s a secret ancient library in one of the homes in town, but you’ll need to find the owners to gain access. The library is in the Madbouli house, which you can find on your map; visit the household and befriend the owner to make yourself welcome.
In the patio in the center, there’s a hole in the ground; inspect it to reveal a staircase. You’re technically still in the Madbouli house, so unless you’ve befriended one of the occupants and asked to sleep over, they might get offended if you pitch your tent down here. Step on the foot panel and go through the unlocked door, then do the same thing in the next room. Push the statue onto the panel and go back to the room with the stairs, now entering the other unlocked door. There are two panels here, but only one statue. First push the statue onto the right panel (parallel to the stairs in the next room), then go through the unlocked door and step on the foot panel. This unlocks a door elsewhere. Go back and push the statue onto the other panel, and go through the other unlocked door.
A staircase reveals itself when you enter the room, but first go through the other door for some treasure. Back out and go down the stairs. You’ll find your book in a chest down here, as well as a second chest. Take the book and loot, and report back to Rainia.
Rainia tells you to ask Sopdu Hawas about the Relic of the Sun. Chat with him and he’ll ask for five pieces of copper in exchange for the relic; find them on your map and collect them. After you give Sopdu the copper, he’ll give you the relic, which you can then deliver to Rainia. Now she wants two pieces of mummitomium, which you can find on your map. Collect them and bring them back to her. Unlike the other gems and metals you map have found, mummitomium appears more rarely; if it’s not on your map, wait a few Sim hours and check again. Alternately, you can buy it from the relic merchant in town, but it is pricey. Once you’ve got the mummitomium, return to Rainia.
Next you need to infiltrate MorcuCorp HQ and deposit the mummitomium in a chest as a bribe. It turns out that MorcuCorp HQ is in the Amin household on the edge of town; travel there and be invited inside.
Enter the bike garage behind the house and inspect the hole in the wall to reveal a staircase. Descend it. Disarm the visible trap and walk through the hallway. Pull a statue onto the panel and another panel will appear; repeat the process. Head down the triggered staircase.
The floor down here has visible and hidden traps, but they can all be disarmed. Go through the door at the other end of the hallway. Loot the chests and use the crescent keystone you’ll find at the end of the hall; go through the wall and step on the panel. Go through the secret door that’s revealed, walk down the hall, and enter the next room. Go down the stairs and step on the panel, then go through the door and step on the next panel. You’re now in a room full of computers, with the chest to deposit the bribe in against the opposite wall. Loot all three chests and drop the bribe in the center one; you’ll immediately get a message from Rainia, telling you to hack a computer inside the HQ. The door to the commander’s room is on the opposite wall from the chests, and you can walk right in.
Click on the laptop and select hack. After hacking, you’ll get another message from Rainia telling you to look for the next relic in the Tomb of the Desert Ocean, also known as the Pyramid of the Sky. Find it on your map and get going.
Inspect the entrance and go through the door behind it. There’s a star keystone in the left corner, which you can reach by swimming across the pool. Grab it and use it to unlock the chest on the right side, which you also have to swim to reach. Then go through the door on this side of the room. Grab the star keystone, and use it in the door at the far end of the room and go through, following the room through to the next one. Inspect and pull both statues to reveal two panels; pull the statues onto them to disable the electricity traps. Inspect the hole in the wall where the traps were to disable the floor electricity trap, then step on the panel behind it. Then head through the door at the end of the room near the table.
Make your way across, being wary of a hidden fire trap on the ground, which you can spot by the scorched earth. Disarm it and inspect the wall behind it to find a hidden door, which you can go through.
Grab the Ancient Coins and treasure and then inspect the hole in the floor, which opens a wall behind you. Loot the treasure chest and go back through the wall, then through the nearest door. You can push the statue onto the panel behind it to reveal a hole in the floor with a money bag, but make sure to pull it back onto the panel it was on originally to disable the electricity traps. Step on the foot panel to disarm the rest of the traps and explore the dive pool. Swim through and inspect the hole in the wall when you come out, which opens a shortcut back to the first room. Clear all the rubble to find a panel and push the nearest statue on it, which reveals another panel. Pull another statue onto the panel near the locked door, then go through it after it unlocks and loot the chest. Pull the nearest statue onto the other panel, and go down the staircase.
You can collect some Ancient Coins in this hallway. Go through the door halfway down the hall for more treasure. If you have Pangu’s Axe from China, smash the boulders and inspect the walls behind them to find secret room with more treasure. Step on the panel to reveal yet another hidden room with a treasure chest. Loot it, and go back out to the long hallway. Go down the stairs. Collect the Ancient Coins and clear the rubble to find yourself in another large room with electricity traps.
If you can, smash the boulder to find a small treasure room. Loot it and then inspect all three statues in the large room. Disable the traps by pushing statues onto them, then step on the foot panel and inspect the hole that appears behind it. Go through the door near the disabled traps, and use the wall holes to reveal and disarm the electricity traps in front of you. Walk down and through the door. Loot the chest for a keystone, which also sets off some fire traps near the door through which you entered the room. Use attempt to cross to disable the fire trap blocking the door and go back to the large room with three statues.
Instead of going through the unlocked door, inspect the wall to the right to find a secret door. If you get caught by the electrical trap, push a statue onto it and step on the foot panel. Go through the secret door and inspect the hole in the ground, which unlocks a door across the room. Back out to the big room and go through the other door on that side; head through the unlocked door and loot the treasure chest.
Backtrack to the room with the two pools. Now you can use your keystone to open the locked door on the right side, so swim over and head through. Inspect the wall to the left of the entrance for a room with a treasure chest. After looting it, swim across the pool to the other chest, and then go through the door on the right side of the large room.
The item you’re looking for is in here, as well as some other treasure and rare Life Fruit plants. Harvest the fruit and loot the chests, and then inspect the wall behind the chests. Grab the Ancient Coins behind the wall, then exit the pyramid and deliver the relic.
Your next step is to ask Farid Kamel about the third relic; you’ll have to get friendly with him if you aren’t already. He’ll ask for a plate of Shawarma, which you can get from the food vendor in the market. Bring it to him and he’ll tell you to go to the Great Pyramid. This is going to be a long trip, so make sure you’re stocked up on food and showers.
Inspect the entrance to gain passage. Walk straight ahead and through the door. There are six statues on each side of this room. Pull the front center statues on each side forward one space to reveal a secret room and a hole in the floor. Inspect the hole for some treasure and loot the newly revealed room. One door here is blocked off, so go through the other door.
Inspect the wall with hieroglyphs to find another secret door. Go down this hallway to find some Ancient Coins, a star keystone, and a hole in the wall. The hole will disable the trap behind you and reveal another secret door leading back into the other room. It’s blocked off by fire traps, but you can grab the second star keystone on the ground. Go back through the hieroglyph wall and use the star to unlock the other door, and enter.
There’s another hieroglyph wall here. Inspect it and enter the secret room. Check out the hole in the wall to disable the traps in the room you came from, then loot the treasure chest. This will cause a secret door behind the chest to open; go through and collect the treasure, then inspect the suspicious-looking wall for another secret door. Clear the rubble and loot the tomb, then go back to the flooded room with the disabled traps and go through the other door.
Loot the chest in front of you, then go to the right. If you clear the rubble, you’ll be able to pull the statue in the corner onto a panel. You can also inspect one of the walls over here for some treasure. The panel will open up a staircase, but don’t go down yet. Head to the other side of the room and inspect the hole in the corner, which will disable the traps. Inspect the other hole that was previously blocked by traps for more treasure, then go down the stairs.
Go into the next room, which has three holes in the left and right walls. Inspect them for treasure; some will reveal traps, which can then be disarmed by clicking on them. After inspecting them all, the door will unlock, and you can enter. There’s a hieroglyph wall opposite the door in here; inspect it, collect the treasure, and then back out and go through the door.
There are fire traps in the middle, but they can be disabled by pushing a statue onto them. Push the statue near the fire traps and keep pushing and pulling until all the traps are out. Put it on the panel in the middle and a second panel will appear. The other statue is behind a wall in the corner to the left of where you entered; pull that onto the second panel. This time, a foot panel appears. Stand on it and go through the unlocked door.
To the left, inspect the wall to find a long room filled with treasure; collect it all, including the star keystone. Use the keystone to open up a shortcut behind you, then go into this room. Be aware that the red floor panels in this room contain fire traps, so go around them or inspect the floor and disarm them. Stand on the foot panel and go through the unlocked door.
Clear all the rubble in this room to find some treasure and a panel; pull the statue from the back wall onto the panel. This will unlock a door that leads back to the room with two statues and a foot panel in the middle, where another door will be unlocked and a staircase revealed. Go down the new stairs. There are four statues down here, but only one can be moved; pull it to reveal a hole in the wall, and inspect that. You’ll open up secret rooms on either side, both full of treasure, so go ahead and take your loot. Go back to the room with four statues, and at the end opposite from the stairs there are two doors, but only one is unlocked, so enter that one. Search the sarcophagus to find the keystone, then back out and use it to unlock the other door. Enter.
You can disarm the traps on the floor here. Follow the hallways and you’ll find a door and a pile of rubble. Clear the rubble for some Ancient Coins and go through the door. You’ll find another long hallway full of floor traps that can be disarmed. At the end of the first hall, inspect the wall to find a secret room with a tomb full of treasure. Then back out and keep following the hallway to another door, and enter.
Grab the keystone in the middle of this room, and pull the statue onto the panel to unlock the door next to it. Go through this door and up two flights of stairs, and use the Lodestone keystone. There are three doors across this swampy room, so check out the ones to the right and left first for some loot. Then go through the middle door.
This room is full of treasure, so grab it and inspect the wall to find a secret door, which you should enter. Clear the huge pile of rubble and inspect the wall behind it; go through the door. Pull the statue to reveal a hole in the wall, which you can check out for some treasure. Go back to the swamp room and grab the ominously named Death Tomb Depths key. Retrace your steps back down two flights of stairs. Use the Death Tomb key in the room with the electrical traps and go through the door.
Go around the traps and step on the panel to unlock the door ahead. Inspect the hole in the left eye of the skull, then the right, which disables the traps. Check out the hieroglyph walls on the right side of the door for a treasure room, and then go through the door.
Grab all the treasure here, including some in the secret room behind the pile of rubble, and then go through the next door. Finally, you’re almost done! Step on the foot panel; ignore the mummies emerging from their tombs. Pull the statue to the right of the panel forward two spaces, and sneak in and loot the treasure chest. Quickly exit the room, or stay and let the mummies approach you if you’re feeling lucky and want to fight. Finally, you have the treasure, and can deliver it to Rainia. You’ll be well rewarded for your efforts, and finally done with MorcuCorp… for now.
The Rashid family wants you to disarm the traps in their basement.
Find their house on the map and head over. The stairs to the basement are actually outside in the patio area, so once you’ve been invited inside you can head down. The first fire traps can be disabled by inspecting the hole in the wall in front of you; enter the door behind the traps. Clear the piles of rubble in the room here, and inspect the three holes underneath to disable all of the room’s traps. Collect the treasure and the star key, and then use the keystone.
Inspect the hole in front of you in this room to reveal another trap, and then use “attempt to cross” on the first fire trap on the right. There’s a hole in the wall between traps that can be used to disarm the traps on this side of the room. Clear the rubble and collect the loot and Lodestone key. Use “attempt to cross” on the other side to hit the other hole in the wall and disable the rest of the traps in this room, then back out to the room with all the locked doors and use your new keystone. Go through the door.
There’s a wall trap to the right, which you can disarm manually, and then inspect the hole to disable another wall trap. Make your way through this room, inspecting holes and disarming traps as you go, until you get to the small room with the lamps on the floor. From there, head to the attached room, and inspect the red floor tiles to find hidden traps; use “attempt to cross” to make your way through, which will also disable the traps. Head into the smaller room with the treasure chest and loot it. Congratulations, you’ve completely disabled this basement of horrors. Report in for your reward and to finish the adventure.
The Al Simhara Cartographers’ Union wants you to visit a few tombs around Egypt. Visit the Great Pyramid, Sphinx, the Ruins of Karnak, the Temple of Queen Hatshepsut, and the Pyramid of the Wind—in that order. While this is a bit time-consuming because of all the running around you have to do, it’s also a very easy way to earn some Visa Points and Ancient Coins, since all you have to do is find each on your map, go there, and immediately move on to the next one. When you’re finished, report in and you’ll be rewarded.
Tahiya Shalut has lost her Statue of Forgetfulness and wants you to retrieve it. Head to the Pyramid of the Burning Sands.
If you’ve already done the lengthy “Business Abroad” mission, this pyramid will be familiar to you, but this time when you enter, go straight ahead. Clear the rubble and look inside the tombs; one will have a crescent keystone. Pull the statue onto the panel to reveal a small treasure room, loot it, and back out. Inspect the hole in the wall in one corner and go down the stairs. Loot the treasure chest for another crescent stone and use one of the keys to unlock the door. If you have the Axe of Pangu from China, smash the boulder for more treasure. Then explore the dive well, which will open a wall behind you and let you avoid a hidden trap. Go through the door.
The statue is in one of the treasure chests in this room; grab it, and take the rest of the loot, too. Opening the treasure boxes will reveal a secret door at the other side of the hallway. Quickly go through it while avoiding the mummy from the tomb. Clear the rubble for some Ancient Coins, go through the door, ascend the stairs, and step on the panel to open up a shortcut. Exit the tomb and report back to Tahiya.
The Al Simhara Historical Society has lost the Chilldean Insanity Relic.
Find the copper quarry on your map (marked with a star) and when you get there, descend the visible staircase. The room is full of piles of rubble, so start by destroying all of them and collecting the treasure underneath. Inspect a hole in a structure in the middle of the room, which unlocks a door next to it. Go in and walk down the stairs. You’ll see the glowing treasure chest across the room, which holds the insanity relic. Grab it and deliver it to Sekhmet Hawas to finish the adventure.
MorcuCorp is looking for adventurers. Report to Farouk Rashid. He needs copper to bribe people, so find five pieces on your map, collect them, and deliver them to Farouk. He’ll give you a package to deliver to Uum Moussa, so talk to her next.
Your next step is to infiltrate the secret base of the MorcuCorp opposition and hack their computer. The base is in the Lufti house, so visit them and get invited inside.
There’s no sign of a secret base, but if you use the toilet, you’ll trigger a staircase in the bedroom, as well as discover a sequence of numbers: 2341. Go downstairs and you’ll find four floor panels; remember the numbers to figure out which order to step on them. This will disable the security doors ahead and allow you to go down to the next floor.
Down here, you’ll find even more panels. Hit panels 1-5-6 in order as seen below. If you mess up, you can reset the security walls by stepping on the panel in the back right corner.
Go down the stairs. More security doors and foot panels! This time, stand on panels 2, 4, 7, and 8 in that order to clear the way. Walk down yet another flight of stairs, and you’ll see the computer at the end of the large office. Click on it to hack it. You can also grab the loot from the treasure chests in this room. Report back to Farouk. He now wants you to convince five locals that the resistance is evil (quite the conflict of interest if you’ve already been a part of the MorcuCorp resistance in “Business Abroad”). Find five local Sims that you’re friendly with and chat them up until you can convince them, then report back to Farouk. He wants you to convince the relic merchant in town to accept a MorcuCorp contract, so befriend him until he’ll accept.
Naturally, it won’t be that easy; the merchant wants three pieces of turquoise. Go into Map View to find them, collect them, and deliver them to the merchant. The contract with MorcuCorp is go, and you can report back to Farouk to complete the mission.
Dalida Balikat has lost the Unlucky Relic of King Hoojib.
The tomb is actually located beneath the marketplace; switch the view down a level, and you’ll be able to find the staircase that leads there, which is in a small building with a pile of wood. Head down. Walk through the hall and descend the next flight of stairs. You’ll see the glowing treasure chest on this floor. Loot it and return the relic to Dalida for your reward.
By now you should have earned more than enough Visa Points to reach Visa Level 3 in Al Simhara. Buy yourself a vacation home with some of the simoleans from the treasures you’ve been collecting, and enjoy the rest of your trip—you’ve earned it!