Lego Harry Potter: Years 5-7 Guide




LEGO Harry Potter: Years 5-7 Walkthrough

LEGO Harry Potter: Years 5-7 Unofficial Guide by vhayste for


 

Welcome to our complete unofficial guide to LEGO Harry Potter: Years 5-7, inside our guide you will find a complete walkthrough to the game which insludes in each chapter a section on the collectibles found in that level. For handy reference we've also summarised all the collectibles again in their own section of the guide. We've also covered achievements, and of course, cheats, the actual codes and how to enter them.

This is not a guide for the DS/3DS version of the game.

 

Note: For easier reference, I separated each level into two sections. First is the walkthrough section, then the Collectibles section. If you want to get everything, check the Collectibles section first before moving to the next area. Do take note though, some of the collectibles can only be acquired during re-runs, since the requirement needed to get it like spells or other features are not yet accessible during the initial run. Just replay the completed level in the Leaky Cauldron if needed. As stated above there is also a seperate collectibles guide at the end of the walkthrough.



   




Year 5 - Level 1: Dark Times

Press X to shoot destructible objects, it will auto-lock on destructible items. When you hold down X, the pink target symbol will show up which objects can be shot.


WiLe

Shoot the bushes and other destructible objects to get coins. Press Y to interact with the environment. Press Y to ride the swing and see-saw, shake them to get coins. Press A to jump. Jump up to ride the trampoline. Press and hold A while bouncing on the trampoline to jump higher. Climb up to the slides to get coins. Press B to use WiLe and move objects.   Press Y to switch characters. Switch to Dudley. Press X to make Dudley roll. His roll can destroy objects. Roll on the bushes to destroy them. Using Dudley, press B near the gate handle to open it. Hit the dumpbin to get items. Have Dudley to pull the orange bar in front of the car. Use WiLe  to build the bridge.


Bridge

Use Dudley to pull away the gate handle again. Shoot the two carts above the ledge. Use WiLe to move the lego parts and build some stairs.


Stairs

Jump up the stairs, shoot the lights above the entrance to get coins.

Collectibles:
Dudley (Grey Top) character token:
Use WiLe to attach the handle to the merry-go-round and move the bushes in front of the gate. Using Dudley, pull the handle on the merry-go-round.


Dudley Grey

Crest 2:
Dig up the Weasley Box and use it to climb the sticky wall.

Crest 3:
Use Diffindo to create the tractor, then maneuver the tractor over 5 patches of grass.

STUDENT IN PERIL:
Use Dark Wizard on the grate in the ravine.


Collect 1


Collect 2

The ghosts in this part are endless, just let one of them touch Dudley.

In the flying sequence, just follow the trail to get coins and hit the floating buoys. 


Hitting Buoys

Collectibles:

Crest 1: Hit five floating buoys.


Park
You are all now down in the park. Kingsley has the powerful spell Reducto (RED). Press X to shoot RED, this can destroy silver lego parts. At the left and right side of the stairs in the background, there are two sprinklers. Use WiLe to rotate the sprinklers and grow flowers, shoot the flowers to get coins.


Sprinkling

At the upper left side of the park, use WiLe to move the purple objects to the to the white-glowing items, this will build two saws that will cut the tree and free the first person. On the lower left side, Use WiLe to build the cart and free the second person. Beside the gazebo, use RED to blow up the cabinet. Then use WiLe to create the hammer and lift the hammer up to the gazebo roof to free the third person. Next up, use WiLe again on the statues in the middle to free Mad-Eye.


Mad Eye 

Pick up Mad-Eye's staff on the right side of the fountain, bring it back to him. Exit at the gate behind, switch to Mad-Eye, use his staff on the orange circle.

Collectibles:

Elphias Dodge character token: Fill up the can near the bench on the left area.
Crest 4: Fix the Yellow Sweeper and sweep up five sweeping points.


Arthur has RED and he can repair blue lego parts. Shoot the wheeled desks to make them spin and give coins.  Use WiLe  to move the candles on top of the fireplace and move the hat hanger. As Arthur, press B to fix the blue material near the dark fireplace.


Building Floo

Now use WiLe to build the floo network in front of the dark fireplace. Press B to activate the floo network and teleport to the other side.

Continue ahead, there are coins on the top of the fountain. Next up, use WiLe to turn the valve beside the fountain and build a paper plane.


Valve Turn

Fly the paper plane afterwards. Enter the opened gate.

For this area use your WiLe to light up the lamps above. Switch to Arthur, fix the blue steel bars. Then use WiLe to free the toad and give it to the wizard. Finally use WiLe to build the elevator wheel and attach it at the elevator in the back.  Move the wheel to finish this level.


Elev Wheelie

Collectibles:

Arthur (Suit) character token:
Use Dark Wizard on elevator.


Diagon Alley
Continue following the blue studs. Use WiLe to open the barrier. Enter the next area for various places.

Collectibles:
Mundungus Fletcher character token:
Walk down a little along the road, then shoot the first table on the left.


Mundungus 

Gold Bricks:
Turn left to the hidden alley.

Weasley’s Wizard Wheezes

Collectibles:
STUDENT IN PERIL: 
Stuck in the cobwebs. 

Madame Malkin's

Collectibles:
Madame Malkin character token:
Hit the clothes rack.
STUDENT IN PERIL:
In the right curtain at the upper floor.
GOLD BRICK:
In the left curtain at the upper floor.

Leaky Cauldron
Similar from the previous game, this is the area serves like your homebase. You can replay completed levels and do some funstuff here. Lots of collectibles to find here as well.

Collectibles:

Mrs. Figg character token:
On the second floor. Exit via the right door. Enter the second door on the left. Located on the left area of the theater room.

Hestia Jones character token:
Shoot red stools on the left area and jump upwards.

STUDENT IN PERIL:
Shoot the cobweb at the rear.

GOLD BRICK:
Move the cups to the counter on the left side.

 

London Road
Simply use WiLe to open the subway entrance.

Collectibles:
GOLD BRICK:
Use WiLe to move the guitar on lower left area.
RED BRICK:
For Gold Brick Detector. Use WiLe to empty trash into garbage truck on lower right area. Go back near subway entrance and put red brick in glowing area.

London Subway Station
Go down past the conductor. Use WiLe on the blue booth to purchase tickets.


Tickets

Give the tickets to the conductor then ride the train.

Collectibles:
Waitress (Treats) character token:
Completely destroy the newsstand.
STUDENT IN PERIL:
Hanging poorly from the clock. Just shoot it.
Muggle Orphan character token:
On a left corner, shoot the yellow material hanging on a wall.


Muggle Orphan


Watch the cutscene and you will now be at the train station.

Hogsmeade Train Station
Just exit at the central door.

Collectibles:
Station Guard character token:
Use WiLe to fix the 5 lamps at the train station.


Station Guard. 

GOLD BRICK:
Use WiLe on the clock hanging over at the gate.

Follow the blue studs path down the road. There will enemies wearing mushroom caps popping up from the ground, hit them with X before they get close and damage you. Shoot the flowers on the left side of the wagon. Pick up the wheel, then attach it to the wagon.


Left Wheel. 

Move the bushes with WiLe on the right path beside the wagon, follow the path and use WiLe tp pick up the second wheel. Put it in the wagon then ride away.

There will be a cutscene once you enter the Griffyndor Common Room.

Academy
This is a huge area of exploration. Just follow the ghost trail in each area while exploring as much as you can.

Griffyndor Common Room
Pick up the flower and give it to the student. Use WiLe to move the tapestry.

Collectibles:
Hermione (Ball Gown) character token:
Hit the bookshelf, then use WiLe to build the stairs. Climb up the stairs.
Harry (Pajamas) character token:
Use WiLe to pick up the dart on the right side, aim it at the mirror then press up or down to make it spin and shoot the mirror.
Ginny (Pajamas) character token:
Shoot the the painting with a juggler inside, located near the exit.

Dorm Corridor

Collectibles:
GOLD BRICK:
Shoot 8 tapestries situated above the corridors.
Ron (Blue Pajamas) character token.
Switch to Hermione and follow the symbols to open the puzzle cabinet.
STUDENT IN PERIL:
Past the cauldron there is a cabinet with S symbols. Switch to Harry and follow the correct color combination

Lobby

Collectibles:
GOLD BRICK:
There are 6 torches in this area, light them up with WiLe.
STUDENT IN PERIL:
Use WiLe on the knight statue on the lower right of the main stairs
Susan Bones character token:
On the lower left part there is a knight statue beside the door, use WiLe on him.

Main Classroom Entrance

Collectibles:
Hermione (Cardigan) character token:
Go all the way to the right staircase past the main door in the center. Follow the path up to reach a chess set, then play chess using WiLe.

There will be another cutscene and you will be in the classroom.

Dark Arts Classroom
Go to the lower middle area of the screen, use WiLe to build the cauldron. Now you need to search for the three ingredients needed for the cauldron. Get the shovel located on the desk near the cage on the right and give it to the student in the lower left area, he will give you an ingredient. For the second ingredient, use WiLe to clean the cobwebs on the lower left area to pick it up. Then for the final ingredient, go to the cage on the right side, shoot the black object beside it, hit it again and the final ingredient will be dropped.


Third Ingredient.

Once the recipe is completed, Drink the potion. Go to the cabinet on the right side and pull it open. Use WiLe to build an airplane.
Collectibles:
GOLD BRICK:
At the left area of the classroom, hidden behind the stairs.
STUDENT IN PERIL:
Hanging from a balcony on the lower left area.

Pets, Invisibility Cloak, and Lumos unlocked.


A cutscene occurs.

Switch to Hermione or Ron, Hold Y to open your menu and choose your pet. As a pet, enter the blue cylinder maze on the upper left area. Go up and follow the coins to get the key. Pick up the key and open the door.


Pet is the Key.

Go downstairs and exit on the lower left.

Chase the student below and shoot him. He will drop a ladle. Pick it up and give it to the student upstairs. Now use your WiLe to open the lion-symbol door.

Follow the path to the right. Equip Lumos from your menu, then use the light to scare away the vines covering the door.

 

Academy Grounds
Simply follow down the path and use Lumos to exit through Hagrid's garden.

Collectibles:
GOLD BRICK:
Drink strength potion to pull away the handle in Hagrid’s garden.
STUDENT IN PERIL:
Use Lumos on the plant near Hagrid’s hut.

Thestrals
Now you will be partnered up with Luna. Follow the path upwards to the right. Shoot the plant on the right side twice. Then use WiLe to open up the tree and build a fishing pole.


Fishy. 

Lift up the fishing pole and point it at the pond in the center. Wait until you catch a fish. Pick up the fish and give it to the thestral. Go down and jump across the river. Hit the mean plant twice. Enter the wooden log. Shoot the plants and use WiLe to open up the yellow plant. Jump up to the upper level.


Jumpy. 

Shoot the plants again, this time they will give you a chicken drumstick, offer it to thestral. Use WiLe to open up the tree near the cliff. Drop down the cliff then shoot the plants at the back. Use WiLe to build a bridge.


Planty.

Cross the bridge and hit the enemies. Walk up past the thestral. Hit the plant beside the poison marsh twice. Then use your WiLe to open up the tree and it will give you a fish. Offer it to the thestral.

Collectibles:
STUDENT IN PERIL:
Use both Lumos and WiLe on the tree at the upper level near the first thestral.
Luna (Blue Jumper) character token:
Use WiLe to open the tree near the entrance.

Thestrals and GOLD BRICK unlocked.

Cute cutscene happens next.

Just follow the arrow, backtracking all the way up to the academy.



   




Year 5 - Level 2: Dumbledore's Army

You start off this chapter in the snowy area. Equip your pet, dig up on the area of the guy on the right to wake him up. Pick up his staff and give it to him, then he will help you build the bridge. Cross the bridge. Shoot the four brown boxes, use WiLe to create a dragonhead from the items that came out of the boxes. Attach the dragon head to the gate. Then use WiLe on the gate to open it.

Run uphill. Grab the blue mug near the house. Shoot the barrel on the right side of the house to free a girl. Give the blue mug to the girl ans she will help you destroy the ice blocks.


Barrel Girl.

Go back down the hill. Shoot the lock on the locked house to open it. Get inside and pick up the shovel. Go back uphill and give the shovel to the guy on the right. He will build a cauldron. Just collect the ingredients and put them all inside the cauldron. Use WiLe on the doghouse to get the first ingredient, second one is beside the cauldron inside a box that you will destroy, and for the last one, just use WiLe to move the broom and sweep all the dirt on the road. Drink the potion from the cauldron, then pull away the flower carts blocking the way. The right flower cart has some flowers, give it to the girl beside it. She will shoot a barrel, giving you items.

Moving ahead, use WiLe to move the tube lying on the ground, attach it to the top of the door. Summon your pet and make it pass through the tube. Dig up the paw parts around and hit the bird. Create a signboard by using WiLe on the items that the girl gave you. Enter the door.

Collectibles:
Hermione (Scarf) character token:
Dig up the sticky wall close to the exit, then use Weasley box to climb up the wall.


HerScarf

Neville (Winter) character token:
Use Spectrespecs spell to build a snowman.
CREST 1:
Break the lock and apparate. Use the gun to attack six targets.
CREST 2:
Use Dark Wizard to control the person in the shop.


Inside you will need to give three people some items. First up, shoot the red and white object on the right side of the door, get the puppet and give it to the girl. Second, shoot the three kegs near the door, use WiLe to build a moving painting, then give the item to the guy near it.


Move It.

Switch to Hermione, go to the upper middle part of the room. Follow the puzzle clues on the puzzle box to open it. Get the item and give it to the boar's head on the lower left part of the area. Dementor will show up. Switch to Harry, equip his EP spell (Expecto Patronum), use it to defeat Dementor. Pick up the last item and give it to the last person.

If you shoot the lock in the previous room, it will lead to another area with lots of stuff to collect.

Collectibles:
STUDENT IN PERIL:
Use Dark Wizard on the keg.
Cho (Winter) character token: 
Ride away in the wheelchair.
CREST 3:
Use the pet tunnel to knockoff the jars. Pull the handle and use SPECS spell to create a tank. Connect the hose to the tank and pump some water, then build the valve and turn the dials to match the picture on the wall.
CREST 4:
Just use the Weasley box.

Cue to another cute cutscene, and were back to the academy...

Academy
Follow the ghost trail, and feel free to explore as much as you can along the way. When you reach a closed door, pick up the red object near the left torch before the main central door. Give it to the blonde guy, then pick up his key and open the door. Check out the areas below for lots of collectibles during this segment.
Great Hall Entrance
Collectibles:
Dean Thomas character token:
Located behind the statue on the right rear side.

Great Hall
Collectibles:
GOLD BRICK:
Use WiLe on the three turkey platters.
Fat Friar character token:
Shoot the fruit basket beside the fireplace on the right.
Penelope Clearwater character token:
Open up the puzzle cabinet and hit three candles .
The Bloody Baron character token:
Hit the Slytherin tapestry at left the rear side.

 

Requirement Corridor
Collectibles:

Luna (Yellow Dress) character token:
Use WiLe to move the armor near entrance.
Cormac McLaggen character token :
Use WiLe on all four chandeliers.
Vincent Crabbe character token:
Shoot the armor on the right side three times.
Dirk Cresswell character token:
Open up puzzle cabinet at the right-side area.
Blaise (Black shirt) character token:
Hit four braziers in.
STUDENT IN PERIL:
In the cobwebs on the left.


This next segment will introduce you to dueling, which is quite fun. Basically, there are two sides, yours and your enemy's. Your enemy's area is on the rear arc. Just look at your enemy's colored area, open your menu and equip the spell that has the same color as your enemy's arc. Purple arc goes with purple spell, white arc goes with white spell, and so forth. Then blast away your enemy using X. If your enemy has a color that you don't have, just block using B and wait until the color changes. There's also a sequence where you will clash spells, just keep hitting A to blast your enemy. Here's a simple vid to help you:


Duel baby.


Duel baby

Dueling and GOLD BRICK unlocked.


Back in the academy, follow the ghost again while exploring your heart out.

Congratulations, on to the next level.



   




Year 5 - Level 3: Focus!

Some nightmarish cutscene starts the chapter. Then you will be at the playground with Prof. Snape, he has the Focus spell.

Use Snape to shoot the cloud. Hit the merry-go-round. Switch back to Harry, use WiLe to build the bulldozer. Dig up the digsites, then pick up the cake and give it to the guy at the gate.
Collectibles:
Dudley’s Gang Member character token:
Jump up at the trampoline and hold A to jump higher.
CREST 1:
Dig it up near the seesaw.

Use Snape to hit the cloud again, revealing the person's item. Switch to Harry. Go back down a little and use WiLe to open the door on the left. Use your WiLe again to move the broom, use it to brush off the cobwebs at the lower part. Get the item dropped by the painting and give it to the girl.


Paint it

She will open the door for you.

Collectibles:
Molly (Apron) character token:
Use RED on the locked cabinet and pull away the orange handle.

Use Snape's Focus again to shoot the person's cloud. Shoot the four target dummies as well. Then hit the big target dummy. Have Harry pick up the wand and give it to the girl.

Collectibles:
CREST 3:
Shoot six metal objects.
STUDENT IN PERIL:
Put out fire in the fireplace.

Continue ahead. There are plaques on the walls. Use Harry's WiLe to transform them. Switch to Snape, hit the second plaque on the left and the crate, then use WiLe to build the net and capture the plane. Follow the path down. Shoot the person's cloud again using Snape. Give the airplane to him.


Nets

Collectibles:
CREST 2:
Hit the five scrolls hanging on walls.

You will now be at the subway station. Just head down and use Focus on Voldemort. This completes the level.

Collectibles:
CREST 4:
Use Dark Wizard to stack the luggages on the cart.
Snape (Underwear) character token:
Use Weasley box, use WiLe on the sticky wall and then climb up the wall.


Back at the academy with Harry and the guys. Help yourself with some exploration while pursuing the lead ghost again.

Equip Lumos to get rid of the vine at the Charms Corridor entrance.

Charms Corridor
Collectibles:

Ron (Red Sweater) character token:
Just use WiLe on the armor .

Charms Classroom Right
Classroom cutscene this time. You will be using Diffindo right here. Equip Diffindo and shoot away at the red objects around. Hit the red objects near the board. Then use WiLe to build the flower. Use Diffindo to cut away the flower outline at the board.


Flowery 

Burn away some red items with Diffindo again, then build a nice ship using WiLe. Follow the wrecked ship below, then build it to transform into a vacuum cleaner this time. Equip Diffindo to cut the board into a ladder shape, then build a cute escalator using WiLe. I like that escalator, it looks adorable. =) 


Escalate

Ride the nifty thing. Build the pet tube by using WiLe, then shoot the red valve with Diffindo. Call your pet and make the critter pass the tube all the way to the other end. Walk to the right. Diffindo again to cut the red board, then use WiLe to build a red fish.

Collectibles:
GOLD BRICK:
Use Diffindo on the red wall to the rear
STUDENT IN PERIL:
Shoot the “H” tapestries, then hit the Slytherin tapestry.
Justin Finch-Fletchley character token:
Destroy the vacuum.

Diffindo and Gold Brick unlocked.

Just keep following the ghost again, this time you can use Diffindo to shoot red objects whenever you encounter them. Use Diffindo in the Lobby Hallway.

Small Courtyard

Collectibles:
RED BRICK:
Collect Ghost Studs, then use Diffindo on the tree at the Small Courtyard.

Train Station Dirtroad

Collectibles:
Luna Lovegood character token:
Dig up the ladder that you will see on the side of the road, then build some stairs and climb up the rock.
STUDENT IN PERIL:
Use Lumos to open the chest near the gate.

When you reach the train station, there's a red door blocking the way. Guess what? Diffindo again, this time you'll build a train, which is a heck of a fun to ride, especially when you run people over and squash them, haha! Just ride the train on the next screen. Then you're off to the next level.



   




Year 5 - Level 4: Kreacher Discomforts

Lots of stuff to shoot and collect in this house. Take note of the blue shields on top of the rooms, use WiLe to move them. To progress in the story, use WiLe on the door knocker on the left side of your starting point, use WiLe again to build the stove. Then using WiLe move the cake to the table. Pick up the item from the flying gnome, attach it to the door. Shoot the armor blocking the door and exit.

Collectibles:
Arthur Weasley character token:
Shoot five wreaths hanging on the walls.


Arthur

If you use the orange handle in the previous room, another area with a crest opens up.

Collectibles:
CREST 3:
Hit the cabinet near the bed, then use the apparate panel. Break the crate and open up the chest.


Crest 3

You can't climb up the stairs yet. Just use WiLe to move the glass faces in the paintings beside the stairs so you can climb up.

If you shoot the locked door in the previous area, there will be another area.

Collectibles:
CREST 4:
Use Dark Wizard magic on locked cabinet in the previous area to get ladle. Use Diffindo to gain access to the puzzle box. Use DELUM to move light to the right rear lamp, then shoot the dishes on the table.


Crest 4


Switch to Harry. Equip his invisible cloak and walk across the moving painting. Use WiLe to move the blue shield on top. Shoot the yellow cabinet. Build the curtain pull using WiLe, then pull it down. Switch to Hermione, solve the simple puzzle box and get the door knob. Go back down the previous area.

Collectibles:
Kreacher character token:
Use Dark Wizard on the object next to the curtain.


Put the door knob in the door below. Enter the room.


You will be teaming up with Sirius Black in the next sequence. He actually has RED which is nice. What you need to do is collect three puzzle pieces and put it in the green puzzle. Use WiLe on the clock on the right for the first one. Use Harry to open the colored puzzle box in the right side to get the second one.


Puzzling

Finally, shoot the vase near the painting on the left and dig up using the pet spell to get the last piece. Once all pieces are complete, move it to the wall using WiLe. Now shoot the locked chest on the floor near the door. Using WiLe pick up all 3 pieces and move them to the corresponding colored blocks on the wall.

Collectibles:
CREST 1:
Use WiLe on the blue shield on top of the door, if you managed to move the other 2 shields from the two previous areas, you'll get this piece.
Sirius Black character token:
Fill up tank with water.

Knock off the vase from the table in the previous area, then dig up the piece. Stand in front of the painting and use RED on the trap door.

Collectibles:
STUDENT IN PERIL:
Use RED on the metal door and hit the spider.
CREST 2:
Use Diffindo and then WiLe to open the chest behind the red wall.


Cue another cutscene, then back to the academy.

Just follow the ghost again. Then you will be reunited with your friends.

In the next room, you need to equip the white spell EP (Expecto Patronum) to blast the dementors. There is a dementor in the front of the fireplace, shoot him with EP. Go to the far right side, equip Lumos  to scare away the vine, then WiLe to pull down the lever, then shoot the dementor with EP.


Demented 

Near this area there are 2 dartboard-like objects in the upper right part, shoot them. Build a jack-in-the-box using WiLe, turn the handle, then blast the dementor. Now go to the upper left area. Use WiLe to move the ball in the pet tunnel. Make your pet craWiLe through it and press the red object, then exit the tunnel. Pick up the key and use it to open the box nearby, then EP the dementor. Move to the lower left area. Solve the puzzle box with someone who can decode shape-puzzles, use WiLe to build bellows, jump on top of it, then hit the dementor with EP.

Patronus Charm and GOLD BRICK unlocked.


Silly cutscene ensues, then onto the academy once more.

Just follow the ghost trail across the academy, which will leads you to Hagrid. Dig up the digsite using your pet. Then use WiLe to move the water sprinkler to the right area to grow the flower. Shoot the flower. Switch to Hagrid, equip his crossbow and shoot the bird holding the flower in the upper area. Shoot the flower as well. Use Hagrid to pull the handle in the tree. Hit the flower inside. Now use WiLe to build a fan, then ride it upwards to go to the upper level.

Grawp enters in the next cutscene and takes Hermione. Shoot the bushes on the left side near the road entrance. Use your WiLe to build a bugle.


Daily Bugle

Use WiLe to build a blue box, then still using WiLe carry the yellow duck to the top of the box.


Ducky

Ride the duck. Then just use WiLe to build the accordion and play it. Grawp befriended.

Adorable Hermione scene takes place. Then back to the garden.

Just follow the ghost studs until you reach a locked door with Snape waiting outside. Simply shoot the brown chest nearby on the left side, pick up the item and give it to Snape.

Some flashback scenes happen next.

Now you'll be using a young James Potter and friends. Move up ahead. Simply WiLe the crests and put them on the wall. Move the sword with WiLe and use the key to open the door. In the next room just shoot all the cabinets to reveal someone hiding inside. Follow the corridor to the right and exit on the door in the end.

In the outside area, switch to any character that has the pet spell. Dig up all 3 sandboxes and use WiLe to build shears.


Cutting through 

Now using WiLe move the shears to the tree branch where the wizard is sitting on top, this will cut the branch. Prepare for a duel.

Apply the basic duel process – just follow the opponent's spell color then hit him. Then mash the corresponding button during the spell exchange.


Vintage Duel
 


Vintage Duel

FOCUS and GOLD BRICK unlocked.


After the fight, back to the future.

Follow the ghost across the academy until the next cutscene is shown.

Collectibles:
GOLD BRICK:
Use FOCUS on person on left side. Broom in the item at the left foreground area.

This segment puts you in the shoes of George and Fred. Go to the lower left part and open the Weasley box. Use WiLe to build the hammer and smash the gate. Continue to the right. Now use WiLe to reveal the cauldron in the center of the garden. You need 3 ingredients this time. They are easy to find. First go to the lower right part, shoot the red object to get an ingredient. Move to the middle top area and hit the knight armor to get another one. The last one is on the stairs to the left before the courtyard, shoot the flowering pot hanging on top of it to get the ingredient.


Hang it 

Once complete, drink the potion. Go to the bars on the left side of the armor and pull away the handle, inspect the Weasley box to acquire the Weasley sticky trainers. Wearing the sticky trainers, go to the upper right area and climb up the Weasley wall. Use WiLe to open the bars and inspect the Weasley box, then use WiLe to build a rocket and shoot the wall. Continue ahead. Move to the right area past the fountain. Wait for the Weasley wall to move up, then climb up on it. Open the Weasley box on top of the roof. Drop down and use WiLe to create a garden that opens the door.

Collectibles:
GOLD BRICK:
Use WiLe to raise up the sticky wall and climb.
Charley Weasley character token:
Use sticky trainers to climb up the left wall.


Move to the upper right area, shoot the cabinet on the right. Build a lamp using WiLe, then attach the lamp to the sparkling area up ahead.


Lamp 

Pull down both lamps with WiLe to open the door. Shoot the yellow picture hanging on top to reveal an item, pick it up and place it on the table. Hit the cabinets on the left, build a tube using WiLe, then place it on the right side of the table. Go down to the lower left area and keep shooting the cage until it breaks. Pick up the green object and put in on top of the table.

Collectibles:
Arthur (Torn Suit) character token:
Shoot the cabinet on the right side of the area.

Weasley boxes and GOLD BRICK unlocked.

 

Funny classroom scene occurs, then back to using Harry.

Follow good 'ol ghosty again while exploring your heart out. Do take note of the Weasley boxes this time around.

Large Courtyard

Collectibles:
GOLD BRICK:
Use Weasley box and climb up the vine.

Another cutscene shows up and the next level follows.



   




Year 5 - Level 5: A Giant Virtuoso

Notice the moving cat inside the center plate of the leftmost plate row? You need to make it move across the other plates, if you check some plates they have green-colored points, those points direct where the cat is going. Shoot the plates on the back wall first. Then use WiLe on the object next to the column on the left side. Rotate the plate, you need to hold down B until it fully rotates. The cat transfers plates. Place the plate dropped by the cat on the wall, then rotate again. Use WiLe to build another plate for the wall and rotate it. Then use the powder.

Collectibles:
Professor Umbridge character token:
Use Dark Wizard on the clock and shoot the clock.
CREST 1:
Simply use the key access.

Harry and Hermione gets nagged, then they're taken to the woods.

If you shoot the teacher, she shoots you back, the nerve! Anyways... Walk down the path, then shoot the bush. Use WiLe to create an elevator.


Planty

Then ride up. Use your WiLe on the plant at the upper level until it opens up the path below. Go back down and follow trail. Shoot the destroyed branches blocking the way. Use WiLe on the plant in the upper left area.


Plant2

Pick up the item and place it in front. On the top leftmost area, shoot the plant and it reveals a digsite. Switch to Hermione, equip the pet and dig away. Pick up the item and place it in front as well. Finally, go the bottom rightmost area, shoot the plant, then use the pet to dig again, then place the item. Ride up the elevator. Follow the path down the right. Use WiLe on the blue plant to create shears. Then use WiLe to move the shears and cut plants.


Plant3 

Continue ahead.

Collectibles:
CREST 2:
Use Hermione's plate and ride up the spider.
CREST 3:
Use RED to shoot the locked chest.
STUDENT IN PERIL:
Just use the Weasley box.
Emmaline Vance character token:
Water the plants next to the Weasley box and shoot them.

Some action scenes with centaurs, good!

Shoot the plants on the left side of the pink bike. Then use WiLe to complete the bike, then ride it.


Ride me 

Now go to the 3 red-colored points and press X to ring the bell in those areas, then ring another one at the birds to make them lift up the log. Continue riding down. Get off the bike when you encounter the green plant, then shoot it. Ride the bike again until you arrive at Grawp's area and ring the bell to wake him up. Ride the bike back to the plant vines and just keep ringing bells at the red points that shows up.

Collectibles:
CREST 4: WiLe on the plants. Then water the plants and destroy flowers
Neville Longbottom character token: Pull away the handle bar next to Grawp.

Watch Grawp kick ass. Then back to the grounds with the gang.

Follow ghosties once again. Use Harry to ride the Thestral.

Long cutscene “ala Avatar” is shown. Then off to the London undergrounds.



   




Year 5 - Level 6: A Veiled Threat

Level starts with another cauldron ingredient hunt. Use WiLe on the three globes right in front of the starting point, then bring the ingredient all the way to the right where the cauldron is located. For the next ingredient, look up from the cauldron, there's a four-wheeled cart. Move the three colored items using WiLe, then pick up the ingredient.


Cartman 

Use Harry, go back to the left a little, there will be another cart. Jump up to it, then your friends will lift you up, then pick up the last ingredient.

Collectibles:
CREST 1:
Destroy five globes.

Just keep running down the corridors to escape.

Collectibles:
Hermione (Jumper) character token:
Fill up the tank on right side with AGUA, then use WiLe to shake the tank.
Lucius (Death Eater) character token:
Build the globe and use WiLe to shake it.
CREST 2:
Destroy the five globes that you will see in the first three areas of Year 5 - Level 6: A Veiled Threat.

Now you need to free five people while avoiding the shots from the villains. First up, go to the left area, where there are white boulders. Use WiLe to move the boulders, keep holding down B until the boulder shoots and hits the enemy.


Catapult 

Next up, move a little to the right, there you will see some red blocks. Hit it, then use WiLe to build an anvil. Use WiLe on the anvil, hold down B, then hold up or down to make it shoot. Then, go to the leftmost area. Use WiLe to build a skeleton, then WiLe make it shoot the villain.


Skellington 

Go back to your starting point, use WiLe on the wheeled desk and shoot it. Switch to Sirius, go to the center area and pet-dig on the sand. Use WiLe to shoot the item to free the lovely Luna.

Collectibles:
STUDENT IN PERIL:
Dig up on the right side area.
CREST 3:
Use Dark Wizard on five red objects.


Crest 3

Another dueling sequence ends Year 5. This time you tag team with Sirius to kick serious butt! [pun intended!]

Basic dueling rules apply. You can choose any character and face one of the villains. When choosing the same color for you enemy's magic, make sure to block when a spell is coming at you, since sometimes the villain will shoot twice in a row while you are still choosing your spell. Take note of that. Check the video below:


Kicking Sirius butt

Then you'll face Voldemort.

Collectibles:
Fudge (Wizengamot) character token:
On the right side of the fountain.
CREST 4:
Put out ten fires made by the dragon.

Using Dumbledore, keep mashing the button to beat Voldemort's magic.

Once the dragon is out, build the sprinkler at center area to damage the dragon. Use your WiLe on the water valve fountain at the right side to add more damage. Attack Voldemort with Dumbledore for yet another damage. Then Dumbledore will keep on blocking Voldemort's spells. Switch to Harry, and make sure to always stay behind Dumbledore. Use WiLe to build the debris from Voldemort's shots and shoot it back to him three times. Check the video below for some reference and action. =)


Threat no more

Congratulations, you have finished Year 5!



   




Year 6 – Prologue: Half-Blood Prince

As usual, we start at Diagon Alley. Follow the ghost studs while exploring a lot of collectibles along the various areas during the prologue. Most notable is The Leaky Cauldron, where you can replay completed levels with other characters, maximizing possibilities to acquire certain collectibles. You can view movies and setup cheats in here as well.

Diagon Alley
Collectibles:

Gregorovich character token:
Use your Lumos on the plants near entrance to Knockturn Alley.

Weasley’s Wizard Wheezes
Collectibles:
Fred (Pajamas) character token:
Shoot the box near the stairs to Weasley’s Wizard Wheezes.
Fred Weasley character token:
Rocket crate to the left of stairs.
George Weasley character token:
Rocket crate on the left side area.

Knockturn Alley
To open the path to Knockturn Alley, use your DIF on the red lock near start of Diagon Alley.
Collectibles:
SlytherinTwin #1 character token:
At the cage at the end .
SlytherinTwin #2 character token:
On the cage on the left side.
Siruis (Azkaban) character token:
Next to the Borgin and Burke's.

Borgin and Burke’s
Collectibles:

GOLD BRICK:
Use your WiLe to move the eyestalks.



   




Year 6 – Level 1: Out of Retirement

Dumbledore's back in action, great!

Go to the bottom-right area, use Lumos on the vine. Then use WiLe to build an apparition point.


Brighty 

Use Dumbledore on the apparition point. Once on the other side, use RED to shoot the gate lock. Then go to the top left area of the house and activate the lawnmower, which opens the gate for Harry. Once Harry can go in, go to the top right area and use WiLe to open the garage and build a cauldron. Item hunting again. Shoot the flowers in the garden in between the house and the garage for an ingredient. Then, go to the left area of the house, use WiLe to move the hose and get another ingredient.


Hose 

Lastly, shoot the fountain in the middle, then use WiLe to make a bird fountain and get the last ingredient. Drink the potion, then open the door.

Collectibles:
Slughorn (Pajamas) character token:
Hit five gnomes. You need Dark Wizard and a key access to complete this.
CREST 1:
Use your Dark Wizard to get the SPECS. Then use SPECS to build shears, use WiLe to have shears trim the bushes next to the gate.


Crest 1

CREST 2:
Repair the tractor and run over five grass points.


Crest 2

Milkman character token:
First dig up the pink plate with your pet. Then use Hermione's plate to the get flower pot, then shoot the flower.


Use WiLe to move the piano and the two doors in front.


Cutscene happens, then you're working with Slughorn this time.


You need to find three pictures and put them on the cabinet on the left. Use WiLe to fix the light on the right side and move chandelier up to the ceiling to get a picture. Next up, switch to Slughorn, equip RED and shoot the silver pieces at the background.
REDuce IT   Use WiLe to make a table, then pick up the picture. Finally, hit the fireplace on the right, then use WiLe to broom the dirt, then get the last picture.

If you use Dark Wizard on the door on the left side of the previous area, it opens a secret area:

Collectibles:
Dumbledore (Cursed) character token:
Hit the tub and shelf above the tub. Shoot the bubbles and build the toilet tank, then place the tank on the toilet and flush it.
CREST 3:
Fill up the tank with AGUA.

Long cutscene, then back with the gang.

First, shoot the flying green stuff on the stairs. Climb up and hit the bulls-eye mark inside the clown's mouth.


Joker 

Switch to Ron, enter the opened tent, use the Weasley box. Use WiLe to attach the rocket to the zipline in the lower area, it has a glowing mark. Drop down. WiLe again to move the box to the top of another box, then exit the area.

Collectibles:
STUDENT IN PERIL:
Use your Dark Wizard on the second level to gain access to the Weasley box. Use the Weasley box and climb up on the sticky wall at the right side of this floor. Apparate to left side of the third level and use DIF on the student in the box. Finally, use WiLe to put the box back together.
CREST 4:
Use DIF on the left side of the third level to create the rubber ball, then ride the ball across the wall.

Espionage scene kicks in, then back at Diagon Alley.

Follow the ghost trail while picking up collectibles. Make your way down the subway station.

London Subway Station
Simply ride the train once you're done with the area.

Collectibles:
RED BRICK:
For Score x4, just use DIF on the red object behind the train platform.
Dudley (Shirt) character token:
Above on the pet tunnel.
GOLD BRICK:
Above on the pet tunnel.

Hogsmeade Train Station
Just pick up the SPECS at the red box,


IMAX then use WiLe to build the armor and the hammer. Then exit out.

Spectrespecs and GOLD BRICK unlocked.
 
Keep following the dirt-road while getting your stuff along the way. When you reach the locked gate, pick up the SPECS on the box at the right side of the gate. Then WiLe to build the items around the gate.

XRAY vision

Enter the gate.
Collectibles:
James Potter (Young) character token:
Use the potion to pull out the orange handle.

Follow down the path of our friendly ghost.

Academy cutscene occurs.

Academy
Follow the ghost studs until you reach the Main Classroom Entrance. Just head to the right area from the entrance, and pick up the SPECS at the box. Go back to the entrance, use WiLe to create and attach the two objects on the left and right side of the entrance. Enter.
Collectibles:
GOLD BRICK:
In front of the Potions room.

Dark Arts Classroom
Cauldron hunting once more. The cauldron is at the upper right part of the room. Go to the upper center area, there are wizard displays on top. Move all three of them to their proper areas to get the the first item.

Cut in Half

Next, go to the lower left area, use WiLe to build a box and get the SPECS.


SPECify

Move to the right and use WiLe to make a cabinet. Hit it and use WiLe again to move the firewood and get the next item. Then go down to the bottom-right area and solve the puzzle box with Harry for the last item.

Collectibles:
Charity Burbage character token:
Free four  frogs in the Potions Classroom.
STUDENT IN PERIL:
Stuck at the cobwebs next to the puzzle cabinet .
GOLD BRICK:
In the alcove on the left side area.

Draught of Living Death and  GOLD BRICK unlocked.

Magical scene takes place, back with the gang.
 
Academy Staircase
Follow the ghost trail again, until you'll notice he leads you to an impossible trail that drops to the abyss below. Just head back down, go to the red-glowing area, pick up the nifty SPECS, go back up near the door, then use WiLe to build the magic staircase, voila! Walk up the stairs. Diffindo the door, then use WiLe to create a bell. Hit the bell to make it create another set of stairs. Switch to Ron, climb up and use the Weasley box. Use WiLe to attach the rocket, then climb up. Using WiLe, pull down the ropes to bring the stairs up. Very straightforward level.

Collectibles:
Ernie Prang character token:
Open up puzzle box on landing above Dumbledore's Office.
STUDENT IN PERIL:
Use DIF on the chest.
GOLD BRICK:
Hiding behind the red wall on the second landing.
Zacharias Smith character token:
Behind the red wall on the second landing.


Cue vintage scenes, now you take control of Dumbledore and Mrs. Cole.

Flashbacks
Very linear area again. Use Mrs. Cole to open the locked door. Use her again to operate the elevator at the upper right area. Switch to Dumbledore, use his WiLe to move and attach the object.
 

Magic 

Switch back to Mrs. Cole, once Dumbledore get back down use WiLe to build another object. Use Mrs. Cole to open the gate. Enter. Have Dumbledore climb up and WiLe the object, then switch to Mrs. Cole to move the elevator. Switch to Dumbledore again. WiLe the next object, then drop down. Use WiLe yet again to build the door. Pass through. Finally, use Mrs. Cole to open the door above.

Slughorn vial and GOLD BRICK unlocked.

Scenes, scenes, scenes... then back to Harry.

Follow the ghost trail all the way to the outside. When you reach the gate, just use Harry's yellow spell FOCUS to shoot the cloud on top of the guy's head. Then shoot the gray rocks below on the right, pick up the item and give it to the guy at the gate. Keep following the ghost past the snowy path. Once you arrive at Hogsmeade, enter the big house.

Road to Hogsmeade
Collectibles:

Fred (Winter) character token:
Shoot the wagon on the road.
George (Winter) character token:
Shoot the tree on the path.

Hogsmeade
Collectibles
:
RED BRICK:
For Score x2, Use SPECS to build snowman near the left exit.
Harry (Winter) character token:
Shoot seven icicles on the tavern.
Dean (Winter) character token:
Dig up the left digsite in Hogsmeade.
Seamus (Winter) character token:
Dig up the right digsite in Hogsmeade.
Marietta Edgecombe character token:
Jump atop the safe on right side area.
Parvati Patil character token:
Hit the wagon on the left side area of the tavern.


You've reached the next level.



   




Year 6 - Level 2: Just Desserts

Go to the second floor. Make your way all the way to the top-right area. Shoot the yellow duck. Once it drops, go back down. Pick up the duck.
Ducky Then place it in the moving painting, get the item, put it in the keg, pick up the mug and give it to Slughorn.

Collectibles:
CREST 1:
Use WiLe on the object in the bar to get the first mug. Then shoot the brown wall in the back area to get the second mug. Finally, hit the cabinet on the upper level to get third mug.


Crest 1

Cormac (Suit) character token:
Put out flames at the back fireplace.

Use Dark Wizard on the upper level the reveal the secret area.

Collectibles:
Madam Rosmerta character token:
Jump up on the couch.
CREST 2:
First use DELUM to move light from left to right lamp, then use Hermione's plate to get the broom to clean the chimney.


Crest 2

Slughorn scene happens, naturally we have Slughorn in action this time.

Shoot the wheeled table in front of the painting. 


Wheelie 

Follow it when it moves, then hit it again. Use WiLe to make a sink. Go to the lower right area of the table, use WiLe to clean the table and wipe away the dishes,


Wiper 

then WiLe again to brush off the whole table with detergent.

Collectibles:
CREST 3:
Pull the handle on the cabinet and give the hat to the wizard in the painting.

Apparently, someone likes Hermione but she disapproves, haha!

Ball
Back to Harry, go to the top-left area and use WiLe to remove the lamp from Hermione.


Lamphead 

Then WiLe again to pick up the pumpkin and place it on the plant. Go down and lift up the pot on the table. Go to the right and use WiLe to place the knobs on the curtains. Then move the curtains using WiLe.

Use Dark Wizard on the door on the right side during the ball to access the secret area.
Collectibles:
CREST 4:
Use WiLe on five lamps.
STUDENT IN PERIL:
Solve the puzzle box and build the gargoyle.
Harry (Christmas) character token:
Use Hermione's plate in the secret area to get the anvil. Put the anvil on the curtain and build SPECS box. Use SPECS to build a painting, then use WiLe to turn the painting around and stand in front of it.

Level complete.

Snape cutscene over here. Then back with the kids.

Academy
Follow ghostie again, what's new?

Charms Classroom Left Area
We've got the AGUA (Aguamenti) spell this time. Move to the upper right area. Use AGUA to fill up the water bucket. Move the filled-up water bucket on top of the big flames on the left. Then use AGUA to snuff out all the flames in the area.


Splash 

Use Hermione to solve the puzzle box. Pick up the item. Go down to the lower left area. Spray water on the flames again. Put the item on the ladder. Use AGUA to spray water in the tank until the ladder floats up. Climb up to upper level. Using AGUA, fill up the tank and use WiLe to operate the machine. Use WiLe to build a water container, fill it up with water, then WiLe to water the big grey flower. The flower opens up and gives you a key. Pick it up, go down and open the chest.

Collectibles:
STUDENT IN PERIL:
Put out fires near the stairs.
GOLD BRICK:
At the right side of the room.
Lavender Brown character token:
Shoot the wizard statue three times.

AGUAMENTI and GOLD BRICK unlocked.

Follow the trail once more, now you can splash your way like hell. =)



   




Year 6 - Level 3: A Not So Merry Christmas

After some heartbreaking scene, we got Harry and Arthur working this time.

Now we need to feed the washing machine with some clothes, weird! Go to the top right area, use Arthur's RED to blast away the silver stuff, then give the item to  the washing machine.


Shoot it 

Go to the bottom left area and shoot the benches to get the shirt. Feed it to the washing machine. Go to the middle left area of the desk. Use Arthur to fix the objects.


Fixins 

Then use WiLe twice to build the sewing machine and get the last item.

Collectibles:
CREST 1:
Shoot four yellow ducks.
CREST 2:
Use Dark Wizard on the TV .


Crests 1 and 2

After the cutscene, the place is on fire.

First up, Use AGUA to put out the flame in the brown shed. Then use WiLe to move the logs below the shed. Now transform Lupin into werewolf and dig away the sand. Pick up the handle and place it on the shed. Still using the Lupin werewolf, pull open the shed and get the SPECS. Use WiLe to build the fire wagon near the fire on the right. Fill it up with AGUA water. Press Y to use the fire wagon and put out fire.


Blastoise

Move to the next area. Use WiLe to build showerhead and free Arthur from the flames. Go to upper left area and pick up the wheel, then put it back on the fire wagon. Use Arthur to fix the wagon by pressing B.  


Mech Art

Then ride the wagon using Arthur and put out flames from afar.


Fire out

 Exit to the next area.

Collectibles:
STUDENT IN PERIL:
Use fire machine to put out fire on the left area. Repair the broken machine.
Molly Weasley character token:
Use SPECS to build the part and place it on the object next to shed, then turn the handle.
CREST 3:
Dig up the pet tunnel and use WiLe to fix it. Use tunnel to get the ball, then use WiLe to put the ball into the basketball hoop.
Bill Weasley (Wedding) character token:
Use DELUM to move the light from the lamp near the house to the lamp at the center field. Ride the fan.

Transform to Remus werewolf, dig up the sand, then use WiLe to make shears. Then use WiLe to make shears cut the grass blocking the way. Continue ahead. Use Lumos to put away the vines that cover the boat. Then transform again to werewolf and pull the boat out of the way. Move up ahead. Go to the right, then go up.

Collectibles:
Tonks (Pink Coat) character token:
Dig up the stump on the far right.
CREST 4:
Dig up the SPECS on the rightside area. Use SPECS to build pump. Then the apparate panel and use Lumos on vines. Use key access.

Finally we've got ourselves a boss fight. It's against Bellatrix and her minions.

Just shoot away at the minions. When Bellatrix shows up, avoid the first 2 shots. Then for the third shot, use WiLe to grab it and shoot it back, then shoot her again. Use Remus werewolf to attack Fenrir. Just rinse and repeat the short demo clip shown below:


Bellatrixie

After the big event, were back to school...

Academy
Follow the ghostie trail again, here we go. Story begins when you reah Charms Classroom Right Area.

Charms Classroom Right Area
Simply shoot five metal objects with RED. The four statues below are obvious, the fifth and last one would be on the upper level at the far end.


Metallize

Collectibles:
Hannah Abbott character token:
Use SPECS to build the conductor podium.
Professor Flitwick character token:
Use AGUA to fill fish tank at the upper level and then use WiLe on the hoop.

Main Classroom Entrance
Collectibles:
STUDENT IN PERIL:
In the locked cabinet to the right of the Potions room.

Academy Staircase
Collectibles:
Dumbledore (Young) character token:
Put out fires in the right brazier next to Dumbledore's office.
Regulus Black character token:
Put out the flames in the left brazier next to Dumbledore's office.
Dedalus Diggle character token:
Use AGUA to extend the stairs upwards, then jump on the cobwebs at the top landing.

Great Hall Entrance
Collectibles:
Ron (Green Shirt) character token:
Use the Weasley Box and climb up the sticky wall. Use RED on the chest.

Requirement Corridor
Collectibles:

RED BRICK:
For Stud Magnet, use RED on the statue at the left side area of the corridor.

REDUcharacter tokenO and GOLD BRICK unlocked.

Academy
The ghost studs will lead to another scene with Dumbledore.

Then another ghostly stroll at the academy again.


Ron gets too much aphrodisiac, which leads to the next level...



   




Year 6 - Level 4: Love Hurts

The level starts with another cauldron area. First pick up the sheet on top of the table behind Ron's sofa, place it on the piano. Fill up the water jug with AGUA. Get the next music sheet on the left side of the same table, put it in the piano and play it, then you'll get the first item. Next up, go to the fireplace on the left and use WiLe to move the knobs for the second item. Then use RED to blast the silver item at the table on the right.


Silver shot 

Drink the potion. Use WiLe to build the deerhead display located at the sofa, then place it on top of the fireplace. Now shoot the silver chandelier with RED. Pick up the item and plce it inside the cabinet. Using your WiLe, open the cabinet and move the stuff inside.

Collectibles:
CREST 1:
Use RED on the wall under the painting, and then use the key access.
Ginny Weasley character token:
Turn the knobs in the fireplace. Then put out the flames and dig up.
Professor Slughorn character token:
Use the orange handle on the chest and build the skeleton.

Draco has a devious plan, so let's kick his butt!

The Draco duel is very basic and easy, since he only shoots one spell at a time and far in between. It's really a silly fight.


After the duel, go down and shoot the rightmost toilet stall.


boWiLeshot 

Then go to the upper right area, Use Ron's pet to enter the pipe.


petting 

Then fill up the water container.


mineral water 

Use WiLe to move the pipe, then build a dynamite, and place it in the toilet stall that you opened.

Collectibles:
CREST 2:
Pull the handle on the sink and ride water the upwards
STUDENT IN PERIL:
Use Dark Wizard on the cart next to pet tunnel.
Draco (Suit) character token:
Use Dark Wizard on the cart next to the pet tunnel, then use DELUM to move light to the lamp over sinks at the left area.

Duel Draco for a rematch. Just do the same thing at the last duel. Well he changes spell colors faster this time, just take note of that. Otherwise, still a simple fight.

Once he's done, cutscene takes place and now you're off with Ginny...

Oh it's a cauldron again, great! Shoot the silver object near the starting point with RED for the first item.


silver bullet 

For the second item, use Diffindo on the red wall at the top-left area. Use WiLe to build stairs, then climb up to get the item. Now for the third one, use AGUA to fill up the water tank, then use Ginny's pet to climb up the pet tunnel.


pinky 

Grab the potion and pull the handle at the top right. Continue ahead, shoot the first silver object that you'll see with RED, then use WiLe to build the chandelier. Use WiLe again, to knock off the Weasley box, open the box using Ginny. Then WiLe the item to move the pipe. Move up ahead. Have Ginny use another Weasley box, then WiLe to build the rocket. Shoot the metal object on the top-left with RED.


shoot red 

Use WiLe to build instruments. Move ahead. Go to the top-right. Simply use Diffindo to cut the red wall, then WiLe to build the anvil, and move the anvil to the right-side chain of the curtain. Use AGUA to fill up the tank on the left side.

Collectibles:
CREST 3:
Use Dark Wizard on the harp to put the wizard in the painting to sleep.
CREST 4:
Complete the three display cases. Fix the first, build the second, then clean up the last one.

Ginny get mushy with Harry again, now back to school kids...

Just follow the trail and get some collectibles along the way. Oh, use AGUA to open the door at the gardens.

Lobby Corridor
Collectibles:

Rita Skeeter character token:
Water the four plants in grassy area with AGUA and then shoot them.

Water plant on left side of the Large Courtyard to reveal the Herbology corridor.

Herbology corridor
Collectibles:
Cornelius Fudge character token:
AGUA the plant on left side of Herbology door and hit the flower.
STUDENT IN PERIL:
At the left side of Herbology door.

Some cutscene with Slughorn, then we're at the next level.



   




Year 6 – Level 5: Felix Felicis

Go to the right, then fill up the water container. Then shoot the plant on the right twice.


Greenie 

Go back and move up to the evil plant. Use WiLe on the jars located on the right of the plant. Enter the room.

Go to the upper right part. Then move three colored jars and brush them on the plant and on the wall.


Brush off 

Shoot the plant that comes out of the wall twice. Go out. Now go to the bottom left-most area and use Lumos on the vines. Enter the area. Use WiLe on the water jar and spray it on the left wallflower.


wallflowers 

Enter the left room. Shoot the lock on the cage. Then shoot the plant twice. Go out and keep shooting at the evil plant until it's dead. Enter the next area.

Collectibles:
CREST 1:
Use WiLe on five yellow flowers.
Professor Sprout character token:
Use RED on the metal object in left room. Use SPECS to build a box. Destroy the box. 
CREST 2:
Use key access in the left room.


Continue downwards. Shoot the rocks with RED and walk up the log.


Hagrid scene happens here.


Use Lumos to move the plants away.


Lumina 

Then use WiLe to build the machine.  Go downhill and shoot the brown mole.


Mole 

He will keep showing up on top of the rounded mole digsites, shoot him multiple times. Fang will be unlocked and the cauldron will appear. Now for the cauldron items. First up, go down to the bottom right area and use Diffindo on the red wall to build the cart and get the first item. Second, pick up the flower behind the cauldron. Then, go to the lower left area from the cauldron. Get the last item and put it in the cauldron. Build the first part of the machine and place it in the machine near the spider. From the giant spider, go to the right and use WiLe to move the bushes away. Dig up using Fang.


Fangs 

Pick up the second machine part and complete the machine. Jump up on it.

Collectibles:
Hagrid character token:
Use Dark Wizard to move the rocks off the pink plate, then use Hermione's plate to get the box and shoot the box.
CREST 3:
Use Dark Wizard to move rocks off of the digsite. Dig up and build a scarecrow.
CREST 4:
Use Dark Wizard on three cobwebs.
STUDENT IN PERIL:
Use the Weasley box and use WiLe to empty the trash can.


After the next scene, this level is almost finished....

Follow the ghost path again until the story progresses.

Grounds
Collectibles:
RED BRICK:
For Fast Dig, use SPECS to build the rock pile.
Professor Grubbly-Plank character token:
AGUA the plants on the right standing stone.



   




Year 6 - Level 6: The Horcrux and the Hand

Now you'll be working with Dumbledore again.

Use Dumbledore to apparate across the rocks, then use WiLe to pull up the chain. Cross the rocks to the left. Then use Diffindo and WiLe to build the torch. Move the torch up to scare the vines away. Climb up. Use RED to destroy the silver rocks. Then Lumos to get rid of the vines. Use Harry to solve the puzzle box, then climb down the opened stairs. Then use WiLe to place the four puzzle pieces to the right places. Enter the door.

Collectibles:
Professor Dumbledore character token:
Use Dark Wizard on the item at the right side area of cavern.
CREST 2:
Use Hermione's plate.


Crest 2 and Dumbledore

Walk down and use WiLe to build the bridge. Make you way across and follow the path to the bottom right. When you reach the dead-end near the river, use WiLe to pull up the puzzle box on the right side. Solve it using Harry.


Puzzling 

Use WiLe  to move the broom and sweep the four colored points on the ground. Now just follow the color patterns and step on the designated colors to make the boat appear. Ride the yellow submarine, erm... I mean yellow boat. =)

Collectibles:
CREST 1:
Use WiLe on the five objects in the area.
CREST 3:
Pull handle on the snake statue.

Go to the top right area and step on the two panels.


Dance Revo 

Head to the lower right area. Get the item and place it in the middle area. Head to the upper left area and step on one of the top left panels, switch to the other character and step on the other top left panel. Follow the path down the lower left area. Pick up the item and place it in the center.

Collectibles:
Tom Riddle (Orphanage) character token:
Use Dark Wizard on the three rocks.

For the next sequence, just use Dumbledore and drink the glasses in the center. While he's drinking, quickly switch back to Harry and blast away the black horde. It goes like this:


Send forth the horde

Major scene happens, we're almost there..

Go to the top right-most area and put out the flames with AGUA.


Firewoman 

Pick up the hose, then put it in the tank at the bottom-right most area. Fill it up with AGUA. Hold down WiLe until the flames go out. Follow the path down for the final battle of Year 6.

Collectibles:
STUDENT IN PERIL:
Defeat Death-Eater in the right corner near Hagrid's garden.
CREST 4:
Use DELUM to move the light to the lamp next to the vine. Use WiLe to remove the trashbin cover.
Hagrid (Wedding) character token:
Pull the handle next to the dueling circle.

For the final duel, just block first, then Snape will change spell color, quickly equip the corresponding spell, then blast away. Rinse and repeat.


Prince


Year 6 is finally finished. Give yourself a nice tap in the back. =)



   




Year 7 P1 Prologue

We start out in a stormy Diagon Alley. Follow the path first until the story continues. Don't forget to visit completed levels at the Leaky Cauldron if needed.

Weasley’s Wizard Wheezes
Collectibles:
George (Pajamas) character token:
Complete the three metal objects.

Borgin and Burke’s
Collectibles:
Narcissa Malfoy character token:
AGUA the tank and shoot it.

After the reunion, it's time for action.



   




Year 7 P1 - Level 1: The Seven Harrys

Cauldron time yet again. For the first item, use WiLe to move the shade on the right and move the three jars hiding behind it.


Shady 

Pick up the item from the plant. Next up, shoot the lock on the refrigerator at the top left, then pick up the item. Use Arthur, go to the lower left area and fix the vacuum.


Vacuum 

Use WiLe on the vacuum to make it drop the item.

Enter to the left opening to reveal another area.

Collectibles:
CREST 1:
Straighten up three pictures on the wall. One is on this area, two are in the previous area.
STUDENT IN PERIL:
Use Lumos on the shed.
CREST 2:
Use Lumos on the shed, then use WiLe to build a wheelchair. Ride it over the hose.


Crest 1 and 2


Cutscene with the Seven Harrys, then we have Hagrid helping us...

This time we have a motorcycle instead of a cauldron. Use Hagrid, go to the lower center area and pull the orange handle at the right side of the trash can. Pick up the part and put it in the motorcycle. Fill up the tank on the upper right side with AGUA. Move the tank and the hose to get the other motorcycle part. Lastly, Use WiLe on the tree at the upper left-most area to get the final part. Off we go!

Collectibles:
Mad-Eye Moody character token:
Dig up the key next to the car, then use key to turn on the light. Now use DELUM to move light from right to left lamp. Use Dark Wizard to open the garage door and build a rocket. Fill the rocket with AGUA and jump on the plunger.
CREST 4:
Shoot the fountain and dig up a gnome. Place the gnome next to other gnomes.

Just follow the story trail at the tunnel sequence.

Use Ron and equip DELUM to get the light at the upper left area of the room.


Light up

Go to the fireplace, then press B to transfer the light to the lamp hanging beside it. DELUM unlocked. Switch to Hermione, step on the plate in front of the fireplace and press B. Hermione's Bag is unlocked. Exit out.

Another ball takes place, now action...

Burning Ball
Shoot the object next to the yellow balloon at the upper right, then use AGUA to stop the fire.


Fayah 

Then use WiLe to build a water balloon. Now move the balloon using WiLe and place it in top of the big fire at the right.


Flames 

Move ahead. Use AGUA to put out the fires on top of the pink plate. Use Hermione to step on the plate and press B. Then WiLe the pickaxe and carve the iceblock at the top right. Use WiLe on the ice swan and place it on top of the big flames to the right. Walk to the right. Put out the flames on another pink plate and step on it again with Hermione. Fill up the tank with water and use WiLe to move it on top of the flames to the right. Switch to Ron, use DELUM to get the light on the lower right lamp.


Lightman 

Transfer the light into the cake.

Collectibles:
CREST 3:
Build up three dove cotes, then shoot them.
Ron (Wedding) character token:
Use Dark Wizard on the gift and build the apparate panel. Apparate and use SPECS to make a cello.
Hermione (Red Dress) character token:
Pull the handle on the keg.

Apparition unlocked

Cutscenes, and were back at London.

London Road
Collectibles:
Mary Cattermole character token:
Use AGUA on the picture of the yellow brick on the right side area.
Mafalda Hopkirk character token:
Use AGUA on picture to the left of the yellow brick in front of the phone booth.
Rufus Scrimager character token:
Use DELUM to transfer light to the front of the store on right side area.

Enter the diner.

Diner Battle
Boss fight this time. Just use WiLe to build a shield and hide behind it. Wait until they throw an item at you, then use WiLe to grab it, then hold up to shoot it back. When they are stunned, jump out of your cover and shoot. If your friends manages to stun them, jump out and shoot away as well.


Blue men


Collectibles:
Petunia Dursley character token:
Use the chalk on the chalkboard on left side area.
Petunia (Green Coat) character token:
Use WiLe on the clocks on the right side area.
STUDENT IN PERIL:
Use WiLe on the sink in the diner kitchen.
Vernon Dursley character token:
Clean up the dishes and put them away in diner kitchen.
Waitress (Luchino) character token:
Turn on the radio in diner kitchen.
Dudley Dursley character token:
Cook chicken in diner kitchen and put it on the table. Fill up the mug at the back of diner and put on table.


Hermione figures out something, then back to London Road...


Follow the trail, then the next level is up ahead....



   




Year 7 P1 - Level 2: Magic is Might

Go straight to the right. Use RED to shoot the two metal weights.


Silver Bells 

Use Diffindo on the red wall, then use WiLe to build an object. Now use WiLe again to make it walk. Follow it to the center. Use WiLe to scatter some decoys. Switch to Ron, go to the top left-most area and equip DELUM to grab light from the lamp.


Ronnie 

Transfer the light to the statue next to the top central door. Use WiLe to build a violin. Then use WiLe to play it and advance through.

Collectibles:
Ron (Reg Cattermole) character token:
Turn on the three lamps.
CREST:
Pull handle on the left side and shoot the five ducks.


Crest

Harry (Albert Runcorn) character token:
Use puzzle box on left side area.

There are swords on the left from your starting point, use WiLe to move them. Go forward and shoot the desk on the left. Use WiLe to pick up the keys on the desk and on the floor, use them to open the lock at the upper left area.

Collectibles:
CREST 3:
Use the key access.

After the cutscene, back to our disguises...

Exit on the upper right path.

Go to the right, fill up the water container with AGUA. Use WiLe to place it on the left side of the window. Then WiLe again to move it to the top-left part of the window. Exit to the right.

Go straight up and shoot the lock in the top elevator door. Use WiLe to build a pet tunnel. Equip Ron's pet and make it pass through the tunnel. Now use WiLe again to build the elevator indicators. Wait for the elevator to arrive, then ride it.

Collectibles:
Hermione (Mafalda) character token: Use the Dark Wizard on the elevator door.
STUDENT IN PERIL: Use Dark Wizard on the elevator door.
CREST 4: Use Dark Wizard on the chest and the scroll.


After the cutscene, we've got ourselves a fight...

Shoot the minions first. Then when Umbridge appears, hide behind the cover at the center. Wait until she throws the last object, then use WiLe to grab it and shoot it back. Once she has one heart left, enter the duel. It's a basic duel anyway, so I didn't complete the duel part on the video below:


Cover Me

After the duel, simply keep running away to avoid the objects, then use WiLe to shoot back the last object as usual. Enter the duel with Umbridge to finish the fight.

After the fight scene, follow the trail downwards to escape the chase.

Collectibles:
CREST 1:
Behind the golden statue on the left.

Long cutscene takes place, and we're out in the woods.

Woods
Use Hermione to step on the pink plate and use her bag. Then use WiLe to build the apparate device from the rock debris and step on it to teleport away.

Tent

Collectibles:
Xenophilius (Wedding) character token:
Use the puzzle box in the tent.

Use Hermione's plate to move the rocks, then build the apparate panel and use it to get to another area.

Woods Another Area

Collectibles:
STUDENT IN PERIL:
AGUA the plant on the left side near the owl.
Fleur Delacour character token:
Hit the plant that held the student mentioned above.
RED BRICK:
For Christmas, pull out the mushroom out of the ground and ride over five mushrooms.
Hermione (Ministry) character token:
Shoot the rock to the right of tent.
Percy Weasley character token:
Shoot three frogs into the pond in the Forest.
Reg Cattermole character token:
Water the plants next to the Dark Wizard item in the Forest and shoot the plant.



   




Year 7 P1 - Level 3: In Grave Danger

In this area, you need to remove the snow pile on top of the graves and have Hermione inspect them. First use WiLe on the grave to the right of your starting area to move the snow. Then have Hermione step beside it and press B to inspect it.


Check 

Next, keep moving to the right until you reach a pink plate. Use Hermione to step on it and use WiLe to operate the hair dryer and blow away the snow on top of the grave. Then check it with Hermione.


Checked 

From that point, move up to the top corner, then a little to the left and you will see a red wall. Use Diffindo to cut it. 


Reddish 

Then WiLe to build a firebox. Spray away the little flames with AGUA. Now use WiLe to move the firebox on the snow on top of the right grave.Once its melted, check it with Hermione. This time, keep going left until you reach the right-most stained glass window of the church. Shoot the pipe on the left of the grave. 


STained 

Then use AGUA to put out the fire and WiLe to use the salt dispenser and melt away the top snow. Inspect it afterwards.

Collectibles:
CREST 1:
Use WiLe on the five flower bouquets.


Crest 1

STUDENT IN PERIL:
Use Dark Wizard on the grate at the right side area.
CREST 2:
Use WiLe to move the Weasley box and use the box to open the left gate, then use DELUM to move light to lamp next to the red wall. Use Hermione's plate and use WiLe on the music player.


Crest 2 and 3

Lily Potter character token:
Use WiLe to move Weasley box and use box to open left gate.Then shoot the statue on the left and jump up on it.
CREST 3:
Use WiLe to move the Weasley box and use box to open left gate, then dig up the digsite and use SPECS to build a statue.

Our heroes are surprised by Bathilda, then she lets them in...

Shoot the lock that you'll immediately see on your left. Use Hermione's bag on the pink plate. Fill up the water tank with AGUA. Use WiLe to move it on top of the fire. Then WiLe again to build dentures. WiLe the dentures and use it to bite off the books blocking the stairs. Go up.

Use Dark Wizard on the door at the back passage to enter another area.

Collectibles:
CREST 4:
Use WiLe to throw the trash away and put the lid on the can.
Bathilda (Snake) character token:
Use WiLe to run the item through the press.

Bathilda is mean, she's the next boss...

Basically just avoid her venom shots by being always on the run or by hiding behind something. After she shoots, use WiLe to move the object that dropped and shoot it back to her. When she gets dizzy, use WiLe to shoot another object at her. Then WiLe again to lift her up and throw her backwards once she lays flat on her back.


Green Granny

Collectibles:
Harry (Godric's Hollow) character token:
Shoot four spiders. Two on the first floor,  one on the back passage, and one here in the snake fight.

After that slimy moment, we're back at the woods...

Woods
Step on Hermione's pink plate. Use WiLe to move the baby dragon to the left and melt away the ice. Then switch to Harry and follow the patronus.

Collectibles:
Ron (Winter Clothes) character token:
Use WiLe on the three trees in the winter forest.



   




Year 7 P1 - Level 4: Sword and Locket

Now we're swimming. Shoot the thing at the right, whatever it is.


Water shot 

Then WiLe the object below. WiLe again to make the sworDiffindoish cut the floor below. Go down afterwards. Head left, then down. WiLe on the blue vines below. Swim down to the bottom. Use WiLe to move the rock below and your friend will enter the upper level. Switch characters. Use WiLe to move the object in the ceiling, and the crab will rampage through the rocks. Head right and shoot the creatures blocking the way. Use Lumos to scare the vines up above. Continue ahead. Use WiLe to attach the bait and attract the fish. Look down below the left side of the glowing block, use WiLe to build the hammer and make it smash the purple points on the glowing block.

Collectibles:
CREST 1:
Shoot three octopi.
Harry (Locket) character token:
Use hammer to break the object.
CREST 3:
Use Dark Wizard on the chest on the left side.

Head to the bottom-right area, use Diffindo on the red wall.


Burn baby burn 

Then use WiLe to make a torch and melt away the ice block on the left. Pick up the item and place it in one of the blocks beside the log on the top area. Head down to the lower left, use WiLe on the plant to make an apparate panel and use it.


Teleporter 

Use Lumos to scare the vines away. Then step on the green leaves and use WiLe to ride up. Shoot the objects and pick up the second item, then place it on the platform below near the log. Then use Harry to solve the puzzle.

Collectibles:
Ron (Underwear) character token:
Use WiLe on the snowman on the right side by the red wall.
CREST 2:
Pull up the Weasley box out of the ice and use the box to free it.
CREST 4:
Use Hermione's plate to get the jumper mushroom and jump up.
Hermione (Grey Coat) character token:
Use Hermione's plate to get jump mushroom and jump up, then use SPECS to build 3 statues.
STUDENT IN PERIL:
Use Hermione's plate to get jumper mushroom and jump up and use Dark Wizard.

After the cutscene, boss fight again, now we are getting more and more action...

Avoid the shots first, then use Ron and run up the glowing area near the boss and press X to attack him. Shoot the spiders. When the boss only has one life left, use WiLe to build the flower fan from the objects on the ground. Ride it then blow away the black enemies. Keep blowing away the enemies until Ron can attack again. Then stab him to finish him off.


Blowdryer

Hermione gets slappy, then off to the woods..


Woods
Step on the Hermione pink plate. Use WiLe to build the apparate device, then step in.

Tent

Collectibles:
STUDENT IN PERIL:
Use DELUM to get free from the back of the tent.
Xenophilius Lovegood character token:
Use Hermione's plate to knock down the tree.



   




Year 7 P1 - Level 5: Lovegood's Lunacy

First, fill up the water container that you'll immediately see on the right side. Then use WiLe to lift up the balloon. Do the same thing on the bush on the right side of the stairs, lifting up the other balloon. There are vines located on the left side of the road after the stairs. Use Lumos to remove the vines, then use the pet to dig away. Step on the Hermione pink plate to bring out the giant bee. Then use WiLe to lift up the balloon from the bushes on the left side of the stairs. Use WiLe to build the door part from the objects that fell down from above. Then use WiLe to attach the part to the door and knock.

Collectibles:
STUDENT IN PERIL:
Use Lumos to free him at the end of the road.
CREST 1:
Pull up five carrots from the garden.
CREST 2:
Shoot five crows.


Crest 1 and 2

Xenophilius (Luna) character token:
Dig up the ice cream and hit the plants in front of the sticky wall, then dig up the dynamite and use Dark Wizard on it. Use Weasley box to climb up the sticky wall. Use Dark Wizard to get SPECS and build the rabbit.


We get to see the inside of the house this time...

Head to the left and shoot the red object on the wall.


Very Red 

Use WiLe to build the chain and pull it to bring down the stairs. Climb up the stairs.

Collectibles:
Luna (Purple Coat) character token:
Shoot the dishes by the fireplace to build the drum set then shoot it.
Skeleton character token:
Use Dark Wizard on the object and paint the circle .
CREST 4:
Repair the machine on left bench and clean up five dirt spots.

Cutscene is next, then finally some flashback again...

Brothers Flashback
The next sequence is interesting since it's semi-2D. Take note, only Brother 1 can blast off gold objects. First,  shoot the gold object using Brother 1, then jump up. Move forward then jump up on the tree branch. Use WiLe to pull down the fruits. Then use WiLe again to build the mushroom. Jump on the mushroom and hold A to jump higher, then land on the right edge. Move forward until you reach the gap. Switch to Brother 2 and press B to resurrect the ghost fiancee. Control the ghost and make her walk to the right and hit the lever to bring up the bridge.


Ghost touch 

Move forward and switch to Brother 1. Jump up the platforms and walk on the leaning bridge. Use Brother 1 to shoot the golden vines. Move back to the left side of the bridge but don't jump, when the weight kicks in and the bridge leans downwards to the left, run up to the right side and jump up to the next area. Move forward. Switch to Brother 3, then put on the invisibility cloak. Walk past Death. Then use WiLe to cut down the tree where Death is sitting atop. Head forward. Use Brother 1 to shoot the gold object, then run back down to avoid getting run over by the wheels. Move forward again. Walk down to the foreground to get past the arrow. Continue ahead. Switch to Brother 2 and use the resurrection stone on the ghost. Move the ghost to the far right and pull the lever to make the windmill stop.


Just Pull It 

Run past the windmill while it's still spinning sloWiLey. Move ahead. Use Brother 3's cloak again. Walk past Death. Use WiLe to shoot the three pumpkins at Death's face. Use Brother 1's shot to blast the gold anchor. Switch to Brother 2 and resurrect the ghost at the boat. Make the ghost move to the far right and hit the switch.


Leverage 

Jump across the platforms. Continue ahead. Cross the bridge, then Death will cut it down. Use WiLe to repair the bridge. Cross it again. Use Brother 1 to shoot the gold object. Then WiLe to build the bell. Now use Brother 2's resurrection again. Move the ghost to the foreground and walk up the stairs, then ride the elevator and make the bell ring.


Ghostie

Walk forward again. Use Brother 3's cloak to walk past death and use WiLe to scare him away with the light. Then Brother 1 shoots the gold stuff again. Then use WiLe to pull up the bucket and break the floor. Drop down. Shoot away the gold stuff with Brother 1 and use WiLe to build stairs. (whew!)


Then were back to the present....

Got some cauldron again. Go up and use Diffindo on the red wall. Use WiLe to make a feather duster, then WiLe again to brush off the cobwebs at the window in the top right area. Approach the window and use WiLe to move the vase and get the first item. Go to the rightmost end of the room and solve the puzzle box using Hermione. Then use WiLe to move the objects to the conveyor belt above. Pick up the second item near the cabinet at the top left area. Go above from the cauldron and you can see a SPECS box on the left. Wear the SPECS and head to the top center area. Shoot the lock. Use WiLe to build a snakehead and get the last item. Drink the potion and go back near the window to the upper right. Pull away the handle. Use your pet on the tunnel.


Pet Above 

Use WiLe to build the chain again and pull it to bring the stairs down. Go upstairs.

Use WiLe on the bed to lift up the blanket. Then go up and shoot the lock with RED. Pick up the item and place it on the box. Use WiLe on the box.

Collectibles:
CREST 3:
Use DELUM to move the light from the first floor to the second floor.

Cutscenes again, then this level is almost over...

Woods
Step on Hermione's pink plate. Use WiLe to build the wrecking ball and wreck down the fence below.



   




Year 7 P1 - Level 6: Dobby!

After the cutscene, we're trapped.

And there's a cauldron even when you're behind bars. First up, get the SPECS at the top center area.


SPECtacular 

Then go to the lower right area and hold B to build items.


See Through That  

Switch to Ollivander. Go to the brown cabinet at the top right. Hit X to make him roll and knock down the key on top of the cabinet.


Blanka Roll 

Use the key to open the chest. Hold B again to build the cauldron. Now for the items. Go to the top left-most area and use Ron's pet at the pet tunnel for the first item. Go to  to the lamp on the left of the cauldron. Use Ron's DELUM to get light and transfer it to the lamp on the top right-most area.


Light My Way

Get the cauldron item. Use Ollivander and go to the lower left area. Knock down the cans with his roll.


Rollin 

Then hold B to build items. Get the last item. After the cauldron blows up, use Harry to solve the puzzle box. Finally, hold down B to build the mirror.

Collectibles:
Ollivander character token:
Use DELUM to clear away the plants from chest in the front area.
STUDENT IN PERIL:
Use RED on the metal object near the pet tunnel.
CREST 2:
Shoot three skeletons.
CREST 3:
Use DIF to build the cleaner and clean up five puddles.
Wormtail character token:
In black chest in left front.

Some action scenes take place, then off to the last fight of Year 7 – Part 1!

First up, use basic duelling rules on the duel sequences. After each duel, Bellatrix shows up. Just keep running away to avoid her shots while shooting the minions as well. Then wait for her last shot and use WiLe to Shoot it back. When she's down to her last heart, she calls two assistants. Just use the same tactics on them. Run, then shoot back. Then face Bellatrix in one last duel to finish the this chapter with a bang!


Bella Gonah

Collectibles:
CREST 1:
Use WiLe on the plates on the table three times.
CREST 4:
Use Dark Wizard on the object.
Dobby character token:
Use Dark Wizard on the fireplace.

After the fireworks of a fight, Year 7 – Part 1 is finished! Congratulations!

Since it's the very last chapter, there are now normal enemies popping up at the 'homebase'  areas like Diagon Alley and Leaky Cauldron. Do be aware of that. Just continue forward until the first level starts...



   




Year 7 P2 - Level 1: The Thief's Downfall

The guys don some disguises, then it's an underground joyride sequence...

The ride sequence is very, very easy. Just keep shooting until you've shot five red switches, then turn right at the winding turn.

Now we've got a dragon in our way. Make sure you don't touch the dragon by the way. Start off by going to the bottom center area and use WiLe on the green device.

Cutting edge 

Then use WiLe again to build the pink plate. Use it with Hermione. The move to the upper left area. Use WiLe to move the hammer and smash it to the iron ball beside the dragon. Then pick up the key and use it on the brown bull-cart below.

Break It 

WiLe again to activate the bull-cart. Then ride it and manuever it to the glowing area beside the dragon. Enter the next area.

Collectibles:
CREST 1:
Use RED to shoot four metal rocks.


Crest 1

Griphook character token:
Use Dark Wizard on the signal on the right side and place it to the sticky wall. Move the Weasley box and use it to climb the sticky wall.


Griphook

After the magical scene, were back on track...

Go up near the upper right area first. Use WiLe on the swords on the wall.

Sword Dance

Next up, go to the upper left area and keep shooting the cage until it breaks.


Caged 

Put out the fire with AGUA, then use Hermione to step on it. The bird will appear and drop a feather, use WiLe to move it in front of the snake's mouth. Then WiLe again to build the mechanical hand. Now use WiLe yet again to build the dropped items into the puzzle box. Use Harry to solve the puzzle. Touch the dropped item to make a path upwards. Then touch the cup on the black table. Use WiLe to build a device on the left.


Builder

Now use Griphook and make him use his key on that built device. The switch to Ron and use DELUM to get the light from the lowered lamp. Go to the upper right area and transfer the light to the lamp with the vines.


Lighter 

Use Griphook and make him step on that same platform and hold down B to use the key. Use Hermione to walk up on the formed cups in the topmost area and use the plate.

Collectibles:
CREST 2:
Use Dark Wizard on the music box on the left side area.
Hermione (Gringotts) character token:
Use Dark Wizard on the claw and place the head on the stand.
Bogrod character token:
Use Dark Wizard on the chest and the scroll on right side area.
STUDENT IN PERIL:
Use Dark Wizard on the cage on the right side.
CREST 3:
Pull the handle on the crate to get SPECS. Use the SPECS to build the skull and shoot it.

Harry and the guys were betrayed, crap! Well that's life..

Walk up and there's a burning pink plate. Remove flames with AGUA, then use Hermione on it. Use WiLe on the pickaxe and lift it up to the chain above, then use it to hit the purple points in the ice. Then use WiLe to move the chain. Go to the left and move the other chain. Switch to Bogrod and walk to the left. Step in front of the device on the right of the chain and use the key. While still using Bogrod, go back to the device beside the rightmost chain and use the key.


Goblie 

Use Ron and DELUM to pick up the light and transfer it to the leftmost chain.


Glitzy 

Switch to Bogrod again and use the key on the device. Then use WiLe on the chain.

Collectibles:
CREST 4:
Pull the handle on the box to get the SPECS, then use the SPECS to build a firepit, then turn the handle.

Dragon mode activate!

For the dragon sequence, use Harry to make the dragon shoot fireballs below and to maneuver your way. Use Hermione to shoot the goblins on top of the balcony above. The last one may take some time to show up and stubbornly keep hiding. Just wait for him to pop up and blast his hide.


Firebomb

After the flying sequence, back at the woods...

Woods
Go to the top left, use Diffindo on the red wall and then WiLe to build a box. Then open the box with WiLe. Now use Ron to open the Weasley box and make a rocket then shoot it. Use WiLe on the destroyed rocks to build the apparate panel and teleport away.

Collectibles:
Albert Runcorn character token:
Use WiLe on the fishing pole to pull out of the water.
Dragomir Despard character token:
Behind the red wall.



   




Year 7 P2 – Level 2: Back to School

Cutscenes, cutscenes...

Move to the upper area, shooting the enemies along the way. Use your pet to dig away at the digsite in the top area.


Scratchy 

Use Hermione's pink plate to bring out the vacuum cleaner. Pick up the dropped item, place it in the vacuum cleaner. Then use WiLe to use the vacuum. Head all the way up. Now cauldron time once more. The first item can be easily found on the broken cart on the right of the cauldron. On the right side of the broken cart there is a Hermione pink plate. Use it to bring out a bathtub. Then fill it up with AGUA to get the next item. Switch to Ron. Move all the way back near the vacuum and use DELUM to pick up light from the lamp.


Lightzy 

Go up again and before you reach the cauldron, there is an empty lamp, transfer the light over there to get the last item.


Blitzy

Collectibles:
CREST 1:
Shoot three wanted posters.


Crest 1

Aleeto Carrow character token:
Use WiLe to a build shed, then use the key to open the shed.


Nice scene takes place, then back to school..

Go down then right. There are three, rolled, colored tapestries on the floor. Use WiLe to move them all up and attach on the curtains above.


Tailor Made 

Then use WiLe to build the Weasley box. Now use Ron to open the Weasley box and make a rocket then shoot it. Now go to the top right-most area and use Hermione on the pink plate. Shoot the brown box, then WiLe to move the music box. Head to the leftmost area near the starting point. Use Diffindo on the red wall, and WiLe to build the alarm clock and use it.

Collectibles:
CREST 3:
Use the key access.
Aberforth Dumbledore character token:
Pull handle on the chest next to the fireplace on the right side area.
STUDENT IN PERIL:
Hanging from the ceiling, just use your AGUA to help him.

Sweet reunion, then a bitter duel is next....

Duel the lesser minion first. He's very easy by the way. Then run away to avoid Snape's shots, wait until the purple object is thrown at you, then use WiLe to shoot it back, then blast his black hide. For Snape's duel, just block two consecutive spells, wait for the color change, switch to correct color, then shoot. Rinse and repeat.


Snaper

Collectibles:
CREST 2:
Shoot three metal statues on the left wall .
CREST 4:
Solve the puzzle box on the right wall.
Amycus Carrow character token:
Use Dark Wizard on the chest on the right side.

Cutscene takes us to the next level...

Everybody is freaking out at the academy, so follow the path quick! Haha!

Courtyard
Just look for the three items and bring those back to their owners. The beer mug is on the bench on the right side.


Mug 

The wand is on the lower left area.


Wand 

The flower is on the center lower area.


Flower

Collectibles:
McGonagall (Black) character token:
Give the flowers to the owner in the Courtyard.



   




Year 7 P2 - Level 3: Burning Bridges

Use WiLe to pull the cord down and move the items to the painting. The correct order from left to right is bird, cloud, sun. Go to the right and put out the fire with AGUA in the fireplace. GO back to the left and use WiLe to build a SPECS box and pick up the SPECS. Head downstairs and use WiLe  to move the chisel, then stab the chisel to the column blocking the way. Then use WiLe to move the hammer and hit the chisel thrice. Shoot the silver parts with RED. Continue ahead, now we have our friendly cauldron yet again. Spray AGUA to the plants to get the first item. Now walk up the left stairs and use WiLe to move the statue in the middle.


Steelman 

Walk up the right flight of stairs. Use WiLe on the upper left tapestry to reveal the puzzle box. Solve the puzzle using Harry. Move the center statue again. Walk up the left stairs and get the second item. This time move all the way back to the starting area and get the SPECS again.


SPECK 

Proceed back to the upper area on top of the center statue and build another statue. 


SPECKZ 

Hit it to get the last item. Drink the power potion and pull the handle on the box on the lower right path. Use WiLe to build the cleaning device and use it to clean the green toxic blocking the way. Continue ahead. Simply use AGUA to fill up the water kettle on the right. Then use WiLe to lift it up and spray water on top of the fires. Move ahead.

Collectibles:
The Grey Lady character token:
Fill up the tank on the far right side and use it to put out flames, then hit the statue.
CREST 3:
Use Dark Wizard to uncover the tank and fill up the tank with water.


Crest 3

CREST 4:
Use DELUM to move the light from the left lamp to the right lamp above the basin. Fill the balloons with water.

Ghostly scene, then...

You will be using Neville and Seamus this time. You need to find five items. Shoot the gray crate on the lower left for the first one. Head to the lower right path until you reach the gap. Shoot out AGUA to build the flower steps. Make sure to shoot the third flower step first before you jump across.


Flowerpuff 

Then jump across. This jumps can be tricky, make sure to hold A first to bounce higher on top of the flowers, then hold up and right when jumping to stick to the wall and avoid falling.


Mario

 

Head to the second turn and go up, then use Lumos to get the second item.


Whitey

Now continue down and use WiLe to build a bridge on the gap. Jump across, make sure to hug the upper wall by holding up and right and when you jump across. Shoot the spider web for the third item. Jump back to the other side. Now head up on the second turn. Then go upstairs, shoot the fires with AGUA.


Washy 

Use WiLe to move the torch and move it upwards to scare away the vines. Jump across. Head down, then use Diffindo on the red wall on the upper right. Then WiLe to build the fly. Now jump up the spiderweb, hold A to jump higher and jump to the upper left area. Shoot the box to get the next item. Drop down and continue past the red wall. Use WiLe to build stairs and AGUA to snuff out the flames. Use Neville and press B to dig up the digsite for the last item.

Collectibles:
Seamus Finnigan character token:
Use DELUM to move the light to the lamp by the spider to get the Weasley box, then use the Weasley box to climb the sticky wall.
STUDENT IN PERIL:
Use Dark Wizard on the object after the digsite and AGUA the plant.

Hermione and Ron scene, then action again...

Head up and use Lumos on the green vine.


Vineyard 

Step on Hermione's plate, build the brush using WiLe, then brush off the purple band above to reveal the sticky wall. Jump up to the upper level and open Weasley box on the right. Use Ron to walk across the sticky wall. The use his DELUM to get light, then drop down. Walk all the way to the right. Transfer the light to the lamp beside the far right green door.


Guiding Light 

The WiLe to build the puzzle box and solve it with Ron. Enter the next area. 

Collectibles:
CREST 1:
Use WiLe to move the three fish into the water.
Neville (Cardigan) character token:
Use Dark Wizard on the objects on the right side, then use Hermione's plate to get the snake statue. Dig up the part and place it on the snake statue.

Walk to the right end. Use WiLe on the snake head on the left of the barricade to get the chest, then build the pink plate.


Pink Snake 

Step on the Hermione plate, then ride the driller. Drill away the barricade. Move to the right. Use WiLe to move the skeleton and build the plate. Step on it and use WiLe to move the pliers and pull out the tooth from the skeleton.

Collectibles:
CREST 2:
Shoot three skeletons. One in the previous area, two in this area, make sure to shoot the cobweb before the barrier and dig up.

Romantic scene ensues...

Follow the ghost again in the academy...

Harry gets in trouble, then on to the next level...



   




Year 7 P2 - Level 4: Fiend Fyre Frenzy

Shoot the stacked cauldrons on the right end to start the cauldron search. First up, head to the left end. Shoot the table with the flower on top. Dig up the first item. Go to the right side of the painting and use Hermione's plate. Then WiLe to move the brush upwards and clean the cobwebs above. Get the next item. Finally, use Ron to open the Weasley box and build another rocket. Then use WiLe to bring that item to the wizard painting. Pick up the last item. Move ahead. Use Hermione to solve the puzzle box and WiLe to build the cross platform. Then use WiLe again to move the cross platform to the stacked books on the right. Jump up and get the SPECS. Drop down to build the catapult and use it. Move ahead. Use DELUM to get some light from the left lamp.


DELUMY 

Transfer the light to the lamp on the bottom right area. Then continue ahead.

Collectibles:
STUDENT IN PERIL:
Shoot the swing near the row of armors.
CREST 1:
Use Dark Wizard on the cage and use AGUA on it.

Harry's back...

Go to the right and shoot the right-side of the weighing scale three times.


Weighted

Pick up the blue tube on the left-side of the scale. Place it on the tunnel on the left. Use WiLe to move the center piece of the tunnel to the proper position. Use your pet to cross the tunnel.

Collectibles:
CREST 2:
Use WiLe on the three chests and build dancing skeletons. One in the first area, two in this area (the last one is behind the dragon.)
CREST 3:
Shoot the dragon and pull handle, then turn the handle on the music box.


Our heroes gets in danger again...

Burning Library
Shoot away the fires with AGUA while jumping across to the right side. When the dragon destroys the path, use WiLe to make your friends jump across. Then switch characters and use WiLe on the gap again to help your friend cross the platform. Continue to AGUA and jump your way across. Shoot the glowing part on the left end, then use WiLe to build the stairs. Go upstairs. The lion destroys the path this time. Put out fires and jump across. Then use Ron on the Weasley box and build, surprise, another rocket! Jump across again. Shoot the brown cabinet. Then Diffindo the red wall, and use WiLe to make a ladder. Climb up.

Collectibles:
CREST 4:
Use Dark Wizard on the cage.
Gregory Goyle character token:
Use your key access .

It's time to save some friends..

The next sequence involves flying and some platforming. Press Y to ride and land. Just land on the top left platform first. Then use WiLe to build the airplane. Ride it.


Blue Wings 

Hit all the items on that same platform and use WiLe on all the items to build the tank, then fill it up with AGUA. Ride the broom and land on the top right platform. Shoot everything and use RED to destroy the silver part.


Silver Surfer 

Solve the puzzle box using Harry. Then use WiLe to build the tank and AGUA to fill it up. Fly to the center platform. Use WiLe to make a tank and fill it up with AGUA.

Collectibles:
Tom Riddle character token:
Land on the front left platform, then use WiLe on the chest and build the bed. Jump up.
Harry (Brown Jacket) character token:
Repair the machine on the front right platform.

Witty Hermione steals the show, and dragon is dead. =)

Follow the trail as usual, then on to the next level...



   




Year 7 P2 - Level 5: Snape's Tears

Quickly fill up the water tank using AGUA. Then use WiLe to put out the big fire on the left. Then use the Weasley box with Ron. Climb up the sticky wall. Go the far left and use WiLe to build a hand. Then use WiLe again to attach the hand to the left side of the gears on the left. Enter the broken gate and make your way all the way down. There are enemies on the way so keep shooting. You will meet the troll at the bottom. Shoot the statue in the center. 


Solid Shot 

Use Hermione's pink plate. Then use WiLe to build the catapult. Shoot the catapult to hit the troll. You need to hit him three times. He will call reinforcements, so be ready and keep blasting away. If there is an enemy shielding the troll, wait until the trolls smashes the enemy himself, then he's open for the catapult shot. Once he's knocked down, use WiLe to attach the platforms to the wall and jump up. Continue all the way down and to the right. Switch to Harry and use the invisible cloak to make your way past the troll with the weapon.


Trolling 

Use Diffindo on the red wall, and WiLe to make a music box. Finally use Ron on the Weasley box and WiLe to move the item to the troll and beat him.

Collectibles:
STUDENT IN PERIL:
Save from the Death-Eater on the right side by the troll blocking the exit.
Fenrir Greyback character token:
Use Dark Wizard on the object by the sticky wall.
CREST 1:
Use Dark Wizard on the winch at the upper level area.


Crest 1 and Fenrir

Death Eater character token:
Use the key access.
CREST 2:
Use Dark Wizard on three objects; first on the upper level area near the winch, second near the troll, third to the left of the troll blocking the exit.

Snape's tears scene, almost there...

Use Lumos on the vines covering the anchor on the right. Then WiLe the anchor upwards to the ceiling. Use WiLe again to build the reeling gear and open the gate. Move ahead. Switch to Hermione to solve the puzzle box, then use WiLe to build the wrecking boat. Drop down to the pool and use your WiLe to build the fan. Ride it up. Go to the upper left area and use Ron's DELUM to get some light from the lamp.


Lightboy 

Then go the right side and transfer the light to the vine-covered lamp.


Lightly Now 

Pick up the item and put it in the device in the lower right area. Fill it up with AGUA. Then use WiLe to move the pumps. Pick up the barrel and bring it to the top center area where Snape is lying down. Use Harry's FOCUS to shoot Snape's cloud and give the barrel to him. 


Clouds

Collectibles:
Professor Snape character token:
Use your Lumos to move the vine, then move the anchor up and build the winch. Turn the winch, then use Dark Wizard on the fish.
CREST 3:
Pull up the handle to right of Snape.
CREST 4:
Repair the machine behind puzzle box on the left.

Snape gets melodramatic, and were off to our final detour at the academy..

Follow the ghost trail first, then ride the stone statue that you will meet at the academy grounds and continue ahead.


Rider 

After the long Harry scene, the journey comes to an end..



   




Year 7 P2 - Level 6: The Flaw in the Plan

First up, follow the path all the way to the right, where you will see the debris. Shoot the rocks.


Block Me 

Then use WiLe to build the very last cauldron storywise. Now, follow the path all the way to the left end. Use WiLe to build the plant bed and AGUA to water the plant, then get first item.


Flowering 

Then, go back to the upper left area and shoot the red object for the second item.


Seeing Red 

Lastly, go to the lower right area and use WiLe on the item beside the troll for the last item.

Collectibles:
CREST 1:
Dig up three digspots.
STUDENT IN PERIL:
Use WiLe to move the safe and use the key access.

More action, then we're back...

Use Molly to open the Weasley box on the left, then of course WiLe to rocket blast the place again. Move ahead. Then use WiLe to build the bridge.


Bridgette 

Cross it. Use AGUA on the flames, then WiLe to build the item and pull up the bridge. Jump across the platforms on the right. Move to the right and drop down. Go up and use WiLe to build the platform.


JUMP 

Jump up on the platform and head to the upper right level. Stop when you see the gap on the right. Look up instead and use WiLe to build the bridge going to the rear. Cross the bridge to move to the rear area and duel.

Collectibles:
CREST 2:
At the front area after the weight.
Bellatrix Lestrange character token:
Defeat in duel.
CREST 3:
Pull the handle using Dudley in the rear after using the weight, then use the SPECS to build a crate and shoot it.
CREST 4:
Use Dark Wizard on the object on the far right.

She's pretty simple. Just keep shooting the minions – fast. And jump constantly to avoid getting shot. As for the duel, same thing here. Block twice, then change to correct spell color, then mash away.  Just mash the button faster since she mashes her magic pretty fast.


Bella Finela

Then we have the final stretch...

Run away to avoid the snake's shots. Keep shooting as usual. Once the spiders are done, use WiLe on the knocked down spider and use it to hit the snake. Use EXP to kill the dementors. Once the snake is groggy, use WiLe to set him up, then use the dude with the sword to finish it.


Green Goodbye

Collectibles:
Kingsley Shacklebolt character token:
Put out five small fires; three in the first area of this level, two in this area.
Lord Voldemort character token:
Hiding in the hallway behind the snake.

Then the final boss...

Very simple. Just mash away with X or A with Voldemort. Then use EXP on the dementors and spiders.


Volde-No-More

Congratulations, you have finished this awesome and fun game!  =)



   




Post-Story Collectibles

Diagon Alley is the main hub of the game, where you can access the shops to buy stuff and check the progress of your collectibles. Here are the main shops and places you need to visit at Diagon Alley.

Leaky Cauldron
Located if you go straight further up from the starting area. Where you can replay completed levels, watch movies, and check the collected goods.

Madam Malkin's
Located at the left side of the Alley. It serves as the main shop to buy characters and to create custom characters.
Note: You will need the following abilities from these characters to gather all collectibles.
Dark Wizard: Bellatrix Lestrange
Key access: Mrs. Cole
Strength: Dudley
Ravenclaw: Luna Lovegood
Fix: Arthur Weasley

Weasley's Wizard Wheezes
Located near the first left turn. Here's where you can purchase bonus spells and enter secret codes.

For your convenience we have summarised all of the collectibles found in the game 'by type' on the following pages of this guide.



   




Collectibles

The following pages of this guide serves as a quick reference for all the collectibles.

Aside from the collectibles that you can get throughout the main storyline, there are some that you can only access on the second run and through the 'main hub' areas like Leaky Cauldron, Diagon Alley, and all the other shops and places around it.

Note: You will need the following abilities from either of the characters to gather all collectibles. Look for the character tokens, then buy the characters at Madame Malkin's shop.

Dark Wizard: Bellatrix Lestrange, Lord Voldemort, Harry (Christmas), etc. - for red and black objects

Key access: Mrs. Cole, Griphook, Bogrod – for locks

Strength: Dudley, Fang, Hagrid – for pulling orange handles

Ravenclaw: Luna Lovegood – for Ravenclaw-character required areas

Fix/ Repair: Arthur Weasley – for fixing blue Lego machinery



   




Character Tokens

This is a convenient guide to all the Character Tokens found in LEGO Harry Potter: Years 5-7, you can print it out and use it as your checklist to help you find them all.

Harry Potter – default

Hermione Granger – default

Ron Weasley – default

Harry (Albert Runcorn)
Year 7-P1, Level 2, use puzzle cabinet on left side area

Harry (Christmas) - 110,000
Year 6, Level 2, Use Hermione's plate in A5 to get anvil. Put anvil on curtain and build Specs case. Use Specs to build painting. Use WiLe to turn painting around and stand in front of painting.

Harry (Winter) - 85,000
Hogsemeade, shoot 7 icicles on tavern in Hogsmeade

Harry (Brown Jacket) - 32,500
Yl.2L4, fix machine on front right platform

Harry (Godric's Hollow) - 25,000
Year 7-P1, Level 3, shoot 4 spiders, 2 in A2, 1 in A4, 1 in A3

Harry (Locket) - 105,000
Year 7-P1, Level 4, use hammer to break

Harry (pajamas) - 135,000
Gryffindor Common Room, use WiLe on dart on right side area

Hermione (Ball Gown) - 25,000
Gryffindor Common Room, shoot bookshelf in and use WiLe to build stairs

Hermione (Gringotts) - 85,000
Year 7-P2, Level 1, use Dark Wizard on claw and place head on stand

Hermione (Grey Coat) - 62,500
Year 7-P1, Level 4, use Hermione's plate to get jump mushroom and jump up. Use Specs to build 3 statues

Hermione (Ministry) - 57,500
Woods, Shoot rock to right of tent after Year 7-P1, Level 2

Hermione (Mafalda) - 125,000
Year 7-P1, Level 2, use Dark Wizard on elevator door

Hermione (Cardigan) - 125,000
Main Classroom Entrance, play chess game on upper right level

Hermione (Red Dress) - 57,500
Year 7-P1, Level 1, pull handle on keg

Hermione (Jumper) - 125,000
Year 5, Level 6, fill tank on right side area, use WiLe to shake tank

Hermione (Scarf) - 125,000
Year 5, Level 2: dig up sticky wall next to exit. Use Weasley box to climb wall

Ron (Blue Pajamas) - 25,000
At Dorm Corridor, open puzzle cabinet

Ron (Quidditch) - 82,500
At Quidditch Pitch

Ron (Green Shirt) - 60,000Great Hall Entrance: use Weasley Box and climb sticky wall. Use Reducto on chest

Ron (Red Sweater) - 62,500
At Charms Corridor, use WiLe on armor

Ron (Reg Cattermole) - 75,000
Year 7-P1, Level 2: turn on 3 lamps

Ron (Underwear) - 60,000
Year 7-P1, Level 4: use WiLe on snowman on right side area by red wall

Ron (Wedding) - 95,000
Year 7-P1, Level 1: use Dark Wizard on gift and build apparate panel. Apparate and use Specs to build cello.

Ron (Winter Clothes) - 45,000
At Woods: use WiLe on 3 trees in winter woods

Aberforth Dumbledore - 20,000
Year 7-P2, Level 2: pull handle on chest next to fireplace on right

Albert Runcorn - 20,000
At Woods: use WiLe on fishing pole to pull out of water

Aleeto Carrow - 20,000
Year 7-P2, Level 2: use WiLe to build shed. Use Dark Wizard to get key to open shed.

Amycus Carrow - 20,000
Year 7-P2, Level 2 : use Dark Wizard on chest on right side area

Slytherin Twin #1 - 30,000
Knockturn Alley: cage at end

Slytherin Twin #2 - 20,000
Knockturn Alley: cage on left side area of

Anthony Goldstein - 20,000
Library: use Ravenclaw character on painting. Use Diffindo to build key and turn keyin lock

Arthur Weasley - 20,000
Year 5, Level 4: shoot 5 wreaths

Arthur (Cardigan) - 20,000
At Herbology: behind red wall, use Hermione's plate to build cactus with platforms

Arthur (Suit) - 20,000
Year 5, Level 1: use Dark Wizard on elevator

Arthur (Torn Suit) - 20,000
At Storeroom: shoot silver cabinet on right side area

Bathilda (Snake) - 200,000
Year 7-P1, Level 3: use WiLe to run item through press

Bellatrix Lestrange - 3,750,000
Year 7-P2, Level 6: defeat in combat

Bellatrix (Azkaban) - 3,750,000
At Grounds: use Hermione's plate in Hagrid's garden to get flying pumpkin.   Ride up tofind.

Bill Weasley (Wedding) - 10,000
Year 6, Level 3: use Deluminator to move light from lamp by house to one in middle field.Ride fan

Charlie Weasley - 30,000
At Weasley Courtyard: use sticky trainers to climb left wall.

Percy Weasley - 50,000
At Woods: shoot 3 frogs into pond in Woods

Blaise Zabini - 80,000
At Dorm Corridor: Use Dark Wizard outside Slytherin door to build baseplate. Use Hermione's plate to ramdoor.

Blaise (Black Shirt) - 80,000
At Requirement Corridor: shoot 4 braziers in the area

Fat Friar - 50,000
At Great Hall: shoot fruit basket next to fireplace on right side area

Fat Lady - 30,000
At Dorm Corridor: use WiLe to build statues next to Gryffindor door and shoot

The Grey Lady - 50,000
Year 7-P2, Level 3: fill tank on far right and use to put out flames, then shoot wizardstatue

Moaning Myrtle - 200,000
At Ravenclaw: uncover 3 shades in Ravenclaw

Professor Binns - 50,000
At Docks: use key on stairs

The Bloody Baron - 50,000
At Great Hall: shoot Slytherin tapestry in left rear

Bogrod - 100,000
Year 7-P2, Level 1: use Dark Wizard on chest and scroll on right side area

Dobby - 750,000
Year 7-P1, Level 6: Use Dark Wizard on fireplace

Griphook - 150,000
Year 7-P2, Level 1: Use Dark Wizard on signal on right side area and place sticky wall. Move Weasley box and use to climb sticky wall.

Kreacher - 100,000
Year 5, Level 4: use Dark Wizard on object next to curtain

Charity Burbage - 20,000
At Potions: free 4 frogs in Potions Classroom

Cho Chang - 75,000
At Charms Left: use Deluminator to move light from above painting to right side areaof upper level and use WiLe to replace head on statue

Cho (Winter) – 75,000
Year 5, Level 2: ride in wheelchair

Cormac McLaggen - 55,000
Year 5, Level 3: use WiLe on 4 chandeliers

Cormac (Suit) - 55,000
Year 6, Level 2: put out flames in rear fireplace

Cornelius Fudge - 200,000
At Herbology corridor: water plant on left side area of Herbology door and shoot flower

Fudge (Wizengamot) - 200,000
Year 5, Level 6: on right side area of fountain

Vincent Crabbe - 60,000
At Requirement Corridor: shoot armor on right side area 3 times

Crabbe (Jumper) - 60,000
At Docks: pull orange handle at bottom of stairs

Skeleton - 5,000,000
Year 7-P1, Level 5: use Dark Wizard on object and paint circle

Death Eater - 250,000
Year 7-P2, Level 5: use key access

Dean Thomas - 50,000
At Great Hall Entrance: behind statue on right rear side

Dean (Winter) - 50,000
At Hogsmeade: left dig spot

Dedalus Diggle - 20,000
At Academy Staircase: use Aguamenti to extend stairs up. Jump on cobwebs at top Landing

Dirk Cresswell - 10,000
At Requirement Corridor: puzzle cabinet in right side area

Antoin Dolohov - 200,000
At Tower: shoot telescope on left side area

Dolohov (Workman) - 200,000
At Diner: use Dark Wizard on cabinet on left side area and clean 3 tables

Professor Umbridge - 125,000
Year 5, Level 5: use Dark Wizard on clock and shoot clock

Umbridge (Wizengamot) - 125,000
At Dark Arts Classroom: use Dark Wizard on chest

Dudley's Gang Member - 10,000
Year 5, Level 3: Jump on trampoline

Draco Malfoy - 1,000,000
At Dark Arts Classroom: use Dark Wizard on chest and build dinosaur skeleton

Draco (Suit) - 1,000,000
Year 6, Level 4: use Dark Wizard on cart next to pet tunnel. Use Deluminator to move light to lamp over sinks on left side area

Draco (Sweater) - 1,000,000
At Dorm Corridor: use parsel cabinet in Slytherin entrance

Dragomir Despard - 40,000
At Woods: behind red wall

Professor Dumbledore - 1,000,000
Year 6, Level 6: use Dark Wizard on object on right side area of cave

Dumbledore (Cursed) - 1,000,000
Year 6, Level 1: shoot tub and shelf above tub. Shoot bubbles and  build toilet tank.Put tank on toilet and flush

Dumbledore (Young) - 1,000,000
At Academy Staircase: put out flame in right brazier next to Dumbledore's office

Elphias Doge - 10,000
Year 5, Level 1: fill can by bench on left side area

Emmeline Vance - 30,000
Year 5, Level 5: water plants next to Weasley box and destroy them

Fang - 10,000
Year 6, Level 5: shoot mole

Fenrir Greyback - 1,000,000
Year 7-P2, Level 5: use Dark Wizard on object by sticky wall

Argus Filch - 20,000
At Storeroom: in puzzle cabinet

Fleur Delacour - 10,000
At Woods: shoot plant that held Student In Peril

Fred Weasley - 60,000
At Weasley's Wizard Wheezes: rocket crate to left of stairs

Fred (Winter) - 60,000
At Hogsmeade Path: shoot wagon on path to Hogsmeade

Fred (Pajamas) - 60,000
At Weasley's Wizard Wheezes: shoot box next to stairs in WWW

Fred (OwiLes) - 60,000
At Weasley Courtyard: fill tank next to fountain

George Weasley - 60,000
At Weasley's Wizard Wheezes: rocket crate on left side area

George (Winter) - 60,000
At Path to Hogsmeade: shoot tree on path to Hogsmeade

George (Pajamas) - 60,000
At Weasley's Wizard Wheezes: 3 metal objects

George (OwiLes) - 60,000
At Weasley Courtyard: place items on back wall. First in dig spot. Second use Lumos on plant on right side area. Third in Slytherin tapestry next to sticky wall

Ginny Weasley - 100,000
Year 6, Level 4: turn knobs on fireplace. Put out flames and dig up

Ginny (Dress) - 100,000
At Garden Courtyard: build 3 hanging flower pots and shoot them

Ginny (Pajamas) - 100,000
At Griffyndor Common Room: shoot painting by exit to Dorm Corridor

Gregory Goyle - 30,000
Year 7-P2, Level 4: use key access

Goyle (Jumper) - 30,000
At Dorm Corridor: fill tank and jump on plunger in Slytherin

Gregorovitch - 750,000
At Diagon Alley: use Lumos on plants near entrance to Knockturn Alley

Grindelwald (Old) - 200,000
At Tower: shoot red globe on left side area

Grindelwald (Young) - 200,000
At Tower: open puzzle cabinet

Professor Grubbly-Plank - 20,000
At Grounds: water plants on right standing rock

Hagrid - 500,000
Year 6, Level 5: use Dark Wizard to move rocks off of baseplate. Use Hermione's plate to get box and shootbox

Hagrid (Wedding) - 500,000
Year 6, Level 6: pull handle next to dueling circle

Hannah Abbott - 10,000
At Charms Classroom Right: use Specs to build conductor stand

Vernon Dursley - 50,000
At Diner: clean dishes and put them away in diner kitchen

Dudley Dursley - 80,000
At Diner: cook chicken in diner kitchen and put on table. Fill mug at back of diner and put on table

Dudley (Grey Top) - 120,000
Year 5, Level 1: use WiLe on merry-go-round, use Dudley to pull up

Dudley (Shirt) - 120,000
At London Train Station: up pet tunnel

Hestia Jones - 20,000
At Leaky Cauldron: shoot red stools on left side area and jump up

Professor Slughorn - 10,000
Year 6, Level 4: use orange handle on chest and build piano playing skeleton

Slughorn (Pajamas) - 10,000
Year 6, Level 1: shoot 5 gnomes. Requires Dark Wizard and key access

Slughorn (Young) - 10,000
At Herbology: use Dark Wizard on object in right rear behind red wall\

Madam Irma Pince - 20,000
At Library: use Dark Wizard to build fan in Library

James Potter (Ghost) - 200,000
At Woods: approach spirit on left side area

James Potter (Young) - 200,000
At Station Path: use potion to pull orange handle

Justin Finch-Fletchley - 20,000
At Charms Classroom Right: destroy vacuum in

Katie Bell - 70,000
At Thestral Area: use Dark Wizard in lower area and jump on rock

Kingsley Shacklebolt - 20,000
Year 7-P2, Level 6: put out 5 small fires, 3 in A1, 2 in A3

Lavender Brown - 10,000
At Charms Classroom Left: shoot wizard statue 3 times

Lily Potter - 200,000
Year 7-P1, Level 3: use WiLe to move Weasley box and use box to open left gate. Shoot

Lily (Young Casual) - 200,000
At Path to Station: use Reducto to open lock and  jump in pond

Lucius Malfoy - 250,000
At Woods: use Dark Wizard on object in left rear

Lucius (Death Eater) - 250,000
Year 5, Level 6: build globe and use WiLe to shake

Luna Lovegood - 50,000
At Train Station Path: dig up ladder and build stairs

Luna (Blue Jumper) - 50,000
At Thestral: use WiLe on tree near entrance

Luna (Overalls) - 50,000
At Hogsmeade Train Station: use Reducto on object near pet tunnel. Use tunnelto get  broom. Ride broom along roof of station

Luna (Pink Dress) - 150,000
At Ravenclaw: use Specs to build door knocker

Luna (Purple Coat) - 50,000
Year 7-P1, Level 5: shoot dishes by fireplace to build drumset then destroy it

Luna (Yellow Dress) - 150,000
At Requirement Corridor: use WiLe on armor near entrance

Madam Hooch - 30,000
At Quidditch Pitch

Madam Pomfrey - 10,000
At Dorm Corridor: shoot flower bed in Hufflepuff

Madame Malkin - 30,000
At Madame Malkin’s: shoot clothes rack

Madam Rosmerta - 50,000
Year 6, Level 2: jump on couch

Mad-Eye Moody - 10,000
Year 7-P1, Level 1: dig up key next to car. Use key to turn on light. Use Deluminator

Mafalda Hopkirk - 60,000
At London Road: use Aguamenti on picture to left of yellow brick in front of phone booth

Marcus Belby - 90,000
At Ravenclaw: use Dark Wizard in Ravenclaw entrance

Marietta Edgecombe - 10,000
At Hogsmeade: jump on top of safe on right side area

Mary Cattermole - 10,000
At London Road: use Aguamenti on picture of yellow brick on right side area

Michael Corner - 50,000
At Path to Hogsmeade: destroy trash can

Milk Man - 80,000
Year 6, Level 1: dig up baseplate. Use Hermione's plate to get flower pot. shoot flower

Ministry Guard - 70,000
At London Road: use key access in London Road

Molly Weasley - 750,000
Year 6, Level 3: Use Specs to build part and place on object next to shed. Turn handle.

Molly (Apron) - 750,000
Year 5, Level 3: use Reducto on locked cabinet and pull orange handle

Mrs. Cole - 40,000
At Diner: use Dark Wizard on object in left front of Diner Kitchen

Mrs. Figg - 60,000
At Leaky Cauldron: Second floor. Exit through right door. Take the second door onthe left. On the left side area of movie room

Muggle Orphan - 250,000
At London Train Station: shoot yellow object near newsstand

Mundungus Fletcher - 80,000
At Diagon Alley: shoot table on left side area

Narcissas Malfoy - 70,000
At Borgin and Burke’s: fill tank and destroy

Professor McGonagall - 80,000
At Tower: use key to build lamp. Use Deluminator to move light to lamp in painting

McGonagall (Black) - 80,000
At Large Courtyard: give flowers to owner in Large Courtyard

McGonagall (Pajamas) - 80,000
At Gryffindor: use Deluminator to move light from lamp next to fireplace in Gryffindor Common to painting on left side area

Neville Longbottom - 50,000
Year 5, Level 5: pull handle next to Grawp

Neville (Tank Top) - 50,000
At Dorm Corridor: in locked chest in Hufflepuff entrance

Neville (Cardigan) - 50,000
Year 7-P2, Level 3: use Dark Wizard on objects on right side area. Use Hermione's plate to get snake

Neville (Pajamas) - 50,000
At Divinations: shoot 3 mugs and build cup

Neville (Winter) - 50,000
Year 5, Level 2: use Specs to build snowman

Neville (Waiter) - 250,000
At Garden Courtyard: use Specs to build flower fan

Nymphdora Tonks - 1,250,000
At Quidditch Pitch

Tonks (Pink Coat) - 125,000
Year 6, Level 3: dig up stump on far right

Ollivander -  60,000
Year 7-P1, Level 6: use Deluminator to clear plants from chest in foreground

Padma Patil - 10,000
At Thestral Area: dig up

Parvati Patil - 10,000
At Hogsmeade: shoot wagon on left side area of tavern

Penelope Clearwater - 60,000
At Great Hall: open puzzle cabinet and shoot 3 candles

Wormtail - 1,000,000
Year 7-P1, Level 6: black chest in left front

Petunia Dursley - 60,000
At Diner: use chalk on chalkboard on left side area

Petunia (Green Coat) - 60,000
At Diner: use WiLe on clocks on right side area

Ernie Prang - 100,000
At Academy Staircase: open puzzle cabinet on landing above Dumbledore's Office

Pius Thicknesse - 30,000
At Knockturn Alley: use Dark Wizard on drainpipe at entrance

Professor Flitwick - 200,000
At Charms Classroom Right: use Aguamenti to fill fish tank on upper level and use WiLe on hoop

Remus Lupin - 10,000
At Woods: shoot 3 animal skeletons

Professor Sprout - 250,000
Year 6, Level 5: use Reducto on metal object in left room. Use Specs to build box. Destroy box 

Professor Trelawny - 200,000
At Divinations: fill water cooler on left side area

Reg Cattermole - 60,000
At Woods: water plants next to Dark Wizard item in Woods and destroy plant

Regulus Black - 1,000,000
 At Academy Staircase: put out flame in left brazier next to Dumbledore's office

Rita Skeeter - 30,000
At Lobby Corridor: water 4 plants in grassy area and then shoot them

Rufus Scrimgeour - 900,000
At London Road: use Deluminator to transfer light in front of store on right side area

Scabior - 650,000
At Woods: use Dark Wizard on object in right rear

Seamus Finnigan - 10,000
Year 7-P2, Level 3: use Deluminator to move light to lamp by spider to get Weasley box. Use Weasley box to climb sticky wall

Seamus (Winter) - 10,000
At Hogsmeade: right dig spot in Hogsmeade

Professor Snape - 250,000
Year 7-P2, Level 5: Use Lumos to move vine. Move anchor up and build winch. Turn

Snape (Underwear) - 250,000
Year 5, Level 3: use Weasley box, use WiLe on sticky wall and then climb wall

Sirius Black - 10,000
Year 5, Level 4: fill tank with water

Sirius (Azkaban) - 250,000
At Knockturn Alley: next to Borgin and Burke's

Snatcher - 30,000
At Woods: use Dark Wizard on object next to owl stand

Station Guard - 10,000
At Hogsmeade Train Station: Use WiLe to fix lamps on train platform

Susan Bones - 50,000
At Lobby: use WiLe on sword on left side area of lobby

Thorfin Rowle - 60,000
At Diner: use Dark Wizard on table on left side area

Tom Riddle - 2,000,000
Year 7-P2, Level 4: land on front left platform. Use WiLe on chest and build bed. Jump on bed.

Tom Riddle (Orphan) - 2,000,000
Year 6, Level 6: use Dark Wizard on 3 rocks

Lord Voldemort - 25,000,000
Year 7-P2, Level 6: hiding in hallway behind snake

Waitress (Treats) - 10,000
At London Train Station: destroy newsstand

Waitress (Luchino) - 30,000
At Diner: turn on radio in diner kitchen

Mrs. Black - 250,000
At Knockturn Alley: use Dark Wizard on fish bowl in Borgin and Burke's. Build dancing skeleton and shoot

Xenophilius Lovegood - 30,000
At Woods: Use Hermione's plate to knockdown tree

Xenophilius (Luna) - 30,000
Year 7-P1, Level 5: Dig up ice cream and shoot plants in front of sticky wall.  Dig updynamite and use Dark Wizard on. Use Weasley box to climb sticky wall. Use Dark Wizard to get Specs and build rabbit.

Xenophilius (Wedding) - 30,000
At Tent: use puzzle cabinet in winter tent

Yaxley - 260,000
At Woods: use Dark Wizard on object on left side area

Zacharias Smith - 20,000
At Academy Staircase: behind red wall on second landing



   




Student in Peril

We've collated all of the Student in Peril locations found throughout LEGO Harry Potter: Years 5-7 onto this handy page. Why not print it out and use it as your checklist to get them all.

Year 5, Level 1 - DARK TIMES (120,000)
Use Dark Wizard on grate in ravine

Year 5, Level 2 - Dumbledore’s Army (47,000)
Use Dark Wizard on keg

Year 5, Level 3 - Focus! (35,000)
put out flames in fireplace

Year 5, Level 4 - Kreacher Discomforts (60,000)
use Reducto on metal door and shoot spider

Year 5, Level 5 - A Giant Virtuoso (100,000)
use Weasley box

Year 5, Level 6 - A Veiled Threat (35,000)
Dig up on right side area

Year 6, Level 1 - Out of Retirement (81,000)
Use Dark Wizard on second level to gain access Weasley box. Use Weasley box and climb sticky wall on right side area of second level. Apparate to left side area of third level and use Diffindo on student in box. Use WiLe to put box back together.

Year 6, Level 2 - Just Desserts (65,000)
Use puzzle cabinet to build gargoyle

Year 6, Level 3 - A Not So Merry Christmas (60,000)
Use fire engine to put out fire on the left. Fix broken machine

Year 6, Level 4 - Love Hurts (35,000)
Use Dark Wizard on cart next to pet tunnel.

Year 6, Level 5 - Felix Felicis (45,000)
Use Weasley box and use WiLe to empty trash can

Year 6, Level 6 - The Horcrux and the Hand (35,000)
defeat death eater in right corner next to Hagrid's garden

Year 7-P1, Level 1 - The Seven Harrys (97,000)
Use Lumos on shed

Year 7-P1, Level 2 - Magic is Might (50,000)
use Dark Wizard on elevator door

Year 7-P1, Level 3 - In Grave Danger (36,000)
use Dark Wizard on grate on right side area

Year 7-P1, Level 4 - Sword and Locket (35,000)
Use Hermione's plate to get jump mushroom and jump up and use Dark Wizard

Year 7-P1, Level 5 - Lovegood's Lunacy (35,000)
Use Lumos to free at the end of the road

Year 7-P1, Level 6 - Dobby! (64,000)
use Reducto on metal object near pet tunnel

Year 7-P2, Level 1 - The Thief's Downfall (110,000)
Use Dark Wizard on cage on right side area

Year 7-P2, Level 2 - Back to School (51,000)
Hanging from ceiling, use Aguamenti

Year 7-P2, Level 3 - Burning Bridges (50,000)
Use Dark Wizard on object after dig spot and water plant

Year 7-P2, Level 4 - Fiendfyre Frenzy (80,000)
Shoot swing near row of armor

Year 7-P2, Level 5 - Snape's Tears (65,000)
Save from Death Eater on right side area by troll blocking exit

Year 7-P2, Level 6 - The Flaw in the Plan (50,000)
Use WiLe to move safe and use key access

Knockturn Alley
Use Dark Wizard on cauldron next to Borgin and Burke's

Weasley’s Wizard Wheezes
Trapped in cobweb on ladder

Madame Malkin’s
Right curtain on upper level

Leaky Cauldron
Cobweb in rear

London Road
Shoot red trash can next to subway entrance

Diner
Use WiLe on sink in diner kitchen

Tent
Use Deluminator to free from back of tent

Woods
Water plant on left side area near owl

London Train Station
Hanging from clock

Hogsmeade Train Station
Use Hermione's plate and WiLe to move object

Train Station Path
Use Lumos to open chest next to gate

Path to Hogsmeade
In trash can

Hogsmeade
Use Deluminator to move light from left side area to lamp above frozen student

Small Courtyard
Use Deluminator to move light from rear lamp to right front lamp

Herbology corridor
Left side area of Herbology door

Herbology
STUDENT IN PERIL: fill jar and water plant.

Lobby
Use WiLe on armor on right side area of staircase

Grounds
Use Lumos on plant near Hagrid’s hut

Thestral
Use Lumos and WiLe on tree on upper level near first Thestral

Docks
Use Dark Wizard on gate

Library
Use Hermione's plate to get pool. Fill pool with water.

Academy Staircase
Use Diffindo on chest

Dorm Corridor
Use parseltongue on cabinet next to Slytherin door

Raveclaw
Use Dark Wizard in Ravenclaw entrance

Gryffindor
Put out flames in fireplace in Gryffindor Common Room

Main Classroom Entrance
In locked cabinet to the right of Potions

Dark Arts Classroom
Hanging from balcony

Potions Classroom
Cobwebs next to parsel cabinet

Charms Classroom Left
Put out flames near stairs

Charms Classroom Right
Shoot “H” tapestries then shoot Slytherin tapestry

Garden Courtyard
Water plants to the right of stairs

Divinations
Shoot cup pyramid next to water cooler

Tower
Use parsel cabinet to raise trap door in rear Dorm Corridor

Great Hall Entrance
Use Deluminator to move light to vine in front right

Requirement Corridor:
In cobweb on left side area

Great Hall
Under cover in left rear

Weasley Courtyard
Use Reducto on metal object under bridge to build sticky wall. Use Weasley box to climb sticky wall and shoot tapestry

Storeroom
Use Dark Wizard on cabinet



   




Gold Bricks

There are 200 Gold Bricks in total throughout LEGO Harry Potter: Years 5-7, we've put them all on this page as a handy reference for you to collect them all. As with all the collectibles, we've also featured them throughout the actual walkthrough part of the guide too, so if you need molre information, please check the appropriate chapter in the walkthrough.

Diagon Alley
Hiding in area next to Weasley's Wizard Wheezes

Madame Malkin’s
Left curtain on upper level

Leaky Cauldron
Move cups to counter on left side area in

London Road
Use WiLe on guitar on left side area

Hogsmeade Train Station
Use WiLe on clock hanging over gate

Dorm Corridor
Shoot 8 tapestries in dorm corridor

Lobby
Use WiLe on 6 torches in lobby

Dark Arts Classroom
On left side area of Dark Arts classroom, hidden behind stairs

Grounds
Use strength potion to pull handle in Hagrid’s garden

Great Hall
Use WiLe 3 turkey platters in Great Hall

Charms Classroom Right
Use DiffindoFINDO on flower on right side area

Great Hall Entrance
Use Focus on person on left side area. Broom in object in left front area

Weasley Courtyard
Use WiLe to raise sticky wall and climb

Large Courtyard
Use Weasley box and climb up vine stairs

Borgin and Burke’s
Use WiLe on eyestalks

London Train Station
Up above pet tunnel

Hogsmeade Station
Use WiLe on clock

Main Classroom Entrance
Get Specs and use WiLe to build item next to Potions Classroom. Put statues on platform to open door to Potions.

Potions Classroom
In alcove on left side area

Academy Staircase
Behind red wall on second landing

Charms Classroom Left
On right side area of room

Weasley’s Wizard Wheezes
Use Dark Wizard on object

Diner
Pull handle on stove in Diner Kitchen

Woods
Use Dark Wizard on object on left side area of Tent; Use Dark Wizard on object on top of cliff. Use gun to shoot targets.

Path to Station
Ride water toy in pond behind locked gate. Follow stud trail.

Path to Hogsmeade
Pull orange handle on the object

Hogsmeade
Use access key

Herbology Corridor
Use Dark Wizard on object in right rear

Herbology
use Diffindo to build vacuum. Ride vacuum over 5 objects

Docks
Use Hermione's plate at bottom of stairs to get jump mushroom

Thestral Area
Ride Thestral

Quidditch Pitch
One located here.

Library
Replace 5 books. First by door. Second use broom to sweep out cobweb. Third fix pet tunnel and use. Fourth build cart. Fifth open puzzle cabinet and shoot glass. Move glass over record player jump on beds and destroy everything to get parts to build stove in Gryffindor Dorm then shoot it.

Requirement Corridor
Use Dark Wizard on chest on left side area

Garden Courtyard
Use Specs to build flower fan

Divinations
Behind stack of cups on right side area

LEGO City
Complete story mode and build door in Borgin and Burke's in Knockturn Alley
get 1,000,000 studs in Lego City



   




Red Bricks

Here are the Red Bricks in total throughout LEGO Harry Potter: Years 5-7, we've put them all on this page as a handy reference for you to collect them all. As with all the collectibles, we've also featured them throughout the actual walkthrough part of the guide too, so if you need molre information, please check the appropriate chapter in the walkthrough.

Comedy specs - 1,250

Advanced Guide - 2,500

Disguise - 5,000

Carrot Wands - 10,000

Super Strength - 75,000
Weasley Courtyard, use Dark Wizard on object

Character Token Detect - 250,000
At Divinations, move object on right side area to box. Jump on box to get Specs. Use Specs to build table. Shoot table.

Fall Rescue - 125,000
Library, use Ravenclaw character on painting. Use Diffindo to build key and turn key in lock

Character Studs - 75,000
At Great Hall, use Dark Wizard on object
 
Score x2 - 200,000
At Hogsmeade, use specs to build snowman near exit on left side area

Score x4 - 400,000
At London Train Station, use Diffindo on red object on back of train platform

Score x6 - 600,000
At Path to Hogsmeade, use Deluminator to move light from left to right lamp

Score x8 - 800,000
At Path to Station, use Hermione's plate, near entrance to Hogwart's

Score x10 - 1,000,000
At Docks, use Reducto on metal statue on top of stairs

Stud Magnet - 250,000
At Requirement Corridor, use Reducto on statue on left side area of

Regenerate Hearts - 50,000
At Thestral Area, use Dark Wizard

Extra Hearts - 75,000
At Dark Arts Classroom, use Dark Wizard on skeleton and shoot skeleton

Invincibility - 500,000
At Garden Courtyard, water plants in left rear. Destroy plants.

Red Brick Detector - 250,000
At Hogsmeade Train Station, use Dark Wizard on sign in and shoot sign

Hogwarts Crest Detect - 250,000
At Great Hall Entrance, use Dark Wizard on object and build car

Gold Brick Detector - 250,000
At London Road, use WiLe to empty trash into garbage truck on right side area

Christmas - 80,000
At Woods, pull mushroom out of ground and ride over 5 mushrooms

Collect Ghost Studs - 99,000
At Small Courtyard, use Diffindo on tree in Small Courtyard

Fast Magic - 75,000
At Tower, use Dark Wizard on 5 candles

Fast Dig - 60,000
At Grounds, use Specs to build rock pile



   




Collectibles by Location

Knockturn Alley
Can only be accessed when you get Diffindo and can remove the red lock the the left side of the alley. Borgin & Burkes is also accessible at the end of this area.

[video=RY5_0_00_Knockturn_xvid.avi Knockturn]

Borgin & Burkes
Accessible from Knockturn Alley, this is where you can buy gold bricks and access the bonus level which is the LEGO TOWN. To unlock the LEGO TOWN, complete story mode once and build door on the upper level of Borgin and Burke's. The Vanishing cabinet in the middle of the room can be used when you finished the game once, it teleports you to a one-way visit to Hogwarts by the back corridor.

[video=RY5_0_00_Lego Cabinet_xvid.avi Lego Cabinet]


Knockturn Alley
Collectibles:
Pius Thicknesse character token:
Use Dark Wizard on the drainpipe at entrance .
STUDENT IN PERIL:
Use Dark Wizard on the cauldron next to Borgin and Burke's.
Mrs. Black character token:
Use Dark Wizard on the fish bowl in Borgin and Burke's, then build the dancing skeleton and shoot it.

Weasley’s Wizard Wheezes
Collectibles:
GOLD BRICK:
Use Dark Wizard on the object .

London Diner
Collectibles:
Thorfin Rowle character token:
Use Dark Wizard on table on left side .
Dolohov (Workman) character token:
Use Dark Wizard on the cabinet on the left side and clean the three tables.
Mrs. Cole character token:
Use Dark Wizard on the object in left front of Diner Kitchen.
GOLD BRICK:
Pull handle on the stove in the Diner Kitchen

London Road
Collectibles:
Ministry Guard character token:
Use key access in London Road.

Woods
Collectibles:
GOLD BRICK:
Use Dark Wizard on the object on left side of the tent.
Remus Lupin character token:
Shoot three animal skeletons.
James Potter (Ghost) character token:
Approach the spirit on the left side area.
Scabior character token:
Use Dark Wizard on object in right rear.
Lucius Malfoy character token:
Use Dark Wizard on object in left rear.
Snatcher character token:
Use Dark Wizard on the object next to the owl stand.
Yaxley character token:
Use Dark Wizard on object on left side area.
GOLD BRICK: Use Dark Wizard on the object on top of cliff, then use the gun to shoot targets.


Hogwarts Station
Collectibles:
STUDENT IN PERIL:
Use Hermione's plate and WiLe to move the object.
RED BRICK:
For Red Brick Detector, use Dark Wizard on sign in and shoot the sign.
Luna (Overalls) character token:
Use RED on the object near the pet tunnel, then use the tunnel to get the broom, then ride the broom on top of the roof.

Road to Station
Collectibles:
Lily (Young Casual) character token:
Use RED to open the lock and  jump in the pond.
GOLD BRICK:
Ride the water toy in the pond behind the locked gate, then follow the stud trail.
RED BRICK:
For Score x8, use Hermione's plate, close to the entrance to Hogwart's.

Path to Hogsmeade
Collectibles:
STUDENT IN PERIL:
In the trash can.
Michael Corner character token:
Shoot the trash can.
GOLD BRICK:
Pull the orange handle.
RED BRICK:
For Score x6, use DELUM to move light from left to right lamp.

Hogsmeade
Collectibles:
GOLD BRICK:
Use key access.
STUDENT IN PERIL:
Use DELUM to move light from left side to lamp above the frozen student.

Small Courtyard
Collectibles:
STUDENT IN PERIL:
Use DELUM to move light from rear lamp to right front lamp.

Herbology Corridor
Collectibles:
GOLD BRICK:
Use Dark Wizard on object in back area.

Herbology
Collectibles:
STUDENT IN PERIL:
Fill up jar and water the plant.
GOLD BRICK:
Use DIF to build the vacuum, then ride the vacuum over five objects.
Arthur (Cardigan) character token:
Behind the red wall, use Hermione's plate to build cactus with platforms.
Slughorn (Young) character token:
Use Dark Wizard on the object in the right rear behind red wall.

Grounds
Collectibles:
Bellatrix (Azkaban) character token:
Use Hermione's plate in Hagrid's garden to get the flying pumpkin, then ride up to find it.

Use Hermione's plate on the grounds to open the gate to Docks.
Docks
Collectibles:
RED BRICK:
For Score x10, use RED on metal statue on top of stairs.
GOLD BRICK:
Use Hermione's plate at bottom of stairs to get jump mushroom.
Crabbe (Jumper) character token:
Pull orange handle at bottom of stairs.
Professor Binns character token:
Use key on stairs.
STUDENT IN PERIL:
Use Dark Wizard on the gate.

Thestral Woods
Collectibles:
GOLD BRICK:
Ride thestral.
Padma Patil character token:
Dig it up.
RED BRICK:
For Regenerate Hearts, use Dark Wizard.
Katie Bell character token:
Use Dark Wizard in the lower area and jump on the rock.


At the Woods, use DELUM to move the light from the lamp by the main exit and bring it back to the open door to access the Quidditch Pitch.
Quidditch Pitch
Collectibles:
Madam Hooch character token
Ron (Quidditch) character token
GOLD BRICK
Nymphdora Tonks character token

Fill up the tank at the top of stairs in the Lobby to raise the gate to the Library.

[video=RY5_0_00_Library_xvid.avi Library]

Library
Collectibles:
GOLD BRICK:
Replace five books. First by the door.  Second use the broom to sweep out of the cobweb. Third repair pet tunnel and use it. Fourth build a cart. Fifth open puzzle box and shoot the glass, then move glass over music box.
STUDENT IN PERIL:
Use Hermione's plate to get pool. Fill pool with water.
Anthony Goldstein character token:
Use Ravenclaw character on painting, then use the DIF to build the key and turn key in lock.
RED BRICK:
For Fall Rescue, use Ravenclaw character on painting. Use DIF to build key and turn key in the lock.
Madam Irma Pince character token:
Use Dark Wizard to build fan in the Library.

Dorm Corridor
Collectibles:
Fat Lady character token:
Use WiLe to build statues next to Gryffindor door and shoot it.
Blaise Zabini character token:
Use Dark Wizard outside Slytherin door to build pink plate. Use Hermione's plate to smash the door.
Draco (Sweater) character token:
Use puzzlebox in Slytherin entrance.
Goyle (Jumper) character token:
Fill tank and jump on plunger in Slytherin entrance.

Use Dark Wizard to gain access to Hufflepuff.
Collectibles:
Neville (Tank Top) character token:
In locked chest in Hufflepuff entrance.
Madam Pomfrey character token:
Shoot the flower bed in Hufflepuff entrance.

Use AGUA to put out flames next to entrance to Ravenclaw and use WiLe to build the statue.
Ravenclaw
Collectibles:
Moaning Myrtle character token:
Uncover three shades in Ravenclaw
STUDENT IN PERIL:
Use Dark Wizard in Ravenclaw entrance.
Marcus Belby character token:
Use Dark Wizard in Ravenclaw entrance
Luna (Pink Dress) character token:
Use SPECS to build door knocker.

Gryffindor
Collectibles:
STUDENT IN PERIL:
Put out flames in fireplace in Gryffindor Common Room.
McGonagall (Pajamas) character token:
Use DELUM to move light from lamp next to fireplace in Gryffindor Common to painting on left side.
GOLD BRICK:
Jump on beds and destroy everything to get parts to build the stove in Gryffindor Dorm then blast it.

Requirement Corridor
Collectibles:
GOLD BRICK:
Use Dark Wizard on chest on left side.

Great Hall Entrance
Collectibles:
STUDENT IN PERIL:
Use DELUM to move light to vine in front right .
RED BRICK:
For Hogwarts Crest Detector, use Dark Wizard on object and build car.

Great Hall
Collectibles:
STUDENT IN PERIL:
Under cover in left rear.
RED BRICK:
For Character Studs, use Dark Wizard on object.

Weasley Courtyard
Collectibles:
STUDENT IN PERIL:
Use RED on metal object under bridge to build sticky wall. Use Weasley box to climb sticky wall and zap tapestry.
Fred (OWiLes) character token:
Fill tank next to fountain.
George (OWiLes) character token:
Place items on back wall. First in dig spot. Second use Lumos on plant on right side. Third in Slytherin tapestry next to sticky wall.
RED BRICK:
For Super Strength, use Dark Wizard on object.

Storeroom
Collectibles:
Argus Filch character token:
In puzzle cabinet .
STUDENT IN PERIL:
Use Dark Wizard on cabinet.

Dark Arts Classroom
Collectibles:
Umbridge (Wizengot) character token:
Use Dark Wizard on chest.
Draco Malfoy character token:
Use Dark Wizard on chest and build dinosaur skeleton.
RED BRICK:
For Extra hearts, use Dark Wizard on skeleton and shoot skeleton.

Charms Left
Collectibles:
Cho Chang character token:
Use DELUM to move light from above painting to right side of upper level and use WiLe to replace head on statue.

Use DIF to build knight in Main Classroom Entrance to gain access to it.

[video=RY5_0_00_Garden Courtyard_xvid.avi Garden Courtyard]

Garden Courtyard
Collectibles:
Ginny (Dress) character token:
Build three hanging flower pots and shoot them.
STUDENT IN PERIL:
AGUA plants to the right of stairs .
RED BRICK:
For Invincibility, water plants in left rear. Shoot plants.
GOLD BRICK:
Use SPECS to build a flower fan.
Neville (Waiter) character token:
Use SPECS to build flower fan.

Divinations
Collectibles:
Neville (Pajamas) character token:
Shoot three mugs and build cup.
Professor Trelawny character token:
Fill water cooler on left side.
STUDENT IN PERIL:
Shoot cup pyramid next to water cooler.
GOLD BRICK:
Behind stack of cups on right side area.
RED BRICK:
For Character Token Detector, move object on right side to box. Then jump on box to get SPECS. Use SPECS to build table. Hit table.

Use Hermione's plate in Garden Courtyard to place knocker to gain access to the Tower.

[video=RY5_0_00_Tower_xvid.avi Tower]

Tower
Collectibles:
Grindelwald (Old) character token:
Shoot red globe on left side area.
STUDENT IN PERIL:
Use puzzle box to raise trap door in rear.
Grindelwald (Young) character token:
Open puzzle cabinet.
Antoin Dolohov character token:
Shoot telescope on left side area.
RED BRICK:
For Fast Magic, use Dark Wizard on five candles .
Professor McGonagall character token:
Use key to build lamp. Use DELUM to move light to lamp in painting.



   




Cheat Codes

You can enter these cheat code during gameplay, just pause the game and go to the cheat menu then enter the code you want.


Enter Cheat Codes

Carrot Wands   AUC8EH
Character Studs  H27KGC
Character Token Detector HA79V8
Christmas   T7PVVN
Disguise   4DMK2R
Extra Hearts   J9U6Z9
Fall Rescue   ZEX7MV
Fast Dig   Z9BFAD
Fast Magic   FA3GQA
Gold Brick Detector  84QNQN
Hogwarts Crest Detector TTMC6D
Ice Rink   F88VUW
Invincibility   QQWC6B
Red Brick Detector  7AD7HE
Regenerate Hearts  89ML2W
Score x10   H8X69Y
Score x2   74YKR7
Score x4   J3WHNK
Score x6   XK9ANE
Score x8   HUFV2H
Silhouttes   HZBVX7
Singing Mandrake  BMEU6X
Stud Magnet   67FKWZ
Accio    VE9VV7
Anteoculatia   QFB6NR
Calvorio   6DNR6L
Colovaria   9GJ442
Engorgio Skullus  CD4JLX
Entomorphis   MYN3NB
Flipendo   ND2L7W
Glacius   ERA9DR
Herbifors   H8FTHL
Incarcerous   YEB9Q9
Locomotor Mortis  2M2XJ6
Multicorfors   JK6QRM
Redactum Skullus  UW8LRH
Rictusempra   2UCA3M
Slugulus Eructo  U6EE8X
Stupefy   UWDJ4Y
Tarentallegra   KWWQ44
Trip Jinx   YZNRF6



   




Purchasable Bonus Spells

Slugulus Eructo
500,000
Stops victim and pukes up slugs.

Rictusempra
65,000
Tickles and makes victims laugh hard.

Entomorphis
80,000
Turns victims into insects.

Tarantallegra
75,000
Makes victims dance.

Locomotor Mortis
30,000
Ties up the victim's legs.

Redactum Skullus
10,000
Shrinks the head.

Colovaria
75,000
Removes hair.

Calvorio
20,000
Changes victim's hair.

Anteoculatia
95,000
Turns hair into deer antlers.

Herbifors
15,000
Flowers comes out from the hair.

Glacius
110,000
Freezes victims.

Incarcerous
100,000
Hogties victims.

Expelliarmus
10,000
Disarms victims.

Flipendo
125,000
Flips people.

Trip Jinx
40,000
Trips people.

Stupefy
150,000
Stuns victims

Transfiguration
200,000
Turns victims to animals.

Engorgio Skullus
10,000
Enlarges the head.

Immoblius
400,000
Traps victim in a bubble.



   




Achievements Guide

Here are the chapter-driven achievements, just progress through the story to acquire them. They are arranged chronologically.

Year 5
Albus Percival Wulfric Brian
Off the Beaten Track
Attempt to Resist
Did Santa Eat That Cake?
Accordion to Grawp
He's Back!
Phoenix Rising (Finish Year 5)

Year 6
Chair-ismatic
The Slug Club
Weasley's Wizard Woes
Sectumsempra
A Riddle Revealed
Dumbledore's Demise
I am the Half-Blood Prince (Finish Year 6)

Year 7 - Part 1
Cake or Death Eater?
A Wise Disguise
Shedding Skin
Soul Searching
The Tale of the Three Brothers
Here Lies a Free Elf
To Be Continued (Finish Year 7 - Part 1)

Year 7 - Part 2
"That's Unfortunate"
Undesireable No. 1
You and Whose Army?
Wit Beyond Measure...
Kick the Bucket
Voldemort's Demise
All Was Well (Finish Year 7 - Part 2)

Collector's Dream
Complete the Bonus Level: LEGO CITY
To unlock the LEGO CITY, complete story mode once and build the door at the upper level of Borgin and Burke's.


But... I Am The Chosen One
Complete the game 100%

Hogwarts has Changed
Visit the Hogwarts Foyer in Year 7
Whenever you can visit the tent in the woods during Year 7, go inside and use the Marauder's map at the left table. This teleports you to Hogwarts using Neville, Ginny and Seamus where you can collect various stuff. This disappears after the endgame, so make sure you get it immediately.

Halfway There
Complete the game 50%

Avid Reader
Use a Quibbler dispenser 25 times.
Quibbler dispensers are the boxes that give out SPECS.


Idling
Stand still with no controller input for 5 minutes.

Lessons Learned
Complete all lessons.

We are the D.A.
Unlock all members of Dumbledore's Army

Weasley Does It
Use a Weasley Box with every Weasley
That would be Ron, Ginny, Arthur, Molly, Bill, Charlie, Percy, Fred, and George. Once you've bought all of them, the surefire way to get this is to head to the Great Hall Foyer and use the cauldron and Weasley boxes.

O Children
Complete the scene where Harry and Hermione dances in the tent.
Just shoot the radio inside the tent.

Knuts and Vaults
Collect 1 billion studs.

What if?
Defeat every Harry freeplay variant as Voldemort.
First up, unlock all Harry and Voldemort characters. Then stand in front of a cauldron and change between the two of them, while casting the Dark Magic spell Avada Kedavra using Voldemort all the time.

Tall Order
Unlock all of the Order of the Phoenix variants.

A Minifig's Best Friend
Unlock every character with a pet.

Witch!
Unlock all witch characters.

Pyjama Drama
Unlock every pyjama character variant.

A Dish Best Served Cold
Defeat Bellatrix with Neville (Waiter) in a duel.
Unlock Neville (Waiter), then simply use her when you replay any story chapter where you fight Bellatrix as a boss.

Not "Fun Guys"
Defeat 30 Red Caps.
The mushroom critters. They are mostly found in the road path at Hogsmead Train Station and in the Woods.

Dark Times Ahead
Unlock every bad wizard.

Lighten Up
Use the Deluminator.

A Sirius Family Issue
Defeat Bellatrix with any Sirius variant in a duel.
Unlock any Sirius character, then simply use him when you replay any story chapter where you fight Bellatrix as a boss.