Bulletsotrm Guide by swaggers for
Check out our complete game walkthrough for Bulletstorm. Littered with insightful videos which talk you through each level in the game and offer some great tips which you can actually see played out. Also included in our guide are useful achievement hints to help you get the most gamerscore out of your game.
PROLOGUE - CHAPTER 1
On the road to hell
Prologue - Chapter 1
ACHIEVEMENT - Pointless - 10 GS - Execute at least 10 Headshots before you find the the first DropKit
Just a quick note that skillshots don't unlock until later in the game so just take these guys out with Headshots for the achievements. You have all of the Prologue and the first part of Act 1 to do it. You will be able to use the Leash before the achievement passes so that is the easiest time but work on it as you go.
The opening area is mostly story telling with a little tutorial thrown in for good measure. Follow the on-screen prompts to learn about Looking around, Aiming, Crouching and all the other things you've probably been doing in a trillion other games for many many years. Just continue to do what you are told until you are seated in the gun controls. It doesn't appear like anything you actually do here means anything but go ahead and blast all the guns you can with the RT.
After that you be allowed to actually take real control in the flashback. Walk down the side of the building and then head left to meet up with your teammates. Head forward to the far elevator and go ahead and give it a nice kick. Then down to the point on the building that says “BREACH”. Hit the X button and then hit RT to fire when they tell you. Don't bother aiming it's all automatic.
A little scene and we're in a minor battle with some soldiers. I don't know if these headshots count but since it take multiple hits and there are there a LOT of people firing I wouldn't bother with it for now. Just take everyone out and it's back to the present.
Escort Ishi to the Med Lab and then you need to get out there and get a power supply. You'll be attacked in the halls of the ship. Now is the time to start working on headshots. With normal weapons fire this is NOT a one shot headshot game so work short bursts. Kicking does activate slow mo but not as much as when you get the Leash. Continue working the enemies in the ship and you'll slide out the ship and into an enemy.
These next guys are a little distance away. If it was a one shot headshot game this would be great, but its not. So again work short bursts and if their head explodes, it's a headshot. Continue through the enemies until a short scene with a Final Echo. He'll do some major damage but not make it. Too bad, so sad. Jump down and grab his leash. Still no skillshots but now you can leash enemies. The big combo in this game at the start is Leash an enemy to you, Kick him away, and then Headshot him. Work on in this starting area to get it down and get the Headshots you need.
ACHIEVEMENT - Fits - 15 GS - Meet your new best friend
You'll get the achievement when you pick up the Leash.
From now on look for opportunities to use the Leash to move objects and more importantly for objects that can be used for destruction. You'll have to move some debris out of your way almost immediately and then you'll be shown how to Leash enemies into pointy objects for instant death. FUN. Work the Leash, Kick, Headshot combo until you get the Pointless Achievement completed.
Get the part back to the Med Lab and a small scene plays out. Work the Leash and a corner for cover and take the enemies out fast. Another small scene will play out with an auto aim RT fire sequence and then its the end of the Prologue.
Act 1 - Chapter 1
So it's now just you and Ishi. He's not too happy with you but the both of you have bigger problems to deal with. Leash a few objects out of your way and suddenly you'll be surrounded with enemies. Kick the explosive barrel that is nicely placed right in front of you and blast it mid-air to get rid quite a few bad guys very quickly. Repeat at the next barrel and then follow Ishi across the giant animal bones.
DROPKIT 1-1
You'll come to your first DropKit. Leashing onto to a DropKit unlocks new Skillshots and new weapons and powers for weapons. This one just has ammo and your first set of skillshots. Exit out and let's get 3 Skillshots out of the way. Obviously there are going to be lots of different times and ways to get all of these but I am going to point out where and when I get new ones so you can see how you are doing. Be sure to check out the Skillshot page for a full list with when you can get all the Skillshots in the game.
SKILLSHOTS: Headshot, Voodoo Doll, Enviro-Mental.
Shoot the the row of enemies until you get one with a Headshot. [HEADSHOT], then Leash and enemy pulling him towards you and into the barbed wire [VOODOO DOLL], finally shoot the explosive barrel behind then for the [ENVIRO-MENTAL]. Once they are all dead re-use the DropKit.
ACHIEVEMENT - Patched Up - 15 GS - Receive a software update for your leash
You'll get the achievement when you exit the DropKit for the second time.
Moving forward you'll there will be several enemies running at you. Perfect time to get [TRIP WIRE] out of the way. Just knee cap and enemy and then finish them off before they get back up. [GAG REFLEX] will also be a Skillshot you acquire every early. This one is just for shooting an enemy in the next. This area also have quite a few cactus in the area. Get [PRICKED] by Leashing an enemy into a Cactus. Double tap A to Slide into an enemy throwing him up into the air. Shoot him in the butt while doing this and you'll get [REAR ENTRY] and [BULLET SLIDE]. [BULLET KICK] is getting a kill after kicking an enemy but before they touch the ground. You'll be getting TONS of those.
When you get to the next large open area make short work of the enemies in the area by Leashing onto the hanging medal platforms. This will cause everything up there to fall and kill the enemies below. [FULL THROTLE] is for killing 2 enemies without reloading. You can pre-damage them and then unleash a full clip without pause to finish them off.
ACHIEVEMENT - Wannabe - 10 GS - Perform 10 different Single Player Skillshots
If you've been following along you've already done 10 different Skillshots just in this first few area.
DROPKIT 1-1b
There is a DropKit to the right by a rock as you enter this area. There are no new Skillshots or weapons available.
Head inside the building and then clear out the baddies with some good Leash and gun action. Head up the stairs to the right and you'll get your first Critical Event. These events are quick button sequences that allow you to earn bonus Skillpoints for reaction time. Most of these are right after a checkpoint so if you really want max points you can reload checkpoint and know when they are coming up. Don't blame me though if the checkpoint is pretty far back. Just saying.
CRITICAL EVENT
Hold LT to look at the elevator shaft on the far right. Make sure to hold down the button until the points stop rising.
There are more enemies at the bottom of the stairs. The last guy before the door stands pretty still and is a good chance to go for [MERCY]. As he turns to fire on you shoot him in the balls. Wait for him to buckle over in obvious pain and then kick him in the head for the Skillshot. You can headshot him but it's easier to just kick him in the head. Level complete.
Act 1 - Chapter 3
Start off by grabbing the high wire with X. Then its an LT, RT sequence. If you do it on key you get 25 SP per trigger press. Then X to grab the wire and slid down.
DROPKIT 1-3
Another DropKit with a Skillshot upgrade but no new weapons yet.
Up and around the corner you'll get your first action with the Screamer. These guys are too fast for the Leash so get up close and dodge the flares. Aim in and when the flare goes off shoot and kill them for the [BLIND FIRE] Skillshot.
As you work your way down you'll get a Critical Event to take a look at a down Vulture. Just the ticket out of here you need. There is also a single Vulture firing on you, if you can get the aim right it's a good time to get the [SKYJACKER] Skillshot for killing the pilot while the Vulture is still in the air.
Then move down to the bottom and head right into the cave. There is another Critical Event as you enter right after kicking over some board. This shows you that there is a way out of the cave besides the way you came in. Head down and there is another LT, RT sequence to climb over a gap. Then a Critical Event to see a corpse. The important part is the 2 ammo crates though. Grab those and move on.
You'll fall down and see some strange eggs. Start Leashing them to break them up. The right side is a dead-end. Either way you're going to start a timed sequence to get out of there alive. Head to the left side and start running and breaking eggs as fast as you can. When you get the last egg jump over the fallen rocks and it's a straight shoot to the exit. Once on the Vulture it's a simple RT no aim fire shot to take down the baddy and end this short Chapter.
ACHIEVEMENT - All Bow To Heavy Metal - 15 GS - Big head, Big Headache
You'll unlock this achievement for taking out the creature with the train.
Act 2 - Chapter 1
After the scene head up and get the DropKit
DROPKIT 2-1
First off buy the right to use the Screamer for 960 SP. This opens up the first set of Skillshots for the Screamer and gives us something to work towards.
Slide down the back side of the mountain and then Leash the top of the subway car to pull it down. After passing through you'll have a Critical Event to see some skulls. The locals are not nice folks. There are a few enemies at the top of the next hill before making your way into town.
Once you get to town Leash an enemy towards you and kick him into the pond for the [FISH FOOD] Skillshot. Also try to Leash an enemy into the Electroflies for [FLY GUY]. There is really only 2 spots in the entire game to get this so best get it now and out of the way.
DROPKIT 2-1b
The DropKit is in the water of the pond. Use it and buy the Screamer's Charge ability if you have the money. If you really have some money upgrade the Charge ammo and load up on Charges also. This will unlock all of the Screamer's Skillshots.
ELECTROFLIES 1/21
Then shoot all the little Electroflies to not only get [EXTERMINATOR] but also destroying 1 of the 21 Swarms in the game. There is also a Skillshot for flinging an enemy into the Flies but I wasn't able to do it here. With 20 more chances I wasn't worried.
NEWSBOT 1/28
Continue around to see the first of 28 Newsbots. There is also a Skillshot for killing someone with the Newsbot explosion, but there are no enemies around now so just fire and destroy it.
As you come to the next courtyard you'll see your first 2 Hot Dog Carts. Shoot them both to get them to explode and kill some enemies. This gets you [SAUSAGE FEST]. There is also some cacti here if you missed that Skillshot before.
DROPKIT 2-1c
Is high in a tree in the upper right as you face the door. This one contains new Skillshots.
ACHIEVEMENT - Space Pirate - 10 GS - Drink at least 20 bottles of Nom Juice in the Single Player Campaign
ACHIEVEMENT - Straight Edge - 10 GS - Destroy at least 20 bottles of Nom Juice in the Single Player Campaign.
Inside the building are the first 2 bottles of Nom Juice. A little cheaty secret is that as soon as you drink or shoot these two you can reload the checkpoint and do it again. Slightly boring but you can get both achievements out of the way right here and now with a little patience and reloading skills. I'll keep pointing them out to you in the game if you want to go the legit route.
For the sake of the guide I'm going to shoot 1 for the 200 SP and drink the other. Then jump over the table and kill an enemy for the [INTOXICATED] Skillshot. Mini Boss up on the stage so pull back and take pop shots at him.
ACHIEVEMENT - Disco Inferno - 10 GS - Kill all enemies without leaving the dance floor in the city outskirts
After the mini boss is dead stay on the disco floor to kill all the enemies in the bar. Don't leave the dance floor until the achievement pops. These enemies like to be in, and shot from, cover so it's a good chance to start on the Screamer Skillshots if you haven't already. Line up a Headshot to get [ONE HIT WONDER]. If you can do it very fast then you'll also get [FAST DRAW]. Do two fast draws in a row and it's [GUNSLINGER]. They are also very bunched up so it's a good time to get [FIREBALL]. Where hitting one with a Charged Shot kills another enemy.
After everyone is dead there are 2 more bottles of Nom Juice in the back along with a Ammo Box. Then head outside where there are multiple enemies on the ridge above. Great time to go for [SURGEON] by killing an enemy by hitting him in the same limb. Go for a leg, 3 shots will do it. Then it's another Hot Dog Stand. Kill the first two however you want, then keep kicking the Hot Dog Stand until it runs the last enemy over for [FASTFOOD].
ACHIEVEMENT - Somebody - 20 GS - Perform 25% of the Single Player Skillshots
If you'be been following along then during the bar fight or right after you should of completed over 25% of the total Skillshots in the game.
ELECTROFLIES 2/21
As you leave the Hot Dog Cart area go under the arch and then look left for the 2nd Swarm of Electroflies. Continue forward and kick down the door.
DROPKIT 2-1d
This one is embedded in the stairway of the next area you need to go to. It contains one new Skillshot.
Stand aside after you try to kick in the next door because it's going to kick back. You need launch a Charged Screamer shot in there getting at least 3 on fire. Then blaze in guns going strong and take them down before the fire wears off. There is another bottle of Dom Juice in the table on the right.
Pull the lever to open the door and you'll be greeted by 4 enemies being airlifted in by crate. After that you will be hit by 3 waves of Flailgun wielding lunatics that will just run at you full speed. Go for the heads and the explosions of their guns will take out those around them for some [BOMBSHELL] action.
NEWSBOT 2/28
As you make your way forward you'll come to the second Newsbot wondering the inside of this building all alone. There is also some Nom Juice on the small table.
DROPKIT 2-1e
Head up the stairs and the next DropKit is high to the right embedded into a building. Make sure to spend the money to open the Flailgun fully.
Head forward and you'll come to a small room followed by a roof area. [MISFIRE] is for hitting an enemy with a Charged Screamer and then killing him before it blows up. Well the roof area has these large fans. Hit an enemy and then kick them into the fans to get both Misfire and also [SUCKER] for killing someone with a fan. There are a couple enemies on a balcony across the roof to the right. A single Flailgun shot will get both for your first [GANGBANG]. Then at the far end of the roof is a Mini Boss in a building.
Head down the stairs and some enemies will rush up. There are some conveniently placed electrical wire to shock some enemies to death.
DROPKIT 2-1e
Head through the building and then jump over the small fence. The DropKit and it's precious Skillshots are located to the top right on the small balcony. You can also unlock the Thumper for the Leash.
ELECTROFLIES 3/21
The Electroflies are just above the DropKit.
Continue to the courtyard where you'll have a Crtical Event to see the downed pod. Follow the blood trail up the stairs until you get back outside. You'll come up behind some enemies who are shooting at a girl. Take them out and then a Critical Event to focus on the girl.
Move onto into the next building and climb the ladder. Shoot the enemy off the vine and then make your way over yourself.
NEWSBOT 3/28
The third bot is right outside the far building all alone.
ELECTROFLIES 4/21
The next group of Flies is right above the last Newsbot flying around a tree.
Then head over to the left and kick in the door. Move through this building until you get another Hot Dog Cart. Use it to get some more Skillshot kills and then hit the button to drop the bridge. A few more enemies and then a Critical Event to see how the chick is progressing.
DROPKIT 2-1f
Is on the right is the side wall as you continue.
Then a Critical Event to see the large ball. Leash it down so you can get into the domed area.
Inside the pre-dome area is a good place to get a few Flailgun Skillshots out of the way. Easy place for a headshot for [GRENADE GAG] and also to place a Flail shoot on the wall and explode it for [MINE FIELD]. Also Flail someone and just kick them to death before it explodes for [SADIST]. Then one more MiniBoss.
ELECTROFLIES 5/21
Before heading inside the main dome look to the right and get the Electroflies.
Act 2 - Chapter 2
DROPKIT 2-2
Move forward in the tunnel and the first DropKit will be on the right. This one contains the re-arm access for the Boneduster and we definitely want that.
Continue forward kicking in the gate of the amusement ride and once clear of the line there will be a Critical Event.
NEWSBOT 4/28
The next NewsBot is to the right behind the last caged MechaTon.
Kick out the barricade and then jump over the ledge. You'll come up looking right at an enemy. Time for a special Skillshot. Kick him into the miniature building behind for the [KILL-O-WATT]. This area is all close quarters fighting so it's a great time to work through the Boneduster Skillshots. All of the normal Boneduster Skillshots are pretty straight forward so check the list and work on them here.
After clearing all the various baddies from the mini city you'll have a lever to pull followed right by a Critical Event. Jump down below to get away from the MechaTon for now. Leash open the gate and then climb the ladder.
DROPKIT 2-2a
A DropKit is right to the left as you come off the ladder. Nothing new, just a place to reload.
A few more enemies hide around the boxes and then you'll get to another ledge to jump over. The MechaTon will be back and Ishi will tell you to fire at him, but don't bother, he's not coming after you and you can't damage him so just wait for the chance to leave to come up. Then you're going to get gang rushed by the bad guys. It's a good chance to get [SLUGFEST] for killing 2 people with a single shotgun shot. Then kick down the gate and the MechaTon will show up with a small buddy. A Critical Event firing takes out the owner and then you're in charge.
Let's get this guy under control. RB to smash down the first door. Then RT to fire at the two bridge controls. Then head up the left side yourself before having the MechaTon RB smash the next door.
There is another Skillshot in this area that is NOT hard to come by. [MASS EXTINCTION] is for getting the MechaTon to crush a man by walking over it. This next area has a lot of enemies on the ground for you to casually walk over. So make sure you do. Stay under cover on the left as you direct the MechaTon to shoot and crush everyone in the area. Continue blasting people in both building and the ground until you get a Critical Event to look at the bus. The MechaTon will smash it in the drink and both you and it can now move on.
Make sure to stay on cover as there will now be Vultures added to the mix and they can take you down fast if you are not careful. Target them first and then the men on the balconies. Once the MechaTon blows the left hand buildings up it will be time to move up.
Head hard across the open field to the right side of the street. Again you will have to shoot both the left and right side of the street's balconies. Then you'll have 2 guys sneaking up behind you to on the opposite side of the street so twist the MechaTon around and blast them. Lots more Vultures to blow up after that. Then a Critical Event whipping you around as the final group of bad guys are coming back from the start of the area. The distance between you and the enemies can make it hard to get the MechaTon aiming spot on the enemies so work both sides of the streets to get the angles you need. Yet more guys on the other end of the street until you finally get a RB to bash down the final gate.
ACHIEVEMENT - Size Matters - 15 GS - Use your biggest weapon.
This unlocks after you finish the section.
Act 3 - Chapter 1
Walk through the underground area and you'll get a Critical Event to get a glimpse of the enemies that are coming up. Then the underground area will start crashing down around you so run yourself out of there. Leash the engine and then slide yourself out of the underground.
DROPKIT 3-1
A few new Special Skillshots for this Act and a chance to reload are on the right as you work your way around the lake.
ELECTROFLIES 6/21
The first set of Electroflies for the Act are right around the bend to the right over the lake.
Then hop in the elevator and you'll see this new enemy's handiwork. Right around the corner and up the stairs you'll come face to face with the Creepers. These guys are too fast to leash but no one is too fast to Thump. If you haven't managed to get the [FLY SWATTER] the low ceilings here make it easy.
As you head outside you'll get an auto kill for Sliding into a enemy right at the start. This outdoor area can be tough. There are a lot of enemies and not a lot of cover. Work slow and use your Charge shots if you need to.
As you come to the end of this open area you'll get a Critical Event to see the first set of snipers. Work forward and take out the sniper on the ground and get the Sniper Rifle. In zoom, when you fire you'll watch the bullet go forward and then take control at the end to guide it to the target. If the game feels you've gone too far off target the bullet will go out of control mode and simply go forward until it hits something. So keep on target in this area as there are no explosive or alternate target opportunities.
NEWSBOT 5/28
The next NewsBot is in the back right corner under the snipers.
DROPKIT 3-1a
The next DropKit is inside the dry dock area on the ground floor and contains the permanent access to the the Head Hunter and the Skillshots that come with it.
As you come outside there will be multiple targets on the tower outside. Then once on the tower you'll need to take out the targets at the far dock facility.
DROPKIT 3-1b
Then activate the DropKit on the second tower's ground floor to reload.
NEWSBOT 6/28
Once you head to the dock facility there is a NewBot inside the building. This is a perfect time to to get [KILLER NEWS] as there are several new enemies inside the building.
Also line an enemy up with the Sniper but pull out of zoom before you fire to get [SHOW OFF]. You can also shoot someone in the leg and have them die from falling in the water for [ACCIDENT]. Most of the Head Hunter Skillshots are pretty straight up except for the nut shot and we'll get that a little later. There are also a lot of enemies in the open area to go for [BLUFF]. Bluff is when you aim at one person and the hit another target. It can be tough because as soon as you aim off the intended target the bullet simply goes straight so aim carefully.
DROPKIT 3-1c
As you enter the next building after the open area there will be a DropKit inside. Just a reload point.
Then work your way around the docks taking out enemies as you go. There is an ammo crate at the end of the first dock on the left.
ELECTROFLIES 7/21
The next Electroflies swarm is at the end of the last dock.
Then head inside for the final area of this Chapter. This room is open on the side so it's a great place to shotgun some enemies out into the wide open for some Vertigo points.
NEWSBOT 7/28
Don't miss the NewsBot that is roaming the area.
ELECTROFLIES 8/21
There is also a swarm of Electo Flies on the outside to the right as you enter the area.
Then just work your way through to the next area.
Act 3 - Chapter 2
Well we start this level off with a ambush. There are enemies all above your on the top floor.
DROPKIT 3-2
There is a DropKit in front of you as you start. So if you need to stock up do it fast and get back to cover.
You'll have your Charged Head Hunter now so we can get a few of the easy ones out of the way. [PREMATURE] and [LETTER BOMB] are both easy. Simply blow up the bullet before it get to the target and kill 1 and then 2 enemies. After the enemies on top are eliminated you'll be attacked from your level so be careful of close combat attacks.
ELECTROFLIES 9/21
The first set of Flies are to the right of the bridge you go across when leaving the area.
As soon as you pull the lever for the bridge enemies will start coming across so be prepared.
DROPKIT 3-2a
When you get across the bridge there will be one up the stairs. This is just a reload station.
Another lever, a jump over ledge, a kick to some equipment, and one more lever and we're in a open building area. A quick Critical Event shows us that the Creepers are trying to take our chick away. Not cool. Make sure to get at least one of the enemies in the center fire reactors for the unique [MAN TOAST] Skillshot. Fight through the area and head right to a large elevator. Work slowly on the bottom floor and get to the door to free the girl.
ACHIEVEMENT - Damsel in Distress - 15 GS - Rescue the princess
You'll get this achievement for “saving” the girl.
NEWSBOT 8/28
When you get to the top restaurant area make sure to get the NewsBot.
NEWSBOT 9/28
As you fight through the open area on the ground there is another NewsBot. If you missed the Killer News Skillshot before this one will most likely get you a kill or two.
ELECTROFLIES 10/21
At the far left area before going back underground is another set of Flies.
DROPKIT 3-2b
This Kit is in the entrance to the underground and is just a reload point. Which after this long open battle is probably needed.
NEWSBOT 10/28
In the elevator you take to the outside area with the grind wheel.
Now its out to some scaffolding above the lake. Easy vertigos and generally not a very hard area. work your way down and then back to the elevator and you come to an area with 2 secret Skillshots. As soon as you come out you'll see a large fan, you'll get [GRINDER] for kicking someone into it. Then leash the the control panel for the wheel controls to make yourself a nice little path. Now it's time to start kicking guys in the face. We need to get one over the edge and into the water for [FLOATER]. One more control panel leashed out and you'll be on a platform getting chased by some Vultures. Once again everyone will yell at you to fire but don't waste the ammo because none of it matters.
Act 4 - Chapter 1
This level start with you trying to find a quiet way across a chasm. No such luck as your carefully placed kick sends half the city block crumbling to the ground.
DROPKIT 4-1
Is right on the left as you walk down the path. Can't miss.
Your first real Nom Pods are in this opening area. Run up and kick them to get it to automatically land on a enemy's head. [LEAK] is for getting a headshot with a pod their head, [NOMINATED] is just for a kill with a pod on their head. Let them come to you so you can get these out of the way. Then there are some snipers at the end of the street to deal with.
NEWSBOT 11/28
Crouch and move your way into the building. There is a Newsbot to the left in the first room.
Then Leash the equipment to make yourself a way forward.
DROPKIT 4-1a
There is a DropKit with the Skillshots for the flytraps you are going to meet in this area.
As you come into the open there will be a Critical Event to witness an enemy get taken by a Flytrap.
ELECTROFLIES 11/21
BEFORE going on look to the left in a nook for a flight of Electroflies.
ACHIEVEMENT - Insecticide - 10 GS - Destroy 50% of the Electroflies in the Single Player Campaign.
You'll get this achievement if you've gotten the 11 we have pointed out to you so far.
Then go into the cable car and slide over to the far side. Take out the few enemies on the far side and then there will be a long cutscene.
ACHIEVEMENT - Destroyer of Worlds - 15 GS - Cause major destruction.
After the scene the three of you will walk down a long street. At the bottom Trishka will give you 15 seconds to figure out what the do to get past the barricade. Turn around and look up the right hand side of the street and shoot down the giant globe. Blockade removed and achievement unlocked.
DROPKIT 4-1b
There is a reload DropKit on the left.
NEWSBOT 12/28
To the left of the DropKit is a small tent. The NewsBot is inside.
Jump through the windows in the room to the right and attack the enemies, I used this open area to clean up some Head Hunter Skillshots I needed. [NUTCRACKER] is for hitting a guy in the balls with your sniper bullet. The problem is the fact that they run away from your sniper bullets. The easy way to get this is to Leash a enemy and then kick him out, and then aim shot the bullet into his crouch as he flies backwards.
Fight your way through the enemies until you get on the platform. A Critical Event will introduce you to a new type of mini boss. This one shoots the Bouncer and his weakness is his backpack. The easiest way to get to the backpack is guided Head Hunter bullets. Otherwise just slide around until you get behind him, no small feat since he is targeting you the entire time. After he goes down, chapter complete.
Act 4 - Chapter 2
Walk forward until you use the lever to open the door. Then there is a Critical Event to see the effects of the Puffball gas. Pull another lever head into the next room.
DROPKIT 4-2
This one contains the ability to use the Bouncer and some Skillshots for the puffball gas.
You'll come right into an area with a puff ball you are supposed to quick shoot. The two puffball Skillshots are very easy. [ANTIDOTE] is to kill someone who is infected and [TOXIC LOVE] is to kill someone while you are infected. To get infected just shoot a puff that is close to you. Then take out the rest.
Then Ishi will go on ahead. Run up to meet him and you'll see he's gotten himself sucked in by a giant weed.
ELECTROFLIES 12/21
Afterwards crawl under the growth and you'll come to a rather large area with stairs. The Electroflies are on the right at the top of the stairs.
A Hot Dog Cart will help you get some easy kills on the left side followed by some well placed cacti. If you haven't gotten the [SHRAPNEL] Head Hunter the bottom of the first set of stairs is a good place. There are multiple enemies and a gas tank. Just Thump them all up and then guide the bullet to the gas tank.
ELECTROFLIES 13/21
The next section will have some Flailgunners. At the bottom left is a small area with a ammo crate and some more Electroflies.
DROPKIT 4-2a
Reload at the DropKit. Thumpers are really good for the rest of the game so we can get the Boss Skillshots done.
Work your way around some growth and you'll come to a flytrap that auto sucks in an enemy to remind you how dangerous they area. Don't get too close in front as they will suck you in just as easily as an enemy. Stand really close to the side of the trap and leash the explosive so that the flytrap eats it and you get [BAD DIGESTION]. Also work on getting a enemy kicked or Leashed to a flytrap for [FEEDER].
NEWSBOT 13/28
Number 13 is on the left side of this area. Again watch for flytraps so you don't get sucked in.
NEWSBOT 14/28
Then 14 is in the next area.
DROPKIT 4-2c
Another re-load station.
ACHIEVEMENT - Chop-Chopper - 30 GS - Kill the enemy inside the airborne helicopter in the park.
Achievement - Chop-Chopper
I suggest a Charged Head Hunter shot. Wait for the helicopter to go slightly sideways and take your shot. Then guide it into the gunner. If you use a Charged you can get some splash damage for the kill.
Watch out for the Bandit's missiles. It will only make one pass and then you just have to wait for it to blow the area wide open. Then work your way up the left side. There is a mini boss here so try to eliminate all the lowly basic enemies first. Especially shotgunners. I hope you stocked up on Thumpers like I said because that is how you get all your Boss Skillshots. For [KICK OFF] Thump once and then run in their and kick his helmet off, then Thump a second time and run in and kick his whole head off.
DROPKIT 4-2d
After weaving through some more vegetation there is another reload station DropKit.
NEWSBOT 15/28
On the left on the big landing before the long stairs up.
ELECTROFLIES 14/21
On the middle of the stairs. If you hit the explosive barrel on the stairs you'll get them all. This is also a good area for the [FLY GUY] since there are enemies so close to the Electroflies. You get this by kicking or leashing someone into the swarm.
At the top of the stairs watch out for the flytraps. They have LONG reach up here and its safer to take them out instead of thinking you know their reach. At the very top go into the building.
ACHIEVEMENT - Om Nom Nom! - 10 GS - Feed a flytrap with a Nom parasite.
Inside to the left of the building is some Nom parasites. Kick one into the flytrap for the achievement.
ELECTROFLIES 15/21
On the right at the next building is a swarm to take out.
DROPKIT 4-2e
Is right on the path. This is your reload chance before the boss so load up. PMC is probably your best bet.
BOSS: WEED
Act 4 - Chapter 2 - BOSS
Weed boss. Start by shooting him in the face to get him to come up. The secret to this boss is always be moving. If the roots hit you, you die instantly. So if you see the roots. RUN. Or really slide. There is ammo crates all around the edge. If he snaps you with the
Stage 1 - Blast away at the 4 green blobs on the side of his body. The creature will be on the bottom. It will shoot out toxin at you but it does no damage so just keep shooting.
Stage 2 - Shoot all the little tentacles. The weed will climb up to the roof and and try to heal. Just keep blasting the tentacles and you'll do more damage then he can repair.
Stage 3 - Shoot the weed's neck when it becomes red to finish the battle.
You'll get the [WEED KILLER] unique secret Skillshot for beating the boss.
ACHIEVEMENT - Weed Killer - 15 GS - Tidy up the back yard.
You get the achievement for beating the boss.
Act 4 - Chapter 3
You'll have some walking to do to start the level and then a quick LT RT hand over hand to cross a chasm.
DROPKIT 4-3
Finally get the Flailgun Charge upgrade if you have the money. Then the Skillshots for it and a couple more Secret ones.
ELECTROFLIES 16/21
As you come to the Hotel turn to the right for the 16th swarm.
NEWSBOT 16/28
You're going to run through the Hotel and have a Critical Event and then Trishka will tell you to slide down a LONG hall. DON'T. First go into the side room and take out the Newsbot.
After the long slide you'll come to a room and you need to pass through a holographic clock. In the next room are 2 enemies. You need them to pull back to the barricade so you can Leach the top area and get the [DING DONG] secret Skillshot.
Work your way through the broken building killing everyone you encounter and you'll get to a turret. If you have a Flailgun this is an easy time to get [MEAT SLICER] as you wrap the Flail around the turret killing the gunner. Then run over to the elevator controls and bring it down on everyone for the [TENDERIZER] secret Skillshot.
NEWSBOT 17/28
Then as you move forward you'll drop through 2 doors. Then Newsbot is right down there.
DROPKIT 4-3a
Then a reload DropKit on the right.
Jump over the ledge and doge the swinging electrical wires. Clear the next area and then crounh through the broken building. It will open on a section with 2 sides. Use the cover and work slowly forward abusing the Leash to pull the enemies to you. This area is pretty large but it's all low level enemies so work on Skillshots and just move forward.
DROPKIT 4-3b
After another crouching section will be a reload area.
Another wide open area with a lot of low level enemies. Near the end with be a series of standing wire structures for Voodoo Doll and there is a mini boss. Voodoo the minor enemies. I needed [WHIPLASH] so Thump helmet, then Thump Leash for the kill.
ACHIEVEMENT - No Man Left Behind - 20 GS - Kill all enemies while escaping from the collapsed building.
There are only two enemies but make sure you kill them both for the achievement.
Then get into the elevator and do the Firing Critical Event to finish the chapter.
Act 5 - Chapter 1
NEWSBOT 18/28
The Newsbot is on the right in some tree roots as you head to the elevator.
DROPKIT 5-1
Another simple reload station.
Be slow and careful in this next area as it's wide open for sniper fire and most of these first enemies are all shotgunners. Make good use of the wide open spaces for some easy Vertigoes when you find yourself in trouble.
Once you clear your way to the far platform you'll get a Critical Event to see some Vultures coming in. If you have the Head Hunter and don't have Skyjack its super easy here.
DROPKIT 5-1a
Then there is a reload on the side of this platform.
Before moving on head to the far end of the platform and there is a slide path under the branches.
NEWSBOT 19/28
There is a Newsbot in this area.
ELECTROFLIES 17/21
And a swarm.
Then head to the very bottom and there is a secret Critical Event to look at some pipes. Head back to the main area and you'll have a series of rushers and then a mini boss. This time I Thumped, then kicked him in the back to expose his butt. Then fire in there. It takes 2 or 3 Thumps so make sure you have enough. This gives us the [FIRE IN THE HOLE]. Then onto the monorail and end of this short Chapter.
Act 5 - Chapter 2
This is a BRUTAL opening area with the new Burnouts. Use the explosive barrels to your advantage and don't be afraid to slide out of harm's way and get another angle. There is a ammo crate on the left to help you out. There are 2 Burnout Skillshots to go for. [ASSPLOSION] is for killing a Burnout by shooting it's ass growth. Only some of them have it. Kick a Burnout and and hopefully it will slide on it's back so you can shoot the growth. Then other one is secret one called [STEADY HAND] which is for killing one by only hitting growth spots.
NEWSBOT 20/28
When you clear the opening area there will be a Newsbot in the right side of the building.
DROPKIT 5-2
This kit includes some secret Skillshots for this level.
ELECTROFLIES 18/21
This swarm is down the left hand hall. You have to kick in the door at the back to see the swarm.
Slide yourself under the door and then immediately pull the lever to let your teammates in as the fight starts right away. Make use of the wires area for Voodoo kills and watch your back. After the first wave I like to pull back into the small alcove to cover my back and just keep the pressure up. Remember you can kick while you reload.
Then the wall will be blown out and you'll be in a hall type area with an open side so abuse Vertigo and work slow. They say skip past everyone but that's a dirty lie. Just take your time and you'll get them all.
DROPKIT 5-2a
A reload Kit is on the right.
Kick a burnout into some wire and another will come out off the wall looking for some damage. then you'll be on a wide open street area. There is an ammo crate on the right and a TON of burnouts will be running at you from the downed helicopter. A TON. Just pop them off with whatever weapons you have. Again there are a lot but they have a lot of ground to cover before they get to you.
BOSS: BURNOUT 1
Then the Burnout Boss will climb up from the right side. Get as close to the helicopter as you can. Once he stops walking gets ready to swing shoot him in the face. He'll keel over and then kick him towards the helicopter. You'll get the secret Skillshot [MINCED MEAT].
ACHIEVEMENT - Minced Meat - 15 GS - Take out the Mall's biggest customer.
You'll get this for taking out the boss.
Afterwards head down and you'll get a Critical Event.
DROPKIT 5-2b
A reload Kit is on the right.
Act 5 - Chapter 3
We start this chapter in an elevator followed by RT LT hand over hand to get into the hotel. Then as you work through the hotel you'll get to a Critical Event and then a DropKit.
DROPKIT 5-3
On the floor after the Critical Event.
Head into the stairwell for a Critical Event to see some Creepers. Use the center shaft for vertigoes and then then exit down a floor. A few more in the hall and then a scene and Ishi will leave the group. Followed by more walking and then a another fall. You mush have special dropping bones in the future. Anyway more walking and then some crawling and we're finally going to see a single Burnout. Then a Critical Event and some CRAWLING. 10 minutes in and we've seen like 10 enemies. You'll get easy Voodoo kill on another Burnout and then you'll come out in a big room and get a Critical Event to see another large Burnout come in the room. But he goes and messes up his own entrance and you don't have to do anything. Then Leash the electrical to get a path out. Still no real battles.
You'll finally crawl out of the underground to a few ammo crates and a Nom Juice bottle and.... some enemies. Yeah we get to fight this chapter. Just a few rushers but enemies all the same.
NEWSBOT 21/28
The first Newsbot is to the left in the next room out in the open.
Kick open the doors and here is where the battle is. A large outdoor area. So work on Thump and Airborne Skillshots. This is also the go to place for [HALLOWEEN]. This is for kicking a Nom Parasite and then kicking the enemy into electrical, like the advertising columns in this area. There are a lot of enemies though so clear out the extras and leave one by the left column. Skillshot completed.
In the next open area after clearing some of the enemies you'll get another Critical Event to show you the Bouncer Mini Boss. You have to blast off his backpack first. A Head Hunter guided bullet or a Flail gets rid of the backpack in one shot and then Thump and kill as normal.
DROPKIT 5-3a
There is a DropKit out in the open to reload after your boss battle.
NEWSBOT 22/28
The next bot inside with the DropKit in the hallway. Easy Peezy.
Slide under the door. Critical Event to see the buildings going down and then a few Burnouts in close quarters. Then Leash the bus so you can move on. Then its Burnouts, Critical Event, repeat as we move down the street. Kick the car to make a bridge and then a Critical Event to see a rather large enemy. Then its cutscene time.
ACHIEVEMENT - Red Barrels - 10 GS - Explode all the red barrels on the rooftop while in a helicopter.
Achievement - Red Barrels
You can do this on Very Hard. The key is to destroy the first red barrel that is right by the helicopter before you even get in the helicopter. It just makes it a lot easier. You'll also get the [DINO SORE] Skillshot during this battle.
Act 6 - Chapter 1
It's now you, Ishi, and Sorreno so work through the building.
NEWSBOT 23/28
As you go through the hotel the Newsbot is right in the open in the hallway. Can't miss it.
DROPKIT 6-1
All the guns are unlocked now so let the fun begin.
This chapter also has the Storm. Kick someone into it for the [OUTBURST]. There is a wide open hall and the first enemy you see will be back to the storm so quick and easy Skillshot. The first room will have yet another mini boss in tight quarters so I suggest a quick 2 Thumps and done for this boss.
The next area is an office area. There is lots of cover and lots of storm openings to make quick work of the enemies inside. Work the two room.
DROPKIT 6-1b
Right before you slide down it in floor on the storm side of the room.
Slide down to the lower level. Fight room to room. Nothing new here just standard fighting as you work your way forward through the level.
NEWSBOT 24/28
You'll come down large stairs and its right at the bottom in the open.
DROPKIT 6-1c
In the hall right before some doors to kick in.
This next room is the last room but its a dousey. Great time to work on Penetrator Skillshots. Let the first group come up the stairs to you for easy kills. Then work the people downstairs Leashing them up to the top for the kill. Once everyone is clear you'll hit the elevator button and then RUN back to the top as there are going to be 2 Minis coming out of the elevator. Thump, Head Hunter head shots, whatever you like to do to get kills go for it. Then take the elevator to end the chapter.
Act 6 - Chapter 2
DROPKIT 6-2
Right at the start.
Then you're going to drop into some nice toxic waste. So run run run to the far end where your friendly Burnouts are waiting for you. Then you'll walk and talk and kick down some debris in a narrow outdoor hall.
This will separate you from the other two and put you in some serious close quarter action. Flailgun gang bangs do a LOT of damage quickly and can get you out of here will little trouble. Move forward to meet up with the other two and more Burnouts. This area is littered with explosive though so they go down quickly.
NEWSBOT 25/28
After the last battle you'll come out onto a large series of platforms. On the high left as you enter is a walkway and the Newsbot is up there.
After that more walking and talking. Seems to be a lot of that this act. You'll lose Suranno for a bit. Least the platform to you and you and Ishi will have a little heart to heart talk.
ELECTROFLIES 19/21
You'll see this swarm over the liquid pit as the cutscene plays. When you retake control turn back towards the pit to eliminate this swarm.
Kick down a couple of gates and leap over some small ledges and you'll be back into the action in no time. Creep Snipers.
DROPKIT 6-2a
A convinently located DropKit so that you can get yourself a Head Hunter to take out these snipers.
There are 3 to the left, then 3 to the right, and finally 4 behind. If you have the money Charged Head Hunter shots get the job done quickly!
Then a TON more of walking and talking. Opening door and riding on lifts. Just all kinds of fun stuff buddies do together when there is no killing to be done. Leash a series of platforms down and then a RT LT sequence and you'll see these green scorpion like creatures again. Move forward and you get to a large platform elevator with a mini gun before it.
Grab the mini gun and activate the platform. You'll get a Critical Event to see one of the green creatures try to destroy the platform. Now you need to shoot them before they destroy the platform and drop you all to your death.
One comes up the right side. Two on the left and one fast one on the right. Reload or cool down the mini, and then repeat. 5 times. It can be a tough sequence if you don't get your timing down but keep at it and you'll be fine.
Up top work through the building and back outside for a very long wire drop to the ship and chapter is complete.
Act 6 - Chapter 3
DROPKIT 6-3
Right at the top of the stairs at the start.
Run along working the story and your legs. Kick down a few doors and Ishi will take the lead on a crouching section. You'll get a Critical Event and then attacked by some Burnouts. Close quarters but there is a lot of rebar in the walls just voodoo doll these guys for the win.
DROPKIT 6-3a
Is out in the open as you climb a large ramp.
Afterwards kick down the doors to continue. Lots of Burnouts. If you have the Penetrator Charged then it's easy to just Charge that up and run through the Burnouts. Don't fire, just drill into them.
You'll get to the ship and after Sarrano lets you in pull the lever and then Leash then box to pull it into the door to keep it open.
DROPKIT 6-3b
After going down the ramp in the middle of the room the DropKit is on the left.
The next area is full of flammable gas so a Charged up Penetrator is exactly what you need.
Then you'll be in the reactor room. Real easy, just Leash the center reactor which will stop the electricity so you can jump over. Continue around, leashing the reactor and jumping over ledges until you get to the top where a few Burnouts will kill themselves trying to get at you.
DROPKIT 6-3c
Once at the top Sarrano will open the door and the Kit is right inside.
ACHIEVEMENT - Grilled Meat - 15 GS - Prepare a big meal using an improvised electric stove.
Right after this is the last Burnout Boss. Get in close and to keep him near the electrical and then same as before. Shoot till hes down, then kick him into the wires. Once he's on the wires Leash the top unit to finish him. You'll also get the unique Skillshot [GRILLED MEAT].
After that is a few burnouts and you'll be in the bomb room. Sarrano will go into the main control area and you'll man the control unit by the bomb. It's a response time event to hit X as soon as it pops up for the most points.
ACHIEVEMENT - Armed and Dangerous - 15 GS - Grow as a person, experience betrayal. Again.
Then you need to try to get out of there ASAP. Work your way through the doors and tunnels and you'll find yourself..... back in the bomb room. Fortunately Trishka shows back up and you 3 can all get out of there.
Act 7 - Chapter 1
You, Ishi, and Trishka get out of the ship pretty quick and then its all kicking over pillars.
DROPKIT 7-1
Is at the back of the area with the elevator to move on. This one also contains some Skillshots for the end of the game.
Once back outside the three of you walk into a cross fire between the Skulls and the Creeps. A lot of that coming up as everyone is trying to get off world on the same ship. Work around the outside areas getting kills and working on Skillshots.
DROPKIT 7-1a
You'll come to the Deep Space Cafe and there is a reload DropKit inside.
NEWSBOT 26/28
The next Newsbot is inside the cafe.
ELECTROFLIES 20/21
The second to last swarm is on the right as you leave the cafe.
Work your way down the stairs killing as you go. There is a Mini Boss most of the way down so you can finish up any Boss related Skillshots on this easy open area boss.
DROPKIT 7-1b
This one is the open on the left as you make your way around the level at the bottom of the stairs.
You'll go through a downed subway car and come to a ledge with a battle going on in the other side. There is a boss down there so watch out for that. Then Creeps will stream down both sides of the stairs so bee careful of them and use the center flower planter for cover.
At the top Trishka and Ishi will drop down leaving you on the top. As soon as the two enemies at the bottom are dead the metal door besides you is going to open and there will be enemies there so be prepared with something big and nasty for them.
NEWSBOT 27/28
As you go down the hall killing enemies there will be a room on the left. The next Newsbot is in there.
Then you come around to where Ishi and Trishka are below working on 2 Mini Bosses. Actually pretty easy since they don't seem to care about you. Double Thump and then Leash there heads and it will be over quickly.
DROPKIT 7-1c
Is next to some ammo crates.
This next room can be brutal so I'll break it down for you as best I can. Jump over the couch and you'll get a Critical Event to see a boss in the middle. My suggestion is to just blaze over there and Charged Penetrator him for the instant kill. Then run up the stairs and head right and kick the Screamer into the wire for a Voodoo. Then around the corner and kick the next Skull Screamer off the ledge. You're now have your backside protected. You'll get some rushers but if you can angle towards the wires over the middle stairs then its easy voodoo kills. Now look across the way for a Bouncer. Head Hunt or Flail the backpack ASAP as he'll come right into you. Then another boss in the bottom area and it's just clean up from there.
ELECTROFLIES 21/21
Final swarm is on the left as you exit the crawl through the luggage area.
ACHIEVEMENT - Pest Control - 20 GS - Destroy all the Electroflies in the Single Player Campaign.
ACHIEVEMENT - I Might Be Late - 20 GS - Kill all enemies during the sprint to the jumpship.
As you come to the next opening you'll get a Critical Event to see Saranno's ship go overhead. Now you have 2 minutes to get to the dropship but also 2 minutes to kill every single enemy between you and the ship. I suggest fully loading the Penetrator with ammo since it's a 1 shot kill and time is of the essence. There really are not too many hard spots just make sure everyone is dead and when you get down the to truck that blows the achievement will pop if you got them all. Watch the level video for every location.
After the truck blows run to the ship and Leash the back side to finish the chapter.
Act 7 - Chapter 2
ACHIEVEMENT - Stowaway - 15 GS - Catch a ride.
This will pop at the start of the chapter.
DROPKIT 7-2
The final Skillshots will unlock at this first DropKit.
Trishka will open the door and you'll be introduced to Final Echo the elite of the elite. Too bad for them you have fully upgraded and loaded weaponry so they are just as easy as if they where level 1 Skulls. The one thing is they have Charged Carbines so if you see one charging up, duck. There is also a Skillshot for getting a Carbine Charge shot off to one before they are able to fire theirs called [DISCHARGED]. There is also a damaged robotic arm in the ceiling for some easy Shockers.
As you work through the halls there is a TON of rebar sticking out of the walls for easy voodoos. Really a fully loaded Penetrator takes care of everyone in just one shot and it's pretty easy to line up a couple in one shoot. Work slow and progress forward.
When you get to the Loading Bay pull the lever and as the forcefield comes up Leash an enemy into it for [FORCED] then as they are sucked out to space you'll get [EJACULATED].
Trishka will head off on her own and you and Ishi can go for a nice elevator ride together to get to another Loading Bay. Again pull the lever and abuse the center exposed electrical.
When the far door opens there will be a turret gunner. So take him out and grab his mini gun and work through the hallway. You have plenty of ammo. Then next room has 2 turrets gunners so take them out quickly. As soon as the room clears the side door will open and several more enemies will come out.
Head upstairs and Ishi will crack the door. This is not timed, it's simply over when you kill everyone. Use the 2 minis up top and once everyone is dead again Ishi will open the door.
Saranno
Now its time to take care of Saranno. This whole battle plays out as a custcene with Critical Event button sequences to advance the story. Afterwards you and Trishka are back on the surface and it's time to find a way out of here.
You'll get a Critical Event where you watch the Echo troops trying to get to the escape pods before you. You'll have a climb up a wide open series of ramps.
ACHIEVEMENT - Total Malfunction - 20 GS - Destroy all Newsbots in the Single Player Campaign.
NEWSBOT 28/28
Final Newsbot is in a small room to the right as you rise up the ramps.
ACHIEVEMENT - Just One Last Thing - 20 GS - Kill all enemies before you reach the escape capsule.
Another kill everyone while you run for your life. A fully loaded Penetrator makes this easy. Make sure to get the guy trying to get into another escape pod and you win the game.
Wait until the credits play to hear an after action sound bite.
Echoes are short score based levels. Your goal is to score enough points in time to get 3 stars. Future levels are unlocked based on the number of stars you have obtained. You can unlock Skillshots in Echoes and they count towards the achievements. The secret is to use all the weapons you are given and get as many unique Skillshots as possible to score the required points.
The Desert - 4,000 Points For 3 Stars
The Hideout - 1 Star To Unlock - 7,000 Points For 3 Stars
The Club - 1 Stars To Unlock - 9,000 Points For 3 Stars
Rooftops - 5 Stars To Unlock - 8,000 Points For 3 Stars
The Marina - 7 Stars To Unlock - 7,000 Points For 3 Stars
Forbidden Zone - 7 Stars To Unlock - 6,500 Points For 3 Stars
The Park - 10 Stars To Unlock - 7,500 Points For 3 Stars
Collapsed Building - 10 Stars To Unlock - 8,500 Points For 3 Stars
Monorail - 10 Stars To Unlock - 9,000 Points For 3 Stars
The Mall - 11 Stars To Unlock - 9,000 Points For 3 Stars
Downtown - 12 Stars To Unlock - 6,000 Points For 3 Stars
The Storm - 12 Stars To Unlock - 8,000 Points For 3 Stars
Spaceport - 15 Stars To Unlock - 10,000 Points For 3 Stars
Jumpship - 19 Stars To Unlock - 9,000 Points For 3 Stars
Waterways - Online Pass Required
The Power Plant - Online Pass Required
Promenade - Online Pass Required
Collapsed Building 2 - Online Pass Required
Lobby - Online Pass Required
Gang Territory - Online Pass Required
Anarchy - Environmental Master
ACHIEVEMENT - Environmental Master - 20 GS - Perform every Anarchy environmental Skillshot.
You can do this is in Private Match by yourself. There are 12 Skillshots over the 6 maps.
TURBINE
Blood Bath - Toss an enemy into the Juicer on the Turbine level.
The Juicer is the fan on the roof in the center. Just Kick an enemy up there.
POWER PLANT
Ground Chuck - Fling an enemy into the Grinder on the Power Planet level.
Very easy. It's right in the center of the map.
JUNKYARD
Man Crush - Crush an enemy with the Smasher on the Junkyard level.
It's at the bottom. Just kick or Leash an enemy through it and it will automatically crush them.
Fish Chow - Send an enemy into the waterfall on the Junkyard level.
The secret here is to just get enough kick to get them into the water but not so much they die from smashing into the back wall.
DEAD ROCK
Not In Kansas - Fling an enemy into the tornado on the Dead Rock level.
Kick or Leash someone through the large center tornado. Simple.
Nom Nom Nom - Feed an enemy to the Dinosaur skull on the Dead Rock level.
Again easy. Just kick someone into the large Dino skull and it will smash them.
WATERWORKS
Blood Fountain - Push an enemy into the river on the Waterworks level.
The water is under all the platforms so just kick someone in there.
Royal Flush - Flush an enemy down the water tubes on the Waterworks level.
There are water flow pipes on each of the platforms so just kick someone into one.
GRAND CENTRAL
Midnight Express - Kill an enemy by flinging them in the monorail's path on Grand Central level.
The only really hard one. The monorail runs the back length of the map back and forth. The monorail actually has to hit and crush the enemy so it's all about timing.
Make A Wish - Electrocute an enemy to death in the fountain on the Grand Central level.
Just kick someone into the center fountain.
Meatspin - Propel an enemy into the revolving door on the Grand Central level.
Kick someone into the revolving door. Make sure the Skillshot comes up as I got Graffiti for most of the kicks.
Flattery - Flatten an enemy with the elevators in the Grand Central level.
There are 4 elevators surround the fountain and revolving doors. Kick someone into the shaft and then Leash the elevator down on them.
ACHIEVEMENT - Final Echo - 40 GS - Achieve level 65 in Anarchy mode.
ACHIEVEMENT - Anarchy Master - 30 GS - Achieve a score of at least 50,000 as a team in Anarachy mode.
ACHIEVEMENT - Team Player - 10 GS - Complete 200 team challenges in your career in Anarchy mode.
Easiest way is with 2 people on Dead Zone. One below the storm and one above. One player slide kicks an enemy and the second Leashes them into the Storm for mucho points. Also all those Leashes and working together will finish the team challenges quickly and you'll easily get 50,000 by level 20.