Titans are the most heavily armored and the most direct of the three Classes. They assault fortified enemy positions head-on, utilizing their mastery of the Light to shield and protect themselves and their allies… or to destroy their adversaries.
Titans begin with the Striker specialization, unlocking Defender at Level 15.
For more tips and tricks, check out our other class guides, as well as our Grenades and Armor mods guide.
The Titans’ Striker specialization focuses on Arc energy, offering offensive bonuses to melee strikes and devastating Fist of Havoc super.
Striker is particularly potent on close-quarters arenas or confined PvE missions. Maximizing Strength and Intellect lets you capitalize on Striker’s two greatest strengths: Storm Fist and Fist of Havoc.
In situations where close-range combat is difficult, impossible, or inadvisable, consider shifting your stats around to emphasize Discipline to a greater degree. Doing so allows you to either make extensive use of Flashbang grenades to disorient your foes, or rapidly throw high-damage Arc grenades.
Check out this Factions overview guide to see which one would be best for your playstyle.
Fist of Havoc is your super ability that causes a ton of Arc energy to erupt in a sphere around you. This ability can be executed very quickly.
While you can be killed during its activation, it’s difficult and often you opponent won’t have nearly enough time to do so. FoH will provide you with damage resistance while it’s charging up.
Fist of Havoc leaves a damage-dealing field in its wake.
Aftermath causes FoH to leave a field of Arc damage on the ground after the initial ground smash. This field deals four pulses of 140 damage each, making it ideal for area denial in PvP or clustered targets in PvE.
Like the Pulse grenades, people are able to avoid this effect by jumping out of it.
After jumping, you can aim Fist of Havoc at enemies below.
This will allow you to aim FoH in midair, targeted in the direction that your camera is pointing, greatly increasing your mobility options. To drop straight down, which is useful if you know foes are directly below you, just keep your movement sticks neutral.
Fist of Havoc unleashes a wave of devastating energy that travels along the ground.
This is instantly fatal to any targets in PvP and will dish out heavy damage in PvE. A Striker’s Shockwave can easily result in multi-kills if you manage to catch a group with a blast, and then finish off any remaining ahead of you.
Use Shockwave to deal damage without exposing yourself fully.
A punishing melee attack that deals bonus damage.
Storm Fist is an Arc-charged melee strike that hits harder than a normal melee, dealing 110 damage.
Hits with Storm Fist have a chance to immediately reset its cooldown.
Overload can potentially allow you to execute multiple Storm Fists with full damage repeatedly.
Melee as much as you can until it fails to trigger, then back off and wait for it to refresh.
Hits with Storm Fist have a chance to deal area-of-effect damage around the target.
Discharge can increase your damage output when fighting clumps of enemies.
There’s only a chance for this to trigger, so consider sticking with Amplify or Overload.
Kills with Storm Fist significantly reduce the cooldown of Fist of Havoc.
On an Intellect or Intellect/Strength build, Amplify fits in well to give you even more energy for Fist of Havoc. Don’t try to force a melee finish, but whenever you ambush an enemy and open fire first, you can often safely finish with melee.
Training focused on battle Recovery and toughness. +2 Armor, +2 Recovery
Training focused on speed and toughness. +2 Armor, +2 Agility
Training focused on battle Recovery and speed. +2 Agility, +2 Recovery
Training focused on all attributes. +2 Armor, +1 Agility, +2 Recovery
Training focused on maximum Recovery. +5 Recovery
Training focused on raw speed. +1 Armor, +4 Agility
For a full guide to Destiny’s Crucible, click here.