Resources are in fallout shelter, the alpha and omega of a regular Vault operation. Need to get these resources your Vault Dwellers accomplish their day's work in different rooms. However, there are not only spaces that provide your bunker with resources: There are also rooms where your inhabitants live simply or your skills could be targeted. You cannot access to all rooms at the beginning, you must first unlock them. How this works? From a certain number of Vault dwellers.
We have put together all the rooms, your different stages of development, and especially the costs in a practical table.
Tip: Plant your bunker so that equal spaces adjoining properties. Do they have the same stage of development, so these spaces merge into one. Larger rooms can accommodate more residents and bring more resources.
Room / Space
Bottle Caps Cost
Activation how many inhabitants?
Purpose
Vault door No Available from the beginning Connection to the wasteland, arresting raiders
Elevator 150 Available from the beginning Connection in lower floors
Shack The first no increases for each additional barracks of price Available from the beginning Your life here Vault Dweller and beget children
Generator room 100, for each additional 25 Capsules more Available from the beginning Generates electricity
Dinner 100, for each additional 25 Capsules more Available from the beginning Produced foods
Water Treatment 100, for each additional 25 Capsules more Available from the beginning Produces Drinking Water
Storeroom 300, for each additional 75 Capsules more From 12 residents Increases storage capacity for equipment and weapons
Infirmary 400, for each additional 100 Capsules more From 14 residents Produced Stimpaks
Research laboratory 400, for each additional 100 Capsules more From 16 residents Produced RadAway
Radio Studio 600, for each additional 150 Capsules more From 20 residents Attracts new residents
Training room 600, for each additional 150 Capsules more From 24 residents Increases the attribute strength
Sports Room 600, for each additional 150 Capsules more From 26 residents Increases the attribute mobility
Arsenal 600, for each additional 150 Capsules more From 28 residents Increases the attribute perception
Classroom 600, for each additional 150 Capsules more From 30 residents Increases the attribute intelligence
Fitness room 600, for each additional 150 Capsules more From 35 residents Increases the attribute persistence
Lounge 600, for each additional 150 Capsules more From 40 residents Increases the attribute charisma
Game Room 600, for each additional 150 Capsules more From 50 residents Increases the attribute happiness
Nuclear reactor 1200 for each additional 300 Capsules more 60 inhabitants Generates a large amount of electricity
Garden 1200 for each additional 300 Capsules more 70 inhabitants Generates a large quantity of food
Water Treatment 1200 for each additional 300 Capsules more 80 inhabitants Generates a large amount of drinking water
Nuka-Cola bottler 3000, for each additional 750 Capsules more From 100 residents Generates a large quantity of food and drinking water