Batman: Arkham City – Harley Quinn’s Revenge DLC Walkthrough
Batman: Arkham City – Harley Quinn’s Revenge DLC Walkthrough
Welcome to the walkthrough for Batman: Arkham City’s explosive new story DLC for everyone’s favorite insane henchwoman — prepare yourself for Harley Quinn’s Revenge. Taking place after the surprising events of Arkham City’s conclusion (Which you can experience yourself on our text and video walkthrough!), Harley Quinn’s Revenge puts a top on the action with one last laugh from the Clown Prince of Crime’s Queen of Hearts. Join Batman and Robin as they fight an all-new gang of criminal thugs based, and bring all their skills to stop the madwoman’s diabolical scheme.
It’s going to be a wild ride, and we’ll walk you through the full experience right here. For more information on vanilla Arkham City, check out our Batman achievements, trophies, and cheats.
Text Walkthrough Status: Complete! Video Walkthrough Status: Complete!
Batman: Arkham City – Harley Quinn’s Revenge DLC Walkthrough
The Shipyard – Robin
The DLC begins with Robin entering the Shipyard, investigating the disappearance of Batman. It’s time to get him back. You’ll arrive first in a small room of the Dry Dock, with Robin, and face off against three small-time goons.
Robin, if you’re unfamilar, is mostly similar to the Dark Knight with a few exceptions – his gadgets. Get used to using them in combat, and give some of his new techniques a try. Attacking, countering, stunning and dodging are all the same – as are the Batarangs. He can lay down explosive gel in combat like Batman, too.
So, let’s talk about the differences. Robin has a grappling hook, but instead of pulling thugs to him, he’ll zip kick over to them, delivering a powerful attack on a single opponent. It’s an easy way to quickly traverse an arena too, kicking down any thugs between Robin and his target.
Robin’s other powerful new gadget is the Snap-Flash. These mini-grenades can be attached to enemies while sneaking, or in combat with [LT+B], then detonated by pressing the button combo a second time. It produces a stunning flash that will knock down any nearby enemies.
His last special gadget is the bullet shield. This weapon isn’t as useful in close combat as others, but can be a life-saver when sneaking around. If you’re caught by an armed enemy, quickly whip out the bullet-shield. It can also be used in combat to safe yourself if a guard manages to grab a rifle – but there are probably better ways to take care of armed foes while brawling.
Get a hang of the controls, and remember all of Robin’s gadgets – because you’ll need them. This DLC doesn’t go easy on you or Robin. Once the three thugs are down, leave the room through the door.
Entering the Dry Dock, continue forward and zipline up to the vent. Crawl through, kick down the grating and hop back down into the room below – the door won’t work. You’ll be able to spy on the captured cops and Harley through the screens.
In the room, Robin will talk with Oracle. Hit the big red button to open the passage, and take the stairs down, using the first door on the right to continue forward. The rest of the room is totally closed off. Don’t worry, you’ll be able to explore the area more thoroughly later.
In Access Corridor A, you’ll meet up with three thugs. Take them out however you like, but if you hurry and sneak up before they finish their conversation, you can perform a Double Takedown. Leaving only one behind, he’ll go down after a few simple hits. If you want to ensure a smooth defeat, after the Double Takedown, stun the last guy and beat him down.
With the three down, turn left and use explosive gel to blow down the weak wall. Run forward, then use the grappling hook to zip-kick across the gap. Now you have two options, you can blow up the wall with Explosive Gel, then zip-kick the goons on the other side – or you can use the vents to your left to sneak in.
If you do sneak through the vents, you can Takedown one of the thugs through the vent. Take care of the rest, they won’t offer much resistance to Robin. Try to string your attacks together to build a combo, then use instant Takedowns to finish them off one by one.
Grapple up to the vent above and left of the large closed doors, and crawl through to the Pump Room. Inside, you’ll face a new challenge. Just as you kick down the vent grating and enter the room, select your Bullet Shield.
With the Bullet Shield, equip it to get through the auto-turret in your path. Move quickly though, the shield won’t last forever. Use it to inch forward and into the passage left of the turret.
Ahead, use the shield to cross through the steam vent. Next, as you make a turn, you’ll spot a red laser sight from a sniper watching the hall. Don’t try to use the shield to get close to him, instead use the shield to go down the right hall protected by a turret. If you rush forward, you should make the cover on the left, but there is a small alcove on the right you can duck into halfway through the hall.
Reaching the cover left of the turret, you can take Corner Cover. Use a shuriken to knock the sniper down, then rush forward and use a Ground Takedown to knock him out.
Just left of the sniper is a set of double doors. Walk towards them, and they’ll automatically open for Robin. Open the small door to your right to enter the Warehouse.
As you enter the Warehouse, you’ll spy a large gang of Harley’s thugs surrounding Batman’s utility belt. They’re armed with a wide variety of weapons, and will serve as the first real challenge in this DLC.
Prepare yourself, the thugs have knives, bats, tasers, and explosive barrels round the arena. Let’s take a refresher course on these weapons. All weapons can be dropped when a thug is defeated, but they can also be picked up by an unarmed thugs, unless you use the Disarm Takedown to destroy the weapon.
When dealing with tasers, there is no way to counter them, and you cannot attack them head-on. Dodge over a taser thug’s head and attack from behind, or double tap the dodge and immediately attack as you’re over their head to drop the thug on the ground and stun.
Knife goons will attack in a sequence of three, and can be countered, but it’s trickier. You’ll need to hold the directional stick away from the thug, and hold counter avoid damage. Succeed with all three and you’ll counter the thug, stunning.
Explosive barrels can be countered several ways. One, they can be directly countered. Hit the counter as the barrel is thrown and Robin will swing the barrel back at the thug. Otherwise, you can dodge out of the way, letting the goon stun his friends – or hit him with a batarang-shuriken to force the thug to drop his barrel.
One tactic I prefer before the fight starts; sneak behind the group and plant one with a Stun-Flash mine, then set it off. You’ll instantly build a large combo and stun most of the group. Pick off the rest and clean up to complete the first section.
Batman: Arkham City – Harley Quinn’s Revenge DLC Walkthrough
Industrial District – Batman
Switching to a flashback, you’ll take control of Batman again with his full compliment of special gadgets. The mission now is to save some captured GCPD officers being held by Harley’s gang. A Bat signal in the sky ahead indicates the position of your objective, get to it.
The Industrial District is even more dangerous than you remembered. Snipers are positioned all over the roofs in strategic positions, and most of the thugs on the roofs are armed with rifles. Ignore most of the gang and go straight for your target, and keep moving. Use the grappling hook and Batman’s glide to quickly get into the Steel Mill.
Keep moving and the snipers won’t be able to follow you. At the Steel Mill, find the smashed open hole left behind by Dr. Strange’s helicopters at the end of Arkham City. Enter, and use the doors to the left. You’ll hear a cop yelling for help. Rush forward and turn right to see Harley’s gang menacing the officer hanging by a hook.
This time, you’ll be facing nine thugs, one of which is armored. The biggest danger here is the locked crate of rifles in the lowered arena area. Otherwise, the thugs are only armed with bats, and have access to a few explosive barrels.
Hop down, sneak up on the group, and you can perform a Double Takedown. Your next priority is stopping the goons from opening the Rifle crate. You’ll hear an alarm go off as they try to break in. One attack will stop the process easily.
The armored thugs can be tricky, just remember that normal attacks won’t hurt them. To defeat an Armored Thug, either use an Instant Takedown, or stun them once and attack them while stunned – hitting the attack button over and over to deliver a whithering beat down.
When the thugs are defeated, you can rescue the cop by using the control panel below him. Talk to the officer when he’s down, and he’ll tell you what to do next.
Jumping back into the Steel Mill office, you can listen to a news broadcast on the radio, and spot a curious baby’s bed, with a pregnancy test and the Ventriloquist’s doll painted up like the Joker. A sign of things to come?
Leave the Steel Mill the way you entered and follow the waypoint to a small meeting of goons out in the front entrance to the Mill below. There are five of them, one with a Shield.
Shield thugs cannot be countered, and they’ll turn to face you if you try to dodge over them. Attacking them will also break your combo. To defeat a shield thug, use a drop attack by double-tapping the run button to dodge, then tapping the button a third time with a Combo score of x5 or more.
Otherwise shield thugs can be knocked out with an Instant Takedown. Instead of having to deal with him now, I suggest using a Glide Kick and Ground Takedown to finish him off at the start. Beat down the rest of the thugs, and Batman will open up a crime scene.
Open Detective Mode and check out the area. Look at the ground near the red glowing GCPD radio, and examine one of the blood stains. Batman is now on the trail of the kidnapped cops.
The blood trail will lead you all around the Steel Mill, but we’ll provide a shortcut. The blood leads you to an open TYGER security checkpoint gate on the wall. Bring up the map, you’ll see the shipyard poking just above the green boundary line. Right where the Shipyard building meets the green line, that’s where you’ll find the checkpoint. Run and duck to slide underneath the gate.
Slide underneath to take the three goons by surprise. They’re all unarmed, but you’ll need to interrogate one of them. Be very careful with your attacks and Takedowns, don’t accidentally knock out the interrogation target.
We suggest sliding in and knocking one guard down, then using a Ground Takedown to finish him off. Next, use a stun attack and beat down the other goon. Once they’re defeated, you can instantly interrogate with the press of a single button.
The map will appear after the interrogation. You’ll need to track down all three goons with passwords, but their locations are marked on the map. Set custom waypoints to get to them easily.
The nearest target is Interrogation target 2. Set your waypoint, and head off towards the roof north of the Steel Mill. It’s covered in armed thugs, so you’ll have to be sneaky.
Four rifle thugs are on the roof, slowly circling around your interrogation target. Remember, save the interrogation for last. The easiest way to get to each thug is by hanging from the ledges, and waiting for the goons to pass by. Once one is down, you can easily clear the rest.
Equip the Disruptor and use it on two of the thugs, but don’t reveal yourself. Once the thugs know their guns are jammed, they’ll pick up new guns. You can easily target the thugs with the Disruptor from the metal grating above the roof.
With that interrogation finished, head to Interrogation target 1. This one is the easiest, you only need to beat up the group of thugs and interrogate the last man. Avoid using Instant Takedowns to avoid causing problems, and make use of stuns to easy pick your targets.
The last code is found at Interrogation target 3. This one is different than the others, the Interrogation is armed with a rifle and alone. But, he’s being watched by three snipers. Follow each sniper’s laser to their vantage points and use Silent Takedowns. Once all three are gone, glide down to the target and Interrogate. Just stay out of the central area, where all the snipers are watching.
Return to the Tyger gate in the wall, and equip the Cryptographic Sequencer. Use it on the red screen to hack it and open the door to Harley’s base, the Shipyard. Open the double doors ahead, and you’re inside.
Batman: Arkham City – Harley Quinn’s Revenge DLC Walkthrough
The Shipyard – Batman
Entering the Pump Room, you’ll have more thugs to fight. There’s an Armored Thug, explosive barrels, knives, tasers, shields, and a rifle crate. That’s everything, and it won’t be easy. Focus on the weak thugs first, and knocking down anyone that tries to open the weapons crate.
Use stuns often, and work to build your combos against the vulnerable unarmed thugs. When your combo is high enough, take down the Armored thug instantly to get him out of the picture quickly. You’ll want to switch targets, picking off the rest of the thugs one by one.
The taser thugs are a huge annoyance, so are the shield thugs. Consider using disarms to deprive the rest of the goons with their weapons, and especially target the rifle thugs with attacks. Focus on picking them apart and you’ll manage this fight.
Take the stairs down and enter the double doors to your left. The right door won’t work, so use explosive gel to knock down the weak wall ahead. Use the Line Launcher through the wall, and turn right as you reach the corridor.
Use the door up the stairs to enter the Warehouse. Get yourself up those stairs, and use the vent on the same level as the broken steps up. Kick open the grating, and sneak into the room with the captured cop.
Inside, you’ll have to deal with thugs armed with snipers and assault rifles. Start high and work your way down. Just as you get control back, jump and run to the sniper on the high right walkway. One guard will slowly patrol the top catwalks, so use Detective Mode to watch out.
Take out the patrolling thug, and the snipers will be no problem. They’ll be too preoccupied looking down to notice Batman sneaking up behind them. If you are caught, one of the thugs will run up to check things out while the other will stick with the cop.
If you’re caught, zip back up to the girders above the warehouse and plot your next move. If the snipers are still in play, it’s a good idea to lose them and wait for the room to calm down. Those snipers need to be looking down, not up.
When everyone but the last goon is gone, knock him out and free the cop. That’ll complete Batman’s section, and you’ll switch back to Robin.
Batman: Arkham City – Harley Quinn’s Revenge DLC Walkthrough
The Shipyard – Robin Redux
Back in Robin’s boots, check your map and enter the door on the left side of the warehouse. Use the Bullet Shield to protect Robin through the steam valve, where you’ll meet more goons. One has a shield, another a knife, and you’ll have to deal with explosive barrels.
Use Shurikens to combust the barrels in the goons’ hands, save up a combo to Takedown the shield goon, and don’t forget to hold the counter button while pulling the directional stick backwards to counter.
With the goons down, you’ll find Batman in the Joker Shrine. Bring up Detective Mode, and investigate the control panel left of the steps. You’ll learn that Harley Quinn has the keycard, accessed through the small door on the right side of the shrine room.
Inside the Access Corridor, you can plant a Snap-Flash on the thugs, or just pull off a regular Silent Takedown and finish the other off. Just be quick or stealthy about it, they both have rifles.
Use the gratings to get underneath the malfunctioning door, but don’t pop out just yet on the other side. A sniper is watching the corridor. Wait for the laser to look left, then pop out and hide behind the cart.
If you stay low, the sniper won’t spot you. Sneak behind the Arkham City crate, then use the sandbags to cross the hallway to a vent on the opposite side. Sneak through the vent, and open the grate. Ahead, you’ll spot moving hooks on a line.
Plant a Snap-Flash on a hook, then detonate as it stops behind the sniper. Exit the room, and Takedown the sniper before he wakes up.
With the sniper gone, three new goons will run through the automatic doors. Two regular unarmed thugs, and an unarmed armored thug. Use the regular thugs to built your combo, Takedown the armored goon, and finish off the rest.
Use the newly opened doors to follow the path out into the docks. This is the trickiest sneaking section in the DLC, as you’ll need to defeat Harley Quinn. She can’t be defeated with a single Silent Takedown, as she has a red health bar at the top of the screen.
Harley is tough, she’ll fight back, and has a powerful pistol. The only benefit you’ll have is that Harley’s pistol is slow, giving you time to dodge.
Don’t bother trying to clear the room, as long as Harley is awake, she’ll constantly summon two new thugs to help her out. Still, you’ll need to thin their numbers. You’ll also need to watch out for when the thugs take hostages. There are two cops in the area, and if the goons get too scared, they’ll take a hostage.
When a hostage is taken, you can’t be spotted until the hostage-taker is defeated. Keep that in mind, you’ll receive a warning whenever a hostage is taken.
Start the area right. Look up and left just as you enter, and zipline up to the sniper’s nest. Take the sniper out.
Now you’ll have a good view of the area. There are two areas on the left and right with lots of cover, that’s where you’ll want to pick off goons.
Chase down Harley, when you have time, and she’s separated, use a Silent Takedown, then continue to attack. Keep attacking to dish out extra damage, that’ll bring her health down fast. When her two reinforcements arrive, make a run for it and wait until they’re separated again.
This fight will take patience. Don’t even bother defeating the last two thugs, just try to separate them from Harley whenever you can. When she’s alone, beat her up, run, repeat. It might help to plant Snap-Flashes on the two last thugs so you can stun them and escape whenever they get close.
When Harley is defeated, finish off the last two goons, then return to the Shrine to save Batman.
But, you’ll have on last giant problem to death with. An army of Harley’s gang stands between you and Batman, including a Titan thug. This time, they’re armed with everything but rifles, so you’re in for a long fight.
Focus on the weak unarmed goons, and try to plant those Snap-Flashes whenever possible, you’ll build a combo fast with each blast. Use your Instant Takedowns as soon as you get them, and be quick on the dodges to keep your distance from the Titan thug.
When the Titan thug is out of the main group and you aren’t being harassed at all sides, use the stun attack three times in a row to stun the Titan monster, then keep attacking to take control. When you’re riding on it’s back, you can use a charge, a regular melee sweep, or a ground pound stun. It’s a good way to weaken the entire group, and build up a huge combo score.
This group might take some practice, but keep at it. When they’re finished, Batman will be free, and you’ll be back in control of the Dark Knight.
Batman: Arkham City – Harley Quinn’s Revenge DLC Walkthrough
The Shipyard – Batman Redux
Back in the black boots, run over to the bomb and use the Cryptographic Sequencer to hack the bomb panel. When the shield opens, interact to destroy the bomb, but this isn’t the last one. Two more bombs remain.
Turn around and head back to the Warehouse through the large automatic doors. In the hallway, three goons will attack. Don’t let them slow you down. Stun one, beat him down with lots of attacks, use your Instant Takedown to finish off a second, then defeat the last guy.
Do you remember how Batman gets around steam valves? Equip the Freeze Grenade and freeze the pipe, running through and opening the door ahead.
Inside the Warehouse, zipline to the roof and take out the sniper to your right. On the opposite side of the room, you’ll spot a small area the sniper was watching near the ceiling, that’s where the bomb is hidden. Use the Line Launcher to get across and jump into the alcove, blocking both steam valves with Freeze Grenades.
Once both valves are frozen, use the Sequencer to hack the red panel, and destroy the bomb. That’s two bombs down, one to go.
Next up, get back to the Pump Room. From the bomb, leave the Warehouse through the door to your left. In the hall, four goons will be in your way. Use the unarmed thugs to build your combo, and Instant Takedown the armored thug before wiping the floor with his partners.
Now that you’re free of goons, the double doors will open into the Pump Room. Just as you enter, look up and right for a platform above. Grapple up to the platform, and use the Remote Electrical Charge on the yellow generator several times to push the platform to a weak wall.
With the platform against the weak wall, use Batman’s Explosive Gel to knock the wall down. Enter the room, hack the panel, and disable the last bomb.
The bombs are defused. That leaves you to an uneventful trip back to the Joker Shrine. Go through the Warehouse, use the Freeze Grenades on the steam valve, and you’ll be back.
Harley has another bomb, and Wonder City robots! The robots aren’t particularly dangerous, take them out just like you would any normal unarmed thugs. There are some differences.
Robots hit harder than regular thugs, but they’re also slower. They can’t be stunned, and they won’t telegraph their attacks. You’ll just have to predict a Robot’s attack by how it rears back one arm to punch.
During the entire fight, Harley will take potshots at you with her special pistol. You’ll see the laser sight, and a weak gunshot can be heard when she fires. The projectile is slow, when you hear the sound of her firing, just dodge out of the way.
Take the fight slow, watch your enemies’ movements, and use Instant Takedowns when you can, dodging often to stay out of Harley’s sights. When the last robot falls, you’ll have to face Harley.
Harley will be standing on the Joker Shrine, trying to shoot you with her pistol. Dodge to avoid her first shot, then grapple up to her position. She’ll try to kick you off the handhold – watch for the blue counter icon above Harley’s head. Counter her kick, and you’ll bring the madwoman into custody.