Remember Me Walkthrough [GUIDE]

CheatMasters brings you the Guide on Remember Me!. Join in with the Errorrists
as they try to bring down the evil organization Sensen trying to gain monopoly
over the memories of everyone in the world and thus controlling it..

Remember Me!

PMPs, Pressens, Combos...

Episode 0 - Rebirth / Reboot
Episode 1 - Low Life / Low Tech
Episode 2 - Macrowave
Episode 3 - High Tension / Deep Exit
Episode 4 - Panoptic Icon
Episode 5 - Headshot
Episode 6 - Rotten Core
Episode 7 - Paradise Lost
Episode 8 - Sins of our fathers

Enemies Listing & dealing with them...



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===============================================================================

PMPs, Pressens, Combos...



We have four Pressens in the game -

Damage
Heal
Cooldown
Chain

We get 3 Punches and 3 Kicks for each Pressen Type except for Chain which has
only 2 of each.

You can unlock Punches and Kicks by gathering PMP from defeated and downed
enemies, by destroying Scaramechs, and even when you complete combos having
6-8 hits which go like this -

((P))-((P))-((P))

((K))-((P))-((K))-((P))-((K))

((P))-((K))-((K))-((P))-((K))-((K))

((K))-((K))-((K))-((P))-((P))-((P))-((P))-((K))

As you keep collecting PMPs you'll get a new unlock for every threshold you
cross.

The four Pressens are -

Damage - +40 base damage, +15 damage
Heal - +15 damage, +9 Heal
Cooldown - +15 damage, -10 cooldown
Chain - +15 damage, multiplies previous Pressen effect

Also, the cooldown times are like this -

Sensen Fury - 60 second cooldown
Sensen DOS - 180 second cooldown
Logic Bomb - 180 second cooldown
Sensen Rust In Pieces - 180 second cooldown

Customizing Combos...

It's very important to make your own combos by mixing up the different Pressens
in your possession.

The most important rule of combos is that the further the pressen is down the
chain of hits in each combo - the more powerful it gets. For example, consider
the first combo - 3-strike Punches. After unlocking all Pressens you can place
any two of your wish in the second and thrid slot. If you want it to only
damage the enemies and nothing else, then use only the power pressens in the
second and third slots. If you want it to cooldown effectively then use only
the cooldown punches. If you want it to deal more damage and give you lesser
health then use a health pressen in the second slot and a power in the third.

Like I said, the further a pressen in down the chain of stikes, the more
powerful it gets. The Chain Pressen in this matter is very useful. It will
multiply the effects of the pressens before it. So best always use a chain
pressen in the last strike slot - you'll get the hang of everything once you
start playing...
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Episode 0 - Rebirth / Reboot



Nilin starts off with getting her memory wiped! although she can remember her
name and nothing else... You start off with some basic controls tutorial.
Move your mouse around and use WSAD kind of stuff...

After you are up, follow the yellow line -


After you get in line to get your memory erased on the chair, you are contacted
by some unkown Errorist... Move left and go thru the gap under the door and you
see the first enemy in the game, move ahead and keep running - move behind
the boxes so that the enemy gets slowed when trying to smash them and you'll
escape into another area soon enough...



In the next place, you come to a corpse disposal unit ahead, move close to it
and into the next episode...
===============================================================================
===============================================================================

Episode 1 - Low Life / Low Tech



Okay then, we start off with enemies you are encountering for the first time...
These are the Prowler Leapers. You are then immediately acquainted with the
most important move in the game - the Dodge ofcourse!

Whenever and I can't emphasise more but If I could, the first word of this line
would be in red and sized 60 - so, whenever you see a red exclamation mark
in top of the enemy or around you, you ought to dodge out of the enemy's way.
You can do so by just using a direction key and the SPACE bar -


So keeping that move in mind, let's move to other pressing matters - like the
Combo Lab - also known as the Sensen Menu. Now hit Tab to go there and you
ought to get really well acquainted with this screen as you'll be using it
many many times. 

To the left under "Combos" title are the combos you have unlocked - there's
only a 3 hit combo for now, but that'll be accompanied by 3 more combos as the
game progresses. Now to get accompanied with the mechanics behind this, read
the "PMPs, Pressens, Combos..." section of this walkthrough.

For now, just place the two punches into the slot and get to the fighting.
Keep using the combo while dodging - another important aspect is that to
continue the current chain of hits post dodging an enemy - you need to dodge
above the head of the current enemy so that you land behind him - use the
direction key accoringly to accomplish this and continue the chain of strikes
immediately as Nilin jumps overhead. Take down all of the Leapers and move
ahead.

You'll come to a first aid administration station ahead -


You'll find these as you play the game, convniently placed after a big fight
or just before one. 

Find a way out of the Leaper's Lair:
====================================

Most of the game has to do with scaling and climbing and strafing and what not
so when you are not fighting or walking, you'll probably be climbing. Go ahead
and grab the ledge -


Move to the right and go up and continue onto the next wall and series of
bars to move to the left and drop down from the ledge. Here, to the right around
the corner jumped down to is the first [[MNESIST]] -


Climb the bars here and once you are on top, you'll have come out of the lair.

Get to the Leaking Brain:
=========================

Move ahead and you'll come inside a train. Inside, as you enter, look to the
right to see a compartment -


It has a [[MNESIST]]. Climb up the slope of the train and you'll come out of
the cave. Drop down to the catwalks and move ahead. Here, you will find a
Memory Picture as you move ahead -


You can bet there's something good around when you see this. Inside the pic,
you will also be able to see what you want if your computer's resolution is
high enough and your graphics settings are good. You are looking for the small
orange-white box - even if you don't see it in the pic, don't worry as it's
usually close-by. Move ahead on the ramp to the left of the pic and once you
are on top, go to the right to find a [[SAT|PATCH]] -


Go ahead and you'll fall down amidst a few leapers. You will also have unlocked
a new combo and a new Pressen type by now - the Heal pressens - remember that
the further they are down the combo chain, the greater the power they yield.

This fight has you pitted against a lot of Leapers so make sure you use the
5-strike combo with the Damage Pressens put near the end of the sequence of
strikes and keep hitting them while carefully dodging.

After you take them out, the way out is the climb the ledge to the left corner
of this area -


Keep going till you come to some steps and a medbox to their left. Go on the
steps and you'll come to the Cart button which moves the cart blocking your
path ahead -


You'll come to another memory pic. Move ahead, beat down the enemies and once
you climb up to the next catwalk, move to it's left edge to find the
[[SAT|PATCH]] -


You will also find a SAT Hatch (the medbox) here and a red pipe you can climb
up on. Go up all the way - avoid the burst of steam by timing your jump and
move up all the way to a new kind of enemy.

The Skinner Leaper:
===================

You can't touch the skinner till you takeout the Prowlers around here so all
you need to do is dodge the skinner - it'll charge at you from a distance and
hit you with powerful claw swipes in melee range. Avoid it totally and take
down all the Prowlers and only then - you'll see it come out of Berserk mode
and you can take it down.

Activate the Crane controls to the left side here -


Climb up the crane and keep going - a bot will cut open a path for you and you
can continue on the ledges and to the next area.

The Market:
===========

You'll come to the market now, fall down and you'll see a SAT Hatch to the
right. Move ahead and you'll come to a junction which has a Memory Pic at the
beginning of the right path -


Go further down the right here and you'll see a [[MNESIST]] -


Go down the left lane of this junction and move left once you are off it and in
the end to the right of the "Low Cost Protiens" stand is the [[SAT|PATCH]] -


Move back and go ahead and you'll come to a ladder. Walk past the ladder and
to the left in the end is a [[MNESIST]] -


Climb the ladder now and ahead - before you hit the activate catwalk button -
go ahead to the end and you'll find a [[SAT|PATCH]] -


Activate the catwalk and get across, activate the next one too and you'll come
to Metal boards you can interact with. You'll see a glimpse of Nilins upcoming
ability, for now - take out the Leapers and you'll have to move from one ledge
to the next and repeat the process for the next few mins until you come down
to a walkway which keeps collapsing -


Keep running ahead - keep left and jump onto the ladder in the end and climb it
and jump to the left when you are on top and left again and you'll see that
you can go down and up too -


Go down first and you'll come to a [[MNESIST]] -


Climb back up all the way and you'll see the Leaking Brain in the distance -


You'll come to a cart to activate which takes you down to the Leaking Brain.
Once you are in the Leaking Brain, you'll see a memory pic and the
[[SAT|PATCH]] is to the right side in the stalls (this should give you a nice
health boost) -


Go ahead and after the reunion, you'll meet Olga Sedova and attempt to remix
her memory...

Olga Sedova, The Memory Transfusion
===================================


Re-Mixing memories is all about eye to detail....

Make Dr Quaid kill David:
=========================

Since this is your first Re-Mix, things will be explained in great detail.
First, you will try to re-mix memories of some characters in the game so that
they will come down from an altered past - although this is only in their heads
you tamper with their memories so that they remember things differently and
also act according to the re-mixed memories.

During the sequence, you can rewind thru the memory by moving the mouse counter
clockwise and forward it by clockwise movement. You can hold the left click to
accelerate this process. Now, initially, you will be rewinding thru a memory
to find "Memory Glitches" which you can alter so that the memory changes as
it plays forward again. You can still keep rewinding and cancel the changes
and re-do them in any sequence as you wish and see the effects of the changes
you have done. 

The first glitch you come across is that of the restrain Strap on David's right
hand. The game displays the tutorials and once you play thru it you'll see that
you'll have to activate the correct combination of glitches to make your goal.

As you rewind, this is the order of glitches you come across -

Left hand Restrain Strap
Anaesthetic Mask
Memory Flux
Ping Machine
Trolley
Capsules

You can activate each glitch one at a time or as many as you can and see how
the memory alters, you really ought to spend your time doing this - start with
one glitch and see how the memory goes and then after you test each glitch
singly, do a double glitch check and a triple and so on... But remember that
there are other altered memories and not just the one you are trying to achieve
and when a glitch is currently acting out, you will see it flash on the left
bottom of the screen where you can see all the activated glitches. So make sure
you see all of them flash atleast once so that you cover all the scenarios.

Some typical scenarios occur when you activate -

1)Memory Flux only (Memory Bug)
2)Anasthetic Mask and Strap only (Conversation)
3)Capsules, Anaestic Mask and Strap - your objective - try different other
combinations before this combination as the game will come out of the remix
once you have achieved your goal.

Watch the rest of the cutscene post the altered-memory of Mrs.Sedova...
===============================================================================
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Episode 2 - Macrowave

Saint-Michel District
=====================

Sedova drops you off at the start of the next area you need to go and flies
away to attend to some family business...

Meet up with Bad-Request at the St-Michel Rotunda:
==================================================

Come ahead, out to the main square with the statue of St.Michel in the center.
To the left from behind the statue is the path towards the Rotunda. First move
to the right where you see a flight of steps -


After you get down the steps, move behind them to the right for a [[MNESIST]] -


Move back and go towards Rotunda thru the entrance directly opposite from the
stairs. Keep going thru till you meet your first Enforcers. You can deal with
them the same way you deal with the normal Prowlers except for the fact that
you can make a finishing move - Memory Overload when you see a prompt over
their heads - just hit E near them. This will happen only after they are
sufficiently weakened with Power Pressens.


Around here is also a Memory Pic. Move to the end of the alley opposite to
the house and you'll see a marker above your head suggesting you can leap and
hold the ledge -


Jump up further and move to the left and you'll be able to see the jump you
can make across the gap - but just fall here for a [[SAT|PATCH]] -


Go back and up and keep going. After some more minutes of jumping and moving
you'll face more Enforcers. This is where you Special Pressens come into action
for the first time. Use Q to open the S-Pressen wheel and select Sense FURY.
Each time you activate this, make sure you make as many hits as possible to
the enemy before it wears off. You can easily take out two and maybe three
Enforcers with a single use and then Overload them. You will also unlock
Colldown Pressens - use them in your combos to reduce the cooldown time of your
S-Pressens. 

When you need to cooldown desaperately, just place as many Cooldowns as you can
in a combo and keep executing that combo till you can use the S-Pressens again
and go back and switch them with Power Pressens or customize as you wish.

To the right here is a red pipe leading up, and you will need to move across a
flipping ad-board, time your way acorss to avoid the flips and you'll be inside
an apartment. Go outside and keep moving, after a while you'll come to a ledge
with electric wires shocking it alternately.


Time your way past these and you'll come to a white pipe.


Climb to the top of this pipe and jump to the right from the top onto a small
balcony with a [[MNESIST]] -


Go back and down the pipe and move ahead to get into the main area of the
Rotunda. Once you finish talking to Edge, move to the left and in the end is
a [[SAT|PATCH]] -


Move along the other way till you come to Bad Request.

Follow Bad Request's Remembranes:
=================================

Steal his memory and you'll be towards your goal the next instant. You'll come
to a remembrane ahead on the ground. Activate it by standing on it and hitting
E. You will see what BR did when he was recording the memory for you. During
the next remembrane you need to Sync with BRs memory to interact with the
machine. Hold L.Shift and tap E quickly to sync and then use the device to
unlock the door and go ahead -


You'll fight a couple of Enforcers outside. Take the ladder in the center and
go up the next one too to the next remembrane. Here, sycn again with BR and
since the ladder is no longer accessible, move ahead to the red pipe you see
in the corner on the wall -


Take it up and wait for the cleaning drones to fly close by and grab them and
then continue up the next set of ledges and come out into the open again.

Once you are out, you'll see a Memory Pic. Hit the next remembrane and follow
it closely, follow BR's footsteps and see the deadly circle and move past the
drone. In the end, climb up and you'll come to another remembrane but do not
hit it yet. Go up the ledge here and fall down onto the balcony to the left
for a [[SAT|PATCH]] -


Go back and hit the remembrane and climb up and jump across as BR does. You'll
come into an apartment, inside, past the bot palying the piano is a flight of
steps leading to a [[FocusBoost]] -


Behind the piano to the right is the path to the next room where you find a
[[MNESIST]] on the table -


Go out to the balcony here and jump out and keep going and you'll fight more
Enforcers. After that, move ahead and you'll come to a medbox -


Keep going past the next set of ledges till you get to the next remembrane.
Hit it and follow BR's shade closely to avoid the circles and once you are
across, climb up and activate the next remembrane and sync -


Move ahead thru the now openable door and inside, before you hit the remembrane
look inside this house and keep going in to find a [[MNESIST]] -


Hit the remembrane and sycn. Use the device to close the shutters to the left
and block the scanner's circle. Go back out and you'll come to a ledge you can
jump across. But fall down in the middle for a [[SAT|PATCH]] -


Move back and across the gap and keep going. Defeat the next set of Enforcers.

Steal Kaori Sheridan's Memory:
==============================

Move ahead and keep going and once you are outside. In the middle of the area
are benches to the right where you get a [[MNESIST]] -


There's a medbox here and jump over to the building across the gap and you'll
come to Kaori's apartment. Move to the right near the window she's at and steal
her memory.

Get to the Roof:
================

Continue right across the ledge and pipes and you'll soon come to another
flipping ad-board you need to cross. After you cross it, climb the pipes to the
right and once you are up, keep moving up. You'll come into the building in
the balcony where you see the way ahead is to climb further in - move left
first to find a [[MNESIST]] -


Keep going and you'll come out to the roof and see a Memory Pic. Just ahead to
the right in the corner is a [[FocusBoost]] -


Move ahead into the center and you meet your first boss - Kid XMas...

Exclusive Show: X-MAS vs Fugitive NILIN:
========================================


And you're starring in it!!!

There are three rounds to this fight and you can only end each one easily if
you use the Sensen FURY.

Now it's time to customize combos - remember that you can go into the menu at
any time during a fight and change the combos. First, you need a combo which
gives you only Cooldown so make the 3-Strike combo filled with cooldowns.
The last two slots should be cooldowns. The second combo should have only Power
Pressens. The third should have only Heal Pressens and if you don't have
enough Pressens then fill your third combo with Heal Pressens to the right
most slots and with power pressens in the first ones and let your second combo
be incomplete - you won't need that for now.

It's highly important that you dodge carefull with X-MAS. 

First round
-----------

Just keep striking him and then use a FURY and keep cliking the mouse as many
times as you can - it should go up to 11 before he counter attacks - at which
point you need to dodge.

Round Two: The Spammer
----------------------

This guy is cheating already. Keep dodging to avoid his Spammer shots and
repeat the previous process.

Round Three
-----------

This is a bit challengin as he lays down spammer traps which explode once you
walk onto them. So if yo do walk onto them then be sure to dodge away quickly.
He keeps using the spammer often now - just keep running in one direction
around him while getting closer and execute the FURY again - you may need to
do it twice or not if you get enough hits the first time. 

You enter a QTE where you need to -

Punch
Dodge
Kick

After X-MAS goes down, Overload him to make him a drooling mess..

Deactivate the Force Fields:
============================

With the Spammer, you'll be able to interact with far off switches and buttons
like this -


There are three around you, deactivate all of them and move towards the door
and shoot it open too.

===============================================================================
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Episode 3 - High Tension / Deep Exit

"If you shut the door to all errors, truth will be shut out"



Heights of Slum 404
===================

You'll come out to the beginning of the area you had drained and await further
instructions from Edge.

Return to the Leaking Brain:
============================

You'll come to a junction ahead - go left and you'll see a memory pic and
further to the right in the corner is a [[SAT|PATCH]] -


Go back down the other side and you'll come to a locked door. Use your Spammer
to get thru and you'll come to the first of the [[Scaramech]] -


Go ahead and down the steps and the immediate shop to the right just below
the steps is "Bodywork and Paint" which has a [[MNESIST]] infront of it-


As you go ahead, you'll come to a mem pic to the left just above some steps.
Go down the steps and after taking out the enemies look right from the foot of
the steps and go behind here -


You can pick up the [[SAT|PATCH]] which was in the mem pic earlier -


Open the next locked door and you'll come to a electrified pool of water. Above
the water on the top right of the screen is a lock you can shoot to open a
shutter ahead -


Go right and thru the shutter and keep going till you get in a fight with
Prowlers. Look ahead after the fight to see a mem pic and two shootable
switches of shutters. Shoot both the shutters down and climb up, move to
the left and jup ahead and jum onto the railing ahead -


On the railing move right instead of left and drop down -


You'll find the [[SAT|PATCH]] here -


Also, there's a shutter which opens when you shoot a switch revealing a
[[Scaramech]] -


Now go the other way on that railing and keep going for a while till you come
out onto open rooftops and land in a battle with more Prowlers. You also unlock
Chain Pressens here. These are very effective and should always be used as the
last nodes in the combo chain to get max bonus as they multiply the effect of
the pressen before them. After the fight keep going ahead and you'll come to
a ladder. Go up and move left and jump left again onto the platform -


Here on the platform on one side is a ladder going down to another platform
where you find a [[FocusBoost]] -


After that move ahead and open the locked room and inside is a [[Scaramech]] -


As you go right down the path, you'll see fire, keep going right and you'll
come down a flight of steps below which to the right is a [[MNESIST]] -


Just ahead you'll see a Crane conrol switch to the bottom left of the screen
and shoot it. Jump ahead and you'll come to a medbox to the right -


Ahead is another button you can shoot to open panels and go thru. Go ahead
and thru the next area, you'll see several switches for floodlights which
you can turn on. Move thru the area and climb the ladder in the end and open
the shutter and go outside where you see another button for a floodlight.

You'll have a run-in with Strangler Leapers here which are invisible in the
dark so you need to keep shooting the floolight to make them visible - defeat
and repeat. Then move left and keep going and soon you'll be clinging to a
High Voltage fence. Keep going till you get to the cargo bay. Go ahead and
keep going and you'll come into an opne are which has a button for a Locking
Bar you can shoot, also straight ahead in the end is a [[MNESIST]] -


Shoot the bar and climb up and you'll fight with more Stranglers here and learn
a new move - Sensen DOS which stuns all enemies and reveals hidden ones. You
can also find the switch to a flood light to the right here. After the fight,
go to the monitoring platform and lower the large container. Get on top of it
and you'll come to the controls of locking bars. Move to each node and move the
bars so that they connect each other and lead to the top left area -


Use the bars to go to the next area and move into the small tunnel -


Go ahead jumping from ledge to ledge and after you find solid footing, you will
also come to a mem pic -


Shoot the switch for the Delivery Drone here and to the left around the corner
is a way up -


Here's a [[SAT|PATCH]] and then go back down and ahead and you'll get inside
the Leaking Brain.

Fend off the Leapers:
=====================

Defeat all the Leapers and you'll get a new gift which is the Junk Bolt. Shoot
the structural weakness in the middle of the platfrom here -


Seal the Leaper's Tunnel quickly:
=================================

Move ahead and you'll see two chains and 45 secs. Ignore the leapers and go
to the edge and shoot a chain and wait for the Spammer to recharge and then
shoot the next one and only after that, fight the Leapers. You can see the
Spammed charge represented by the inner most arc to the left bottom of your
screen.

After that, go ahead into the tunnel and shoot the structural weakness and
move ahead.

Find Johnny Greenteeth:
=======================

As you go thru the tunnels, you'll come to a mem pic and from it's right is
a path sloping upwards. Go there and you'll find a [[FocusBoost]] here -


Go back and the other way and you'll fall down to a platform surrounded by
toxic waste and Leapers. Defeat them and go ahead. When you reach the end of
the path, look to the right wall for a ledge and take it to the other side and
continue. Shoot the Structral Weakness in the end and go thru it. Climb up
and you'll come to a metro soon. You'll find Johnny inside.

Get to the Cabin:
=================

You'll be in a fight with leapers and Johnny tries to force in -


Shoot a structural weakness and he's pushed back, take down the leapers and
when Johnny tries to come back, shoot the weakness again and he'll be trapped.
Move close to Greenteeth and steal his memories.

Once you are out of the train, move ahead and to the right is a [[Scaramech]] -


Opposite to it is a locked door which you can shoot open and go thru.

Get out of the Subway:
======================

Move ahead and you'll come to steps leading down to the left, move ahead of
them to the end and you'll see a [[MNESIST]] -


Move down the stairs and up the ladder you come to and keep going. Once you
are back up again, you can find a [[Scaramech]] thru a window -


Move left and keep going and once you are out, some Leapers attack. After a
while you'll come to Johnny's Remembranes.

Go to the next one and activate it and follow Johnny's projection to avoid the
mines. Climb the ledges next and once you are on solid footing, when you have
to jump ahead, wait and look at the [[Scaramech]] above the building ahead -


Keep moving and you'll come to a few remembranes - follow Johnny closely, sync
with the controls and deactivate the mines here and out comes a Zorn.

Defeat the AV-78 Zorn:
======================


This is easier than it ought to be. You can only use the Spammer in this battle
when you get close, aim and use the Junk Bolt and it'll hit the weak parts.
The arm will come off - repeat this and then be caerful to keep dodging.
In the last round, you'll have to shoot when it exposes it's central core and
you'll enter a quick sequence - you can also use the DOS to stun it. A QTE will
start after you stun it so hit the right keys and you can go to La Bastille
thru the Manhole Cover in the center of this area.
===============================================================================
===============================================================================

Episode 4 - Panoptic Icon



Find Madame:
============

Move ahead and you'll come to a mem pic to the right infront of the large 05
which is on the wall. Keep going and you'll come to a sentry bot. Past the
bot you can climb up to the left - do so and look back to the left end of the
area where you can see the 07 on the wall. Go there and you can find the
[[FocusBoost]] -


Go back and to the other side where you fight a group of Prowlers, use the
turbine lights and after that, just to the right of the large 08 are ledges.
They lead to a [[MNESIST]] -


Behind the flood lights switch is a ledge leading tothe next area. You'll come
to the Drone Detection Module on the ground -


Go ahead and after passing thru some door, you come to drones - avoid their
detection circles and past the second drone to the right behind some stuff is
the [[SAT|PATCH]] -


Go back and use the ledges to the next area. You'll see a Cell Docking
activation button - use it and go up the steps to the left and into the cell.

Once outside, move to the right behind the bot and you'll come to a locked door
past this to the end is an open room with a [[MNESIST]] -


Go thru the door and you'll come to more drones. Thru the locked door is a
mem pic. Go out and past the right drone and you come to a [[FocusBoost]] -


Go back and thru the locked door to the penitentiary. 

Steal Vaughan's Memory:
=======================

Go into the locker room, beat up every one and steal the memory. You encounter
a new kind of enemy - The Prison Enforcers.

Find Madame:
============

Follow his remembrane and sycn near the office entrance and go thru. You'll
fight a Heavy Prison Enforcer. There are two doors here, one leads to the
Enforcer outfit storage room. Go there for a [[MNESIST]] -


Go into the enforcer training room now and kick everyone's butts - you get
a new S-Pressen, the Logic Bomb. Get rid of everyone and go ahead.


As soon as you come out the door, to the left is a [[Scaramech]] -


You'll come to Vaughan's remembrane. Use it and sync and go thru. You'll
then get into the detention room - just keep moving right and stand behind the
pillars to avoid the beams. In the last cell - it's open and you'll come to
another remembrane. Use it and sync and once you are down. Move out and you'll
come to a mem pic. You can find a [[FocusBoost]] if you go past the right side
sentry bot -


Go down the other way and you'll get into a fight with some Seraphims.

Word of Advice -
When against a Seraphim and a group of other enemies - always take out all
the Seraphims first or you're in for some bad luck...

You can take out the Seraphim's using the Junk Bolt - first hit takes down
the shield and in the second hit make sure you hit it when the shield is
down. After this fight (remember, keep dodging and wait for the Spammer to
cooldown and keep using the Junk Bolt before you fight the enforers). The
Seraphim's are quick so you need to dodge out of the way as soon as you can
see them preparing for an attack.

Go aehad after the fight and you come to a door to the left - go past it and
in the end to the right is a [[FocusBoost]] -


You'll come to the interrogation rooms next. The first room has nothing, go
into the next one to find Madame and then steal her memories. Go thru the
next door and you'll come to two doors - one leading to a Strage Room in which
is a [[MNESIST] -


Next, go out into the Courtyard.

Go to La Basille's memory servers:
==================================

Go out to the courtyard and you'll meet some Nephilims.

Word of Advice:
Make sure you never stay inside the red circle and immediately after they
send a blast - they are vulnerable - hit them with the Junk Bolt now and in
another shot they'll go down. They keep aiming and try to jumo on you - just
dodge away from the red circle -


Then you get a new S-Pressen "Rust In Pieces" - this is a fantastic power
against bot enemies - use it here and you'll know. After the fight - go thru
the locked tower entrance door. In the right corner are is a [[MNESIST]] -


Go to the remembrane and to the next one - the correct door is the left one.
Play the remembrane inside and you fight some Enforcer Projections. After the
fight here - you gain entrance to the Memroy Banks and to Madame...

Defeat Madame
============

There are a few steps to fight Madame -

1) Use the projections to cooldown your Sensen DOS and powerup the foucs points
2) Always use Junk Bolt to bring the Madame down.
3) Once you have focus points, use Sensen DOS - it's the best attack there is
against Madame.
4) Whenever you see Seraphims in the fight - forget everything else and take
them out first.
5) After Madame comes down the first time, she keeps shooting something down
at you - just run around in circles till it stops and repeat with the Sensen
Dos.
6) After the first bar of health, she'll get aggressive and more Seraphims
become more frequent. Keep dodging and take them all out. Use the Junk Bolt
on her and when she falls - use the DOS to see which is real and kick the sugar
out of her. Use a powerful combo filled with Power Sensens.

After the fight, the QTE sequence is Punch Kick Use and Spacebars. Over load
her and get to the server.

Release the Prisoner's Memories:
================================

Use the new Force Spammer to drag the data bank to the right side end. Then
pull it along the next rail above you and you come to a gap in the rail. Here,
look above to the left and pull down the rail -


Move the backup to this end and see what happens.

The Break-up, Make Forlan kill Alexa:
=====================================

1) Bottle and Trophy
2) Gun Safety while Forlan is flipping it.
3) Suitcase GPS
4) Cigarette and Side Table
5) Gun Safety after he places it down.

The combinations are -

Gun safety while he is flipping (BUG)
Bottle (BUG)
Bottle, Side Table (convo)
Bottle, Side Table, Gun Safety after he places it down (goal)
===============================================================================
===============================================================================

Episode 5 - Headshot



"A mother's heart is an abyss at the bottom of which there is always
forgiveness"

Find the Memorize Head Office:
=============================

Behind you is a locked door. Inside is a [[Scaramech]] -


Outside, you'll come to an electrified pool, to the right bottom ahead is a
billboard in the water which you can move. Pull it up, and hold it like that,
move onto solid ground and release it and move ahead. Keep going, you'll come
to a mem pic and a shutter you can pull up. You'll fight leapers here. To the
end here is a box you can use to climb up where the [[FocusBoost]] is -


Go into the next area and use the things here to climb up, you'll come inside
a narrow area. In the end to the right is a turbine with a [[Scaramech]] -


You should have come across a ladder here, use it and above, you'll come to a
locked door. Inside, break the structural weakness and open the shutter and
move out.

Once out, move left to find an elevator you should pull up. Then climb on it
and jump to the right onto a large frame suspended in the air -


Jump from this to the other side and on the balcony, move to the right end to
find a [[MNESIST]] -


Climb the pole nearby and use the ledges to get on top to the next area which
has sentry bots moving about. Go past the bots (Stick to the right wall) and
in the end is a shutter you can open so that the bot goes in there -


After the bot goes in, move ahead and go into the room to the right here but
look back and open the shutter so that the bot comes out. Go in for a
[[FocusBoost]]

Go back into the room and go thru and you'll come to a ladder, climb it and
soon you'll be outside. Go ahead and past the mem pic, when standing on the
edge you can see a billboard to jump onto -


Before going there, fall down here - Nilin catches the edge and you can see
ledges leading left and if you go there a [[SAT|PATCH]] is waiting for you -


Go back and continue ahead till you come to some switches to open solar panels.
Drag the switch to the right to make the panels comes down - jump onto them and
keep going to the left.

You'll cross a mem pic, past it on the wall is a hand drawn pic of an Enforcer-


Grab the ledge here and go up and go to the right side ledges first and you'll
reach a [[FocusBoost]] -


Go to the other side and soon you'll be in a fight with Leapers. After you take
out the first group of Prowlers, it'll turn dark and you'll need to fight more
in intermittently glowing light - use your S-Pressens here and after the fight
look at the pipe going up around the corner and keep going till you get to
an orange door with a mem pic to the right. Opposite to the door, on the wall
is a pipe leading up to a [[SAT|PATCH]] -


Go thru the orange door and you'll come across your first Elite Enforcer. No
matter how you hit him, you will be hurt coz of the field around his body.
The best thing to do with these guys is to fill up the 6-strike combo with
healing pressens and chain pressens in the end and the 5-strike with power
pressens. You can do the healthy 6-strike combo and if you are using enough
heal and chain pressens then you will still gain health while losing some.
So, you ought to use the 5-strike power combo to hurt him bad and use the
6-strike to regain health while still hurting him a bit. Your S-Pressens like
DOS not effective against this guy.

After you deal with him open the glass door to the right and to the left of
the room is a [[MNESIST]] -


Go thru the next room and keep going till you get to sentry bots. There are
two bots here and two rooms to their left. First, go into the first room from
it's left and keep the shutter of this one closed. Jump into the next room and
open the shutter here and jump back into the previous room. When you see the
bot come into this room, close the shutter and trap it. Go back outside and
open the first room's shutter and when the bot comes in here, run past it and
open the locked door in the end and go thru. Once you are out, you'll come
straight infront of Memorize HQ.

Climb up the building's VIP access:
===================================

To the left are crane controls. Use them and pull the container on the crane
ahead to the left and jump on it and get over the crane. Hit the button here
and next, jump onto the roof of the building. Now, Trace comes in and we play
a little game of cat and mouse.

Keep going ahead and jumping and keep moving till you come to a shutter. Close
it -


Climb over it and go up. Climb up and jump to the right onto a platform -


Go to the other side and pull down the Drone access -


Immeditely, jump on it and move to the right and to the left is a [[Scaramech]]


Go ahead and once you are on a metal platform, Trace shoots it and keeps
breaking it down. First start from the right side corner, jump across the
gap he shoots and across the next gap too, move onto the center and jump across
the gap he just shot. Once across, you'll come to some Enforcers. Take them
down, go outside and keep going till you get inside a building. Open the door
here and some Enforcers are waiting for you. Take them down and go thru the
door and keep going up the stairs till you are on top of the roof, hiding
behind a low rise from Trace.

Steal Trace's Memory:
=====================

Move to the left behind cover when you see that the lights of the coper are
going away. Then go to the next cover too. A short scene will play now showing
Trace shooting thru like a maniac. Now, before you go ahead, look to the right
above and you'll see the Trubine Control you can shoot - hit it -


Immediately run to the left and go up the ladder here and jump onto the copter
and steal his memories.

Get to Scylla Cartier Wells:
============================

Use the ledges and you'll come inside a building -


Keep going and you'll come out of it the other side and onto ledges again. Jump
onto the billboard and to the right onto the pipe and go into the building thru
the window. To the left in here is a [[MNESIST]] -


Open the shutter you come to and go out. Take the ledges and you'll come on top
of Memorize again - this time Elite enforcers with Elite Leapers. Even the
Elite leapers are not effected by DOS. Take down the enforcer and a Nephilim
joins in. Defeat them all and use the Remembrane. Sync with Trace and you'll
see a code lock open to the left. The correct cde is 2058.

Go inside and keep going till you come to a path leading left and right - they
both lead the same way, take the left one becuase it has only one drone. Slip
past is and you'll come to a open door leading to the next area, opposite is
another open room with a cube in the middle where you find a [[MNESIST]] -


Go into the next area and you'll get into DJ mode...

Remix Scylla Cartier-Wells, Make Scylla guilty for the crash:
=============================================================

1) Windshield
2) LCD Screen and Airbag
3) Airbag and Cup Holder
4) Jax

Airbag - Bug
Purse and Jax - special
Cup holder, Airbag, Jax, Windshield - Bingo

Revelation!
===============================================================================
===============================================================================

Episode 6 - Rotten Core

You'll start off in the Penitentiary, go ahead and climb up and keep going till
you come to the elevator.

Get in the Elevator:
====================

Slide the two panels to the left and right and then pull the shutter up and go
in and use the Elevator.

Find Bad Request's Pick-Socket:
===============================

Just as you exit the elevator you come to a medbox. Ahead you come to a mem pic
and to it's left are stairs leading down. Go to the right and look up to the
rack. Pull it down and climb up to the control room. Here you find another
rack to the right -


Pull it to the left until you get to Bad Request's locker. Inside is the Pick-
Socket. But it's not over yet, keep moving the rack and you'll come to Nilin's
belongings where you find a [[FocusBoost]] -


Now use the socket to the right here and then shoot it into the other socket
opening the door to the right. Go in and you come to an open socket near a
small door. Take the energy pack and move left, before you do anything, go
ahead into the room and to the right you'll see a path leading further in to
a [[MNESIST]] -


Go back and to the socket where you took the energy pack out of and to the left
here is a window and if you look thru it, you'll see a socket you can shoot the
pack into -


Go out and take the pack and you'll come to a mem pic - a diffrent one. Now,
go back down the stairs to the left and in the right corner of this area is
a small orange door with an empty socket. Shoot the pack into it and take the
[[SAT|PATCH]] -


Go back up and past the mem pic to the larger double door with the socket next
to it. Open it and go in. Go into the next area and you'll see BR in a cell.
Climb the ladder here and go to BRs cell. After that you'll be back down
fighting Elites. You get the Sensen CAMO now. It'll make you invisible for 30
secs so you can go behind any one target and overload him even without punching
him once. Take out the Elite Enforcer...

Get to Bad Request's Cell:
==========================

After the fight, next to the ladder you took up is a power pack in a socket -
take it out and go to the door the elite came out of and go in and suck back
the pack and you'll come to an elevator. Use it to go up and you can go left
or right. Move to the right side first and then suck out the pack and go inisde
the cell here. Look above the entrance for a [[Scaramech]] -


Go to the other side after jumping back down and coming up and go thru that
door. Jump across the gap and move to the left. Here, before you jump ahead,
look to the right below you -


Jump there and Bolt the Cell Dispatch system here -


Go back up and the next few minutes, you'll just be moving cells and jumping
across them, it's straight-forward and after while, you'll get to BR's cell.

Steal his memories...

Find Doctor Quaid:
==================

Move to the right and use the remembrane, Sync with Quaid's projection and
you'll see an energy pack in the socket ahead. Now, leave here and go back a
bit - you will have crossed an empty cell earlier with a socket. Open it and
inside, above the entrance is a [[Scaramech]].

Go back now and to the left of where you took the pack is the Medical Chair
socket. Enable it and the chair starts moving, leave the pack here and move
with the chair, the next path will open, just go ahead and turn right and go
up the steps here. You'll fight elites, past where you fight them to the left
is a remembrane. Use it and sync with the doc again, pull out the pack and move
to the left where the Medical Chair is and shoot the pack into it's socket. 

Follow the chair down and go with it and keep going and you'll fight more
elites. Then a bit further, you come to another remembrane to the right side
of the area. Use it and run around to the left side and you will come to the
other side where you can sync with Quaid. Take the pack and go back and shoot
it into the chair and follow it. Nilin will see something move around... go to
the door and it'll open for her -


You will follow the trail which you took at the beginning of the game. You'll
come to your cell, take the pack here and go back to the locked door with the
socket to it's left and use the pack on it -


You'll then come to Quaid, fight and defeat all the enemies here - there are
a lot of them. And then move the door to the left up and go thru. Heal yourself
to the right here and go thru the next door. You'll come to the Zorn to the
left which you first saw. Hit it with the bolt and you'll see a [[Scaramech]]
above it.

Keep going and you'll come to Quaid again. Fight the waves of enemies here and
you'll come to a wave where you have two Elites and two Skinners which are
berserk on each other. You can't hit any of the Skinners while the other one
is there so you need to use the CAMO, go behind a skinner and overload it.
Then defeat the others...

Climb down from where you are and move to BR's body. Then comes in Dr.Green.
He is very easy to take down - first keep beating down the elite leapers he
summons and use Sensen DOS on him. Since Elite Leapers are not affected by DOS
you need to take them out so they don't get in your way while you are dancing
with Johnny. Use your most powerful combo on him and he'll go down in one
combo - if you have the 8-strike combo full of power pressens and chain
pressens in the end - or you just have to use another DOS to get him down.

You'll see a "Terminate" next to him when he is weak enough, the QTE sequence
is - Kick Punch and use.

After he is down, go to the panel structure nearby -


Hit it with the Bolt and in the end of this path is a [[MNESISIT]]. Go back
out and to the corpse disposal system.
===============================================================================
===============================================================================

Episode 7 - Paradise Lost

In the very beginning itself, you fight a large group of enemies - mostly
enforcers and some bots. After defeating them, Edge tells you about Trace.

Find Trace:
===========

Move ahead to the Freight Lift controls and use them. In the middle, you'll
be stopped and a Zorn comes to fight you - you did this tango before so you
should know how to take it down. After it's down, one four edges of this place
are four orange doors - only one of them has a switch which you can shoot to
reveal the ladder going up to the door -


Go inside, and left down the stairs, as you come off the stairs go left behind
them and grab the [[SAT|PATCH]] -


Move to the next orange door ahead and inside, you'll come to a switch which
says Delivery Cart -


Hit it and jump onto the cart that comes here. Use the control on the cart to
start it and it moves, you need to manually stop it at the next station or
it'll go thru the field in the wall killing you. Stop the cart and jump left
onto the platform. On the other side of this is a ledge, use it to go down -


Once you are below, you come to a failed cart button. Go to the right corner
here for a [[Scaramech]] -


Go to the failed cart button and move onto the cart. Hit the cart docking
button on the other side and jump across. Jump onto the ledge next and go down
to another docking button. Hit it and start the cart and midway to the right is
a ledge, stop the cart here and jump onto it -


Move left and jump onto the platform where you come to a Control Panel to
invert the cart transfer. Use it -


There's a [[FocusBoost]] behind the boxes here. After you invert the transfer,
hit the docking button here, get on the cart and stop it in the end and jump
to the left -


Move aheaa here and you'll come to a pipe going up to the right, take it to
the next platform and you come to the failed dock. Get on the cart and jump
across to the working cart. Go to the next cart and use it to get to the
docking station and you'll see an orange door now. Go in...

To the right here inside the room where the bot is cleaning is a [[SAT|PATCH]]-


Go thru the next door and you'll come to a place where you can see the
conception cube ahead. Go thru the next door now. Here, to the left is a socket
which needs an energy pack. Go to the right here all the way into the last
room where you find an energy pack near the door socker and a [[MNESIST]] -




Go back to the empty socket earlier which was the elevator's and put in the
pack. Once you come out of the elevator, you'll see that the Leapers are
causing a lot of damage.

Go right now and take the only left, in this lane to the end to the rigth is a
[[Scaramech]] -


Ahead, you'll come to an escalator that is not working and witness a short
cutscene. Go down the escalator and a fight ensues. Afer the fight (remember to
use your S-Pressens) go thru the only door here leading to Sans-Soucis bar.

Keep going and you'll find Trace.

Track Trace Down:
=================

The second orange door you open has a bot outside so don't just rush out and
get killed. Wait for it to clear and go out. The Bot is scanning the left side
area. Go there into a room for a [[SAT|PATCH]] -


Go back and the other way and you'll see Trace again. Go into the door he went
thru and you'll be in another big fight with Enforcers and bots. After the
fight, go thru the door and there's a medbox on the right. Thru the next door
are more sentry bots. Go right thru the door and keep going to get to Trace
who is unfortunately found by some others first...

Steal Trace's Memory:
=====================

Use the railing here to go down and steal his memory. You need to get those
two Leapers from earlier who took him down and piece his memory back together.

Piece Trace's memory back together:
===================================

Keep going thru the next set of doors into Harmonie Hall where you fight the
two Leapers and their friends. The best way to take them down is to first use
Sensen DOS and then power sensen combo their butts and terminate them by
getting into a QTE with kick punch and kick. After you take them down, you get
all of the memory back together.

Go to the central security post:
================================

Go into the room behind you here and you'll see an energy pack in a sprinkler
switch. Take it and go back outside to the first hall where Trace's body is.
Here, open the fire door to the right first -


Inside is a [[FocusBoost]], take back the energy pack once you are out and
use it on the emergency ladder socket and go up. Once you come up, there's a
structural weakness to the left - destroy it to find a [[Scaramech]] behind it-


Go the other way now and you'll see Trace in a bad condition, here itself to
the left on the desk is a [[MNESSIT]] -


Go thru the next door and you'll come into a large corridor with two bots
circulating. You need to go thru the security post doors and you'll come to
the place where you need to be.

Enable access to the Conception Cube:
=====================================

Inside is a Remembrane, activate it, follow Trace and sync with him. Hit the
switch and go to the next remembrane and watch it. You should take the H up,
the 3 down and O up and voila!

Activate the next remembrane and rush up the stairs and sync with Trace again.
Now, shoot the switches so that Scylla points Listen to her huband and abandon
to her child. Change the father's to admire towards Scylla and Protect to Nilin
and change Nilin's to Love and Love.

Enter the Conception Cube:
==========================

Enter the elevator here and you'll come down to the bridge leading into the
cube. You'll get into a large fight here and finally gain entry to the cube...
===============================================================================
===============================================================================

Episode 8 - Sins of our fathers



Get to Charles Cartier-Wells:
=============================

Go thru the next doors and you'll come to a balcony overlooking a device in
the center below. Use the railing here and keep jumping from one place to the
next and make your way down and you'll be remixing Charle's memory.

The First Remix, Remix the Remix, Make Charles kill Nilin:
==========================================================

Trigger the glove first and you'll enter the inner remix. 

Electric Socket
Windshield
Cup Holder
Safety Belt
LCD Screen
Jax Repair

Cup Holder, Wind Shield - special
Cupholder, Safety Belt, Windshield, Jax Repair, Electric Socket - Voila!

Go to the Central Memory Server:
================================

Just follow Little Nilin around and you'll reach H30 aka EDGE.



This fight can take a bit of time and a bit of patience. EDGE has three bars
which means - three times you have to repeat kicking his butt.

First Bar:
Some Leapers come in, keep hitting them and get your focus points, then use the
Sensen Fury to destory the black cube. Repeat and you'll see that the two cubes
you destroyed merge into a weak point.


When the weak point comes up, EDGE will start the data rain on you. You
witnessed this attack against Madame earlier. The best way to beat this attack
is to stay still in one place and run - not dodge - when you see a circle form
under you - with enough practise you won't be hit at all. You need to Bolt the
weak point a few times and Nilin automatically jump onto H30 and you can keep
kicking the weak point and the first bar is done.

Second Bar:
This is difficult mainly because of the Seraphims which keep coming up to the
top right. Your first and foremost goal should be to destroy the Seraphim as
soon as your Junk Bolt charges up. You'll have a couple of seconds before
another Seraphim comes - this is the time to use combos on the enforcers. Do
not attach the enforcers when the Seraphim is around - it can get too
complicated. Destory it, kick them and when it comes back - destory it again
and keep doing this till all of your focus points are full - this is important
as the fight gets tougher after the first use of RIP. Yes, you need to use RIP
on the Seraphim and it'll shoot the cube.

Repeat this - again, destroy the Seaphim first and attack only when it is not
around, all the other time you should concentrate on avoiding the Seraphim's
attacks. Also, EDGE keeps shouting at you - the shock waves will hurt you so
dodge when he shouts. The weak point comes up - destroy it the same way as
before.

Third Bar:
You'll fight Leapers and Prowlers now, get all your focus points up and use a
DOS to reveal the hidden balck cube and immediately activate the FURY and
destroy the box. Do this again and after you destroy the weak point, you
unleash a long FURY on EDGE destroying him...


===============================================================================
===============================================================================

Enemies Listing & dealing with them...

1) Prowler Leaper

    Use Sensen DOS or the Spammer to knock it off the walls...

2) Skinner Leaper

    Dodge it's rush attack.
    Use Power Pressens to break through it's guard.
    Use Sensen DOS to stun them.

3) Enforcer (Black armor)


4) Strangler Leaper

    You can't hit them when they are invisible.
    Any light source will render them visible again.
    Also, wse Sensen DOS to make them visible.

5) AV-78 Zorn (melee robot)

    These can only be damaged with Spammer attacks.
    Dodge the Sonic Boom...

6) Prison Enforcer (Orange armor)

    The Brain Lock - steals your focus and resets all S-Pressens onto a 120
                     second cooldown.

7) Heavy Prison Enforcer (Orange armor and shield)

    It can use the Brain Lock.
    Use a Junk Bolt attack or Sensen Logic Bomb to break the shield.

  AV-48S Seraphim (flying robot)

    Can only be damaged with Spammer attacks.
    Dodge the projectile attacks.
    Use a Sensen RIP or the Junk Bolt.

9) AV-58N Nephilim (melee robot)

   It usually has a shield up, except when its about to jump.
   Use Sensen RIP and the Nephilim's shield will draw in all nearby enemies,
   and explode.

10) Reconversion Leaper

    Immune to Sensen DOS.
    Controlled by Elite Enforcers and are more aggressive around them.
    Use Spammer.

11) Elite Enforcer (white armor)

    Immune to Sensen DOS.
    Electric armor deals damage with each hit.
    Use Regen and Chain Pressens to damage electric armor damage
    Best way to take down an Elite Enforcer is with the Sensen Camo

12) Elite Heavy Enforcer (white armor and shield)

    Immune to Sensen DOS
    Spartan attack - Enforcers regroup and rush you
    Use Junk Bolt or Sensen Logic Bomb to break shields
    Electric armor does damage to you with every hit
    Use Regen and Chain Pressens to damage electric armor damage.
    Sensen Camo is a great way to take them down.

13) Heavy Enforcer (black armor and shield)

    Use a Junk Bolt attack or Sensen Logic Bomb to break it's shields.

14) Mourner Leaper

    Buffs the damage done by other Leapers.
    Summons other Leapers.
    Use Sensen DOS to stun the Mourner and cancel the buffs.
===============================================================================
===============================================================================

End...