Batman: Arkham Origins – Most Wanted [Guide]

In Batman: Arkham Origins, the side missions are referred to as the “Most Wanted” missions. There are 9 villains that all have their own series of side missions to complete in order to fully take down their operations. This guide will help you complete ALL of the Most Wanted missions in the game!

If you are looking for a full walkthrough for the main story in Batman: Arkham Origins, please use this guide:

Batman: Arkham Origins [Guide]

Batman: Arkham Origins – Most Wanted Guide
Written by Dalton “HorrorSpooky” Cooper and Trade
Copyright 2013

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=TABLE OF CONTENTS=
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1. Enigma
2. Anarky
3. The Penguin
4. Deadshot
5. Mad Hatter
6. Bird
7.
8. Shiva
9. Black Mask

Each of the Most Wanted villains in the game have their own series of side missions. These missions feature a series of objectives can need to be completed in order to 100% complete the side mission line attached to each villain.

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1. Enigma
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Very early on in the story, Batman encounters a jammer placed by Enigma. These jammers are located all around Gotham and require puzzle solving in order to disable. Enigma-related items also included datapacks that are typically locked away, also requiring a bit of puzzle solving to access.

Another aspect of the Enigma missions is disabling the jamming towers that are located in each district of Gotham. Go to the towers and then hack into the consoles there. Not only does this satisfy some Enigma requirements, but it also opens up that sector of the city for fast traveling using the Batwing.

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2. Anarky
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The first time you encounter Anarky is when exiting the Penguin’s ship the Final Offer. He shows up via big ass projector, rambling on about this and that. 1%, Occupy Gotham, whatever else. One of his supporters is located just above the large screen. Grapple up there and speak with him.

This will start a bomb chase. You have to reach the bomb and disable it before the timer goes out. Head to the location of the first bomb. Defeat all of the thugs protecting it. Then break the bomb. Because as Batman knows, punching bombs is always the best way to defuse them.

Head to the location of the second Anarky supporter. Speak with him and then head to the location of the second bomb. Clear the area of the anarchists and then defuse that bomb as well.

Now head to the third anarchist and talk with him. Go to the third bomb, located right on the other side of the GCPD near the water. Defeat the enemies here, disable the bomb. You know the drill by now. Then head to the abandoned courthouse as instructed by Anarky.

Upon arriving at the courthouse, clear the immediate outside area of enemies. Then go inside. Defeat the first two waves of enemies that Anarky sends after you.

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!!!BOSS FIGHT!!!
…Anarky…
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Anarky will join the fight, flanked by his cronies. Anarky’s thing is that he has a rod that is imbued with electricity that can damage you. To defeat Anarky, simply jump over him and attack him from behind until he eventually gives up. His entire health bar will not be depleted to end the fight.
* * * * * * * * * *
!!!BOSS FIGHT!!!
…Anarky…
* * * * * * * * * *

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3. The Penguin
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The Penguin has weapon caches hidden around Gotham. They appear on your map as blue side mission symbols, albeit with a penguin in the middle of them. This side mission becomes available after meeting Barbara Gordon at the GCPD. To disable the weapon caches, equip the Disruptor, get in close, aim at the computer on the crate, and then hold RT to disable each crate.

For the most part, these weapon caches are really easy to spot. There’s a bunch of enemies around them and they all look the same. However, one is pretty difficult to find because it is hidden. It is the weapon cache located on Penguin’s boat The Final Offer. Inside of a shipping container that is hanging off a crane on the ship is where you can find that particular weapon cache.

To get to it, face the container door, the door facing the center of the ship as opposed to the one facing the ocean. If you switch on your Detective Vision, you will be able to see that there is a handle there. Use the Batclaw to rip the door open. Then disable the weapon cache using the Disruptor from wherever you’re perched and continue hunting down the rest of them.

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4. Deadshot
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At some point, you will receive an S.O.S signal in The Bowery. Go to the roof where the signal originates from. A helicopter will come into view and then get shot down. Jump off the roof and go to the helicopter crash to find that no one survived. Switch on Detective Vision and examine the dead pilot. Recreate the crime scene, then return to the roof.

On the roof, recreate the crime scene from up there. That will give you some more evidence to scan while in Detective Vision mode. Follow the red line trajectory to find the tail of the helicopter and examine that as well. Then follow the trajectory of when that thing got shot to find where the shooter shot from, which was a nearby roof. Keep in mind that to rewind and fast forward a crime scene, use the triggers and look for the red lines to find what you’re looking for.

Go to the designated roof and there you’ll find another dead body. Recreate this crime scene to find out that there was yet another shooter involved in this. Follow the trajectory to a nice sniper vantage point. Examine the shell casing on the ground and then use the numbers on the casing to find the correct frequency to listen to the culprit:  Deadshot.

Go to the bank as he tells you to. Enter through the roof like you did when you went to the bank in the story mode. The bank will be a Predator Room, but with Deadshot added to the mix. Deadshot is so insanely accurate with his guns that if your position is known he doesn’t even have to be looking at you to shoot you, so proceed with caution. It’s wise to wait to tackle this part of the side mission until your bullet armor is full.

* * * * * * * * * *
!!!BOSS FIGHT!!!
…Deadshot…
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It also so happens that this Predator Room doubles as a boss fight against Deadshot. He has a health meter. So yeah. Boss. When his goons have been picked off one by one in usual Predator Room style, sneak up on Deadshot and get him with a silent takedown.

Deadshot does not go down that easily. After that, stun him with Batman’s cape and then mash on X to keep hitting him. Going for ground takedowns is pretty much useless as Deadshot will simply roll out of the way of them. But when he does this, just immediately stun him and pound on him some more.

When he has less than half health, Deadshot will get away from Batman and he will summon more goons to the bank, including one that has jammer for Batman’s gadgets. Get rid of that guy as your first priority and thin the herd a bit, but don’t worry about getting all of them.

Deadshot takes a hostage in the center of the room. Go to the bottom floor and take cover behind a pillar. Have Detective Vision on at all times. If Deadshot sees you, he kills the hostage and the mission is failed. So watch his movements. Deadshot will basically just keep turning in each direction. When there’s a chance, get behind him and do a silent takedown to defeat him.
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!!!BOSS FIGHT!!!
…Deadshot…
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5. Mad Hatter
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Mad Hatter will send a terrifying telegram to greet Batman in the story. At that point, it’s time to go confront Hatter and save the girl he has kidnapped and has been calling “Alice”. Go to the hat shop where Hatter is located. Defeat any thugs that are in front of it and then go inside.

The door to the room with Hatter and his thugs is locked. Turn your attention upwards to find a grate. Rip it off the wall with the Batclaw then enter the vent. Drop down and fight all of Hatter’s guards. Hatter will then cause Batman to have a heavy side-scrolling hallucination.

For this hallucination, first of all, avoid the electric traps on the ground. Wait for the electricity to quit sparking before proceeding across each trap. When you reach a large keyhole, equip the Batarangs. Wait for the trap to stop, step on it (this is how close you have to be), and then use the Batarangs to hit all the lamps around the keyhole. Hitting all the lamps will activate the keyhole, which then lowers like a drawbridge. Go across the bridge and continue.

This side-scrolling stuff continues for a while. It is mixed up by making you use your Batclaw and the like, but eventually Batman winds up in a traditional battle with an untraditional gimmick. There is a “mirror” in this room where the enemies come out of. The trick is to go to the far end of the room to force them all completely out of the mirror to make it easier to defeat them.

When you reach the clock tower, the platforming gets very tricky. Wait for the obstacle to fly by and then jump across the first gap. The second gap is a huge pain in the ass, but you just have to keep trying until Batman successfully grabs onto the ledge. Inside the actual clock tower is a puzzle of sorts.

First create a bridge with the remote claw using the two points on the wall that are closest. Then grapple up there. Look down to see a hidden area with a strange machine. Go to this machine and punch it to cause another point to appear. Use that point to create another rope bridge just above. This will allow Batman to continue into the next area.

Grapple up to create enough weight to bring down the object. Then look to the ceiling to see a hidden hatch. Grapple through the hatch. When Batman finally returns to Hatter and the real world, hold RB to focus the reverse Batarang at his head. Release RB and Batman will throw the Batarang and defeat Hatter. Poor Alice is going to be scarred for life though…

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6. Bird
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Late in the story, Batman will receive word about Bane’s lieutenant Bird and some chemicals that are being transported around Gotham, which in turn have something to do with making Venom. Head to the first area of disturbance to see a huge gang fight over the stuff. Drop down and beat everyone up, interrogating the last remaining enemy.

After speaking with Alfred, another gang fight will occur. Head to that one and break it up by beating everyone involved into a pulp. Once again, interrogate the last remaining criminal to find out more information.

When Batman knocks him out, stick around. Press LB and investigate the crime scene. Look at the bird cage and hold A to analyze it. Batman will then head to the My Alibi nightclub to confront Bird.

Defeat all the enemies guarding it or sneak past them. Once inside, you can get a drop on Bird and his goons.

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!!!BOSS FIGHT!!!
…Bird…
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The fight with Bird feels more like a regular fight against any other enemy. He basically blends in with his soldiers. Just attack him and counter his attacks as necessary. Use the Shock Gloves whenever possible for the best results. When all of the enemies and Bird has been defeated, interrogate him.
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!!!BOSS FIGHT!!!
…Bird…
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7.
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To make this Most Wanted mission pop up, first you have to complete a series of cases that are issued out by the GCPD. They appear on your map in both blue and green as the typical side mission markers, albeit with magnifying glasses as their icons instead of icons representing one of the main villains in the game.

The first crime scene Batman needs to investigate is an alleged suicide. Go to the site of the suicide and check out the area where the victim fell. Recreate the crime scene to see how the victim was pushed through the glass roof. Go to the building where he was pushed, scan the railing, recreate the crime scene, and discover a briefcase was involved. Fiddle with the crime scene until you can see where the briefcase wound up. Go there and examine it. Now you know where to find the culprit.

Head to the guy that pushed the other fella off the roof. Defeat him and all his buddies. Then interrogate him for answers. Now head to the second crime scene when it appears on your map. Examine the body of the reporter and reconstruct the crime scene, examining anything a red triangle appears over.

Follow the red line to find where the camera landed and examine that as well. That gives Batman all he needs to track down the people responsible. Head to their location and defeat all of them. Then interrogate the culprit behind the reporter’s death to complete the second case.

The rest of the cases play out similarly. There is a case in which you have to examine a hit and run, and then another murder. Just keep doing the cases. You can check how close you are to being done doing these in the menu. There is a total of 9 different areas to explore during these missions, and that is how the game will keep track of it all.

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8. Shiva
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Beginning Shiva’s mission is a little unorthodox. In The Bowery, on the lower levels, you’ll hear a baby crying. Follow the baby’s cries to find a carriage that has been left unattended. Examine the carriage to find that there is no real baby inside of it at all. Shiva will then show up and try to attack Batman counter her attacks. Then her test is on.

She has revealed that the life of a cop is being put on the line. Go to the location of the victim. Check for the golden double doors on the nearby building and go through. The victim will be tied up over a pool of water that is surging with electricity. The two generators powering this are on either side of him on the upper floor.

Go to the one with the broken fence. Destroy that generator. This will cause a bunch of ninjas to spawn. The ninjas are a tough group in that they are armed with swords and cannot be disarmed and they cannot really be stunned as they just do a no-hands cartwheel and snap out of it pretty immediately. The good thing is that they only come at you three at a time so that countering their moves isn’t terribly difficult.

Then look above the generator to find a remote claw point. Shoot the remote claw at it to create a line. Walk across the wire to get above the opposite fence and then destroy that generator. More ninjas will spawn, so defeat them. Use a remote controlled Batarang to free the victim once the electricity has been shut off. Simply guide the Batarang through the rope holding him up.

Speak with him then switch on Detective Vision. A blood trail will be found. Follow the blood trail outside the building and keep following it until you find a dead body. Examine the dead body and Shiva will show back up. Once again counter her attacks and then meet her at the building she requests.

Enter the building and then…

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!!!BOSS FIGHT!!!
…Shiva…
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Shiva functions basically the same as her ninjas except countering her attacks is more difficult and she is more likely to dodge Batman’s attacks. She is flanked by her ninjas, which makes her somewhat more difficult. Defeat her ninjas and drain her health bar to half to initiate the second stage of the fight.

The second stage sees Shiva using a sword. She will also be flanked by martial artist enemies this time instead of the ninjas. Just keep fighting using the combat basics as normal. The only thing to keep in mind is that if you try to do the usual knife dodge with Shiva, she swings her sword one extra time than most enemies, so don’t let that trick you.

This battle will end with Shiva swinging the sword down on Batman. Batman blocks automatically, but all you have to do is mash on the A button in order to counter the attack.
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!!!BOSS FIGHT!!!
…Shiva…
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9. Black Mask
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Completing the Steel Mill mission in the story will unlock this side activity. Throughout Gotham are drug caches owned by Black Mask. The caches are marked on the map with the typical blue side mission symbol with Black Mask’s face on it. Head to the location of each of these and destroy them all using Explosive Gel.

After all six are destroyed, confront Black Mask at the church. Enter the church and defeat the initial batch of goons Predator Room style. Then go to the final canister. Hack into the cage surrounding the canister (the password is DEAD PARENTS) and then blow up the canister with the Explosive Gel.

Head deeper into the church to fight Black Mask and the rest of his cronies. This fight is actually a lot easier than most and isn’t even really a boss fight. Once everyone has been defeated, you are free to leave the church unabated.

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