There are three classes in Destiny, and each of them have two sub-classes for players to max out. Master the classes of Destiny using this guide.
Destiny – Classes [Guide]
Written by Dalton “HorrorSpooky” Cooper and Trade
Copyright 2014
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=TABLE OF CONTENTS=
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1. Introduction
2. Hunter
Gunslinger
Bladedancer
Striker
Defender
Void Walker
Sunsinger
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1. Introduction
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At the beginning of Destiny, you are asked to create your character. Besides choosing how they will look, you will also choose which of the three classes in the game they will be. This is the most important part of the creation process.
You have three different choices when it comes to choosing your class. Each class has two subclasses, so in essence, there are practically six classes to max out in the game.
This guide features the full skill strees for each subclass. The skills unlock in a linear fashion. Whenever you have enough XP for a new skill that skill will be unlocked.
Not all skills can be equipped at the same time. Some base skills will always be unlocked, but the upgrades to those base skills will have a few choices.
At level 15, you unlock the second subclass for your character. This subclass starts at the bare minimum, so you will have to grind while having it equipped to unlock all of the abilities for it as well.
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2. Hunter
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Probably the most popular class in the game, the Hunter class is popular because of its increased maneuverability when compared to other classes.
RECOMMENDATION: Gunslinger is OK for a while, but pretty much anyone worth their salt using the Hunter class is probably going to be using Bladedancer. The reason is simply that Bladedancer is almost guaranteed kills, whereas you can miss your shots with Gunslinger, and they both kill in one hit anyway.
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GUNSLINGER
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“A lone wolf who lives for the perfect shot.”
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GRENADES
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Incendiary Grenade – Catches enemies on fire to deal more damage over time
Swarm Grenade – Grenade releases drones that seek out nearby enemies
Tripmine Grenade – Sticks to surfaces and blows up when enemies pass through its laser
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JUMPS
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Double Jump – Jump and then press A again
Better Control – Better directional control
Triple Jump – Jump three times
Higher Jump – Jump even higher
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SUPER CHARGE
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Golden Gun – Flaming pistol that allows for one hit kills
Deadeye – Golden Gun accuracy significantly increased
Combustion – Enemies explode
Gunfighter – Golden Gun cooldown timer decreased
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MELEE
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Throwing Knife – Throw a knife from a distance
Circle of Life – Golden Gun duration extended when active and enemy is killed with knife
Incendiary Blade – Throwing knife catches enemies on fire
Knife Juggler – Precision kills with throwing knife resets cooldown
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PATH
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Path Forgotten – Focus on toughness and speed
Titan Forbidden – Focus on battle recovery and speed
Path Unknown – Focus on battle recovery and toughness
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ABILITIES
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Scavenger – Ammo reduces cooldown of grenade and throwing knife
Keyhole – Golden Gun can overpenetrate and damage multiple targets
Gunslinger’s Trance – Precision kills increase weapon stability, can be stacked three times
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WAY
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Way of the Drifter – Training focused on all attributes
Way of the Fearless – Training focused on toughness
Way of the Nomad – Training focused on battle recovery
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SPECIAL ABILITIES
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Chain of Woe – Precision kills increase reload speed, can stack three times
Over the Horizon – Golden Gun range increased
Gambler’s Dagger – Gain an additional throwing knife
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BLADEDANCER
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“Beautiful lethality, relentless style.”
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GRENADES
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Flux Grenade – Deals more damage when attached to enemies
Skip Grenade – Grenade splits on impact and projectiles seek enemies
Arcbolt Grenade – Bolts of lightning are chained to nearby enemies
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JUMPS
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Double Jump – Jump and then press A again
Higher Jump – Jump even higher
Better Control – More control
Blink – Short distance teleport (replaces Double Jump)
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SUPER CHARGE
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Arc Blade – Hit enemies with lightning blade
Showstopper – Press RT with Arc Blade to damage nearby enemies
Razor’s Edge – Press RT to release wave of energy with Arc Blade
Vanish – Press RT with Arc Blade to go invisible
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MELEE
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Blink Strike – Melee attack with extended range
Backstab – Hit enemy from behind with Blink Strike causes bonus damage
Escape Artist – Blink Strike grants brief invisibility
Fast Twitch – Blink Strike cooldown timer reduced
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PATH
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Path Forgotten – Focus on toughness and speed
Titan Forbidden – Focus on battle recovery and speed
Path Unknown – Focus on battle recovery and toughness
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ABILITIES
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Fleet Footed – Maximum sprint and slide distance increased
Quick Draw – Weapons ready immediately
Shadowjack – Invisibility duration increased
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WAY
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Way of the Drifter – Training focused on all attributes
Way of the Fearless – Training focused on toughness
Way of the Nomad – Training focused on battle recovery
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SPECIAL ABILITIES
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Encore – Arc Blade kills extend the duration of the ability
Stalker – Become invisible by crouching
Hungering Blade – Melee kills immediately regenerate health
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RECOMMENDATION: I recommend using the Striker subclass for pretty much everything in the game except for Control match types. For those match types, the Defender subclass is the most useful to your teammates as you can lay down the Ward of Dawn around the control point to protect it extremely well against any opposing enemies that are trying to reach the flag.
However, the Striker subclass is useful for most every other situation in the game that you will encounter, both Crucible and Vanguard. This is the exact setup that I have for my Titan with the Striker subclass and I find that I am very successful in most regards:
Grenade: Flashbang Grenade
Lift: Catapult
Fist of Havoc: Shockwave
Storm Fist: Amplify
Codex I
Codex IV
Transfusion
Shoulder Charge
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STRIKER
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“At close quarters a fist is better than any gun.”
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GRENADES
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Flashbang Grenade – Damages and disorients enemies
Pulse Grenade – Periodically damages enemies within the explosion radius
Lightning Grenade – Sticks to any surface and emits bolts of lightning
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JUMPS
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Lift – Jump and then press A again
Increased Height – Travel to greater heights
Increased Control – Better directional control
Catapult – Strong initial burst of momentum
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SUPER CHARGE
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Fist of Havoc – Smash the ground and dissolve nearby enemies
Aftermath – Leaves a damage-dealing field
Death from Above – Jump and aim Fist of Havoc at enemies below
Shockwave – Devastating energy travels along the ground
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MELEE
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Storm Fist – Melee attack does bonus damage
Overload – Hits have a chance to instantly reset cooldown
Discharge – Hits have a chance to deal area of effect damage
Amplify – Hits reduce cooldown
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CODEX
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Titan Codex I – Focus on battle recovery and toughness
Titan Codex II – Focus on speed and toughness
Titan Codex III – Focus on battle recovery and speed
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ABILITIES
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Headstrong – Sprinting increases distance of Fist of Havoc
Aftershocks – Duration of grenades increased
Transfusion – Kills with Storm Fist trigger health regeneration
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CODEX 2
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Titan Codex IV – Training focused on all attributes
Titan Codex V – Training focused on maximum battle recovery
Titan Codex VI – Training focused on raw speed
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SPECIAL ABILITIES
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Unstoppable – Harder to kill when using Fists of Havoc
Shoulder Charge – Shoulder block when sprinting and using melee
Juggernaut – Protective shield from sprinting
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DEFENDER
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“The wall against which the Darkness breaks.”
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GRENADES
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Magnetic Grenade – Grenade attaches to enemy and blows up twice
Spike Grenade – Grenade attaches to any surface and unleashes damaging light
Suppressor Grenade – Prevents enemies from using abilities for a short time
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JUMPS
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Lift – Jump and then press A again
Increased Height – Travel to greater heights
Increased Control – Better directional control
Catapult – Strong initial burst of momentum
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SUPER CHARGE
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Ward of Dawn – Creates an indestructible shield
Armor of Light – Significant damage resistance inside Ward of Dawn
Blessing of Light – Get a temporary shield for passing through Ward of Dawn
Weapons of Light – - Get a temporary damage increase for going through Ward of Dawn
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MELEE
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Disintegrate – Melee kills creates Force Barrier that absorbs damage
War Machine – All weapons reload faster with Force Barrier
Gift of Light – All melee kills generate Orbs of Light with Force Barrier
Unbreakable – Force Barrier continually recharages
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CODEX
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Titan Codex I – Focus on battle recovery and toughness
Titan Codex II – Focus on speed and toughness
Titan Codex III – Focus on battle recovery and speed
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ABILITIES
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Bastion – Increases duration of Ward of Dawn
Relentless – Force Barrier has increased strength and duration
Gift of the Void – Orbs of light are created from damage that hits Ward of Dawn
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CODEX 2
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Titan Codex IV – Training focused on all attributes
Titan Codex V – Training focused on maximum battle recovery
Titan Codex VI – Training focused on raw speed
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SPECIAL ABILITIES
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Untouchable – Ward of Dawn cooldown timer reduced
Iron Harvest – Heavy weapons kills have chance to create Orbs of Light
Illuminated – Improves Blessing of Light and Weapons of Light
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4. Warlock
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The Warlock is another class that is extremely popular in Destiny. For the most part, you will probably find yourself bumping into Warlocks and Hunters. There’s still plenty of Titans, but the dominant population is definitely the Warlocks and the Hunters. The Warlocks are equivalent to a “wizard” or “mage” class in other games and with their basic design philosophy.
RECOMMENDATION: The Warlock is one of the more difficult classes to master. I would stick with the Voidwalker subclass at first as it is less complicated. Once you have that mastered, then feel free to switch to the Sunsinger class. The Sunsinger class has abilities that also benefit your allies, so it’s better to use it when you are around your allies a lot, such as 3v3 Skirmish matches or Control matches.
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VOID WALKER
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“Those who have stared into the Void are not bound by the laws of space and time.”
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GRENADES
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Vortex Grenade – A grenade that continually damages enemies inside the vortex
Scatter Grenade – Grenades splits and covers large area with explosions
Axion Bolt – Light bolts into smaller points and seeks out enemies
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JUMPS
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Glide – Press A and then A again
Focused Control – Better directional control
Focused Burst – Initial boost of speed
Blink – Short distance teleport
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SUPER CHARGE
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Nova Bomb – Explosive bolt fired and disintegrates enemies caught within it
Vortex – Enemies are continually damaged inside Nova Bomb vortex
Shatter – Nova Bomb splits into three
Lance – Nova Bomb travels farther and faster
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MELEE
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Energy Drain – Melee drains enemies and reduces your cooldown
Surge – Melee increases movement and weapon speed
Life Steal – Killing an enemy with melee significantly refills health
Soul Rip – Melee reduces Nova Bomb cooldown
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ARCANE
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Arcane Wisdom – Focus on battle recovery and speed
Arcane Spirit – Focus on battle recovery and toughness
Arcane Force – Focus on toughness and speed
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ABILITIES
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Annihilate – Nova Bomb and grenades have increased explosion size
Angry Magic – Nova Bomb tracks enemies
The Hunger – Energy Drain effect duration increased
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ANCESTRAL
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Ancestral Order – Training focused on all abilities
Titan Codex V – Training focused on raw speed
Titan Codex VI – Training focused on toughness
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SPECIAL ABILITIES
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Vortex Mastery – Grenades and Nova Bomb have increased vortex range
Bloom – Enemies killed by abilities will explode
Embrace the Void – Nova Bomb or grenade damage triggers Energy Drain effect
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SUNSINGER
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“There are flames that even the Darkness cannot extinguish.”
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GRENADES
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Solar Grenade – A grenade that continually damages enemies inside the light
Firebolt Grenade – Bolts of solar Light unleashed on nearby enemies
Fiusion Bolt – Grenade causes bonus damage when attached to target
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JUMPS
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Glide – Press A and then A again
Focused Control – Better directional control
Focused Burst – Initial boost of speed
Balanced Glide – Glide is faster and easier to control
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SUPER CHARGE
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Radiance – All abilities dramatically improved
Song of Flame – Cooldown for all nearby allies reduced with Radiance active
Radiant Skin – Reduces incoming damage with Radiance active
Fireborn – Radiance can be activated after you die so you can immediately come back
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MELEE
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Scorch – Enemies are caught on fire with melee attack
Flame Shield – Melee attack will reduce incoming damage
Solar Wind – Melee attack knocks back enemies
Brimstone – Enemies hit with melee attack will explode
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ARCANE
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Arcane Wisdom – Focus on battle recovery and speed
Arcane Spirit – Focus on battle recovery and toughness
Arcane Force – Focus on toughness and speed
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ABILITIES
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Radiant Will – Radiance duration increased
Viking Funeral – Enemies are on fire longer and take more damage
Sunburst – Melee kills have a chance to create Orbs of Light
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ANCESTRAL
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Ancestral Order – Training focused on all abilities
Titan Codex V – Training focused on raw speed
Titan Codex VI – Training focused on toughness
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SPECIAL ABILITIES
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Touch of Flame – All grenades light enemies on fire
Angel of Light – Aiming weapon while in the air will hold you in place for a short time
Gift of the Sun – Have two grenades
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