The Order: 1886 - Chapter 5: Agamemnon Rising

Chapter 5: Agamemnon Rising

It’s time to head to the skies in this next mission which we will feature our heroic group of Knights infiltrating a United India House airship. At the start you’ll simply need to follow the on-screen prompts to rappel down to the underbelly of the airship, and into the hull.

Once you’re inside it’s time to listen to Percival’s plan, and from there Igraine and Percival will be splitting off from Galahad and Lafayette. Once the others are gone it’s time for Lafayette and Galahad to move forward and unlock the hatch ahead. To do this head to your left and use Tesla’s electricity device to short out the area’s electrics. One that’s done head down the ladder, where you’ll be tasked with silently taking out the guard. Move forward and then press Triangle when the prompt gets to the right spot to initiate the takedown. Once that’s over follow Marquis forward.

Keep following Marquis until you reach a set of stairs moving down to the cockpit area. You’ll see a guard ahead, but ignore him, and run forward until the cutscene starts. Once you regain control push forward to the cockpit door to initiate a quicktime event take down of the occupants inside.

Once you have control of the cockpit it’s time for Galahad to leave Lafayette behind and move towards the ship’s ballroom. Head out of the cockpit area and back up the stairs, but crouch low as there is a guard ahead who you’ll need to take down. Once he’s been killed it’s time to head through the marked door opposite of the cockpit and into the Crew Quarters.

There are now two guards in this next area, and while we highly suggest taking them both out, it isn’t necessary to continue the story. Head up the path and to the right up the stairs and then turn left. Take your first left, jump to cover along the wall between the doorway and the corridor in the room and wait for the guard to near. Then press Triangle when the on-screen prompt shows up and take him down. Now head all the way down his corridor to the stairs at the end and wait on the second guard to turn his back on you. Now sneak up and take him down as well. Once you’ve taken out both guards move forward, ignoring the two guards walking on the other path, and head up the stairs and through the double doors to spark a cutscene.

Once you regain control it’s time to put your mettle to the test and locate the disguised rebels. To do this you’ll need to focus your sniper scope on each guard and press the corresponding button that pops up on screen to trigger the check. Once you’ve checked all the guards and located the false guards it’s time to take them out.

Once the false guards have been taken out you’re going to need to keep the rebels from entering the foyer, which ironically, you can’t really accomplish. Just simply shoot any rebels that enter the room on the lower or upper levels, and then once they’re all down head downstairs to trigger another group. Once this group is down for the count head up the stairs opposite of your starting position and take out the final guy in the room in the corner. Once he’s down you’ll trigger a cutscene which will result in you needing to chase down the rebel leader.

Head downstairs back to the foyer and out take out the three enemies waiting for you. Once they’re dead push ahead in the only direction possible until a cut scene pulls Galahad back into a rendezvous with the others.

Once you regain control it’s time for Galahad and Percival to scour the ship for the rebel bomb, however, first we’ll need to make a short stop by the armory. Lockpick the door then grab whatever weapons you want from inside and meet back up with Percival at the exit. From there the two will move out and you’ll need to move into the kitchen where you’ll be forced to take out several rebel soldiers. Once they’re all down move forward through the area until Percival and Galahad become separated.

Looks like you’re on your own here kid, so you’ll need to keep moving forward and prepare for another wave of enemies. Be prepared, however, as upon reaching the cabins of the ship you’ll be forced to do battle with one of those pesky Rebel Heavies, and we know how annoying they can be. Take him down then head forward until you run into two final enemies. Take them out, head through the nearby door, and enjoy the chapter ending cutscene.