Find Agent Two’s House
Head out of the boathouse, and into the main docks. Take out the guard ahead of you, and continue up and around the dock to find a Commander patrolling up a set of stairs. Take him out, then move back down to the main area, and locate the ladder closest to where you entered. Wait for the guards across the way to move into position, take them down, and then drop into the water.
There is a Supersoldier here as well, so watch out for him as he patrols. Swim under the deck over to the far side of the area to find another ladder. Climb up, then look to your left to find a winding staircase. Drop down into the water, and move up the staircase to the next section of the city.
There are two enemies ahead near a bridge. Take them out, then move towards the door into a building across the bridge. There are more enemies here, take them out and move all the way up the stairs and up to the top landing. Once the enemies here are dead, drop out the window and move to your right.
This next area is tough if you don’t play things safe, and move silently. There are two non-wired Supersoldiers, as well as multiple soldiers in the area. For the purpose of this walkthrough we’ll take the sneaky way around, and avoid fighting an extended fight.
Move to the alleyway on your far right, and then drop down into the square when the way is clear. Take out the guard below, then drop down and beeline to the ladder in the middle of the square. Climb up to the second floor, and locate the window directly to the right of the ladder. There is a zipline here that you’ll need to use to get across to a landing with a Commander on it. Take out the Commander, wait for the way to be clear, then zipline over and sneak out of Wulfburg Square, and drop down to the ground.Keep pressing forward, down a set of steps, turning left at the corner. Continue forward then to the right to find the entrance to the Baker’s shop. After a short bit of interaction, look down beside the stairs and locate the rock hiding the key to the back gate.
Enter Agent Two’s Place
Open the gate with the key, and follow the path around to the window. Drop in, speak with Agent Two (Pippa) and then interact with the nearby chest to finally find some clothes. Once you’ve changed, you’ll deposit your guns, and then you’ll need to help Pippa open up a trapdoor in the floor.
Infiltrate the Tavern
Move through the trapdoor, and drop into a small cave of water. Press forward until you reach a climbable wall, then move to the top. Watch out for the dogs in the back here, but once they’re down, head through the back door and into the kitchen.
In order to pull this off you’ll need to have a disguise. Locate the hanging apron, and interact with it to put it on. Now grab the serving tray from the windowsill, and head out the door into the main area.
Ignore the Nazis here and head up the stairs ahead. Let the fight play out at the top of the stairs, and once they close the door, move past until you’re called over by a soldier in front of Helga’s room. Inside, interact with the desk to pour the wine and grab the folder.
Steal the Folder
Once the wine is fixed, step back from the desk and head for the door, only to get stopped by the soldier guarding the door.
Exit the Tavern
Helga will now ask you to taste the wine for her. Head back to the desk, set down the tray, and sit down. Taste the wine when told to, and let the scene play out until the chapter comes to an end with an intense cut scene.
Press forward into the mystery with Chapter 6: Ruins, or head back to our main Wolfenstein: The Old Blood page for more guides and other content.