Mission 4: Amptastic
Once the mission begins your first objective is to turn the valve and let loose the juice. This is a simple mission, only requiring you to move about four meters to complete it. At least that’s what our objective marker told us…
The next part is the intense bit of the mission, requiring you to protect the overcharge for just under four minutes. To do this look out over the case and take note of the wires that you can grind on. They actually circle directly over all of your barricades which gives you a superior firing position on the OD and the Poppers.
With that plan firmly in our heads we got started with the Nothin’ but the Hits weapon, grinding around the base and focusing on the OD that were trying to break through our defense. This strategy worked out well, but it wasn’t long before Floyd told us to switch to the Flaming Compensator, a weapon that proved extremely effective at taking down large clusters of the OD.
After taking care of the initial onslaught from the OD and Poppers, players will get their first glance at a beast called the Herker. Once again we decided to play it safe and listen to Floyd, hitting the Herker with our Flaming Compensator to set him on fire, then resorting to our Dirty Harry for massive damage. Turns out Floyd has some good advice, as we soon noticed the enemy’s health bar dwindling.
Tip: Try jumping into the air above a large cluster of enemies, then pressing the melee button to slam into the ground for a massively devastating attack.
Whether the Herker falls or stays standing isn’t the big deal. Keep your focus on the Overcharge Meter. If there are any OD or Poppers on it, run up and give them a solid melee attack, then head back to high ground and continue fighting off the waves of enemies with whatever weapon you can. If the clock runs down to zero and you still have Vats left in your Overcharge Meter you’ll have successfully completed this mission.