Doctor Who: Legacy is a new match-three puzzle RPG for iOS and Android in the style of Puzzle and Dragons. The debut game by Tiny Rebel (fully licensed by BBC, might I add) comes out just days after the 50th anniversary of Doctor Who, and it translates the show’s graphics to an almost anime-esque (without looking cliche) style, with match three combat that can fairly quickly go from easy to challenging. Read on for some tips and tricks for Doctor Who: Legacy!
When you drag a tile, you can drag it wherever you want on the board and make huge matches. Nine-tile matches are possible; however, instead of trying to make huge matches, try to make multiple matches in one turn. The more you do, the bigger your combo bonus will be (10% damage or healing for every match that you make, even if the match is useless). You’ll do far more damage this way.
Target wisely, as well. Your target should be whichever enemy is closest to launching an attack. In the absence of this, target one enemy at a time anyways, in order to minimize the amount of damage that you’ll take from whichever attack is coming up next.
Each enemy will broadcast their intentions with a word that pops up by their health bar, too – for example, Destroy or Attack will signify damage coming, while Distort signifies that they are about to change the color of one of your tiles, or Mine signifies that they are going to steal your tiles.
You can add members to your team by finding them by playing rounds, or by spending time crystals. Time crystals and new companions pop up randomly, whether you are playing a new episode or an old episode, so if you are having trouble on a particular stage, go to old stages and play them again.
Play them as well for time fragment pieces. Later on, you can use them to upgrade your Doctors and your companions. As your companions gain experience, they will get stronger until they hit an upgrade wall, at which point you have to evolve them using the right amount of the time fragments.
Companions also earn stat points, one for every experience level that they gain. Don’t forget to apply the stat points wherever you see fit (attack, hit points or heal), because unapplied stat points could mean the difference between an easy win and a bad loss.