Welcome to part three of the MonsterCrafter tips and tricks guide! Click here to go back to part 2 of the guide.
You can get more monsters than just the fire, water and leaf types, and the new types of monsters that you get will be far more powerful than the initial three. Rock, electric and alien are the other three types, with alien being the most powerful. Tap on the unused monster room that you wish to create a new monster in, and select one of the three eggs on the right. Alien will be the most expensive but the most powerful, followed by the electric type, followed by the rock type.
Even for the initial three types, there are statistical differences that go beyond the simple elemental advantages. Fire monsters tend to have more attack power, while plant monsters are higher on the defense end of the scale. Water monsters tend to be about equal in both areas. This also, of course, differs based on how you decide to shape your monsters.
If you are short on coins but you still have enough for a little bit of training on your monsters, do the basics/sure things first (feed them, pick up poop, give them a drink, throw them a ball, pet them, put them to sleep). Do the petting and poop scooping first because that’s completely free. Sleep is the cheapest, followed by playing ball. You don’t have to restore the happiness bar all the way in order for your monster to be useful in battle; just enough to where it’s in the orange or barely in the green.
You can edit your monsters at any time that you want. You “can’t edit their core” meaning that you can’t place more cube blocks, but you CAN delete their core, so be careful if you don’t want to ruin your monster’s design. You can, however, purchase more squares to increase the size of your monster (the red squares on the outside of your monster). Tap on the red arrow and pay the coins to purchase the squares.
It’s possible to level up two different monsters in one battle at the same time. Tap the icon with all of the elements (fire, water, plant etc) next to your monster’s health bar to switch them out for a different monster. As long as a monster’s gotten in at least one single hit against the enemy, they’ll earn an equal share of the experience points.