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LUXOR Adventures Walkthrough, Guide, & Tips

LUXOR Adventures Walkthrough

LUXOR Adventures Walkthrough

Welcome to the LUXOR Adventures Walkthrough!

Travel to the edge of time and back! Follow John Swift and Jane Graham as they travel through the past to keep history intact.

Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.

This document features a helpful introduction and a complete LUXOR Adventures game walkthrough, with annotated screenshots from actual gameplay!

We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.

Remember to visit the Big Fish Games Forums if you find you need more help. Have fun!

This walkthrough was created by Robin.

WALKTHROUGH MENU

  • General Tips
  • Episode One
  • Episode Two
  • Episode Three
  • Episode Four
  • Episode Five
  • Episode Six
  • Episode Seven
  • Episode Eight
  • Episode Nine
  • Episode Ten
  • Bonus Scene

GENERAL TIPS

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  • This is a Hidden Object Adventures game.
  • This is a large game with many different locations and mini-games, so it takes awhile to load on start-up. You can tell how far along it is by the number of small triangles that illuminate with each spin. The game will be ready when all 8 small triangles are illuminated.
  • The timer allows you 45 minutes for an episode. Each episode has multiple locations.
  • There is no untimed option.
  • There are a variety of mini-games, including Find the Differences.
  • You cannot skip the mini-games, but you can use the HINT button during them.
  • If you fail to complete a mini-game in time, you will just start over.
  • To reach the Main Menu, click on the MENU icon in the lower left.
  • You can use the options menu to adjust the volume for the music and the special effects as you like.
  • The game autosaves every time you exit.

General Tips for the Hidden Object Scenes

  • The storyline uses a “rift in time” argument to justify putting any kind of object into any scene. Objects also vary in color and size from real life.
  • Artwork may vary from scene to scene, so although you might be looking for a “Desk Lamp” in 3 different scenes, they might be 3 different styles and colors.
  • In addition to the items on the Find List, there will be two Ankhs in each scene. When you find these, they will be marked as gold icons in the lower left corner.

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  • There are clickable Ankhs in the Hidden Object scenes and in the Find the Differences scenes. Ankhs in the other mini-games don’t count towards the bonus.
  • Each time you find a total of 30 Ankhs (for the first 90), you unlock a bonus game on the Main Menu.
  • There are a total of 122 clickable Ankhs in the game.
  • Each scene may also contain jeweled Orbs. These are needed for the main quest. If Orbs are present, they will be specified on the Find List.
  • The Orbs are stored in the blue slots above the Find List.
  • There are an unlimited number of hints, you just have to wait for the Hint Meter to recharge. The Thoth statuette in the lower right corner will be holding a glowing blue light when a Hint is available.
  • To use a Hint, first click on the HINT button below Thoth. Then click on the name of an item in the Find List and its location will be identified for you.
  • If you are looking for the last item on the Find List, it will automatically be located when you click the HINT button.
  • The location circle will remain illuminated around the object until you click on the object.
  • If you ask for a HINT on something that requires more than one object, such as a Find List that wants you to find matching objects or a Task that requires dragging one object to another, the game will draw location circles around both of the items that you need.
  • If you make too many wrong clicks in a row, you will be blocked from using the HINT button for a few seconds.
  • Some items have riddle or crossword puzzle like clues, such as “A teacup’s companion” (a saucer).
  • Some Find List entries represent a task to be completed. This will require you to find one object in the scene and drag it to another. For example, “Water the Flower” might require you to find a watering can and drag it to a potted plant. The item that you will drag is NOT on the Find List.
  • There is no inventory tray, because you use the Key object immediately for the task.
  • If you pick up a Key object and then don’t know what to do with it, just left-click back in its original location to do something else.

General Tips: Understanding the Story Sequence

  • In each episode, you will have to solve some number of Hidden Object and Find the Differences puzzles in order to collect Luxor “Orbs.” These represent the marbles that you shoot at in the marble popper mini-games.
  • Once you have collected all of them for the episode (which will require finishing all the locations), the Luxor mini-game will start. At the end of that mini-game you will receive an artifact and you will be told the episode has ended.
  • However, before you can start the next episode, you have to travel to the next time. In order to do that, you must get 3 White Orbs that power your means of transportation.
  • So in between episodes there will be an Interlude where you must play another mini-game (the type varies) in order to earn the 3 White Orbs you need to go on.
  • So there may be points when you feel like you are playing 3 or 4 mini-games in a row. The reason is you needed some to collect Luxor Orbs, you need a Luxor mini-game to collect an artifact and “end” the current episode, and you need another mini-game to get the white power Orbs to travel through time.

General Tips: Earning Points

  • The faster you complete the Episode, the more points you get.
  • You can get a 5,000 point bonus for completing a scene without using any Hints.
  • You get bonus points for each artifact you recover, but since you have to recover them to move forward in the game, everyone will automatically get this bonus.
  • You also get automatic points for unlocking scenes and completing required mini-games.
  • You get bonus points for finding the optional Ankhs. There are 2 in each Hidden Object and Find the Differences scene.
  • You get a Swift bonus for clicking quickly on correct objects.
  • During the Luxor mini-games, jewels will rain down—you get extra points for catching them with the falcon-wing shooter.

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Episode 1A, Egypt, Present Day

  • Collect the items on the Find List.
  • The “arrow’s companion” is a bow in the upper right.
  • The crowbar runs along the nose of the large stone head in the lower right. It is almost the same color as the stone and just looks like a sandy ridge.
  • The task is to “Load the Camera.” Drag the roll of film from the center to the Camera above the temple door.

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The Hieroglyphics Room – Find the Differences

  • There are two Ankhs in the puzzle that count towards unlocking the mini-games, but don’t count for the Differences count, so find them before clicking on the last Difference.

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Wooden Pieces Puzzle

  • You must find the sequence for removing all the wooden pieces. See the screenshot for the solution.

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  • You will receive the Tablet of Luxor, and get your score for this part of the episode.

Episode 1b – The Hall of Columns

  • Collect the items on the Find List.
  • The “instrument to beat” is a snare drum in the lower right.
  • The task is to “Turn off the Faucet.” Drag the Faucet Handle from the center to the Faucet on the left.

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The Underwater Pool

  • This is another Hidden Object scene.
  • The Mannequin on the far left is wearing the “Police Light” as a hat.
  • “Chills food” is a Refrigerator in the center.
  • The task is to “Assemble a Scuba Tank.” Drag the Breathing Tube from the lower left to the Scuba Tanks in the center, then click.

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Hall of Columns

  • This is another Hidden Object scene.
  • “Wrist restraint” is handcuffs.
  • The task is to “Light the Flashlight.” Drag the Battery from the lower screen to the Flashlight above it on the right side, then click.

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Luxor Mini-Game

  • This is a Luxor mini-game. Position the falcon-wing shooter so it is pointing at an orb that matches the central gem to fire the central gem at it.
  • When you fire an Orb, it will stick to any Orb it hits.
  • If you miss completely, the Orb will just fly off the board.
  • You are going to shoot the Orb in the center of the falcon-wing shooter. The little Orb on the side of the falcon-wing shooter shows you what color the next Orb will be. You can exchange these by using a right-click.
  • When you make a group of 3 or more, that group will be removed.
  • You can make a group by hitting a chain of at least 2 of the same color as the Orb you shoot.
  • If removing a group causes Orbs on either side of it to come together and make a new group of 3 or more of the same color, the new group will also be removed.
  • Remove all Orbs before any enter the pyramid at the end of the maze and you win.
  • Or use the HINT button to remove the Orbs on the screen.

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  • You will receive the Stairway to Heaven, a boat.

Interlude 1

  • Click the glowing tablet in the upper left to proceed.

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  • This is a match-3 mini-game.
  • Make matches that turn the pink squares dark.
  • Once all the squares are dark, the 3 glowing White Orbs will drop on to the board. You must move each of them all the way to the bottom of the board.
  • Once the 3 White Orbs are on the orb, clicking the HINT button will move all of them one row closer to the bottom. So even if it feels like you’re getting stuck, you should be able to win the game with the HINTs.

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  • Now you will get a cut scene explaining that the Orbs can open a passage through time. One of the partners (the one who won all the money at roulette) takes the Orbs and the Stairway to Heaven boat for himself and heads to ancient Egypt to take over the world.
  • Thoth, the bird-headed god, comes to the other two partners, John and Jane, and tells them that the evil partner has mixed up time, scattering artifacts everywhere. The two of them must now go through a time portal, recover all the artifacts, and set things right.
  • From now you will be given the place and date of each episode at its beginning.

Episode 2: Venice

  • The year is 1509.

The Grand Canal

  • Collect the items on the Find List.
  • The “ski pole’s partner” is a pair of orange skis on the far right.
  • The task is “The Car needs a Tire.” Drag the Tire from the lower left to the Car inside the archway in the upper center.

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  • Now that you have collected the Gold Scarab, it will allow you to access a list of multiple locations for each Episode, although some may be locked. To see the list of locations, click on the MAP button next to the MENU button in the lower left of a scene.

Canal

  • Collect the items on the Find List.
  • The “Insulated Cup” is actually an open Thermos floating in the water on the right side.
  • The task is to “Put a Lure on the Rod.” The Lure is a small silver fish with a hook in the water below the gondola. Drag the Lure from the water to the middle of the Rod in the upper right. Find the area with the sparkles and click there—the Lure will automatically position itself on the line.

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The Courtyard

  • Collect the 25 “puzzle pieces.” They are all squares of canvas from a torn-up painting.
  • Remember to collect the two Ankhs before you collect the final puzzle piece.

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The Jigsaw Puzzle

  • This is a sketch of DaVinci’s flying machine.
  • When you place a piece on the wrong square, it will have a red outline.
  • When you place it on the right square but with the wrong orientation, it will turn green and a circular arrow will appear. Click on the arrow to turn it.

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  • When you place a piece in the correct orientation on the right square it will lock in place.
  • When you have completed the puzzle, you will unlock the 3 Da Vinci locations in this episode.

Da Vinci Studio

  • Collect the items on the Find List.
  • The “clothes maker” is a sewing machine.
  • The “hot water bag” is a hot water bottle.
  • The task is “Controller to the Plane.” The Controller is the black electronic device in the center—drag it to the model Plane overhead.

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Mona Lisa Difference Puzzle

  • Find the differences.
  • Remember to collect the two Ankhs before collecting the last difference.
  • The two eyes count as one difference.
  • She has a small beauty mark near the right eye in the left picture.

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Da Vinci Desk

  • Collect the items on the Find List.
  • “Removes Pencil Marks” is an Eraser.
  • “Fee for Mail” is a Stamp in the upper right corner.
  • One of the Orbs is inside the mouth of the skull. What you can see of it doesn’t look round or shiny because you’re seeing part of a pattern on it.
  • The task is “Cap the Pen.” Drag the Cap in the lower left to the Pen on the right side and click where it sparkles.

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Luxor Mini-Game

  • This level introduces a new power-up, STOP, a yellow hand that will temporarily pause the train to make it easier to hit. Remember that you must catch a power-up to use it.

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  • You will receive the Sphinx of Sekhmet.

Interlude 2

  • Click the glowing tablet in the upper left to proceed.

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  • This is a sequence solitaire game. Your goal is to free the 3 White Orbs that are under the 3 key cards as shown in the screenshot.

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  • Clear cards from the board by building on the face up base card at the very bottom of the tableau. A joker counts as a wild card. You may build up or down. So if the base is a 3, you may play either a 2 or a 4 there.
  • You may NOT build cards in the tableau on each other. You can only build from the tableau onto the base.
  • If you run out of moves, click on the reserve pile to turn over one card and start a new base.
  • You must play all available matches, including wild cards, before using the reserve.

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  • If you have a choice between moving a card that turns over another card in the tableau and moving a card that doesn’t, it’s usually better to move the one that turns over another card.
  • You don’t have to clear the reserve to win, just the tableau.
  • There are many possible solutions.

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Episode 3: Hollywood

  • The year is 1937.

Movie Set

  • Collect the items on the Find List.
  • “Glass” is a glass beer stein on the right side.
  • The sleigh is just an outline on the monitor.
  • The Elephant is hard to see—it’s a drawing in the upper right corner.
  • One of the Orbs is dull purple just to the left of the helmet. What you can see of it doesn’t look round or shiny because you’re seeing part of a pattern on it.
  • The task is “The Helmet needs a Mask.” This is an aviator’s helmet and oxygen mask. Drag the Mask (with hose) on the right to the Helmet that is sitting on the wing of the plane and click where it sparkles.

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Prop Room

  • Collect the items on the Find List.
  • The Dollar Bill is very large and faint on the upper right wall.
  • The Santa is a small brown doll just to the right of the medicine chest in the upper left.
  • The Filmstrip looks like a ladder on the ceiling by the light.
  • The Car is a small toy Model T on the floor on the left.
  • The task is “Make the Brave a Chief.” There is a tiny yellow and red headdress on the left side of the scene (see screenshot). Drag the Headdress to the wooden statue and click where it sparkles.

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Editing Room

  • Collect the items on the Find List.
  • The Masking Tape is a clear roll against the back wall. You can see the center of it through the slates of the green chair just above the green heart.
  • “Plucks Hair” is a gigantic brown Tweezers on the top shelf on the right.
  • “Rolled Writing” is a Scroll on the second shelf from the top.
  • The task is “Give the Horse Wings” Drag the Wing from the top of the movie camera to the small Horse Statue on the shelf and click where it sparkles.

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  • This will unlock the Mogul’s Office location.

Mogul’s Office

  • Collect the items on the Find List in pairs. First click on one of the pair, then click on its match and both will be removed from the scene.
  • There are two Ankhs in the scene. Make sure you collect them before collecting the last pair.
  • Collecting these two Ankhs will unlock a bonus game if you have been following the walkthrough. Allow this message to display completely before continuing with collecting pairs or you may get an error message.
  • Some of the pairs, particularly the two sundials, don’t seem to be an exact match, but most look identical except for orientation.

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  • This will unlock the Airport location.

The Airport

  • Collect the items on the Find List.
  • Remember to collect the two Ankhs before you collect the final item on the Find List.

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  • This will unlock the Plane Cockpit location.

Plane Cockpit Difference Puzzle

  • Find the differences.
  • Remember to collect the two Ankhs before collecting the last difference.
  • The two sides are mirror images of each other, not exact duplicates.

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  • This will unlock the Island location.

The Island

  • Collect the items on the Find List.
  • The Match is quite hard to see. It is very large and is lying along the top front edge of the chest in the lower left of the scene.
  • “The Opposite of a Frown” is a Smile/happy face.
  • The task is “Feed the Monkey.” Drag the Banana from the right of the orange and white raft to the Monkey floating in the ocean on the left of the scene and click where it sparkles.

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Luxor Mini-Game

  • This level introduces a new power-up, REVERSE, a green counterclockwise arrow that will temporarily reverse the train to make it easier. Remember that you must catch a power-up to use it.

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  • You will receive the Wings of Isis Treasure Box.

Interlude 3

  • Click the glowing tablet in the upper left to proceed.
  • Note that the door in front of the statue to the right is starting to open.

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  • This is a simple mah jong type game. You remove tiles in pairs, but you can only remove a tile if it is completely uncovered.
  • If another tile covers even a tiny bit of your target tile, you must remove the upper tile first.
  • When you complete the game, you will receive all 3 White Orbs you need to go to the next location.

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Episode 4: Boston

  • The year is 1776.

Floating Harbor

  • Collect the items on the Find List.
  • “Interrogation Point” is the Question Mark in the upper left.
  • “Don’t reinvent the…” is a Wheel stuck to the pier.
  • There is only one orb in this scene.
  • The task is “The Totem needs a Head.” Drag the Head from the left of the pier to the Totem on the right and click where it sparkles.

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The Pier

  • Collect the items on the Find List.
  • “Mouse’s Enemy” is the orange Cat on the left.
  • “Vehicle ID” is the License Plate on the front of the cart.
  • The Flounder is the big brown Fish in the container with the Water Gun, but it doesn’t look like a flounder.
  • “Steers a Car” is a Steering Wheel that is stuck on the front of the Car Tire. It’s hard to see.
  • The task is “Open the Sardines.” Drag the silver Can Opener from the right of the cart to the Can of Sardines on the left and click where it sparkles.

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Boston Streets

  • Collect the items on the Find List.
  • “Small Change” is a gigantic Coin that fills one of the windows in the center.
  • “Crunches Numbers” is a Calculator on the roof on the left.
  • The task is “Fix the Stagecoach.” Drag the wooden Wheel from the center to the Stage Coach and click where it sparkles. We found it would work if you clicked in the window of the Coach.

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Franklin’s Shop

  • Begin by clicking the lever on the Printing Press.

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  • Uh, oh! The Almanac came out in Egyptian hieroglyphics!

Find the Hieroglyphics Mini-Game

  • This next sequence is a Find-a-Word game, except that you will be looking for hieroglyphics instead of letters.
  • The sequence you must find is at the bottom of the page.
  • You must find that sequence. The hieroglyphics will be contiguous, but the sequence might go forwards, backwards, vertically in either direction, or diagonally in either direction.
  • When you find the sequence, click on the first symbol, then drag the cursor across the others.
  • In the screenshot solutions, make sure you notice the direction of the arrow.
  • The Ankhs in this mini-game do not count for bonuses, so don’t try to collect them.

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  • Now you are ready to try the Printing Press again. First, though, collect the two Ankhs in the scene.

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Hidden Object Scene

  • The Press is still time-altered. This will start a regular Hidden Object scene.
  • Collect the items on the Find List.
  • “Fruit of the Vine” should be grapes or wine, but it’s a full Cornucopia on the right.
  • “Rolling Bones” are a stack of Dice on the table on the left.
  • The task is “Strong-Man Needs Weights.” Drag the small golden Barbell from the front of the Printing Press to the statuette of the Strongman on the table on the left and click where it sparkles.

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  • This unlocks the Candle Shop location.

The Candle Shop

  • Collect the items on the Find List.
  • “Fire Starter” is a Box of Matches on the shelf.
  • “French Icon” is a small brown Eiffel Tower by the chair leg on the right.
  • The task is “Spinning Wheel Gets Yarn.” Drag the Ball of Yarn from the floor to the Spinning Wheel and click where it sparkles.

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  • This unlocks the Deacon Larkin Stable location.

The Deacon Larkin Stable

  • Collect the items on the Find List.
  • “Never Forgets” is an Elephant.
  • “Reverent Insect” is a Praying Mantis.
  • The task is “Blender needs a Base.” Drag the Blender pitcher from the left to the Base above the doorway and click where it sparkles.

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Luxor Mini-Game

  • This level introduces a new power-up, WILD, a yellow figure that will match any color orb. Remember that you must catch a power-up to use it.

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  • You will receive the Regeneration Crocodile of Sobek.

Interlude 4

  • Click the glowing tablet in the upper left to proceed.

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  • This is a match-3 mini-game.
  • Make matches that turn the pink squares dark.
  • Once all the squares are dark, the 3 glowing White Orbs will drop on to the board. You must move each of them all the way to the bottom of the board.
  • Once the 3 White Orbs are on the orb, clicking the HINT button will move all of them one row closer to the bottom. So even if it feels like you’re getting stuck, you should be able to win the game with the HINTs.

Episode 5: England

  • The year is 1173.

Jousting Arena

  • Collect the items on the Find List.
  • “Stares back at you” is a Mirror.
  • “Proof of Tax Paid” is a Postage Stamp in the sky above the tent.
  • The task is “Load the Mousetrap.” Drag the Cheese from behind the horse to the Mousetrap on the ground in the center front and click where it sparkles.

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Renaissance Faire

  • Collect the items on the Find List.
  • “Beary Cute Toy” is a Teddy Bear on the back left.
  • “Top Popper” is a Bottle Opener stuck on the side of the table in front.
  • The task is “The Mower won’t Cut.” The Mower Blade is on the table covered with the brown print just above the Mower. Drag the Blade to the Mower and click where it sparkles.

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Knight Training

  • Collect the items on the Find List.
  • “Noble English Ball” is a yellow Tennis Ball on the ground on the right.
  • The task is “Lace the Football.” Drag the Laces from the knee of the center Knight to the Football just to the left of the shield and click where it sparkles.

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  • This will unlock the Blacksmith Shop location.

Blacksmith Shop

  • Collect the items on the Find List.
  • “Opens Doors” is a gold lever Door Handle on the post near the frying pan.
  • “Keeps Valuables Secure” is a Safe.
  • The Air Pump is a post with a meter at the top.
  • There are several Wheels in the picture. The one that counts is in the pot behind the Coal.
  • The task is “Engine needs Coal.” Drag the Coal out of the pot in the center to the small Train Engine on the right and click where it sparkles.

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Knight’s Armor Mini-Game

  • Now you have to make the Knight’s armor.
  • Click on the Molten Metal in the iron pot and pour some in each mold.
  • Click on the Water in the wooden bucket and pour some in each mold.

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  • Now assemble the pieces as shown in the screenshot.

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  • This will unlock the Robin Hood Village and Castle Attack locations.

Robin Hood Village

  • Collect the items on the Find List.
  • “Cleans with Yarn” is a dark mop to the left of the Shovel. It looks like an umbrella.
  • “Kills Germs” is a bar of soap in a dish in the center.
  • The task is “Gas up the Grill.” Drag the Tank of Propane Gas from the left to the small modern Grill on the right and click where it sparkles.

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Castle Attack

  • Collect the items on the Find List.
  • “Shooting for Two” is a Basketball Trophy on the lower left side.
  • “Salt’s Cohort” is a Wooden Pepper Mill on the lower right.
  • The Desk Lamp in this scene is black.
  • The task is “Circular Saw won’t Cut.” Drag the Saw Blade up to the Saw and click where it sparkles.

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Luxor Mini-Game

  • This level introduces a new power-up, SCORPION, a purple scorpion that releases an ally (a red scorpion) who comes out and destroys some of the leading Orbs. Remember that you must catch a power-up to use it.

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  • You will receive the Statue of Anubis.

Interlude 5

  • Click the glowing tablet in the upper left to proceed.

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  • This is a sequence solitaire game. Your goal is to free the 3 White Orbs that are under the 3 key cards.
  • This is the same game as Interlude 2, just with different cards and backdrop.

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  • Clear cards from the board by building on the face up base card at the very bottom of the tableau. A joker counts as a wild card. You may build up or down. So if the base is a 3, you may play either a 2 or a 4 there..
  • You may NOT build cards in the tableau on each other. You can only build from the tableau onto the base.
  • If you run out of moves, click on the reserve pile to turn over one card and start a new base.
  • You must play all available matches, including wild cards, before using the reserve.
  • If you have a choice between moving a card that turns over another card in the tableau and moving a card that doesn’t, it’s usually better to move the one that turns over another card.
  • You don’t have to clear the reserve to win, just the tableau.
  • There are many possible solutions.

Episode 6: Luxor, Egypt

  • The year is 1261 b.c.

Market

  • Collect the items on the Find List.
  • “Saved by the…” Bell.
  • “Legendary Fire Breather” is a Dragon in the upper left.
  • The Obelisk is white and is standing in front of the painted column on the right.
  • There is no task.

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  • You will immediately get a new Find List in the same location.
  • “Put a … in it” is a large Cork over on the right side.
  • “…in the Hat” is a Cat at the top of the center column.
  • The Magazine Holder is a very large Container that looks more like something for lumber, towards the back.
  • The Palm Tree is gigantic, it is sticking out through the roof in the back left.
  • The task is “Juke Box needs Records.” Drag the Record from the center to the Juke Box on the right and click where it sparkles.

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Sphinx

  • Collect the items on the Find List.
  • “Keeps Coffee Hot” is a Thermos by Pharaoh’s beard.
  • “…, Line, and Sinker” is a Fish Hook in the top of the tree on the right.
  • There is no task.

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  • You will immediately get a new Find List in the same location.
  • The task is “Add the Knob to the Safe.” Drag the Knob from the tree on the right to the Safe on the left and click where it sparkles.

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Hieroglyphic Room

  • Collect the items on the Find List.
  • “Judge’s Tool” is a Gavel hieroglyphic on the left side.
  • There are several birds that look like they might be an Ibis, but the one that counts is a Statuette on top of the wall just to the left of center.
  • There is no task.

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  • You will immediately get a new Find List in the same location.
  • “Lock’s partner” is a Key hieroglyphic left of center.
  • The task is “Sheath the Weapon.” Drag the Knife from the right of center to the Sheath on the left and click where it sparkles.

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Wooden Pieces Puzzle

  • You must find the sequence for removing all the wooden pieces. See the screenshot for the solution.

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  • This will unlock the next 3 locations.

Spot the Differences Puzzle

  • The two sides are mirror images of each other, not identical pictures.

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Column Hall

  • Collect the items on the Find List.
  • “French Landmark” is the Eiffel Tower.
  • “A Shoe for Ice” is a white Ice Skate on top of the car on the right.
  • There is no task.

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  • You will immediately get a new Find List in the same location.
  • “Rodent Catcher” is a Mousetrap on the floor.
  • The task is “Fix the Car.” Drag the Tire from the water to the Car on the right and click where it sparkles.

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Underwater Pool

  • Collect the items on the Find List.
  • There is no task.

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  • You will immediately get a new Find List in the same location.
  • The task is “Assemble a Scuba Tank.” Drag the Air Hose from the lower left to the Tanks on the right and click where it sparkles.

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Luxor Mini-Game

  • This level introduces a new power-up, COLOR BOMB, a bomb icon that removes a group of Orbs where it hits. Remember that you must catch a power-up to use it.

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  • You will receive Geb’s creator-goose.

Interlude 6

  • Click the glowing tablet in the upper right to proceed.

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  • This is a match-3 mini-game.

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  • Make matches that turn the pink squares dark.
  • Once all the squares are dark, the 3 glowing White Orbs will drop on to the board. You must move each of them all the way to the bottom of the board.
  • Once the 3 White Orbs are on the board, clicking the HINT button will move all of them one row closer to the bottom. So even if it feels like you’re getting stuck, you should be able to win the game with the HINTs.

Episode 7: Venice

  • The year is 1509.

Grand Canal

  • Collect the items on the Find List.
  • “Capone’s Heater” is a Submachine Gun on the left side.
  • “Baseball Equipment” is an aluminum Bat to the left of the Rake.
  • There is no task.

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  • You will immediately get a new Find List in the same location.
  • “Electronic Math Tool” is a Calculator on the lower left.
  • The Soccer Player is a Trophy on the lower right.
  • The task is “Complete the Phone.” Drag the Receiver from the upper left to the Phone on the right and click where it sparkles.

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Canal

  • Collect the items on the Find List.
  • The “Insulated Cup” is actually an open Thermos floating in the water on the right side.
  • There is no task.

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  • You will immediately get a new Find List in the same location.
  • The task is to “Put a Lure on the Rod.” The Lure is a small silver fish with a hook in the water below the gondola. Drag the Lure from the water to the middle of the Rod in the upper right. Find the area with the sparkles and click there—the lure will automatically position itself on the line.

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The Courtyard Puzzle

  • Collect the 25 “puzzle pieces.” They are all squares of canvas from a torn-up painting.
  • Remember to collect the two Ankhs before you collect the final puzzle piece.

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The Jigsaw Puzzle

  • This is another Da Vinci sketch.
  • When you place a piece on the wrong square, it will have a red outline.
  • When you place it on the right square but with the wrong orientation, it will turn green and a circular arrow will appear. Click on the arrow to turn it.
  • When you place a piece in the correct orientation on the right square it will lock in place.
  • When you have completed the puzzle, you will unlock 3 locations in this episode.

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The Courtyard

  • Collect the items on the Find List.
  • There is no task.

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  • You will immediately get a new Find List in the same location.
  • “Home for Letters” is a mailbox in the upper right.
  • The task is to “Place the Spy Camera.” Drag the SpyCam from the lower right to the white Camera Base sticking out from the central pedestal, and click where it sparkles.

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Da Vinci Studio

  • Collect the items on the Find List.
  • There are several Flasks in the picture, but the one that counts is a translucent white one with a long neck on the right hand side just behind the Coping Saw.
  • The “Japanese Weapon” is a set of nun-chuks by the rust-colored curtain on the left side.
  • There is no task.

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  • You will immediately get a new Find List in the same location.
  • The task is “The Airbrush needs Air.” Drag the red Air Brush (it looks like a pen) from the easel tray in the lower right to the Air Pump on the floor behind it, and click where it sparkles.

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Da Vinci Desk

  • Collect the items on the Find List.
  • There is no task.

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  • You will immediately get a new Find List in the same location.
  • The task is to “Load the CD Player.” Drag the CD to the CD Player on the right, and click where it sparkles.

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Luxor Mini-Game

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  • You will receive Ra’s statue.

Interlude 7

  • Click the glowing tablet in the upper right to proceed.

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  • Sequence solitaire mini-game.

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Episode 8: Hollywood, Take Two

  • The year is 1937.

Movie Set

  • Collect the items on the Find List.
  • There is no task.

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  • You will immediately get a new Find List in the same location.
  • The Desk Lamp is a Tiffany style Table Lamp on top of the airplane.
  • The task is “The Helmet needs a Mask.” This is an aviator’s helmet and oxygen mask. Drag the Mask (with hose) on the right to the Helmet that is sitting on the wing of the plane and click where it sparkles.

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Prop Room

  • Collect the items on the Find List.
  • There is no task.

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  • You will immediately get a new Find List in the same location.
  • The task is “Sails Up!” Drag the Sail from the upper left to the Boat to its right and click where it sparkles.

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Editing Room

  • You must collect 19 Film Strips. The Film Strips can be any size or color.
  • You are only looking for film strips, not reels of film.
  • The easiest way to find the Film Strips is to look for the edge pattern.

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  • This will unlock the Mogul’s Office location.

Mogul’s Office

  • This scene appears identical to the one in Episode 3, including the Find List and Ankh position.
  • Collect the items on the Find List in pairs. First click on one of the pair, then click on its match and both will be removed from the scene.
  • There are two Ankhs in the scene. Make sure you collect them before collecting the last pair.
  • Collecting these two Ankhs will unlock a bonus game if you have been following the walkthrough. Allow this message to display completely before continuing with collecting pairs or you may get an error message.
  • Some of the pairs, particularly the two sundials, don’t seem to be an exact match, but most look identical except for orientation.

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  • This will unlock the Airport location.

The Airport

  • Collect the items on the Find List. Both the Bags and the Ankhs are in different positions than the previous time we visited this location.
  • There is a gray Bag in the lower left and lower right corners on the very edge of the scene.
  • Remember to collect the two Ankhs before you collect the final item on the Find List.

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  • This will unlock the Plane Cockpit location.

Plane Cockpit

  • Collect the items on the Find List.
  • “4 and 6″ is a Domino tile with 4 on one side, 6 on the other. It is stuck on the instrument panel.
  • There is no task.

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  • You will immediately get a new Find List in the same location.
  • There is a desk bell in the center, but it doesn’t count for “Bell.” You have to click on the Hand Bell on the armrest of the right seat.
  • The task is “Input Map to Navigator” Drag the Map from the upper center to the black Screen by the Navigator’s chair and click where it sparkles.

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  • This unlocks the Island location.

The Island

  • This is a Find the Differences scene.
  • The two scenes are mirror images of each other.
  • Remember to collect the two Ankhs before clicking on the last difference.
  • The Ankhs do not count as Differences.
  • The trunk on the left side has a gold Frame around the edge.

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Luxor Mini-Game

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  • You will receive the Sarcophagus of Nut.

Interlude 8

  • Click the glowing tablet in the upper right to proceed.

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  • Mah jong tile mini-game.

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Episode 9: Boston

  • The year is 1776.

Floating Harbor

  • Collect the items on the Find List.
  • “Pirate’s best friend” is a parrot in the upper left.
  • There is no task.

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  • You will immediately get a new Find List in the same location.
  • The task is “Make her a Mermaid” Drag the Tail from the corner of the pier to the Mermaid Statue below to its right and click where it sparkles.

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The Pier

  • Collect the items on the Find List.
  • “Ship’s Parking Device” is a small anchor in the upper left.
  • “Thought Container” is a book in the box with the violin on the right.
  • The “Sonar Device” looks like a GPS.
  • There is no task.

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  • You will immediately get a new Find List in the same location.
  • “Mouse’s Enemy” is the orange Cat on the left.
  • “Vehicle ID” is the License Plate on the front of the cart.
  • “Jack” is a Hydraulic Jack under the right side of the cart.
  • “Headset” is a small Bluetooth Receiver on the left side.
  • The task is “Open the Sardines.” Drag the silver Can Opener from the right of the cart to the Can of Sardines on the left and click where it sparkles.

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Boston Streets

  • The Find List says 19 “Minutemen,” but actually they are just soldiers from any country or time period.
  • Remember to collect the two Ankhs before you collect the last item on the Find List.

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  • This will unlock Franklin’s Shop and immediately start a mini-game.

Franklin’s Shop

  • This next sequence is a Find-a-Word game, except that you will be looking for hieroglyphics instead of letters.
  • The sequence you must find is at the bottom of the page.
  • You must find that sequence. The hieroglyphics will be contiguous, but the sequence might go forwards, backwards, vertically in either direction, or diagonally in either direction.
  • When you find the sequence, click on the first symbol, then drag the cursor across the others.
  • In the screenshot solutions, make sure you notice the direction of the arrow.
  • The Ankhs in this mini-game do not count for bonuses, so don’t try to collect them.

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Hidden Object Scene

  • Collect the items on the Find List.
  • There is no task.

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  • You will immediately get another Find List for the same location.
  • Collect the items on the Find List.
  • “Rabbit Food” is a dark Carrot right next to the Jawbone on the bookcase.
  • The “Match Book” is very large and covers the books on the upper left shelf.
  • The task is “Complete the Skull.” Drag the Jawbone from the middle bookcase to the Skull on the left and click where it sparkles.

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The Candle Shop

  • Collect the items on the Find List in pairs. First click on one of the pair, then click on its match and both will be removed from the scene.
  • There are two Ankhs in the scene. Make sure you collect them before collecting the last pair.

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  • You will immediately get a new Find List. Again, collect the items in pairs.

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  • This will unlock the Deacon Larkin Stable location.

Deacon Larkin Stable

  • Collect the items on the Find List.
  • “Ancient Calculator” is an Abacus in the upper left.
  • “Film Camera” is not the old Tripod Camera. Instead, click on the Movie Camera Icon on the right of the doorway.
  • There is no task.

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  • You will immediately get a new Find List in the same location.
  • “Giant Killer” is the Slingshot on the right.
  • “Horn” is the unicorn’s Horn.
  • “Protractor” is a tool on the cart just above the Box Cutter.
  • The Bottle Opener is large and brown. It looks like leather. It is hanging above the door to the left.
  • The task is “Harness the Horse.” Drag the Harness from the cart wheel on the left to the Horse and click where it sparkles.

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Luxor Mini-Game

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  • You will receive Ma’at’s Scale of Justice.

Interlude 9

  • Click the glowing tablet in the upper right to proceed.

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  • Match-3 mini-game.
  • Work the board from the outside in and from the bottom to the top to best clear the odd shaped pieces.
  • Once the 3 White Orbs fall onto the board, start over working from the bottom up.
  • You will probably need to use the HINT button to finish within the time limit.
  • You may click the HINT button again as soon as it turns completely blue.

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Episode 10: England

  • The year is 1137.

Jousting Arena

  • This is a Spot the Differences scene.
  • The two sides are mirror images of each other.
  • Remember to find the two Ankhs before you click on the last difference.

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Renaissance Faire

  • Collect the items on the Find List.
  • There is no task.

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  • You will immediately get a new Find List in the same location.
  • “Queen Maya’s Son” is the Buddha.
  • The task is “Ride ‘em Cowboy.” Drag the small Rider figure from the right to the Horse Statuette on the left and click where it sparkles.

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Knight Training

  • Collect the items on the Find List.
  • “Chalumeau’s descendant” is a Clarinet.
  • The 8 Trophies are marked in yellow.
  • “Long Distance Driver” is a Golf Club on the floor.
  • “Insulated Mug” is a Thermos by the Knight on the far right.
  • There is no task.

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  • You will immediately get a new Find List in the same location.
  • “Can be Won or Cut” is a Ribbon.
  • The task is “Add a Gun to the Tank.” Drag the picture of the Gun from the far left to the picture of the Tank on the left banner and click where it sparkles.

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  • This will unlock the Blacksmith Shop location.

The Blacksmith Shop

  • Collect the items on the Find List in pairs. First click on one of the pair, then click on its match and both will be removed from the scene.
  • The items may vary slightly in color.
  • There are two Ankhs in the scene. Make sure you collect them before collecting the last pair.
  • “Pot” is a teapot.

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  • This will unlock the Robin Hood Village location.

Robin Hood Village

  • Collect the items on the Find List.
  • “Manicure Tool” is a File stuck in the target right above the Smile.
  • “Bound with Letters” is a brown Book on the right side in front of the lion shield.
  • One of the Orbs is a dull green in the lower left corner.
  • There is no task.

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  • You will immediately get a new Find List in the same location.
  • “Ancient Seasoning” is a Salt Shaker on the ground in the center.
  • “Cleans with Yarn” is a dark Mop on the left side. It looks like an umbrella.
  • The Ladder is a Stepladder by the tree on the right.
  • The task is “Make a Light Sword.” Drag the purple Blade from the tree on the right to the silver Handle on the left and click where it sparkles.

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  • This will unlock the Castle Attack location.

Castle Attack

  • Collect the items on the Find List.
  • “Shooting for Two” is a Basketball Trophy in the lower left.
  • There is no task.

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  • You will immediately get a new Find List in the same location.
  • “Manual Word Processor” is a Typewriter at the top center.
  • “Post Holder” is a Mailbox in the center.
  • The task is “The TV needs a Screen.” Drag the Screen from the far left to the TV outline in the center and click where it sparkles.

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Luxor Mini-Game

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  • You will receive the Judgment Orb of Osiris.

Interlude 10, the Court of Osiris

  • Click the glowing tablet in the upper right to proceed.

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  • Match-3 mini-game.
  • Work the board from the outside in and from the bottom to the top to best clear the odd shaped pieces.
  • This time you are working to earn 2 Black Orbs instead of 3 White Orbs.
  • Once the Black Orbs are on the board, start over working from the bottom up.
  • You may click the HINT button again as soon as it turns completely blue. This will move the Black Orbs down one row.

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  • Watch the story ending.

Bonus Scene

  • Watch the credits. At the very end, you will see a line that says “Shift Play.”
  • Go back to the Main Menu.
  • Hold the Shift Key down and click on PLAY. This will start a bonus scene.
  • Find the 10 Orbs (any size) that have Luxor markings.
  • One is just a shadow on the floor.

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  • You receive a Sacred Orb!

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