Nick Chase and the Deadly Diamond Walkthrough, Guide, & Tips
Nick Chase and the Deadly Diamond Walkthrough
Welcome to the Nick Chase and the Deadly Diamond Walkthrough!
Detective Nick Chase is Back! A mysterious package has Nick off on another investigation. Follow the clues and help him solve the case!
Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.
This document contains a complete Nick Chase and the Deadly Diamond game walkthrough featuring annotated screenshots from actual gameplay!
We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.
Remember to visit the Big Fish Games Forums if you find you need more help. Have fun!
This walkthrough was created by prpldva.
General Tips & Information
- From the main screen you may manage player profiles.
- The Options Menu allows for the adjustment of music, ambient sounds, and sounds volume.
- You may play this game in windowed or full screen mode.
- You may disable the custom cursor.
- There are three items in the extras menu.
- The first is a link to this strategy guide.
- The second will take you to the game page of Nick Chase A Detective Story, the first game in the series.
- The third link takes you to two mini-games that are similar to Pong and Breakout.
- Hints are limited; you must find bullets throughout the game to refill the revolver.
- Bullets are marked in screenshots, but please note that some locations are random.
- Find the bullets circled in yellow and red to refill your hints.
- Click on the revolver to request a hint.
- You may skip mini-games after the Skip Meter fills.
- This game is not timed.
- You have the option of having a mini-tutorial at the beginning of the game.
- Exiting the game before a chapter is complete, may lose some of your progress.
Joe’s Bar
- You have the option of playing with a mini-tutorial at this point.
- Click on the snap next to “Skip Tutorial” to close the extra help.
- Find the bullets circled in yellow and red to refill your hints.
- Please note the bullet locations are random.
- Look at the close-up of the jukebox to see that it is unplugged.
- Click on the cord to plug in the jukebox.
- Look at the close-up of the jukebox.
- Locate the hidden objects on the list and find the COIN.
- Take the COIN from your inventory and use it on the jukebox.
- Joe tells you a package arrived.
- After opening the package, Nick drops the clay tablet.
- Find the 21 TABLET PIECES.
- You will need to move items to find all the pieces.
- There are 10 TABLET PIECES visible.
- There are 11 TABLET PIECES that are hidden; you need to move the items marked in pink.
- Find the now revealed TABLET PIECES.
- Take the BROOM next to the jukebox and use it on the spilled garbage.
- Click on the grate at the base of the bar.
- The final piece is in the grate at the base of the bar, but you need a TOOL.
- Look at the close-up of the jukebox for a Hidden Object scene.
- Find the hidden objects on the list and take the TOOL.
- Look at the close-up of the grate.
- Use the TOOL on all four screws.
- Take the final TABLET PIECE.
- Taking the final TABLET PIECE triggers a jigsaw style mini-game.
- Reassemble the tablet.
- Use left-click to pick up and place a piece.
- Left-click, then right-click to rotate a piece.
- Nick is sure he has seen this before.
- Nick flashes back to his office.
- The object of this mini-game is to flip the tiles and reconstruct the photo.
- You can refer to the original by clicking on the edge of the photograph sticking out just above the inventory area.
- Left-click on squares to flip them into place.
- Take the KEY hanging by the window.
- Use the KEY to unlock the safe.
- Look at the close-up of the safe for a hidden object scene.
- Find the hidden objects on the list and take the NEWSPAPER.
- Nick realizes that someone wanted him to see the correlation between the display at the museum and the tablet he received.
- Nick heads out to the address on the back of the package.
Rose Street
- Remove the right light cover.
- Take the OVEN MITT from the window and use it on the LIGHT BULB.
- Take the LADDER and place it on the porch.
- Place the LIGHT BULB into the light fixture.
- Take the CLIPPERS off the porch and use them on the left bushes.
- Take the CROWBAR and use it on the boards covering the door.
- Remove the boards from top to bottom.
- Click on the boards in numerical order.
- Look at the control pad on the door to discover you need a FUSE.
- Look in the tool box for a Hidden Object scene.
- Find the 19 FUSES.
- Look at the close-up of the control pad on the door.
- Place the FUSE into the control pad to trigger a mini-game.
- The object of this mini-game is to turn on all the lights.
- There are many solutions to this puzzle, yours may vary.
- Lettering the buttons across and down, press the buttons: E-D-F-G-I-J-L-G-K-G-E-A-C-B.
Locked Room
- Nick enters the house and is hit on the head and tied to a chair.
- Untangle the knots to free Nick.
- Pull the knots apart and separate them so that no rope crosses another.
- The two red knots on his wrists do not move.
- The knots and ropes will turn green if successfully undone.
- Look at the door to learn you need a BLOWTORCH.
- Look at the locked cabinet on the wall.
- Nick has another flashback.
- Nick flashed back to Joe the Scribbler’s room.
- The object of this mini-game is to swap squares to complete the picture.
- Left-click on two pieces to swap places.
- Click on the couch to see a close-up view.
- Locate the hidden objects on the list and find the COMIC BOOK.
- The COMIC BOOK tells Nick to drill through the lock.
- With the flashback over, Nick is back in the locked room.
- Open and look at the DRILL case to see that it has no POWER CORD or DRILL BIT.
- Take the SCISSORS hanging on the wall.
- Use the SCISSORS to cut the POWER CORD.
- Use the POWER CORD on the DRILL.
- Look at the toolbox for a Hidden Object scene.
- Locate the 15 DRILL BITS.
- Use the DRILL BIT on the DRILL.
- Look at the worktable under the locked cabinet.
- Locate the hidden objects on the list and find the ELECTRICAL TAPE.
- Use the ELECTRICAL TAPE on the DRILL.
- Take the DRILL and use it on the lock.
- Take the BLOWTORCH.
- Try to use the BLOWTORCH on the door, but it is out of fuel.
- Pick-up the HOSE and use it on the generator.
- Use the BLOWTORCH on the generator.
- The BLOWTORCH will automatically return to your inventory when it is full.
- Use the BLOWTORCH on the door to trigger a mini-game.
- The object of this mini-game is to adjust the blowtorch to cut the pattern on the door.
- Pump the right handle until the ball is in the green area.
- You will need to do this several times during the mini-game to keep the pressure up.
- Turn the left handle to the right, or left, to set the length of the flame.
- Follow the pattern down the door to complete the puzzle.
????
- Take the FLASHLIGHT off the table.
- Turn on the light switch.
- There is a voice at the door claiming to be your friend.
- Try to open the electrical box, but you need a KEY.
- Take the KEY hanging on the door, but you drop the KEY.
- The mouse steals the KEY.
- Take the MOUSETRAP and place it in front of the mouse hole.
- Look at the MOUSETRAP to learn you need CHEESE.
- Locate all the hidden objects on the list and find the CHEESE.
- Place the CHEESE on the MOUSETRAP and you will get the KEY.
- Use the KEY on the electrical box to trigger a mini-game.
- The object of this mini-game is to light the 4 bulbs.
- Left-click on the connectors to make electricity flow to each of the 4 bulbs.
- Take the WRENCH and use it to loosen the HANDLE.
- Take the HANDLE and place it on the water pipe.
- Turn on the water.
Gas Station
- You are now playing as Big D, trying to help Nick Chase.
- Open the hood of the truck and remove the radiator cap.
- Take the BUCKET and place it under the faucet.
- Take the CLOTH and use it to plug the hole in the BUCKET.
- Turn on the faucet.
- The BUCKET WITH WATER will automatically be added to your inventory.
- Use the BUCKET WITH WATER on the radiator.
- Look at the close-up of the pit area.
- Take the TIRE IRON and the ACID.
- Look at the close-up of the truck tire.
- Take the RUST REMOVER and use it on all 5 lug nuts.
- Use the TIRE IRON on all 5 lug nuts.
- Use the ACID on the lock at the stack of tires.
- Take a TIRE and use it on the truck.
- Remove the gas cap from the truck.
- Take the GAS CAN and use it on the gas pump.
- The filled GAS CAN will return automatically to your inventory.
- Take the ROPE and the HOOK.
- Drag the HOOK over the ROPE in your inventory to combine them.
- Use the HOOK and ROPE on the door.
- Use the GAS CAN on the truck to trigger a mini-game.
- The object of the mini-game is to connect all the red clamps together and all the blue clamps together.
- Drag the pink wires over the connectors and release them when they fit.
Dr. Morrison’s Lab
- You are now playing as Dr. Morrison.
- Fires have broken out in the lab!
- Take the FIRE EXTINGUISHER and use it on three of the burning areas.
- Take the SHOVEL and use it on the SAND.
- Use the SHOVEL of SAND on a burning area.
- Use the SHOVEL to put SAND on the remaining burning areas.
- Open the cupboard beneath Nick and take the SYRINGE.
- Use the SYRINGE on Nick’s arm to get a blood sample.
- Look at the close-up of the upper lab equipment for a Hidden Object scene.
- Locate the 12 TEST TUBES in this hidden object scene.
- Combine the TEST TUBE and the SYRINGE.
- Use the VIAL OF BLOOD on the lower lab equipment area.
- Untangle the blood cells.
- Pull the blood cells apart and separate them so that no line crosses another.
- The blood cells will turn green if in the clear.
- Look at the close-up view of the antidote maker.
- Use the formula to enter the correct settings.
- For the first number: 32 divided by 8 equals 4, so enter 4 on the snake setting.
- For the second number: 14 divided by 7 equals 2, so enter 2 on the spider setting.
- For the third number: 1 divided by .02 equals 5, so enter 5 on the plant setting.
- Press OK.
- Combine the SYRINGE and ANTIDOTE in your inventory.
- Use the SYRINGE of ANTIDOTE on Nick’s arm.
- Nick recalls another memory.
- The object of this mini-game is to swap squares to reassemble the photograph.
- Left-click on two squares to swap positions.
- You can refer to the original by clicking on the edge of the photograph sticking out just above the inventory area.
Nick’s Office
- Back at Nick’s office, answer the phone.
- The caller is Mr. X, warning Nick he will not get the antidote unless he gets the diamond.
- Click on the mail tube to trigger a mini-game.
- The object of this mini-game is to reassemble the letter.
- Drag and drop pieces into place.
- Pieces will attach to adjoining pieces.
- The letter is blank.
- Take the IRON and use it on the SHIRT.
- Take the SCISSORS and use them on the PANTS.
- Take the BRUSH and use it on the COAT.
- Take the SHOELACES and use them on the SHOES.
- Pick up the SHIRT, PANTS, COAT, SHOES, and BELT.
- Nick decides he may need his gun.
- Click on the safe behind the desk for a Hidden Object scene.
- Locate all the hidden objects on the list and find the GUN.
The Museum Gallery
- Read the log book behind the desk and learn that the safe code is: “Art = Life’s” mirrored release date.
- Look in the fountain to see there is a PAPER BOAT at the bottom.
- Turn on the fountain using the wall switch.
- Take the PAPER BOAT.
- The PAPER BOAT is actually a MAGAZINE COVER SCRAP.
- Place the MAGAZINE COVER SCRAP on the torn magazine cover on the table.
- Look at the close-up of the safe.
- This will open all the clues.
- Enter the date on the magazine cover into the safe in reverse.
- Push the up and down arrows to enter “1391” in the top row.
- Enter “1121” in the bottom row.
- The safe will open and a KEY will automatically go into your inventory.
- Use the KEY to open the storeroom door on the left.
- Click on the door to enter the storeroom.
- Locate all the hidden objects and find the KEY CARD.
- You can pull the string to turn on the light, but the bulb will break after a few seconds.
- Big D arrives and tells you the way to the diamond is blocked with boxes.
- Use the key card to open the service entrance.
- The object of this slider mini-game is to move the boxes so that Nick can make it to the opposite side of the room.
- Please note that Nick actually takes up two spaces – one is used by the flashlight.
- Click on a box or Nick to drag into position.
- There are three levels to traverse.
- Nick overhears a guard talking about the new alarm system.
- Nick flashes back to the FB Police Station.
- The object of this mini-game is to recreate the picture.
- Left-click on two squares to swap positions.
- You can refer to the original by clicking on the edge of the photograph sticking out just above the inventory area.
- Look at the case file to learn that Bernard lives on Darkwood Road.
- Click on the map for a close-up view.
- Move the magnifying glass around the map to read the street names.
- Locate Darkwood Road and click when the magnifier is over the road.
Joe Scribbler’s Room
- Joe’s place shows signs of a struggle.
- Find the 10 differences between the two pictures.
- You may click on either picture.
- The sofa looks like it might hold a clue.
- Find the 8 differences between the two pictures.
- You may click on either picture.
- Nick finds a note from Joe, saying he is at Sagebrush.
- Move the magnifying glass around the map to read the street names.
- Locate Sagebrush and click when the magnifier is over the road.
The Junkyard
- Joe has been put in a car about to be crushed.
- The object of this mini-game is to move the pile of cars to the far right position.
- Move cars one at a time.
- You can only place a car on top of a larger car, or an empty position.
- Select the car you want to move; then click on the new location.
- Letter the positions A, B, and C, from left to right, and number the cars 1-4, from smallest to largest.
- Make the following moves: 1 to B, 2 to C, 1 to C, 3 to B, 1 to A, 2 to B, 1 to B, 4 to A, 1 to C, 2 to A, 1 to A, 3 to C, 1 to B, 2 to C, 1 to C.
- The crusher is jammed for now, but you have to disable it!
- Click on the crusher control box on the right for a close-up view.
- Number the buttons 1-7 from left to right, push 1-2-3-4-5-6-7-4.
- Try to open the car door but the handle falls off.
- Take the LARGE PIPE and use it on the car door.
- You need something to prop open the door.
- Look at the instruction booklet and take the PAPER CLIP.
- Use the PAPER CLIP to open the trunk.
- Locate all the hidden objects on the list and find the CAR JACK.
- Use the CAR JACK on the car door.
- Take the SCREWDRIVER.
- Look at the close-up view of the CAR JACK and use the SCREWDRIVER on the 4 screws.
- Remove the 5 pieces of stone from the gears.
- Take the OIL CAN and use it on the gears.
- Click on the door to free Joe Scribbler.
Bernard’s Gate
- Look at the intercom and press the button.
- Bernard invites you in if you can find a way through the gate.
- Look at the center of the gate to learn there is an ELEMENT missing from the center.
- Take the 8 pieces of ELEMENT.
- The object of this mini-game is to repair the element.
- Use left-click to take and drop pieces and right-click to rotate pieces.
- Adjacent pieces will adhere to each other when they are properly rotated.
- Place the ELEMENT into the center of the gate.
- This will trigger a mini-game.
- Click on the rings to align the head and symbols.
- The ELEMENT will spin around when correct.
- Now look at the intercom and push the symbols on the element that match.
- Entering the code has activated the lasers.
- Look at the back of each statue for a lever.
- Push the left lever twice and the right lever three times so the lasers meet on a strange rock.
- Click where the lasers meet and take the HEXAGONAL KEY.
- Use the HEXAGONAL KEY in the keyhole on the left wall.
- Take the KEY out of the stone niche.
- You drop the KEY into the grate.
- Take the ROPE from the right wall.
- Take the HOOK tail from the right statue.
- Inside your inventory, combine the HOOK and ROPE.
- Use the ROPE and HOOK on the grating to retrieve the KEY.
- Use the KEY on the gate.
- Bernard says the two must go to the archives.
Archives Outside
- Look at the control booth; it is locked.
- Find the CODE on the left telephone pole.
- Look at the keypad on the control booth door and enter the CODE: 75294.
- Look inside the control booth for a Hidden Object scene.
- Locate all the hidden objects on the list and find the KEY.
- Look at the gate control and use the KEY in the slot.
- Turn the knob to raise the gate.
- Take the HAMMER off the lift and use it to loosen the BLOCKER from the lift.
- Take the BLOCKER.
- Pick up the WIRE and the CROWBAR.
- Left-click on the lift quickly to move it across the road.
- Once Nick says it is unstable, use the BLOCKER on the lift.
- Use the CROWBAR on the electrical panel.
- Use the WIRE on the electrical panel to power the lift.
- Click on the open window to enter the archives.
- The object of this mini-game is to push the boxes onto the “X.”
- Left-click where you want Nick to walk.
- When Nick is next to a box, he can move it one space by clicking on that box.
- Push the boxes along the marked paths to solve.
- There are three levels to this mini-game.
- If you get stuck, you can reset the level by pushing the “Reset” button.
Archive
- Look at the information panel on the left to learn that the REELS are missing.
- Locate the 6 REELS in the room.
- Use the REELS on the information panel.
- Click on two REELS to swap positions until the color of the REEL matches the color of the slot.
- Look at the control panel, for the bookcases, on the right.
- Press the third button on the top row to close the third shelf, but it is stuck.
- Take the OIL and use it on the third bookcase.
- Press the third button again to close the third bookcase.
- Press the first button on the second row to open the fourth bookcase.
- Take the BLUERPRINTS.
- Look at the broken copier to learn you need a LENS, BULB, and PURPLE INK.
- Find the LENS, RED INK, and BLUE PEN.
- Combine the RED INK and BLUE PEN inside your inventory to make PURPLE INK.
- Turn of the light switch on the desk and take the BULB from the lamp.
- Use the LENS, BULB, and PURPLE INK to repair the copier.
- Use the BLUEPRINTS on the copier.
Joe Scribbler’s Room
- Joe is trying to reveal the message on the blank page.
- Open the drapes.
- Take the DETERGENT, SQUEEGEE, and CLOTH.
- Spray the dirty window with the DETERGENT; then use the SQUEEGEE.
- Wipe the window with the CLOTH.
- Hold the PAGE up to the window to see if there is a watermark.
- Take the FUEL and use it on the burner.
- Take the MATCHES and light the burner.
- Hold the PAGE over the burner to see if heat will reveal the message.
- Take the KEY from the back of the television.
- Use the KEY to unlock the cupboard.
- Take the LAMP from the cupboard; it will automatically go to the table.
- Click on the cord to plug in the LAMP.
- Close the drapes.
- Click on each of the holes in the drapes to block the light.
- Turn on the lamp.
- Hold the PAPER to the light.
- The word CI-TRE-UM is revealed.
Mary’s Bedroom
- You are now playing as Mary.
- Answer the telephone.
- Joe needs her to help translate the paper.
- Restore Mary’s room to match the photograph.
- Place the PRESENT on the chair.
- Place the BRUSH on the dresser.
- Put the three MAGAZINES on the corner of the table.
- Hang the PAINTING on the wall and put the PILLOW on the bed.
- Open the dresser drawer and place the NIGHTIE inside; then close the drawer.
- Open the closet and hang up the GOWN and STOLE.
- Close the closet.
- Take the KEY that was under the NIGHTIE on the bed.
- Use the KEY to unlock the nightstand drawer.
- Take the DICTIONARY from the drawer.
- Pick up the telephone and call Joe.
- Mary tells Joe the CI-TRE-UM is Latin for lemon.
Back at Joe Scribbler’s Room
- Find all the juicer parts based on the silhouettes provided.
- Click on the couch for a Hidden Object scene.
- Locate all the hidden objects and find the LEMON.
- Open the cupboard and take the PLATE.
- Place the PLATE on the coffee table.
- Put the LEMON on the coffee table.
- Pull out the desk to reveal a KNIFE.
- Take the KNIFE and use it on the LEMON.
- Pick up the LEMON SLICES.
- Pick up the GLASS and place it in the juicer.
- Add the LEMON SLICES to the juicer.
- Take the GLASS of LEMON JUICE and combine it with the blank paper.
- A drawing appears on the BLANK PAPER.
- Move the magnifying glass around the map to read the street names.
- Locate Rain Avenue on the map and click when the magnifier is over the road.
The Factory
- The factory is filled with gassy smoke.
- Take the FAN from the center left and move it over the green smoke until it is all gone.
- You will see a percentage complete at the bottom of the page.
- Look at the broken ladder on the left.
- Find the 10 LADDER PIECES.
- The LADDER will go automatically into your inventory.
- Place the new LADDER over the old one.
- Look at, and open, the center of the generator.
- Take the CROWBAR and open the locker.
- Take the KEY and unlock the cabinet.
- Find the HANDLE and open the safe.
- Use the KNIFE to cut the straps on the bag.
- Locate the 9 BEARINGS.
- Look at the center part of the generator and use the BEARINGS.
- The crane is now activated.
- Look at the crane controls above the ladder to learn you need a key.
- Make sure to click on the key slot.
- Click on the small box with the intricate lock.
- The object of this mini-game is to rotate the triangles until all the colors match.
- Letter the top “A,” and the second row, “B, C, or D.”
- Click on: A-B-B-C-C-D.
- Use the KEY CARD in the winch controls.
- The winch will automatically lift the bridge.
- Click on the door across the bridge to finish the scene.
The Gas Station
- Restore the image by clicking on pieces to flip them.
- You can refer to the photograph just above the inventory area.
- Take the BARREL and place it next to the building.
- Take the two TIRES off the TIRE STAND.
- Place the TIRE STAND on the barrel and add the two TIRES.
- Find another TIRE in the yard and place it on the stack.
- Take the SMALL BOX, from outside the station, and the BOX just inside the door.
- Put the BOX, then the SMALL BOX, on top of the TIRES.
- Take the STICK and use it to stabilize the pile.
- Take the PLUTONIUM.
The Junkyard
- Look at the trunk for a hidden object scene.
- You do not collect an inventory items here.
The Factory
- In this Match 3 mini-game, swap adjacent pieces to make chains of 3 or more.
- Left-click on two pieces to swap positions.
- There is a meter at the bottom of the page to show your progress.
- In this mini-game, repeat the sequences played.
- If you can read music, imagine the keyboard has black keys and you can read the solution.
- The sequences are: F-B-E, F-B-E-E, F-B-E-E-D, F-B-E-E-D-D, F-B-E-E-D-D-A.
Kitchen
- Take the HOSE from the upper right and use it on the BARREL full of liquid.
- When the BARREL is empty, push it, and the two BOXES, off of the trap door.
- Try to open the trap door, but there is a padlock.
- Open the refrigerator and notice the number on the inside door.
- Enter 2-7-4 into the padlock.
- Open the trap door and go downstairs.
- Notice the rats blocking the way and go back to the kitchen.
- Take the BOX and the KNIFE.
- Look inside the refrigerator for a Hidden Object scene.
- Locate all the hidden objects on the list and find the Meat.
- Place the MEAT on the cutting board and cut it with the KNIFE.
- Return to the basement.
- Place the BOX in the center of the floor.
- Add the STICK, STRING, and MEAT.
- The rat takes the bait, but another rat comes and pushes the BOX to let him out.
- Look at the other rat’s hole in the wall.
- Look at the cement mixer.
- Take a BAG of CEMENT MIX and pour it in the mixer.
- Look at the mixer to learn you will need WATER.
- Go upstairs and take the BUCKET from behind the trap door.
- Also, take the GEAR from the frying pan in the upper right corner.
- Return downstairs.
- Place the BUCKET under the water dripping from the ceiling.
- Take the BUCKET of WATER and pour it into the mixer.
- Use the GEAR on the mixer.
- Take the TROWEL and use it to take come CONCRETE from the mixer.
- Cover the second rat’s hole with the CONCRETE.
- Recreate the trap in the center of the floor with the BOX, STICK, STRING, and MEAT.
- After you capture the rat, click on the grate to the tunnel.
The Tunnel
- A clue has been left to help you open the lock.
- Turn the dial to 7-22-9.
- It does not matter in which direction you turn the dial.
- Take a MATCH from the lower left corner and move it right to the MINING HELMET.
- It needs a BATTERY.
- Take another match and find the tool box in the center of the room.
- Look in the toolbox for a Hidden Object game.
- Find the eighteen BATTERIES.
- Light a MATCH on the lower left and take the BATTERY to the hard hat.
- Light another MATCH and find the tape on the right ceiling.
- Use the TAPE on the broken WIRE to repair the lights.
- Take the PICK HEAD and combine it with the HANDLE.
- Use the PICK on the back wall.
- Look at the plans on the left wall to trigger a mini-game.
- The object of this jigsaw style mini-game is to repair the blueprints.
- Use left-click to pick up and drop the pieces, and right-click to rotate the pieces.
- Collect all the items needed to build the support.
- Build the support by placing the pieces in numerical sequence.
- You can refer to the blueprint at any time.
- Use the pick to continue breaking through the wall.
- In this mini-game you need to avoid the camera lights and get to the opposite door.
- Make note of “safe” areas.
- There are three levels to traverse.
The Museum Gallery
- Look at the mop bucket to see the times the main hall is cleaned.
- Try to reach the clock over the door, but it is too high.
- Take the ladder and place it under the clock.
- Turn the hands of the clock to each of the listed times.
- When the time is correct, the numbers will pop yellow.
- Note: 1440 is 2:40 and 1820 is 6:20.
- Look at the base of each statue to see colored stones.
- Click on a few and you will see lights on the floor.
- Reproduce the light colors using the buttons on the statues.
- You will have 3 sequences to copy.
- Walk through the gate into the main hall.
- The object of this mini-game is to roll the ball to the exit hole.
- For the first level, push the following buttons: left, right x 6, left x 2, right x 4.
- For the second level, push the buttons: right x 7 and left x 4.
- For the third level, push the buttons: left x 6, right, left, right x 4.
- You solved the case!
- Did you earn the gold detective badge?
Congratulations! You have just completed Nick Chase and The Deadly Diamond!