Slingo Mystery 2: The Golden Escape Walkthrough, Guide, & Tips
Slingo Mystery 2: The Golden Escape Walkthrough
Welcome to the Slingo Mystery 2: The Golden Escape Walkthrough!
Help Maggie Gold as she seeks to find out why Freddy’s money hasn’t solved her problems.
Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.
This document contains a complete Slingo Mystery 2: The Golden Escape game walkthrough featuring annotated screenshots from actual gameplay!
We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.
Remember to visit the Big Fish Games Forums if you find you need more help. Have fun!
This walkthrough was created by prpldva, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.
General Tips
- Select “Not You?” on the main screen to add or delete player profiles (A).
- When you initially set up your profile, select the difficulty level you would like.
- Playing Normal mode will have the cursor change when you point to something usable.
- Playing Hard mode will give you no cursor hints.
- You and change difficulty level at any time in the options menu.
- You may play this game in full screen or windowed mode by changing the settings in the options menu (B).
- You may adjust the volume of sounds, music, and turn off the custom cursor in the options menu.
- The options menu is accessible from both the main screen and the in-game menu.
- Select the “Chapters” button to replay any previously played chapters (C).
- Chapters you have not completed will be locked.
- Select the “Gameroom” button to replay any previously found Slingo machines (D).
- Slingo machines you have not found will be locked.
- Select “More Slingo” to find links to more games in the series (E).
- Hints are unlimited, but you must wait for the meter to fill (F).
- You will see “Ahah!” under the lightbulb when the hint is ready.
- Your inventory/hidden object list is at the bottom center (G).
- Select an inventory item and click it on the item you want to interact with (H).
- When locating hidden objects, gems and coins will appear- collect them to raise your score (I).
- Your score is in the lower right and shows coins earned in the game and Slingo(J).
- Click the menu button to return to the main menu (K).
- Select the “Help” button for detailed instructions (L).
- Should the game require you to make a certain number of points or Slingos, it will appear here (M).
- Press the “Spin” button in the lower right to start your game (N).
- Find matching numbers in the columns above (O).
- Jokers are wild but are played in the column above except Super Jokers, which are played anywhere (P).
- Power-ups earned during the game are stored on the right (Q).
- Click on a power-up for a description.
Chapter One: Parking
- Select the light-switch to signal you are in place (A).
- Locate the 5 blue fish (B).
- Select the black backpack (C).
- Locate the items on the list.
- The car remote will go automatically into your hand.
- Use the car remote on Freddy’s car (D).
- Look in the trunk (E).
- Locate the items on the list.
- Attach the cables to the fountain, rear wheel and the front wheel (F).
- Use the car remote on the car (G).
- Look in the trunk of the car (H).
- Locate the items on the list.
- Read the clue that appears (I).
- Remember to collect the coins and gems to increase your score (J).
- Press on the starfish in numerical order (1-5).
- Enter the doorway that appears (K).
Chapter Two: Dock
- Look at the briefcase floating in the water (A).
- Collect the objects on the list (B).
- Use the fishing pole on the briefcase (C).
- Find the items on the list.
- You will get a clue to a mini-game here- there is no need to write it down.
- Look at the door control panel (D).
- Collect the items on the list (E).
- Use the anchor on the hook (F).
- Look at the crane control panel (G).
- Click on the controls in numerical order (1-5).
- Look at the door control panel again.
- The object is to find the shapes from the note found in the briefcase.
- Click on each shape to complete the mini-game.
- Enter the doorway.
Chapter Three: Atrium
- Locate the items on the list (A).
- Look at the close-up of the sign that appears (B).
- Locate all the items on the list.
- Use the slingshot on all the bells (C).
- Select the reception desk (D).
- Find the three monkeys that are identical (E).
- Take the clue that appears at the bottom (F).
- Select the left staircase that looks like piano keys (G).
- Play the notes from the clue.
- Click on the stairs in numerical order (1-5).
- Select the Slingo machine that appears (H).
- Play the Slingo machine to earn the goal of 25,000 points (I).
- There is a tutorial if you are unfamiliar with Slingo.
- Exit the slingo machine once you make your goal, then look in the tray of the machine (J).
- Take the gold box that proves your innocence (K).
Chapter Four: Cabin
- Locate the items on the list (A).
- Read the note that is slid under the door (B).
- Find all the items on the list (C).
- Take the pamphlet that appears (D).
- Locate all the yellow flowers (E).
- Look at the safe that is revealed (F).
- Per the pamphlet, press *, 1, 2, 3, 4, and pull the lever on the safe (G).
- Take the pack from the safe (H).
- Locate the 5 wall vents (I).
- Find the 4 items (J).
- Throw each item at the window (K).
- Read the pamphlet that appears (L).
- Find all the items on the list.
- Use the match on all the smoke alarms (M).
- Select the door to exit the room (N).
Chapter Five: Navigation
- Locate the items on the list (A).
- Read the note that appears (B).
- Look at the video monitor (C).
- Press the 3 red buttons (D).
- Look at the locker on the right (E).
- Use the crowbar to break open the lock (F).
- Click on the locker door (G).
- Collect the items on the list (H).
- Read the clue that appears behind the shoes (I).
- Locate the 5 buoys (J).
- Find the 5 boats (K).
- Locate the 5 lighthouses (L).
- Exit up the ladder (M).
Chapter Six: The Bridge
- Locate the 3 items (A).
- Find the 5 envelopes (B).
- Read the note that appears (C).
- Locate the 5 phones (D).
- Locate the 5 radios (E).
- Press the emergency beacon button (F).
- Look at the control station (G).
- Press the green button (H).
- Press the 5 blue buttons (I).
- Press the red button (J).
- Pull the large lever (K).
- Select the Slingo machine (L).
- You will need to earn 10 Slingos to earn the clue (M).
- Take the clue from the hopper (N).
Chapter Seven: Pool
- Locate all the items (A).
- Find all the chairs (B).
- Read the note that appears near the door (C).
- Look at the pool (D).
- Take the pool net (E).
- Collect all the items on the list (F).
- Collect all the items on the list (G).
- Read the clue that appears (H).
- Try the door to the deck (I).
- Use the slingshot to hit the 5 sensors (J).
- Find the rope and bucket (K).
- Use the rope and bucket on the ceiling fan (L).
Chapter Eight: Deck
- Try to open the door (A).
- Use the slingshot on the 5 sensors (B).
- Use the slingshot on the 5 shielded sensors (C).
- Locate the 5 items (D).
- Read the clue that appears under the ladder (E).
- Locate the 5 animal discs (F).
- Look at the chest (G).
- Place the animal discs on their matching spot.
- Locate all the items on the list.
- Use the paintbrush on the 5 shielded sensors (H).
- Try to open the door (I).
- Look at the electrical panel (J).
- Locate all the items on the list.
- Use the screwdriver to remove the 6 screws (K).
- Use the wire clippers to cut the red and blue wires (L).
- Select the top red wire and the lower blue wire to attach them with electrical tape (M).
- Select the top blue wire and the lower red wire to attach them with electrical tape (N).
- Select the door to leave the deck.
Chapter Nine: Bow
- Locate the 5 blue tarps (A).
- Collect the 5 ropes (B).
- Click on the flags (C).
- They must be clicked on in the correct order (1-5).
- The flag will stay down if clicked in the correct order.
- Pull the lever (D).
- Locate all the items (E).
- Click on the flags (F).
- They must be clicked on in the correct order (1-5).
- Collect the anchor (G).
- Use the anchor on the chain (H).
- Take the anchor and chain and use it on the LRAD (I).
- Use the switch (J).
- Click on the lever to raise the Slingo machine (K).
- Select the Slingo machine to play (L).
- Your goal is to complete the yellow pattern (M).
- Look in the Slingo hopper and take the vault key (N).
Chapter Ten: Outside Casino
- Try the doors (A).
- Look at the strange painting (B).
- Look at the writing (C).
- Find the items from the first list (D).
- Locate the items on the second list (E).
- Read the clue that fell to the floor (F).
- Look at the left painting (G).
- Locate the items on the list (H).
- Look at the painting that appears to the left (I).
- Locate the numbers on the first list (J).
- Find the numbers on the second list (K).
- Enter the now open doors (L).
Chapter Eleven: Casino
- Look at the cashier cages (A).
- Use 4 tools on the cages (B).
- Look at the roulette table (C).
- Find the 9 letter balls among the chips (D).
- Use the balls to spell out BLACK on the upper half of the wheel (E).
- Use the balls to spell JACK on the lower half (F).
- Look at the blackjack tables (G).
- Locate the lettered cards (H).
- Place the cards in the trays to spell CRAPS (I).
- Look at the craps table (J).
- Locate the letter dice on the table (K).
- Use the dice to spell SLOTS (L).
- Look at the the slot machine (M).
- Pull the lever on the slot machine (N).
- Take the 5 letter coins from the hopper (O).
- Use the coins to spell VAULT (P).
- Enter the vault (Q).
Chapter Twelve: Vault
- Locate the 5 keys (A).
- Try the yellow key on one of the left yellow safes (B).
- Place the keys in the corresponding color gun (C).
- Find the 5 miniature statues (D).
- Look at the clue that appears (E).
- Look at the bar (F).
- Open the lockers numbered 97-100 (G).
- Take the 2 feet and legs (H).
- Place the 2 feet on the table (I).
- Place the legs over the feet (J).
- Read the clue that appears (K).
- Use the yellow key on the 5 lockers on the furniture (L).
- Take the 5 robot parts from the lockers (M).
- Place the torso on the robot (N).
- Place the arms on the robot (O).
- Place the hands on the robot (P).
- Look at the clue that is revealed (Q).
- Use the key on the red locker (R).
- Place the head on the robot.
- Take the extension cord that fell from the disco ball and use it on the robot’s head (S).
- Click on the head to play Slingo (T).
- Your goal is 25,000 points (U).
- Look in the hopper and take the Swiss bank key (V).
Chapter Thirteen: Fitness Room
- Try the door (A).
- Collect the 45lb weights (B).
- Throw the weight at the door (C).
- Collect the dumbbells (D).
- Look at the plumbing (E).
- Locate the 5 items (F).
- Locate the next 5 items (G).
- Use the blowtorch on the wooden floor (H).
- Throw the 4 dumbbells at the burned floor (I).
- Climb down the hole in the floor (J).
Chapter Fourteen: Captain’s Quarters
- Turn all the valves (A).
- Remove the debris (B).
- Find the red button that appeared (C).
- Place the red button in the slot on the ceiling (D).
- Press the 5 red buttons (E).
- Pull the 5 levers (F).
- Look at the computer that appears (G).
- Select “OFF” on the screen (H).
- Look at the bulletin board (I).
- Locate the hat and 3 photos (J).
- Take the remaining photo (K).
- Look at the computer again.
- Type C-A-P-T-N-K-Enter (L).
- Walk through the door that opens (M).
Chapter Fifteen: Computer Room
- Look at the computer station in the center of the room (A).
- Turn on the 5 monitors (B).
- Press “Enter” (C).
- Click on the monitors to duplicate the 4-part pattern (D).
- Click on the monitors to duplicate the 5-part pattern (E).
- Click on the monitors to duplicate the 6-part pattern (F).
- Select the Slingo machine (G).
- Play Slingo to make the goal of 50,000 points (H).
- Look in the hopper and read the note (I).
- Find the 2 dollar signs (J).
- Find the 4 dollar signs (K).
- Find the 8 dollar signs (L).
- Look at the computer station on the left (M).
- Press “MAX” on any of the screens (N).
Chapter Sixteen: Outside Mona’s Hideout
- Locate the items on the list (A).
- Find the items on the next list (B).
- Locate all the items (C).
- Throw the telescope at the door (D).
- Use the hammer and screwdriver on the 4 corners of the door (E).
- Throw items at the door until it breaks (F).
- Look at the broken door through the bars.
- Use the slingshot on the control panel (G).
- Enter the open door.
Chapter Seventeen: Mona’s Hideout
- Locate the painting pieces (A).
- Place the painting pieces into the frame (1-5).
- Locate the 5 paintings (B).
- Find the 5 furniture pieces (C).
- Collect the 5 books (D).
- Look at the bookshelf (E).
- Find the 2 notes and the photo (F).
- Place the 5 books in any of the 6 openings (G).
- Take the rug (H).
- Take the 6th book (I).
- Look at the bookcase (J).
- Place the book in the empty slot (K).
- Take the painting piece that is revealed (L).
- Place the painting piece in the empty slot (M).
- Enter the secret room (N).
Chapter Eighteen: Mona’s Closet
- Find the large cabinet door (A).
- Locate the 5 drawers (B).
- Find the 2 papers and 2 photos.
- Locate the 5 shoes (C).
- Locate the 5 handbags (D).
- Place the 5 shoes into the matching slots (E).
- Place the 5 handbags into the matching slots (F).
- Look at the second safe that appears on the right (G).
- Press the letters S-L-I-N-G-O (H).
- Click on the Slingo machine to play (I).
- Your goal is a full card (J).
- Take the key from the hopper (K).
- Use the key on the small safe (L).
- Take the Swiss bank key (M).
Chapter Nineteen: Performer’s Room
- Lock the door (A).
- Look at the masks on the dressing table (B).
- Lock the deadbolt with the correct key (C).
- Try the back door (D).
- Look at the briefcase (E).
- Find the items on the list (F).
- Open the briefcase with the correct key (G).
- Locate the items (H).
- Take the code that appears (I).
- Locate the chairs and doorstop (J).
- Place the doorstop and chair on the door (K).
- Look at the rear door’s control panel (L).
- Press the numbers and unlock.
- Exit through the rear door.
Chapter Twenty: Backstage
- Close the door on the left (A).
- Look at the control panel (B).
- Press the numbers and lock.
- Try the door on the right (C).
- Locate the items on the list (D).
- Look at the curtain control panel (E).
- Use the screwdriver to remove the 6 screws (F).
- Find the 5 puzzle pieces (G).
- Place the pieces into the grid (H).
- Click on the completed puzzle to replace the panel cover.
- Click on the red line to close the curtain (I).
- Use the knife to cut the 5 ropes (J).
- Exit through the door on the right (K).
Chapter Twenty-one: Ballroom
- Find all the gold napkins (A).
- Locate the gold flowers (B).
- Place the 5 flowers in the empty vase and read the clue that appears (C).
- Find the gold dinnerware (D).
- Place the dinnerware in the empty place setting (E).
- Read the clue that appears (F).
- Find the 5 anchor chairs (G).
- Place the chairs on the blue squares (H).
- Select the Slingo machine to play (I).
- Your goal is 19 Slingos (J).
- Take the launch key from the hopper (K).
Chapter Twenty-two: Jail
- Locate the items on the list (A).
- Use the bucket on the water on the right (B).
- Read the clue that appears (C).
- Press the 5 locks on the walls (D).
- Remove the items from the cots (E).
- Take the 4 boxes (F).
- Press the 5 locks on the walls again (G).
- Locate the 5 items (H).
- Place the items in the holes under the cots (I).
- Take the keys from the new compartment (J).
- Look at the jail door lock (K).
- Find the two keys to unlock the jail door.
- Exit through the door.
Chapter Twenty-three: Storage
- Move the 5 boxes (A).
- Look a the 2 portholes (B).
- Look at the 2 arrows on the floor (C).
- Collect the equipment (D).
- Look at the 2 arrows again (E).
- Move the toppled shelving (F).
- Take the burnt-out bulb (G).
- Find the 5 light bulbs (H).
- Look at the 5 boxes (I).
- Find the 3 items in the box.
- Replace the bulb (J).
- Find all the ropes (K).
- Tie the ropes to the 3 shelves (L).
- Open the right door (M).
- Exit through the door.
Chapter Twenty-four: Fortune Slingo Room
- Look at the control panel (A).
- Press the buttons in order (B).
- Once the water recedes, press the open button (C).
- Enter the next room.
- Look at the Slingo machine (D).
- Collect the tools (E).
- Use the broom to get the piece on the ceiling (F).
- Find the images (G).
- Take the piece that fell to the floor (H).
- Collect the shapes hanging from the ceiling (I).
- Use the shapes to complete the letters and spell FORTUNE (J).
- Take the piece that falls to the floor (K).
- Read the clue (L).
- Find the 3 wheels (M).
- Place the 3 wheels in the slot machine (N).
- Pull the lever (O).
- Take the piece and clue that fall to the floor (P).
- Find the rainbow pieces (Q).
- Place the rainbow pieces into the rainbow (R).
- Look into the pot of gold and take the puzzle piece (S).
- Place the puzzle pieces into the grid (T).
- Take the cover and place it over the grid (U).
- Play Slingo to get your goal of 700,000 points (V).
- Take the clue from the hopper (W).
Chapter Twenty-five: Stern
- Look at the door control panel (A).
- Flip the 3 manual releases (B).
- Locate the saw and flashlight (C).
- Find the diving gear (D).
- Look at the shark cage (E).
- Press the buttons “Up”, “Forward”, and “Drop” (F).
- Enter the shark cage (G).
- Cut the 3 ropes (H).
- Use the shark repellant (I).
- Locate the security cameras (J).
- Find the ceiling outlets (K).
- Look at the Pitatron control panel (L).
- Press the “Protect launch boat” button.
Chapter Twenty-six: Outside Piratron Control
- Pull the black lever (A).
- Pull the red lever (B).
- Locate all the items (C).
- Look at the control console (D).
- Click on all the doors to open them (E).
- Click on the obstructed door (F).
- Pull the red lever (G).
- Pull the black lever (H).
- Click on the red door (I).
- Use the axe on the back wall (J).
- Look at the hole in the wall.
- Use the hand scanner (K).
- Use the extinguisher on the circuitry (L).
- Turn the valve (M).
- Turn the three pressure valves (N).
- Walk through the door.
Chapter Twenty-seven: Piratron Control
- Find the 5 locations on the screens (A).
- Find the next 5 locations (B).
- Find the final 5 locations (C).
- Look at the Piratron brain on the left (D).
- Pull each of the 5 cables from the wall (E).
- Look at the suspicious wire under the desk (F).
- Use the screwdriver to remove the 5 screws (G).
- Use the crowbar to open the panel (H).
- Pull the large plug from the brain, then replace the plug (I).
- Select the machine to play Slingo (J).
- Earn 800,000 points to win the clue (K).
- Read the clue in the hopper (L).
- Look at the keyboard (M).
Chapter Twenty-eight: Outside Owner’s Room
- Try to take the envelope, but a shark nears (A).
- Look at the serving station (B).
- Locate all the wine bottles (C).
- Find the 3 items (D).
- Use the bucket on the envelope (E).
- Take the Swiss bank key (F).
- Locate the 5 weapons (G).
- Use the crossbow on the hanging chandelier (H).
- Use the broom on the fallen chandelier (I).
- Walk to the stairs (J).
- Use the crossbow on the control panel (K).
- Walk up the stairs (L).
Chapter Twenty-nine: Owner’s Room
- Flip the switch to turn on the interior lights (A).
- Flip the switch again to signal your location (B).
- Open the balcony door (C).
- Look at the Superfly remote plane (D).
- Locate the 3 plane parts (E).
- Take the boat propeller (F).
- Find the chopsticks (G).
- Place the 3 repair parts on the plane (H).
- Pick up the pen and use it on the paper (I).
- Use the note and the Swiss Bank key on the plane (J).
- Use the plane on the balcony (K).
- Select the “In case of emergency” sign (L).
- Break the 11 glass items (M).
- Read the clue that appears (N).
- Look at the carpet and cut open the escape hatch (O).
Chapter Thirty: Escape Boat
- Open the 3 door latches (A).
- Pull the lever (B).
- Press the 5 switches (C).
- Select the Slingo machine to play (D).
- Your goal is 1 bouncing Slingo (E).
- Take the clue that floats out of the hopper (F).
- Locate the 7 eggs (G).
- Place the eggs in the basket of matching color (H).
- Take the key from the secret compartment (I).
- Bang on the doors twice (J).
- Find all the fenders (K).
- Put the 5 fenders on the bow of the boat (L).
- Get in the boat (M).
- Use the key in the ignition (N).
- Use the throttle (O).
- Congratulations! You have completed Slingo Mystery 2: The Golden Escape!