Haunted Legends: Queen of Spades Walkthrough, Guide, & Tips
Haunted Legends: Queen of Spades Walkthrough
Welcome to the Haunted Legends Queen of Spades Walkthrough!
Discover the secrets behind a magical deck of cards in Haunted Legends: Queen of Spades! Find The Countess and stop her curse!
Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.
This document contains a complete Haunted Legends Queen of Spades game walkthrough featuring annotated screenshots from actual gameplay!
We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.
Remember to visit the Big Fish Games Forums if you find you need more help. Have fun!
This walkthrough was created by Margie B, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.
General Tips
- This is the Official Guide for Haunted Legends: The Queen of Spades Collector’s Edition.
- Click “Play” (A) to access the main chapters in the game.
- The Options (B) Button allows you to adjust the screen, music, cursor, and sound.
- The Welcome Button (C) can be used to manage your profiles in the game.
- The Extras (D) Button grants you access to the Bonus Content after you complete the game. The walkthrough for the Bonus Level is located at the end of this guide.
- Click on the More Info (E) button to access the built-in strategy guide and the Big Fish Games forum for this game.
- Note regarding the iOS versions: This walkthrough will differ in some areas for gamers playing the iPad and iPhone versions of this game. This walkthrough was originally written for the PC and Mac versions.
- Some puzzle solutions are random. The guide will note random puzzles as they occur, giving step-by-step solutions when possible.
- Your cursor will turn into a bunch of cards when you click randomly in a Hidden Object scene.
- All mini-games can be skipped once the skip button has recharged.
- There are 52 ENCHANTED CARDS to find in the game, which you will use at the end of the game.
- This guide marks all the cards with the @ symbol in the screenshot.
- If you did not find all the cards, you will have a chance to do so at the end of the game.
- The tools you collect throughout the game are found in the tray at the bottom of the scene.
- Use the arrows in your tool tray to scroll through all the items you’ve collected.
- Open your “DIARY” in the lower right to find clues and read parts of the story.
- You have unlimited hints in the game but you must wait for them to recharge between uses.
Chapter 1
- Zoom into the bag; click on the sparkly paper (1); take the KING OF DIAMONDS CARD 1/52 (@).
- Click on the gate to drop the chain.
- Take the CHAIN (2) that falls on the ground.
- Click on the gate to open it and go through it.
- Zoom into the sparkly area on the left; open the purse and take the JACK OF DIAMONDS CARD 2/52 (@).
- Read the NOTE inside the purse.
- Zoom into the crevice behind the fountain; take the OIL CAN (3).
- Head right.
- Zoom into the well; take the ACE OF HEARTS CARD 3/52 (@) in the upper right.
- Place the OIL CAN on the hacksaw; take the HACKSAW (4).
- Go into the shed.
- Click on the Evil Dwarf.
- Take the SPOKES (5) on the ground.
- Zoom into the safe; take the BOX OF MATCHES (6) in the upper left.
- Play the Hidden Object Scene on the right.
- Push the handle on the box; click on the RUNNING DEER (7).
- The GAS CAN (8) will be added to inventory.
- Go up the steps of the mansion.
- Click on Pierre hanging out the window (1).
- Zoom into the left lamp; take the 7 OF CLUBS CARD 4/52 (@).
- Open the lamp (2); place the GAS CAN and the BOX OF MATCHES in the lamp.
- Close the lamp.
- Zoom into the broken statue head; cut the wires with the HACKSAW (3) to make the head fall on the ground.
- Zoom into the head on the ground; take the SAFE KEY (4).
- Return to the shed.
- Play the Hidden Object Scene to obtain the CLAW HAMMER (5).
- Zoom into the safe.
- Place the OIL CAN on the rusty hinges marked in white.
- Click on the diamond shape (6) on the safe to reveal a keyhole.
- Place the SAFE KEY in the keyhole; turn the key once and turn the handle.
- Take the SLIDER inside the safe (7).
- Take the 2 OF DIAMONDS CARD 5/52 (@) inside the safe.
- Zoom into the chest in the lower left; place the SLIDER on the chest to activate a puzzle.
- Slide the DIAMOND in the order shown in the screenshot and place it in the slot in the upper right side.
- Zoom into the chest and take the FOUR KEYS.
- Go to the mansion’s front door.
- Remove the 5 NAILS, circled in white, with the CLAW HAMMER.
- Zoom into the lock; place the FOUR KEYS into the lock to activate a puzzle.
- Click on the four keys to change the center image to match that of the screenshot.
- The solution to this puzzle is random so we cannot give step-by-step directions.
- Click on the gears (C) after the puzzle has been solved to unlock the doors; go inside.
Chapter 2
- Click on the steps and the chandelier will fall.
- Take the GAFF HOOK (1) next to the steps.
- Zoom into the table in the lower right; take the 3 OF SPADES CARD 6/52 (@).
- Take a closer look at the lower left side of the staircase (2).
- Take the KNIFE (3) on the ground.
- Zoom into the lower part of the carved eagle; take the LEVER (4).
- Take the 5 OF HEARTS CARD 7/52 (@).
- Place the LEVER in the slot (5) on the left; turn the lever to activate a Hidden Object Scene.
- Open the box in the lower center; take the PEARL (6) inside.
- The GEAR HANDLE (7) will be added to inventory.
- Click down and go through the right door.
- Zoom into the table.
- Take the 7 OF SPADES CARD 8/52 (@) and the HEART (8) on the table.
- Read the note (9); it states that half of the schematic for the life extending machine is in the traveling bag by the gate.
- Zoom into the man; take the DIARY PAGE (10) out of his jacket pocket.
- Zoom into his shirt pocket and rip the seams out.
- Take a closer look at the note (11); it reads: Spade, Heart, Diamond, Spade, Club, Spade, Heart, Club, Diamond.
- A message states it’s a code for the bag near the gate.
- Zoom into the box (12) in the lower left; place the GEAR HANDLE in the slot.
- Click on the handle to lower the lamp.
- Place the GAFF HOOK on the lamp to move it over to the red curtain (13).
- Cut the curtains with the KNIFE to reveal a secret passage; go through it.
- Play the Hidden Object Scene on the right to obtain the GARDEN SHEARS (14).
- Zoom into the table in the upper left.
- Take the 8 OF CLUBS CARD 9/52 (@) on the table.
- Grab the MECHANICAL ARM (15).
- Go to the fountain area.
- Cut the vines in the lower left corner with the GARDEN SHEARS (16) and go through the path.
- Click on the Evil Dwarf (17).
- Grab the JACK OF HEARTS CARD 10/52 (@) in the lower left.
- Take a closer look at the hole in the tree; take the HOOK (18).
- Play the Hidden Object Scene on the right.
- Zoom into the lamp on the left, open it and take the DOLL HAND (19).
- The WOOD BOARDS will be added to inventory.
- Go forward.
- Take the BEAM (1) in the lower right.
- Grab the 4 OF HEARTS CARD 11/52 (@) in the lower right.
- Zoom into the bushes on the left; take the HANDKERCHIEF (2) that falls on the ground.
- Take the WAGON JACK (3).
- Grab the 6 OF HEARTS CARD 12/52 (@) on the ground.
- Go into the gazebo.
- Play the Hidden Objects scene on the right.
- Click on the tap in the lower right; take the CUP OF HOT WATER (4).
- The WOODEN LADLE will be added to inventory (5).
- Zoom into the birdcage in the upper left; take the SCREWDRIVER (6).
- Grab the KING OF CLUBS CARD 13/52 (@).
- Exit the gazebo and head right.
- Zoom into the left side of the water.
- Grab the 5 OF DIAMONDS CARD 14/52 (@) and the OAR HANDLE (7).
- Click on the boat to bring it closer.
- Use the WOODEN LADLE twice to scoop the water out of the boat.
- Grab the CLUBS BUTTON (8).
Chapter 3
- Go to the main gate; the stagecoach pulls away as you arrive.
- Zoom into the bag on the ground.
- Place the CLUBS BUTTON in the empty slot.
- Press the symbols as follows: Spade, Heart, Diamond, Spade, Club, Spade, Heart, Club, Diamond.
- Take the GLASS COIL (1) and the DIARY PAGE (2) inside the bag.
- Head right.
- Grab the SANDBAG (3) in the lower left.
- Take the 8 OF SPADES CARD 15/52 (@) in the lower right.
- Take the BUCKET OF PITCH (4).
- Head left into the archway.
- Take the 10 OF HEARTS CARD 16/52 (@) in the upper left.
- Head towards the guard.
- Grab the JACK OF SPADES CARD 17/52 @ next to the steps.
- Grab the WHEEL on the right (5).
- Talk to the guard (6).
- Go to the fountain and head left to arrive at the tree stump.
- Zoom into the side of the stable.
- Place the CHAIN on the pulley (7).
- Zoom into the sliding bar on the door; click on the metal pin to attach it to the chain (A).
- Put the HOOK on the right side of the chain.
- Place the SANDBAG on the hook.
- Grab the LADDER (8).
- Remove the wooden bar and go inside.
- Click on the Evil Dwarf in the upper right.
- Take a closer look at the barrel; take the CHEESE (9).
- Grab the 6 OF SPADES CARD 18/52 (@) at the bottom of the barrel.
- Return to the well.
- Zoom into the well; give the CHEESE to the crow and it will fly away (10).
- Loosen the screw (11) attached to the WINDLASS with the SCREWDRIVER.
- Take the WINDLASS attached to the well.
- Return to the stable.
- Zoom into the lower side of the largest beam; take the ROPE (12).
- Place the WINDLASS on the metal hooks.
- Place the ROPE on the pulley (13).
- Zoom into the windlass and click on the rope (14).
- Take a closer look at the stagecoach on the right (15).
- Take the DIARY PAGE on the ground that describes how to repair the carriage (16).
- Zoom into the wheel on the ground; take the 3 OF HEARTS CARD 19/52 (@).
- Place the BUCKET OF PITCH on the wheel.
- Place the SPOKES on the ground.
- Drag each of the 5 spokes to the center of the WHEEL to add the wheel to inventory.
- Place the WAGON JACK on the side of the carriage (17).
- Put the BEAM on the wagon jack.
- Click on the beam to lift the carriage.
- Click on the piece of rope to attach it to the carriage (R).
- Place the WHEEL on the back of the carriage (18).
- Place the other WHEEL on the front of the carriage (19).
- Zoom into the large beam.
- Click on the handle to move the carriage out of the way (A).
- Place the LADDER on the right side of the wall and go up into the stables’ loft (B).
- Zoom into the center beam.
- Grab the 9 OF DIAMONDS CARD 20/52 (@).
- Play the Hidden Object Scene.
- Zoom into the box in the upper right; remove the lid and take the EGG (1).
- The LAMP KNOB will be added to inventory (2). Note: in the iOS version of this game, you will be given a butcher’s knife instead of the lamp knob. The lamp knob is not necessary in the iOS version.
- Exit the stables through the ladder on the right.
- Play the Hidden Object scene to obtain the GEARS (3).
Chapter 4
- Go into the mansion and through the 2 right doors to access a hallway.
- Zoom into the lamp and open it.
- Place the LAMP KNOB at the bottom of the lamp. Note: in the iOS version of this game, you will be given a butcher’s knife instead of the lamp knob. The lamp knob is not necessary in the iOS version.
- Click on the switch (4).
- Go into the left door.
- Take the OAR (5) on the right.
- Zoom into the bed; lift the covers.
- Take the 3 OF CLUBS CARD 21/52 (@) and the GLOVES (6) on the bed.
- Zoom into the cabinet in the upper right; open it and take KEY (7).
- Zoom into the stove; place the GEARS on the left to activate the puzzle.
- Slide the gears across the track until matching colored gears are together.
- Looking at the screenshot, slide the gears in this order: D, B, C, A, F, D, E, F, J, H, G, I, J, H, G, I, J, K, L to solve the puzzle.
- Use the GLOVES to grab the SCALPEL (1) that appears above.
- Exit this scene.
- Zoom into the back door; take the 6 OF CLUBS CARD 22/52 (@).
- Place the KEY in the keyhole; click on the key and go inside.
- Go through the left door to access the pantry.
- Grab the 4 OF SPADES CARD 23/52 (@) in the upper left.
- Play the Hidden Object Scene on the right to obtain the SLAB OF MEAT (A).
- Go through the entryway to access the wine cellar.
- Play the Hidden Object Scene on the right to obtain the MOUSETRAP (B).
- Grab the 10 OF DIAMONDS 24/52 (@) in the upper left.
- Click down 4 times and go into the hole in the back wall.
- Zoom into the countess’ painting.
- Place the SCALPEL on each of the edges and then take the PORTRAIT (C).
- Play the Hidden Object scene to obtain the SPOOL OF THREAD (D).
- Return to the pantry.
- Zoom into the mouse near the door (E).
- Place the MOUSETRAP on the ground and close the lid once the mouse gets inside; you will receive the MOUSETRAP WITH A MOUSE.
- Click down to access the kitchen.
- Zoom into the sack in the lower right corner (F).
- Place the SLAB OF MEAT on the left and the MOUSETRAP WITH A MOUSE on the right.
- Attach the SPOOL OF THREAD to the mousetrap. The dog will run after the mouse.
- Zoom into the cabinet in the back (G).
- Take the QUEEN OF HEARTS CARD 25/52 (@) and the BUTCHER’S KNIFE (H).
- Go to the mansion’s foyer.
- Use the BUTCHER’S KNIFE to chop the door on the left and proceed into the ballroom (I).
Chapter 5
- Play the Hidden Object scene to obtain the PIANO KEYS (1).
- Go into the right door to access the piano room.
- Grab the ACE OF CLUBS CARD 26/52 (@) below the man’s feet.
- Take a closer look at the man; take the ORGAN JAR (2).
- Read the note (3) on the piano.
- Exit the scene and go left to reach a hallway.
- Take the NAILS (4) in the lower left. You need a gas mask to proceed.
- Exit the mansion and head left. Go into the stable and up to the loft.
- Play the Hidden Object scene to obtain the LEATHER STRAP (5).
- Zoom into the center beam on the right.
- Cut the bag with the SCALPEL and take the BIRD (6).
- Return to the gazebo.
- Zoom into the birdcage; place the BIRD (7) in the slot and take the OAR BLADE (8).
- Play the Hidden Object Scene to obtain the JAR OF FUEL (9).
- Return to the boat area.
- Zoom into the boat.
- Remove the rag at the bottom of the boat (A).
- Place the WOOD BOARDS at the bottom of the boat.
- Place the BUCKET OF PITCH over the boards.
- Put the NAILS on the board.
- Use the CLAW HAMMER on the 3 nails (B).
- Click on the boat to push it back in the water.
- Zoom into the boat again.
- Put the OAR BLADE in the boat.
- Place the OAR HANDLE on the end of the OAR BLADE (facing the back of the boat).
- Attach the OAR HANDLE to the OAR BLADE with the LEATHER STRAP (C).
- Drag the REPAIRED OAR to the right oarlock at the center of the boat.
- Place the OAR in the left oarlock.
- Click on the boat to trigger a puzzle.
- Row the boat across the river using the left and right mouse buttons.
- The left mouse button steers the boat left and the right mouse button steers right.
- Please look at the screenshot for the easiest route.
- You’ve arrived at the summer house.
- Play the Hidden Object Scene on the left to obtain the SPELL SCROLL (D).
- Zoom into the right window of the house.
- Grab the QUEEN OF DIAMONDS CARD 27/52 (@).
- Place the JAR OF FUEL on the rag on a stick; take the UNLIT TORCH (E).
- Zoom into the fire.
- Place the UNLIT TORCH into the fire to create the BURNING TORCH (F).
- Go into the house.
- Zoom into the cabinet on the left and open the door.
- Take the GAS MASK (G).
- Grab the 2 OF HEARTS CARD 28/52 (@) that was behind the gas mask.
- Read the note in the upper left (H).
- Go outside and click down to enter the boat.
Chapter 6
- Go into the mansion and take the 2 left doors.
- Place the GAS MASK anywhere in the scene.
- Zoom into the lower right; click on the rag to suck out all the gas (I).
- Grab the 2 OF SPADES CARD 29/52 (@) in the upper right.
- Proceed forward.
- Grab the 9 OF HEARTS CARD 30/52 (@) on the ground.
- Take a closer look at the area below the boards.
- Grab the 4 OF DIAMONDS CARD31/52 (@) and the KNOB (J).
- Zoom into the mechanism on the right side of the wall.
- Place the KNOB on the left to activate the puzzle.
- Pull the skeleton out of the mechanism by clicking on the buttons as follows: B, B, B, C, C, D, D, E, E.
- Click on the skeleton after the puzzle has been solved.
- Exit the puzzle and click on the mechanism on the right side of the wall to lower the boards (1).
- Go up the steps.
- Zoom into the upper left side of the building (next to the red rag).
- Take the ACE OF DIAMONDS CARD 32/52 (@).
- Go left.
- Take the 8 OF DIAMONDS CARD 33/52 (@) on the right.
- Remove the cobwebs with the BURNING TORCH.
- Take the LEVER (2) on the staircase.
- Play the Hidden Object scene on the left to obtain the KEY (3).
- Go up the steps to access the loft entrance.
- Take a closer look at the baby carriage.
- Take the 4 OF CLUBS CARD 34/52 (@).
- Take the TEST TUBES (4) and the THIMBLE 1/2 (5).
- Go through the swinging doors.
- Click on the Evil Dwarf (6).
- Zoom into the lantern on the right (7).
- Light the CANDLE with the BURNING TORCH (8) to activate a Hidden Object Scene.
- The MAGIC BALL will be added to inventory after your search (9).
- Take a closer look at the man on the ground.
- Grab the JACK OF CLUBS CARD 35/52 (@) out of his jacket.
- Take the SLEEPING PILLS on the ground (10).
- Read the note.
- Place the ORGAN JAR on the head to obtain the HEAD (11).
- Click down 3 times.
- Zoom into the right door; place the KEY in the keyhole (12).
- Turn the KEY and go inside to reach the library.
- Place the LEVER on the contraption on the lower left (L).
- Click on the contraption to activate a puzzle.
- The solution to this puzzle is random; the screenshot shows the final image.
- Click on the spade in the center of the puzzle to move the ladder by the bookcase (M).
- Zoom into the upper left side of the bookcase; take the BOOK (N).
- Zoom into the chest above the fireplace (O).
- Take the KING OF HEARTS CARD 36/52 (@).
- Go out the balcony.
- Play the Hidden Object Scene to obtain THIMBLE 2/ 2 (P).
- Take the 2 OF CLUBS CARD 37/52 (@) in the lower center (by the basket).
- Grab the BUCKET OF SAND (Q) in the lower right.
- Zoom into the head; place the 2 THIMBLES on the board to activate the puzzle.
- Follow the ball; once it stops, click on the thimble below which you think the ball is hidden. Beat 3 rounds of this game to win.
- Grab the RED EYE (R) after the puzzle has been solved.
- Go to the piano room.
- Zoom into the piano.
- Place the SPELL SCROLL on the stand.
- Place the PIANO KEYS on the keyboard to activate the puzzle.
- Click on the keys as shown on the scroll; GAB, FEB, CAB.
- Take the MELODY after the puzzle has been solved (S).
- Zoom into the side of the piano.
- Place the MELODY into the slot; take the SIGN SPADE (T).
- Grab the 9 OF CLUBS CARD 38/52 (@).
- Go into the mansion’s foyer.
- Take a closer look in the lower left side of the staircase (U).
- Place the RED EYE (V) in the eagle’s eye socket to unlock the compartment on the head.
- Take the 5 OF CLUBS 39/52 (@) and the CORKSCREW (W).
- Play the Hidden Object Scene to obtain the MIRROR FRAME (X).
- Return to the pantry and take the door on the left to access the wine cellar.
- Play the Hidden Object Scene to obtain the EMPTY BOTTLE (Y).
- Place the EMPTY BOTTLE below the barrel on the right.
- Place the CORKSCREW on the barrel’s tap to fill the bottle (1).
- Place the SLEEPING PILLS in the bottle; take the FULL BOTTLE (2).
- Click down.
- Play the Hidden Object Scene in the pantry to obtain the SUITS (3).
- Go to the main gate outside the mansion (where you first started the game), head right, and go into the left door.
- Zoom into the guard.
- Give the guard the FULL BOTTLE and go into the town library.
Chapter 7
- Play the Hidden Object Scene to obtain the PUNCH CARD (4).
- Zoom into the projector on the right; take the KING OF SPADES CARD 40/52 (@).
- Put the PUNCH CARD into the empty slot to activate the projector.
- Zoom into the area in which the light from the projector is shining; take the BOOK (5).
- Take the 6 OF DIAMONDS 41/52(@) on the bottom shelf.
- Play the Hidden Object Scene in the back to obtain the TRAPEZOID (6).
- Zoom into the lower left corner (7).
- Place the BOOK you just picked up on the stand.
- Click on the BOOK to trigger a puzzle.
- Place the TRAPEZOID on the puzzle.
- Click on 2 tiles and the middle button to swap their locations.
- Click on a tile and then the center button to flip that tile.
- Please look at the screenshot for a random solution (8).
- Open the book; take the SPELL (9).
- Return to the boat.
- Take the boat to the other side by clicking on the summer house in the distance.
- Play the Hidden Object Scene by the tree to obtain the GLASS CUTTER (1).
- Zoom into the fire.
- Place the BUCKET OF SAND over the fire and take the AMULET (2).
- Go inside the house.
- Zoom into the chest on the ground.
- Put the SIGN SPADE in the empty slot to unlock the chest.
- Grab the ACE OF SPADES CARD 42/52 (@).
- Read the note (3).
- Take the boat back by clicking down, once outside.
- Go inside the mansion and head left twice. Go all the way up and take the right entrance, once the buildings split.
- Zoom into the small table; move all the items aside (4).
- Place the BOOK on the table.
- Zoom into the book.
- Place the AMULET on the book.
- Click on the amulet to open the book.
- Take the QUEEN OF CLUBS CARD 43/52 (@) on the right page.
- Take the CHEMISTRY NOTES (5) on the left page.
- Go to the balcony on the right.
- Play the Hidden Object scene to obtain the DOOR HANDLE (6).
- Click down twice and go through the left door.
- Play the Hidden Object scene on the left to obtain the RETORT (7).
- Go up the steps.
- Zoom into the box on the lower left (A).
- Place the CHEMISTRY NOTES on the lid (1).
- Place the TEST TUBES on the rack on the left (2).
- Put the RETORT on the burner to activate the puzzle (3).
- Prepare the acid using the CHEMISTRY NOTES.
- Place 2 RED GEMS (4) and A YELLOW PUFF (5) in the MORTAR (6) in the lower right.
- Mix those ingredients with the pestle (7).
- Add the ingredients from the mortar into the retort.
- Place the RED TEST TUBE into the retort.
- Place the retort over the small flask to swap their positions (8).
- Put the YELLOW TEST TUBE into the flask.
- Mix the ingredients in the flask using the stirrer (9).
- Take the ACID.
- Go through the swinging doors.
- Zoom into the hatch on the ground.
- Pour the ACID over the lock.
- Click on the hatch and go inside.
Chapter 8
- Take the 10 OF SPADES CARD 44/52 (@) on the right wall.
- Zoom into the leaning mirror; take the 3 OF DIAMONDS CARD 45/52 (@).
- Go into the left door.
- Take the 8 OF HEARTS CARD 46/52 (@) in the lower left.
- Play the Hidden Object scene on the right.
- Open the drawer; take any items on your list (A).
- The PICKLOCK will be added to inventory (B).
- Read the note on the back wall (C).
- Click down twice.
- Play the Hidden Object Scene to obtain the JAR OF OIL (D).
- Zoom into the chest.
- Open the lock with the PICKLOCK (E), remove the lock and open the chest.
- Take the 10 OF CLUBS CARD 47/52 (@) inside the chest.
- Take the SCREWDRIVER (F) inside the chest.
- Go through the hatch.
- Go into the left door.
- Place the JAR OF OIL on the floor in front of the trunk (G).
- Move the trunk and zoom into the chandelier.
- Take the KEY (H) on the chandelier.
- Play the Hidden Object scene to obtain the GLASS (I).
- Click downward until you reach the ballroom.
- Zoom into the table (2).
- Place the PORTRAIT, SCALPEL, GLASS CUTTER, MIRROR FRAME, and GLASS on the table.
- Use the SCALPEL to cut the face on the painting.
- Use the GLASS CUTTER to cut a piece of the GLASS.
- Place the face cutout in the frame.
- Place the GLASS over the face.
- The FAKE MIRROR will be added to inventory.
- Go through the left door, up the next 2 steps, and through the right door to reach the library.
- Zoom into the chest; open it with the PICKLOCK.
- Take the SCREWS inside the chest (3).
- Exit the library.
- Make a left, go up the steps, through the swinging doors in the back, and into the hatch.
- Zoom into the right door.
- Place the DOOR HANDLE and the KEY in their appropriate slots.
- Turn the KEY once.
- Place the SCREWS on the handle.
- Fasten the SCREWS with the SCREWDRIVER.
- Click on the handle and go into the door.
- Play the Hidden Object scene on right to obtain the BUTTERFLY KEY (4).
- Take the 9 OF SPADES CARD 48/52 (@) in the lower left.
- Zoom into the mirror on the right.
- Take the 7 OF HEARTS CARD 49/52 (@) on the window.
- Place the BUTTERFLY KEY in the keyhole below the mirror (5).
- Zoom into the open drawer to trigger a mini-game.
- Place the SUITS in the center of the board to activate a puzzle.
- Duplicate the image shown in the lower right corner of the puzzle by moving the tiles correctly.
- To solve the puzzle, please move the tiles in this order: B x4, A x2, C x1, A x7, C x5, D x2, and finally E x1.
- Take the MEDALLION (5) after the puzzle has been solved.
- Play the Hidden Object scene on the right to obtain the VACUUM HOSE (6). If the search scene does not appear, exit the room and go back in to trigger it.
- Exit this scene and go into the FAR LEFT door.
- Take the 5 OF SPADES CARD 50/52 (@) in the lower left.
- Zoom into the back door to trigger a puzzle.
- Press the buttons until they all remain depressed.
- To solve the puzzle, click on them in the order shown in the screenshot. Click on the last column from top to bottom only once.
- Click on the handle after the puzzle has been solved.
- Go through the door.
- Take the 7 OF DIAMONDS CARD 51/52 (@) in the lower right.
- Remove the sheet on the contraption and zoom into it (A).
- Place the SPELL in the upper right corner .
- Place the MECHANICAL ARM (1), HEART (2), GLASS COIL (3), MAGIC BALL (4), HEAD (5), VACUUM HOSE (6), and MEDALLION (7) into their appropriate slots for the Countess to appear.
- Give the Countess the FAKE MIRROR and she will give you the QUEEN OF SPADES CARD 52/52 (@).
- Click on the Evil Dwarf (B) that appears on the right and go through the door.
- Click on the Evil Dwarf.
- Zoom into the table to trigger a puzzle. You will be given the option to go back and collect all the cards.
- If you decide not to look for the cards, you will be given the option to play the final game without them.
- Be the first to reach zero, 3 times to win the game.
- Pick a card and SG, the Evil Dwarf, will do the same. Each time a card is picked the counter on the left decreases by the amount of the card you chose. If you reach zero first you win.
- Pick higher cards first to make the counter decrease faster. Once you get below the number 20, choose your cards carefully so that SG is forced to pick cards that will help you get to zero first.
- Congratulations! You have completed Haunted Legends: The Queen of Spades!