The Lost City: Chapter One Walkthrough, Guide, & Tips
The Lost City: Chapter One Walkthrough
Welcome to The Lost City Chapter One Walkthrough!
Timothy’s father has been kidnapped by the leader of a gang! Find him and discover where a legendary stash of artifacts is hidden!
Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.
This document contains a complete The Lost City: Chapter One game walkthrough featuring annotated screenshots from actual gameplay!
We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.
Remember to visit the Big Fish Games Forums if you find you need more help. Have fun!
This walkthrough was created by Brabl Ltd., and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.
General Tips
- Click on the profile panel on the main screen to add or delete player profiles (A).
- Select ‘Play’ to begin or continue your game (B).
- You may play this game in full screen or windowed mode by changing the options in the Settings menu (C).
- You may adjust the volume, music, and turn off the custom cursor in the Settings menu.
- The Settings menu is accessible from both the main screen and the in-game menu.
- Hints in HO (Hidden Object) scenes are unlimited, but you must wait for it to re-fill (D).
- Hints in adventure scenes are unlimited and have no timers.
- Click on the bag to show or hide your inventory (E).
- Read the diary to view your progress and story elements (F).
- Click the menu button to access the settings menu (G).
- Your hidden object list is in the lower center of the scene (H).
- Click on the telephone button to see the telephone panel with Contacts and SMS (I).
- Click on the Artifact button to move to another reality, when possible (J).
- You may skip mini-games once the skip button is full.
- There is a brief tutorial at the start of the game.
Chapter One: Arrival
- Open the glove compartment and look around (A).
- Pick up the strange thing – the first part of ARTIFACT (B).
- Look at the newspaper and remember the code 367 (C).
- Also you can look to the car window.
- Look at back seat to find the TELEPHONE – this is first Hidden Object scene (D).
- You will need to look inside the Cage (E) and Bag (F).
- Locate all the items in the list.
- The TELEPHONE will go into the user interface and will display in the bottom right corner (G).
- Now you can see the TELEPHONE – it blinks. This means that you need to use it (H).
- You see that your father sent you an sms; read it (I).
- After reading the sms hang up the TELEPHONE and come out to the street (J).
- You may check your TELEPHONE (K) and call you sister Margo (L).
- To talk with somebody by TELEPHONE you must press the speak button (M).
- Look at the close-up of the Entrance (N). There you can find the Door phone (O).
- Enter the code 367 (P). You can find this code in the car, written on the newspaper.
- Once you have entered the code, open the door and go into the Entrance (Q).
Chapter Two: Childhood Home
- You need to talk with Julius the guard (A).
- Press the speak button (B).
- Look at the close-up of the Locker (C).
- Open the locker and you will see the first mini-game (D).
- After passing the mini-game you may go to the next level (E).
- Take each KEY (F) and match its SHAPE (G) under the Proposal (H).
- If the right key is chosen it will disappear and you will need to take another KEY.
- The last KEY will be yours and will be added to inventory.
- When you try to pass by (I) the Old woman in the hallway she will talk to you (J).
- You need to go back outside (K) and take a FLOWER (L) to add it to your inventory.
- Give the old woman a FLOWER (M) and go to father’s apartment.
- Look at the close-up of the Door (N).
- Use the KEY from the inventory (O) on the keyhole (P).
- The DOOR HANDLE is missing (Q); go get back to Julius the guard.
- Talk to Julius about missing DOOR HANDLE (R).
- Push the Chair (S) and play the hidden object scene (S).
- After completing the hidden object scene go back to father’s Door (T).
- You will need to look inside the Roll (U) and Pail (V).
- Locate all the items in the list.
- The DOOR HANDLE will go into your inventory (W).
- Look at the close-up of the door.
- Use the DOOR HANDLE from the Inventory (X) on the keyhole (Y).
- Use the handle to open the door.
Chapter Three: Father’s Apartment
- Use the Switch (A). It doesn’t work because of problems in the wiring.
- Look at the close-up of the torn Wires (B).
- Check the wires that Sparkles (C) and go to mini-game.
- The object is to connect all the wires with their matching color.
- Left-click on a wire to rotate it into position.
- This screenshot shows the solution to each color.
- Use the switch to turn Light on (D).
- Look at the close-up of the wardrobe and go to hidden object scene (E).
- You may also look at Old photo (F).
- You will need to look inside the Valise (G) and Pocket (H).
- Locate all the items in the list.
- The DIARY will go into your inventory (I).
- Open your Diary (J).
- Check out the diary and look at the page with the torn Map (K).
- Close the diary and move to another Room (L).
- Use the Switch to turn the room Light (M).
- Open the Door (N) but don’t go in. Use the Switch again (M).
- Look at the close-up of the Portrait (O) and Layout (P).
- Look at the close-up of the Broken window (Q). Watch the video.
- Look at the close-up of the Safe (R). You don’t know the code.
- Now open the shelf and you will go to the hidden object scene (S).
- You will need to look inside the Helm (T) and Medicine chest (U).
- Locate all the items on the list.
- The MAP will go into your inventory (V).
- Open the diary and you’ll notice that the map is incomplete; there is just the first piece (Z).
- Look at the close-up of the Desk (W) and watch the turtle on the rock (X).
- Look at the close-up of the Aquarium (Y) and go to the mini-game.
- The task is to collect the mountain model parts.
- Left-click on a part to pick up it and put it with the left-click on the model.
- This screenshot shows in what order you must pick up the parts.
- Look at the close-up of the Aquarium (A). Watch the Turtle (B) and you will see the safe code.
- Look at the close-up of the Safe (C) and enter the Code (D).
- Open the cover; you still need a Key (E).
- Go back to the Hall (F) and look on the sofa (G) – hidden object scene.
- You will need to look inside two boxes (H and I).
- You will need to push the edge of the Sofa (J).
- Locate all the items in the list.
- The KEY will go into your inventory (K).
- After finish hidden object scene get back to cabinet scene.
- Look at the close-up of the safe (L) take the KEY (M) from inventory and use it on safe’s keyhole (N).
- The safe will open; take the MAP (O).
- Check your DIARY (P) where you’ll see that the pieces of the map are still incomplete.
- Look at the close-up of the Shelf (Q) and try to open it (R).
- Now get back to Hall scene (S) and look between the Armchairs (T) – there will be a hidden object scene.
- You will need to look inside the Bag (U) and Box (V).
- Locate all the items in the list.
- The KEY will go into your inventory (W).
- Now get back to Cabinet scene.
- Look at the close-up of the Shelf (Y) and use the KEY (X) on the Keyhole (Y).
- The shelf will open and you must look at Strange box (Z).
- You will go to the mini-game.
- The object is to put all the masks into the correct spots.
- Left-click on a mask to take it, move it to the desired position and left-click to put it down.
- This screenshot shows the solution.
- Look at the close-up of the Shelf (A) and open the Box (B).
- Take the MAP (C) to the diary.
- Now you need to take the Phone (D) and talk to your sister.
- Hang up the telephone and go back to the Hall scene (E).
- Look at the close-up of the Gift box (F) and take the FLASHLIGHT (J) to your inventory.
- Open your DIARY (K) and Scroll (L) to the last page.
- Hang up the telephone and go back to Hall scene (E).
- Look at the cabinet among the Books (M); this will be the hidden object scene.
- You will need to look inside the Spyglass (N) and the Can (O).
- Locate all the items in the list.
- The BUSINESS CARD will go into your inventory (P).
- You found the BUSINESS CARD and saw telephone number – father’s friend Bercovich.
- Open your TELEPHONE (Q) and call Bercovich (R).
- After speaking with Berkovich (S) go to the Cabinet scene (T).
- Look at the close-up of the broken window (U) to see something fall down.
- Get back to the Street (V) and check under the Window (W).
- This will be the hidden object scene where you must find a second part of ARTIFACT.
- You will need to look inside the Nest (X) and the Pail (Y).
- Locate all the items in the list.
- The THING (Z) will go into your inventory.
- Look at the street (A) and you watch the video where the first and the second part of ARTIFACT are gathered.
- Now you are in an alternate reality you will see how the ARTIFACT (B) jumped from the bag into your telephone (C).
- Left-click the ARTIFACT (C) to get back to normal reality.
- Get back to the Car (D).
- Left-click on the Steering wheel (E) and look at the video.
Chapter Four: Old Mystery
- Look at the close-up of the Car window (A) or listen to the radio.
- Left-click on the TELEPHONE (B) and call Bercovich (C).
- After this you need to call Father (D).
- Also talk to your Sister (E).
- Hang up the telephone.
- Use the Steering wheel (F).
- Left-click on the TELEPHONE (G) and talk to Bercovich (H).
- Look at the close-up of the Car window (I).
- Use the FLASHLIGHT (J) from inventory to the Tomb (K).
- Look at the Headstone (K) and this will be the hidden object scene.
- You will need to look inside the Box (L) and Bag (M).
- Locate all the items in the list.
- The SCARIFICATOR (N) and other tools will go into your inventory.
- The DOCUMENTS (O) will go to your diary.
- Look at your DIARY (P) and scroll to the LETTER (Q).
- Close DIARY and use the Steering wheel (R).
- Check the video.
- Look at Bercovich (R) and talk with him (S).
- Look at the close-up of the Mailbox (T).
- Look at the mechanism of opening the Lock (U) and this will be the mini-game.
- You have to put all the numbers in their place in the order from 1 to 15 (V).
- Left-click on any number (W) located next to an empty place (X). Number (W) will move to an empty space (X).
- The number (Z) changed place with empty place (Y).
- Look at the close-up of the Mailbox (A).
- Left-click on the Shutter (B) and look at the Hole (C).
- This will be the hidden object scene.
- You will need to look inside the Parcel Post (D) and Cup (E).
- Locate all the items in the list.
- The LETTER (F) and will go into your DIARY.
- Open your DIARY (G) and scroll to the whole map – it was the last part (H).
- Look at Bercovich (I) and talk with him (J).
- Close the dialog and move to the House (K).
- Look at Bercovich (L) and talk with him (M).
- Look at the close-up of the Book (N) and open it (O).
- Read the Story (P) and close the book.
- Look again at Berkovich (Q) and talk with him (R).
- Go to the Cabinet (S) and look at the Shelf (T). This will be the hidden object scene.
- You will need to look inside the Vase (U) and Small box (V).
- Locate all the items on the list.
- The PHOTO ALBUM (W) will go into inventory.
- Go back to the Hall.
- Look at Bercovich (X) and give him the PHOTO ALBUM (Y).
- Close the dialog box and look Anywhere (Z). Watch the video.
- After the video open your DIARY and scroll to the PHOTO (A).
- Close the diary.
- Look at Bercovich (B) and talk with him (C).
- Look at the close-up of the Table (D) and take the TELEPHONE (E).
- Look again at Berkovich (B) and talk with him (G).
- Give Berkovich the TELEPHONE (F).
- Keep talking with Bercovich (H).
- Close the dialog and look at the close-up of the Cabinet (J).
- Open the Shelf (K) and look inside it (L). This will be the hidden object scene.
- You will need to look inside the Iron Pot (M) and Matrioshka (N).
- Locate all the items on the list.
- The REVOLVER (O) will go into inventory.
- Look at Bercovich (P) and talk with him (Q).
- Close the dialog and go back to the Street (R).
- Look at the close-up of the Basement (S) and see that Bulb (T) is broken.
- Go back to the Hall (U).
- Look at Bercovich (V) and talk with him (W).
- Close the dialog and move to the Cabinet (X).
- Go through the Cabinet and the Backyard (Y).
- Take the BULB (Z) and go back through the Cabinet and Hall to the Street (A).
- Look at the close-up of the Basement (B) and use BULB (C) on broken bulb (D).
- Look again at the close-up of the Basement and try to open the DOOR (E).
- Go back to the Hall (F).
- Look at Bercovich (G) and talk with him (H).
- Close the dialog and go back to the Cabinet (I).
- Look at the close-up of the Table (J) and take the LOCK PICKS (K).
- Go back through the Hall into the Street (L).
- Look at the close-up of the Basement (M) and use the LOCK PICKS (N) on the DOOR (O).
- Try to open the DOOR (O) to access the mini-game.
- The object of the game is to raise all five latches with the lock pick (P); you must do it quickly.
- Left-click on a latch and quickly do it again on another latch.
- When all five latches have been raised the door lock will open.
- Look at the close-up of the Basement (Q) and go into the DOOR (R).
- This will be the hidden object scene.
- You will need to look inside the Bottles (S) and Box (T).
- Locate all the Ammo (U) in the list.
- With the ammo you are charging a gun and ready to try it.
- Use the ARTIFACT (V) and go to the alternate reality.
- Look Anywhere (W) and you will go to the mini-game.
- The object is to shoot all the PRUDLS (Y).
- With your AIM (X) left-click on a PRUDL (Y) and you will shoot it.
- Number of missing PRUDLS appears at the top right of the screen (Z).
- The last PRUDL will escape.
- Look anywhere (A) and talk to the old woman (B).
- Use the ARTIFACT (C) and go back to normal reality.
- Go back to the Street (D) and watch the video.
- After the video go back to the Street (D) again.
- Look at the close-up of the Door (E) and take the PIECE OF SKIN (F) of prudl.
- Go to the Hall (G) after this.
- Look at Berkovich (H) and look at the close-up of the Stickers (I).
- Turn ON (J) the computer.
- Look at the close-up of the Computer (K) and use the first SECTION (L).
- Open the CHEST (M) and this will be the hidden-object scene.
- You will need to look inside the Bone (N) the and Cup (O).
- Locate all the items on the list.
- The FLASKS (P) will go into inventory.
- Look at the close-up of the MUMMY (Q) and use the TOOLS (R) into the part of the mummy (S).
- The MUMMY SKIN will go into your inventory.
- Go to the Cabinet (T).
- Use the LEVER (U) and open the Machine.
- Look at the Machine (V).
- Use the FLASKS (W) and put them in the right place.
- Use the PIECE OF SKIN (X) in the right place.
- Use the MUMMY SKIN (Y) in the right place.
- Get back through the Cabinet and to the Hall (Z).
- Look at the close-up of the Shelf (A) and pick up the BEAKER (B).
- Go back to the CABINET (C).
- Look inside the Machine (D).
- Use the BREAKER (B) on the Empty staff (F).
- Get out from the Machine and try to Enable it (G).
- Go back through the Hall and to the Street (H).
- Look at the Valve (I) and try to use it.
- Go back through the Hall and Cabinet to the Back yard (J).
- Take the LADDER (K) into your inventory.
- Go back through the Cabinet and Hall to the Street (J).
- Place the LADDER (M) under the VALVE (O).
- Look at the close-up of the VALVE (O) and rotate the Valve into THIS (P) position.
- You turn on the gas.
- Go back through the Hall and to the Cabinet.
- Turn the gas (Q) on the machine.
- You will need to turn the electricity too.
- Go to the Backyard (R).
- Open (S) and look at the close-up of the Electrical panel (T).
- Open the SHUTTER (T) and take off the nonworking FUSES (U).
- Go back through the Cabinet and Hall to the Street (V).
- Look at the close-up of the Basement (W) and pick up the FUSE (X).
- Look at the close-up of the Luke (Y) and try to open it (Z).
- Go back through the Hall and Cabinet to the Backyard.
- Look at the close-up of the Toolbox (A) and pick up the CROWBAR (B).
- Go back through the Cabinet and Hall to the Street (C).
- Look at the close-up of the LUKE (D) and use the CROWBAR (E) on the manhole cover. (F).
- Look inside the manhole cover. (G).
- This will be the hidden object scene.
- You will need to look inside the Tube (H) and Handbag (I).
- Locate all the items in the list.
- The FUSE (J) will go into inventory.
- Go back through the Hall and Cabinet to the Backyard.
- Look at the close-up of the Electrical panel (K).
- Use the fist FUSE (L) on the empty slot.
- Use the second FUSE (M) on the empty slot.
- Turn on three SWITCHES (N).
- Go back to the Cabinet (O).
- Use the LEVERS (P). First then the second.
- Look inside the Machine (Q).
- Open the DIARY (R) and look on the first page (S).
- The diary shows the portions for making the healing potion.
- Look at the close-up of the Machine (T) for the mini-game.
- The object is to make the healing potion.
- Left-click on the LEVER (U) of the lilac test-tube two times.
- Don’t touch the lever of the red test-tube (V).
- Left-click on the LEVER (W) of the blue test-tube one time.
- Left-click on the first TAP (X) and the second TAP (Y).
- You will get the GREEN POTION (Z).
- If you make a mistake then start from the beginning.
- After finishing the mini-game go back to the Hall.
- Use the GREEN POTION (A) on Bercovich (B).
- Look at Bercovich (C) and watch the video.
- Go back to the Street (D).
- Look at Bercovich (E) and talk with him (F).
- Now you have the choice of where to go next.
- You need to choose where you want to go! If you choose to go with Berkovich (Chapter Five), you cannot go on an alternate path (Chapter Six), and vice versa.
- If you use the CAR (G) you will go to the Chapter Five: Back door.
- If you look at the close-up of the Basement (H) and go inside it you can go to the Chapter Six: Alternate Reality.
- Left-click on the AFTIFACT (I) and you will change the reality.
- Go down the hill (J) and watch the video.
- You are in Chapter Six: Alternate Reality.
Chapter Five: Back Door
- Left-click on the door handle (A).
- Look at Bercovich (B) and talk with him.
- Look at the stuff (C) to activate the hidden object scene.
- You will need to look inside the Tube (D) and the Watering can (E).
- Locate all the items in the list.
- The BRICK (F) will go into inventory.
- Look at Bercovich (G) and give him a BRICK (H) from your inventory.
- Look at the close-up of the Drawing (I).
- Look at the close-up of the Garbage (J) and take the WIRE (K).
- Look at the close-up of the Code lock (L) and use the WIRE (M).
- Pick up the PLUG (N).
- Look at the close-up of the Fuse box (O) and use the WIRE (P).
- Pick-up the PLUGS (Q).
- Look at the close-up of the Fuse box (R).
- Left-click on the panel (S) in the correct order as shown in the screenshot (T).
- Use the door handle (U) and talk to Bercovich (V).
- Open your diary and remember the CODE (W). The code is *104*967208#.
- Look at the close-up of the Code lock (X) and enter the CODE (Y).
- Open the DOOR (Z) and go inside. Watch the video.
- Look at Julius (A) and talk with him (B).
- Look at the close-up of the Postal cabinet (C).
- Open the Mailbox (D) and look at the close-up of the Mailbox (E).
- Take the SCISSORS (F) into your inventory.
- Open the Mailbox again and use the SCISSORS (G) on the PARCEL (H).
- Open the Mailbox again and take the last PIECE (I) of the portrait.
- Go back to the Reception room (J).
- Go to the Corridor (K).
- In the Corridor go UP (L) to the Third floor (M).
- Use the Door handle (N).
- Look at the close-up of the Portrait (P).
- Use the PIECE (Q) on the Portrait (R).
- Go to the Cabinet (S).
- Look at the close-up of the Desk (T).
- Take the GLUE (U).
- Go back to the Hall (V).
- Look at the close-up of the Portrait (W).
- Use the GLUE (X) on the Portrait.
- Go back through the Hallway (Y) to the Kitchen (Z).
- Take the small SPATULA (A) into your inventory.
- Go back through the Hallway to the Hall (B).
- Look at the close-up of the Portrait (C).
- Use the small SPATULA (D) on the Portrait (E).
- Use the PIECE (F) on the Portrait (E).
- Go back through the Hallway to the Kitchen (G).
- Open the WINDOW (H).
- Look at the close-up of the WINDOW (I).
- Left-click on the SCREW (J) to take it.
- Go back to the Street (K) and look in the corner (L) near the stairs.
- This will be the hidden object scene.
- You will need to look inside the Crown (M) and the Broken car lamp (N).
- Locate all the items in the list.
- The SCREW (O) will go into inventory.
- Go back to the Hall.
- Look at the close-up of the Portrait (P).
- Use the SCREW (Q) on the Portrait (R).
- Go back through the Hallway to the Kitchen (S).
- Look at the close-up of the Crane (T).
- Turn on the Crane (U).
- Use the SCREW on the WATER (V).
- Go back through the Hallway to the Hall (W).
- Look at the close-up of the Portrait (X).
- Use the SCREW on the Portrait (Y).
- Look at the Portrait (Z) and watch a video.
- Look at the close-up of the Portrait (A) and talk to the Old woman.
- Look anywhere (B) and talk to the Father.
- Go back (C) through the Hallway to the Kitchen (D).
- Look at the close-up of the WINDOW (E).
- Look out the window to the left (F).
- Left-click on the Balcony (G) and click on it again (twice).
- Go back to the Kitchen (H).
- Look at the close-up of the Crane (J).
- Take the GLOVES (K).
- Look at the close-up of the Window (L).
- Look out the window to the left (M).
- Use the GLOVES (N) on the Balcony (O).
- Watch the video.
- Open the TELEPHONE (P).
- Left-click on Bercovich (Q) and talk with him (R).
- Look at the CAP (S) and exit (T) the trash can.
- This will be the hidden object scene.
- You will need to look inside the Pail (D) and Trumpet (E).
- Locate all the items in the list.
- All the MONEY (W) will go into inventory.
- Look at Bercovich (X) and talk with him (Y).
- Go back to the CAR (Z) and watch the video.
Chapter Six: Alternate Reality
- Left-click the Old woman (A) and talk with her (B).
- Left-click the Tree (C) and talk with Alien (D).
- Look at the close-up of the Gate (E) and talk to your Father (F).
- Look at the close-up of the Gate again (E) and open the GATE (G).
- Go to the Wood (H).
- Look at the close-up of the Entrance (I) and talk to Julius (J).
- Look at the close-up of the Red tent (K) and talk to Zombie (L).
- Left-click on the Puddle (M) and do it again (twice).
- Take the STAR (N).
- Use the STAR to the Puddle (O).
- Go back to the House (P).
- Take the STAR (Q) into your inventory.
- Look at the close-up of the Gate (R); go to the Wood (S).
- Use the STAR (T) on the Puddle (U).
- You may check the Sky (V). The Sky is changing when you drop the stars into the Puddle.
- Take the STAR (W) and use it (X) on the Puddle (U).
- Take another STAR (Y) and use it (Z) on the Puddle (U).
- Go back to the House.
- Take the STAR (A) into your inventory.
- Look at the close-up of the Gate (B) go to the Wood (C).
- Use the STAR (E) to the Puddle (F).
- Go back to the House (G).
- Take the STAR (H) into your inventory.
- Look at the close-up of the Gate (I) go to the Wood (J).
- Use the STAR (K) to the Puddle (L).
- Take the AXE (M) into your inventory.
- Use the AXE (N) to the Puddle (L).
- Go back to the House (O).
- Take the FIREWOOD (P) into your inventory.
- Look at the close-up of the Gate (Q) go to the Wood (R).
- Use the FIREWOOD (S) to the Puddle (T).
- Go back to the House (U).
- Take the SAW (X) into your inventory.
- Look at the close-up of the Gate (V); go to the Wood (W).
- Use the SAW (X) to the Puddle (Y).
- Go back to the House (Z).
- Take the FLASHLIGHTS (A).
- Look at the close-up of the Door (B).
- Place the FLASHLIGHTS as shown in the screenshot (C).
- Go through the Door (D).
- Go into the open Door (E) to access the Kitchen.
Chapter Seven: Unexpected Ending
- Look at the Bum (A) and talk with him (B).
- Give him the Money (C) and continue talking.
- Look at the close-up of the Stone (D) and take the metallic Ball (E).
- Talk with the Bum (A) and give him the Ball (F).
- Look at the Trash (G) on the top to access the hidden object scene.
- You will need to look inside the Pocket (H) and the Hole (I).
- Locate all the items in the list.
- The THIMBLES (J) will go into inventory.
- Look at the Bum (K) and talk with him (L).
- Give him the THIMBLES (M) and continue talking.
- Take the BOARD (N) into your inventory.
- Look at the close-up under the Bum (O).
- Left-click to use the BOARD on the Thimbles (P) to access the mini-game.
- The object is to guess tree times in a row under which thimble the iron ball is under.
- Wait until the mixing stops and left-click on the thimble you think the iron ball is under.
- To solve the puzzle click on the thimbles in the order shown in the screenshot.
- Get back to the Slum.
- Look at the Bum (Q) and talk with him (R).
- Go to the Yard (S).
- Look at the Vase (T).
- Go back to the Slum (U).
- Take the METAL SHEET (V) into your inventory.
- Go back to the Yard (W).
- Use the METAL SHEET (X) on the Vase (Y).
- Now you have the light.
- Look inside the Vase (Z) to access the hidden object scene.
- You will need to look inside the Watering Can (A) and the Vase (B).
- Locate all the items in the list.
- The NIPPERS (C) will go into inventory.
- Try to move the Boxes (D).
- Look at the close-up between the Boxes (E).
- Take the CROWBAR (F).
- Use the CROWBAR (G) on the Boxes (H).
- Do it again until the passage is clear (I).
- Look at the close-up of the Lattice (J).
- Use the NIPPERS (K) on the Lattice (L).
- Go to the Cave (M).
- Try to talk with the Guard (N). Do it twice.
- Go back to the Yard (O).
- Look at the close-up between the Boxes (P).
- Take the VODKA (Q) into your inventory.
- Look at the close-up of the Latticework (R).
- Go to the Cave (S).
- Use the VODKA (T) on the Guard (U).
- Look at the Guard (U) and talk with him (V).
- Talk with the Guard (U) again.
- Use the REVOLVER (W) on the Guard (V) and keep talking.
- Go to the Labyrinth (X).
- Go to the CENTRAL CAVE (Y).
- Go to the RIGHT CAVE (Z).
- Look at Bercovich (B) and talk with him (C).
- Look at Lenshir (D) and talk with him (E).
- Look Anywhere (F) and talk with Guard (G).
- You can choose what to do now.
- Use the Portal (H) to jump into it or try to go back to the Labyrinth (I) to determine the outcome of the game.
- Congratulations! You have completed The Lost City: Chapter One.