Welcome to the Antique Mysteries: Secrets of Howard’s Mansion Walkthrough
Unlock the secret rooms in the Howard’s mansion and restore a precious antique collection hidden there.
Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.
This document contains a complete Antique Mysteries: Secrets of Howard’s Mansion game walkthrough featuring annotated screenshots from actual gameplay!
We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.
Remember to visit the Big Fish Games Forums if you find you need more help. Have fun!
This walkthrough was created by Rebekah, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.
• This is the official guide for Antique Mysteries: Secrets of Howard’s Mansion.
• You will not need to follow the exact path of this guide; however, some actions are required before you can complete another scene.
• If you get stuck in your game play you can use the Hint Button (A).
• If you advance to a scene that is sparkling, a Hidden Object Scene is available. In this guide we will use the acronym ‘HOS’ for Hidden Object Scenes.
• Trigger HOS by collecting scrolls.
• All of the items in the HOS are marked in green unless otherwise noted.
• Make sure to pick up notes along the way for additional hints in the game.
• The notes can be viewed in the journal (B).
• Once you have collected the map (C), you can use it for navigational help.
• Use the View Gallery button (D) to enter the Gallery.
• After you have collected enough Gallery Items you will be able to enter the Auction Room from the Gallery. Here you can play and replay a mini-game to decorate the Gallery.
• Accept the GATE KEY from Seymour.
• Zoom into the gate (B); unlock the chain with the GATE KEY.
• Zoom into the plaque; pick up the GEAR (C).
• Move forward to the Rocket and Fountain.
• Pick up the scroll (D) to trigger a HOS.
• Collect all of the items on the list marked in green in the screenshot.
• Receive the Gallery Item Civil War Sword and the inventory items H, Y, E, L, S, L TILES and the TROWL.
• Move forward to the Entrance.
• Pick up the MAP (E).
• Open the MAP; press the padlock to open a new area then press the green arrow (G) to travel back to the Entrance.
• Zoom into the left planter; use the HAND SHOVEL to uncover the DOOR KNOB (H).
• Zoom into the right planter; use the HAND SHOVEL to uncover the DOOR KEY (I).
• Place the DOOR KNOB on the door (J) and unlock it with the DOOR KEY.
• Zoom into the newspaper clipping (K) then close the pop-up window.
• Zoom into the lock; place the letter TILES to spell out S H E L L Y as shown in the screenshot.
• Use the key (L), as shown in the screenshot, to match the pairs. (Hint: tap a symbol then wait for the squares to light up again to tap the matching pair).
• Enter the Foyer.
• Zoom into the painting; move the yellow car (1) down two spaces, the (2) bus to the left one space, the (3) bus up three spaces, the police car (4) to the left three spaces, and buses (3) and (5) down three spaces.
• Move the (2) bus three spaces to the right, the fire engine (6) down two spaces, the cop car (7) right four spaces, the yellow car (1) up three spaces, the police car (4) to the left one space and the fire engine down one space.
• Move the (2) bus to the left three spaces, buses (2) and (5) up two spaces, the (8) bus to the right three spaces, then the fire engine down one space to complete the puzzle.
• Zoom into the painting; zoom into the note then close the window and pick up the STAIRS KEY (O). (Hint: pay attention to what the plaque says about Shelly’s wife’s name).
• Move forward to the Grand Staircase.
• Pick up the scroll (P) to trigger a HOS.
• Receive the diamond encrusted dress, VIKING HELMET ENCASED IN RESIN, HAMMER, and EMPTY TEA CUP.
• Zoom into the staircase.
• Place the banister pegs as shown in the screenshot (R) to spell out HANNAH TIPPIT.
• Place the STAIRS KEY in the lock (Q).
• Enter the Gear room.
• Pick up the note (S) from the door and close the window.
• Zoom into the door; begin with circuit (1) and follow the path shown in the screenshot ending with circuit (2).
• Enter the Tunnel.
• Pick up the CRANK HANDLE (T).
• Return to the Foyer.
• Place the EMPTY TEA CUP on the saucer (U) and spin the faucet (V); pick up the TEACUP WITH WATER.
• Pour the TEACUP WITH WATER on the plant (W) and pick up the ROCKET KEY (X).
• Back all the way out to the Front Garden.
• Zoom into the stone face; place and spin the CRANK HANDLE (Y).
• Pick up the LIGHTER (Z).
• Return to the Tunnel and move forward to the Stone Wall.
• Zoom into the wall; use the HAMMER on the “X” then light the dynamite (A).
• Enter the Blast off Room.
• Place the VIKING HELMET ENCASED IN RESIN on the table (B).
• Pick up the ROCKET WING (C).
• Pick the note (D) and zoom in.
• Place the pieces as shown in the screenshot and press the red button (E).
• Zoom into the shelf; pick up the MICROCHIP (F).
• Return to the Rocket and Fountain.
• Place the ROCKET WING (G).
• Zoom into the control panel; place the ROCKET KEY (H) and the MICROCHIP (I). Press the launch button (W).
• Move forward again to the Rocket and Fountain.
• Pick up the GEAR (J).
• Return to the Blast off Room.
• Pick up the Gallery Item Viking Helmet (K) and the PAINTING KEY (L).
• Return to the Grand Staircase.
• Zoom into the painting; unlock it with the PAINTING KEY and pick up the GEAR (M).
• Return to the Gear Room.
• Place the three GEARS as shown in the screenshot and pick up the Diamond Necklace (N).
• Tap the lock to open a new area and travel to the Grand Salon.
• Pick up the scroll (O) to trigger a HOS.
• Receive the EGYPTIAN URN.
• The Auction Room is now open if you wish to play additional mini-games. You can access the Action Room through the View Gallery.
• Zoom into the piano; press the play button (P) then play 3, 3, 4, and 5.
• Press the (Q) button then play 3, 3, 4, 5, 5, and 4.
• Press the (R) button then play 3, 3, 4, 5, 5, 4, 3, and 2.
• Press the (S) button then play 3, 3, 4, 5, 5, 4, 3, 2, 1, and 1.
• Pick up the note then the CUTTER (T).
• Zoom into the painting (G).
• The nine center tiles can be swapped using the following sequence; 3, 8, 7; 5, 7, 8; 1, 2, 4; 1, 2, and 4. Rearrange the exterior slices to create the image shown in the screenshot.
• Pick up the SCEPTER (V).
• Enter the Dining Room.
• Pick up the note (W), pay attention to the clue.
• Zoom into the table; set the outer ring to 9, the second one in to 10, the third 4, and the innermost ring to 7.
• Place the SCEPTER in the middle of the table (W).
• Enter the Kitchen.
• Pick up the scroll (Y) to trigger a HOS.
• Receive Marie Antoinette’s Boot.
• Zoom into the fridge; spell out the sayings as shown in the screenshot (Z). “what time is it?”. “don’t rock the boat”. “one small step for man, one giant leap for mankind”. “would you like to dance?”.
• Pick up the Royal Wedding Cake (A) and the FROZEN KEY (B).
• Zoom into the stove; remove the pot’s lid and place the FROZEN KEY inside (C).
• Pick up the KITCHEN DRAWER KEY from the pot.
• Pick up the photograph; unlock the drawer with the KITCHEN DRAWER KEY and pick up the LIGHT BULB (D).
• Back up to the Dining Room.
• Place the LIGHT BULB in the lamp (E).
• Zoom into the tunnel; use the CUTTER on the chain (F) and enter the Wine Cellar.
• Pick up the note (U) and zoom into the shelf.
• Arrange the bottles as shown in the screenshot then tap the hammer (I).
• Pick up the Vintage Wine Bottle (V).
• Open the new area and travel to the Library.
• Pick up the note (J).
• Pick up the scroll (Z) to trigger a HOS.
• Receive the Ancient Pot, BOOK 1, BOOK 2, and BOOK 3.
• Zoom into the bookshelf; place BOOK 1 on the second shelf (K), BOOK 2 on the third (L), and BOOK 3 on the bottom shelf (M).
• Enter the Hallway.
• Pick up the scroll (Y) to trigger a HOS.
• Receive the Vintage Gnome, MATCHES, BELLOWS, and FIRE EXTINGUISHER.
• Zoom into the painting; set the painting as shown in the screenshot.
• Pick up the ELEVATOR KEY (N).
• Move forward to the Outside Elevator.
• Pick up the note (O); pay attention to the numbers.
• Return to the Library.
• Light the fire (P) with the MATCHES, and then use the BELLOWS on the fire four times.
• Zoom into the gauges (Q) revealed behind the shelf.
• Press the arrow (R).
• Zoom back out; use the FIRE EXTINGUISHER on the fire then relight it with the MATCHES.
• Zoom back into the gauges; press the arrow (R).
• Zoom out; use the BELLOWS two times on the fire.
• Zoom into the gauges; press the activate button (S).
• Return to the Outside Elevator.
• Flip the on switch (T) and press the call button (U).
• Pick up the Rare Violin (V), Viking Compass (D), and the note; eat the treat (W).
• Tap the gnome (X) to receive a letter.
• Move inside the Elevator.
• Place the ELEVATOR KEY in the keyhole (F).
• Press the floor button (Y).
• Enter the Upside-down Room.
• Pull the lever (Z) to rotate the room.
• Pick up the BOTTLE OPENER (A) and RED PILLOW (B).
• Rotate the room again.
• Open the wine bottle (C) with the BOTTLE OPENER and throw the RED PILLOW in the fan (D).
• Pick up the FEATHERS (E) and then rotate the room again.
• Pick up the CLOCK WINDER (F).
• Zoom into the clock; place the CLOCK WINDER (G) and pick up the DRESSER KEY (U).
• Place the FEATHERS in the bowl (H).
• Zoom into the dresser; unlock the drawer (I) with the DRESSER KEY.
• Rotate the room; pick up the SCISSORS (J).
• Cut the flowers (K) then rotate the room.
• Pick up the CLOCK HAND AT 12 (L).
• Cut the flowers (M) then rotate the room again.
• Pick up the HAND AT 6 (N) and rotate the room again.
• Zoom into the clock; place the HAND AT 6 and HAND AT 12 on the clock’s face.
• Pick up the Faberge Egg (O).
• Open the new area and travel to Duke’s Hangout.
• Pick up the note (P).
• Pick up the scroll (Q) to trigger a HOS.
• Receive the Classic 6-shooter, HAY BALE, MOUSTACHE, SHERRIFF’S BOOT, GLOVE, and CROWBAR.
• Enter the Reading Room and then the Cactus Room.
• Pick up the scroll (R) to trigger a HOS.
• Receive the Golden Horseshoe, HOLSTERED GUN, DOG BISCUIT, SHERRIFF’S BADGE, SUN, LETTER C, and LEFT SADDLE.
• Pick up the KEY (S) with the GLOVES.
• Remove the board (T) with the CROWBAR and zoom in.
• Arrange the pipes as shown in the screenshot (U).
• Return to Duke’s Hangout.
• Feed the DOG BISCUIT to the dog (V) to receive the BANDANA.
• Unlock the cabinet with the KEY; pick up the WHITE HAT (W).
• Return to the Cactus Room.
• Hang the WHITE HAT on the nail (X).
• Tap the gnome; pick up the Zalexatrin (O).
• Pick up the now BLACK HAT (X).
• Return to the Reading Room.
• Zoom into the painting and place the ten inventory items marked in blue, shown in the screenshot. Note: there are two items on the left face.
• Pick up the SILVER SPUR (Y).
• Enter the Saloon.
• Pick up the note (Z) and the RED CURTAIN (A).
• Hang the RED CURTAIN over the vent (B).
• Zoom into the bar (C).
• Place the mixer (D) under the (2) dispenser and tap once, then place it under the (3) and tap once, followed by (5) and tap twice. Place the mixer back on the bull, pull the handle (R), and then pour it into glass (S).
• Place the mixer under dispenser (1) and tap once, the dispenser (3) and tap once. Finish the drink under dispenser (4). Mix it on the bull then pour it into glass (E).
• Use dispenser (1) once, (2) once, (4) once, and (5) once. Mix the drink and pour into drink (F).
• Pick up the Vintage Wanted Poster (G).
• Open the new area and travel to the Garden Tree.
• Pick up the scroll (H) to trigger a HOS.
• Receive the Parasol, SEEDLING PACKET, and DEAD LEAVES.
• Move forward to the Koi Pond and enter the Shed.
• Pick up the note (I).
• Pick up the scroll (J) to trigger a HOS.
• Receive the Cannonball, GAS CAN, FISH BOWL, FINCH BIRD FOOD, HATCH VALVE, and EMPTY WATER CAN.
• Return to the Koi Pond.
• Catch the koi (K) with the FISH BOWL and zoom into the pond.
• Press the stone pillars in the following sequence: 2, 6, 8, 1, 4, 3, 5, 7, and 9.
• Fill the EMPTY WATERING CAN with the water (L) to receive the WATER CAN FULL.
• Place the HATCH VALVE (M) and zoom in.
• Find the differences, marked in blue in the screenshot.
• Receive the 18th Century Hand Fan and the VULTURE FOOD.
• Move forward to the Grassy Meadow.
• Pour the GAS CAN in the lawnmower (N) and move it to the high grass to trigger a mini-game.
• Follow the path, marked in yellow in the screenshot, to complete this puzzle.
• Tap the dancing gnome (O) then pick up the note (P) and the GRASS CLIPPINGS (Q).
• Return to the Shed.
• Place the DEAD LEAVES and GRASS CLIPPINGS in the composter (R) then zoom in.
• Complete the mini-game then pick up the SOIL (S). (Hint: swap (1) and (2) to collect a grass clippings match, also collect the leaves (3)).
• Return to the Grassy Meadow.
• Place the SOIL then the SEEDLING PACKET in the pot (T) and water with the WATER CAN FULL.
• Pick up the SUNFLOWER SEEDS (U).
• Return to the Garden Tree.
• Place the SUNFLOWER SEEDS (V), the FINCH BIRD FOOD (W), and the VULTURE FOOD (X).
• Pick up the Egyptian Tablet (Y).
• Open the new area and travel to Luxury Car Garage.
• Move into the Stagecoach area.
• Pick up the scroll (Z) to trigger a HOS.
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• Receive the Antique Russian Dresser and TOWELS.
• Enter the Workbench.
• Zoom into the saw (A).
• Place the two pieces of wood on the saw and press the (2) button.
• Place all the pieces of wood on the saw and press the (2) button.
• Assemble the WHEEL.
• Place the two pieces of wood on the saw and press the (2) button.
• Place one of the larger pieces (B) and the two thinner pieces on the saw and press the (2) button.
• Assemble the HORSE.
• Place the skinniest and fattest pieces of wood on the saw, as shown in the screenshot, and press the (1) button.
• Place the two skinniest pieces and the middle piece on the saw, as shown in the screenshot, and press the (2) button.
• Assemble the DOLL.
• Enter the Laundry.
• Pick up the scroll (F) to trigger a HOS.
• Receive the Pair of Celebrity Shoes, BLACK DRESS, and the BUCKET OPENER.
• Tap the dancing gnome (G) and pick up the note.
• Zoom into the dryers (H).
• Place the TOWELS (3) and the BLACK DRESS (4) in the open dryers.
• Press the on buttons in the following sequence: 5, 7, 4, 2, 6, 7, 8, 7, 9, 3, and 1.
• Change the speed using the following sequence; 3, 7, 5, and 1.
• Return to the Work Bench.
• Open the paint can (I) with the BUCKET OPENER and dip the HORSE and DOLL in the paint to receive the SILVER HORSE and SILVER DOLL.
• Return to the Luxury Car Garage.
• Zoom into the limo hood; place the SILVER DOLL in the circle and press the Z (1), Y (2), K (3), and L (4) letters then pick up the DRAWER KEY (5).
• Place the SILVER HORSE in front of the stagecoach (J).
• Move into the Stagecoach area.
• Place the WHEEL on the coach (K).
• Zoom into the dresser; unlock the drawer with the DRAWER KEY and pick up the HORSE REINS (blue) and the LIMO KEY (red).
• Back out to the Luxury car Garage.
• Place the HORSE REINS on the SILVER HORSE (R) and the LIMO KEY in the limo door (L).
• Use the switch (M) to turn on the magnet.
• Tap Seymour hiding in the doorway (S).
• Use the switch (T) to lower the car lift.
• Enter the Game Room.
• Find the differences marked in blue in the screenshot.
• Receive the Samovar and the IRONING BOARD KEY.
• Return to the Laundry.
• Zoom into the dryers; unlock the cabinet with the IRONING BOARD KEY and pick up the Soldier’s Uniform (N).
• Open the new area and travel to the Master Bedroom.
• Pick up the BLUE LOLLIPOP (O).
• Enter the Walk-in Closet.
• Pick up the scroll (D) to trigger a HOS.
• Receive the Russian Doll, TRACK, and RED LOLLIPOP.
• Enter the Media Room.
• Zoom into the stereo (P).
• Place the appliances as shown in the screenshot (Q).
• Enter the Ballroom and zoom into the table (R).
• Pick up the scroll (S) to trigger a HOS.
• Receive the Egyptian Sarcophagus, GREEN LOLLIPOP, and the ENGINE.
• Return to the Master Bedroom.
• Place the TRACK (T), ENGINE (F) and the BLUE LOLLIPOP in the car (U); then press the button (V).
• Pick up the BLUE KEY from the car then repeat for the RED KEY and the GREEN KEY.
• Zoom into the painting (W).
• Place the keys. You can use the following sequence to complete this puzzle and place to letters next to the corresponding lettered key.
• Stage the O with 8, 8, 7, 6, 6, and 2.
• Stage the H with 3, 7, and 11.
• Place the D with 9, 9, 6 and 6.
• Stage the A with 4, 4, 4, and 9.
• Place the H and A with 11, 10, 9, 9, and 9. Finish the puzzle by placing the O with 1.
• Enter the Trampoline.
• Tap the gnome then pick up the TV REMOTE (Y).
• Pick up the note and zoom into the chest (Z).
• Align the rings as shown in the screenshot (A).
• Pick up the Viking Shield from the open chest and the VINYL RECORD (behind the Viking Shield).
• Return to the Media Room.
• Turn the TV (B) on with the TV REMOTE. (Note: pay attention to the colors of the numbers).
• Enter the Ball Room.
• Zoom into door (1) and press the yellow, door (2) blue, door (3) green, and door (4) purple.
• Place the VINYL RECORD on the gramophone (C).
• Pick up the Celebrity Hat (D) and the purchase order underneath the hat.
• Congratulations! You have prevented Seymour from winning with his greed and saved the Children’s Hospital.