Zodiac Prophecies: The Serpent Bearer Walkthrough, Guide, & Tips
Zodiac Prophecies: The Serpent Bearer Walkthrough
Welcome to the Zodiac Prophecies: The Serpent Bearer Walkthrough
Only Amy, the 13th zodiac sign, can free the zodiac children’s souls from the Dark Lord.
Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.
This document contains a complete Zodiac Prophecies: The Serpent Bearer game walkthrough featuring annotated screenshots from actual gameplay!
We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.
Remember to visit the Big Fish Games Forums if you find you need more help. Have fun!
This walkthrough was created by Author, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.
General Tips
- Read your journal for important clues that you have found (A).
- You can also access the task list and map from inside the journal (B).
- Select the ‘Map’ button to view the map (C).
- The feet show your position, while an exclamation point indicates something needs to be done.
- Locks are on locations that are not accessible.
- Select a location you have previously visited to travel there.
- Your inventory (D) is located in the lower panel – select an item to use it.
- You can lock the inventory panel in the up position by selecting the lock (E).
- Hints are unlimited, but you must wait for the meter to refill (F).
- Hidden Object Scenes will be referred to as HOS in this guide. HOS and mini-games are often randomized – your solution may vary.
- Hidden Object items listed in red are hidden or require additional steps.
- Should you get stuck, check out the task list to see what needs to be done (G).
Chapter 1: Amy’s Bedroom
- You will have the option of some interactive help.
- Try to take the snowglobe from the shelf (A).
- Take the SNOWGLOBE LID (B).
- Zoom into the box; move items around until you find the GEAR (C).
- Note the door (D).
- Look at the desk and place the GEAR on the snowglobe for a mini-game (E).
- Place the gears into the mechanism (F).
- Some of the positions have outlines that you can use as clues.
- After the cutscene, enter the door.
- Select the large basket for a HOS.
- Locate all the items on the list.
- Use the lighter on the candle to make the lit candle (G).
- Use the hammer on the piggy bank to find the coin (H).
- You will earn the CUPBOARD KEY.
- Look at the cupboard and use the CUPBOARD KEY in the lock (I).
- Take the TAPE (J).
- Walk down to return to the bedroom.
- Look at the bed, move the pillow and take the PENDANT (K).
- Look at the jewelry box and place the PENDANT inside (L).
- Take the WINDING KEY (M).
- Look at the desk and place the SNOWGLOBE LID on the snowglobe (N).
- Use the TAPE on the snowglobe (O).
- Use the WINDING KEY on the snowglobe (P).
- After the cutscene, select the snowglobe (Q).
Chapter 2: The Southwest
- Look at the stone and take the LETTER U (A).
- Select the box for a mini-game (B).
- Move the pieces to restore the picture (C).
- Select two pieces of the same size to swap positions.
- Take the map and PENDANT from inside the box (D).
- Walk forward.
- Select the vulture to make him fly away (E).
- Look at the top of the statue and take the CRYSTAL MAGNIFIER (F).
- Look at the base of the statue and place the LETTER U on the sign (G).
- Select the area to the right of the statue for a HOS (H).
- Locate all the items on the list.
- Use the quill on the paper to make the letter (I).
- You will earn the HOOK.
- Walk to the right.
- Talk to the gypsy (J).
- Collect the 3 RED LEAVES (aqua).
- Collect the 3 YELLOW LEAVES (green).
- Look at the cliff and use the HOOK to get the LETTER D (K).
- Look at the tree and use the HOOK to get the MACHETE (L).
- Look in the tree hollow; read the note and take the BLUE DISC (M).
- Walk down.
- Look at the base of the statue and place the LETTER D on the sign (N).
- Look at the plants and use the MACHETE to clear a path (O).
- Walk to the left.
- Look at the water’s edge; move items around to find the LETTER M (P).
- Walk forward (Q).
- Look at the owl and read the scroll (R).
- Walk to the right (S).
- Look at the wall and take the CLOTH (A).
- Look at the base of the stairs and read the page (B).
- Walk down twice.
- Note the pillar (C).
- Look at the brown structure and use the CLOTH to wipe the sign for a mini-game (D).
- Use the symbols and directions (E) to find the path through the maze (F).
- Select the bricks in numerical order (1-20).
- Take the 1st INSIGNIA from the 20th brick (G).
- Walk down once.
- Look at the base of the statue and place the LETTER M into the sign (H).
- Select the area to the right of the statue for a HOS (I).
- Locate all the items on the list.
- Place the flowers into the vase to make the vase with flowers (J).
- You will earn the CROWBAR.
- Look at the map and travel to the prophet’s temple outside.
- Look at the wall the use the CROWBAR to take the LETTER V (K).
- Walk down 3 times or use the map to travel to the pathway statue.
- Look at the base of the statue and place the LETTER V in the sign (L).
- Take the 2nd INSIGNIA from the drawer (M).
- Return to the gazebo outside.
- Look at the left and right gate columns and place the 2 INSIGNIA into the indentations (N).
- Walk forward (O).
- Look at the mural; take the PILLAR KEY and the 1st GEM (A).
- Note the mini-game in the water (B).
- Walk down twice.
- Look at the pillar and place the PILLAR KEY in the lock (C).
- Take the CLAMP (D).
- Talk to the young girl spirit (E).
- Select the base of the tree for a HOS (F).
- Locate all the items on the list.
- Use the chisel on the stick to make the arrow (G).
- Use the spear piece on the metal piece to make the trident (H).
- You will earn the TONGS and the 2nd GEM.
- Return to the gazebo inside and look at the mini-game in the water.
- Place the CLAMP into the center to trigger the mini-game.
- Use the buttons on the left and right (green) to move the clamp.
- Move the Zodiac tiles over the flashing Zodiac symbols (I).
- To solve, you must move all 5 tiles (J).
- Once you move a tile to the correct position, the next symbol will start flashing.
- Press the buttons in this order: N, Mx4, O, N, L, P, N, O, K, L, P, Nx2, O, Kx2, L, P, K, O, N, L, P, Kx2, O, Nx2, and L.
- Look at the mirror and place the 2 GEMS into the settings (Q).
- Take the DRAGON TALISMAN (R).
- Walk down, then go to the right.
- Look at the base of the stairs and place the DRAGON TALISMAN into the device (S).
- Look at the right statue and place the RED LEAVES in the bowl (T).
- Use the CRYSTAL MAGNIFIER on the bowl (U).
- Use the TONGS on the bowl to get the 1st STEAM PLUG (V).
- Look at the left statue and place the GREEN LEAVES into the bowl (W).
- Use the CRYSTAL MAGNIFIER on the bowl (X).
- Use the TONGS on the bowl to get the 2nd STEAM PLUG (Y).
- Look at the entrance and place the 2 STEAM PLUGS in the slots (Z).
- Enter the prophet’s temple inside.
- Look at the book and read the page (A).
- Zoom into the tomb to see the wax (B).
- Take the UNLIT TORCH (C).
- Look at the clock and read the torn scrap (D).
- Walk down.
- Look at the left statue and use the UNLIT TORCH on the bowl to get the BURNING TORCH (E).
- Re-enter the temple, look at the tomb and use the BURNING TORCH on the wax (F).
- Exit the close-up, then select the tomb again for a mini-game.
- Look at the constellation on the right (G).
- Trace the constellation in the left area, selecting the points to draw (H).
- The red dot is where your ‘pen’ is located, select the next point to draw a line.
- There are 4 constellations to draw (1-4).
- Talk to the spirit and you will earn the BLADE (I).
- Look at the dome and place the BLUE DISC on the right (J).
- Return to the island entrance.
- Look at the column and use the BLADE to take the GREEN DISC (K).
- Travel to the gazebo inside.
- Look at the right shield and use the BLADE to take the RED DISC (L).
- Travel to the prophet’s temple inside.
- Look at the dome and place the GREEN DISC on the left (M).
- Place the RED DISC in the front (N).
- Talk to the spirit again (O).
- Read the scroll (P).
- Walk down.
- After the cutscene, walk down again.
- Talk to the gypsy and he will give you the MAGIC WAND (Q).
- Walk down again.
- Use the MAGIC WAND on the vulture (R).
- Try to take the pendant until you enter the water (S).
Chapter 3: Underwater
- Look at the strange plant; take the 1/3 PISCES RUNE and the LIGHT SOURCE (A).
- Look at the skeleton and take the SCEPTER HANDLE (B).
- Walk forward.
- Take the 1/3 SCORPIO RUNE (C).
- Take the 2/3 PISCES RUNE (D).
- Note the mini-game on the rock (E).
- Note the mini-game on the door (F).
- Walk to the right.
- Take the 2/3 SCORPIO RUNE (G).
- Look at the flower and take the 3/3 SCORPIO RUNE (H).
- Select the cave on the left for a HOS (I).
- Locate all the items on the list.
- Place the chain link between the 2 pieces of chain to make the chain (J).
- You will earn the SHELL.
- Walk down and look at the mini-game on the door.
- Place the SHELL on the circles to trigger the mini-game.
- Select two circles at a time to find matching pairs of shells (K).
- If you turn over 2 shells that don’t match, they will turn back over.
- Continue until all matches are found.
- This mini-game is randomly generated; your solution may vary.
- Enter the shell house inside.
- Take the 1/3 CANCER RUNE (L).
- Talk to the mermaid and she will give the SCEPTER ORB (M).
- Look at the figurine and take the 2/3 CANCER RUNE (N).
- Walk down, then go right.
- Select the cave for a HOS.
- Locate all the items on the list.
- Move the ball down twice to get the ball in hole (O).
- Use the cloth on the metal to make the dagger (P).
- You will earn the DAGGER.
- Walk down twice.
- Use the DAGGER on the coral (Q).
- Look in the coral, move items aside to find the 3/3 PISCES RUNE and the SCEPTER PIECE (R).
- The SCEPTER PIECE will combine with the SCEPTER BASE and the SCEPTER ORB to make the STARFISH SCEPTER.
- Use the STARFISH SCEPTER on the 2 shells to get the 1/8 and the 2/8 MUSICAL NOTES (S).
- Look at the skeleton and use the DAGGER on the ribs to get the 3/3 CANCER RUNE (T).
- Walk forward.
- Use the STARFISH SCEPTER on the 2 shells to get the 3/8 and the 4/8 MUSICAL NOTES (U).
- Walk to the right.
- Use the STARFISH SCEPTER on the 2 shells to get the 5/8 and the 6/8 MUSICAL NOTES (V).
- Walk down, then enter the shell house inside.
- Use the STARFISH SCEPTER on the 2 shells to get the 7/8 and the 8/8 MUSICAL NOTES (A).
- Give the 8 MUSICAL NOTES to the mermaid (B).
- She will give you the CHANDELIER KEY.
- Look at the chandelier and use the CHANDELIER KEY in the lock (C).
- Take the MAGICAL SAND (D).
- Walk down, then go to the right.
- Use the MAGICAL SAND on the creature (E).
- Take the PENDANT and the CANCER DISC (F).
- Walk to the right (G).
- Take the CHEST KEY (H).
- Look at the left statue and place the 3 CANCER RUNES in the circles (I).
- Place the CANCER DISC into the opening (J).
- Walk down twice and enter the shell house inside.
- Look at the chest and use the CHEST KEY in the lock (K).
- Use the LIGHT SOURCE on the darkened area (L).
- Take the CRAB BODY and the PISCES DISC (M).
- Walk down.
- Select the mini-game on the rock (N).
- Place the CRAB BODY in the center to activate the mini-game.
- Move the legs into the outlined positions by selecting the joints (O).
- Take the FISH-SHAPED KEY from the center (P).
- Walk down.
- Look at the skeleton and use the FISH-SHAPED KEY in the lock (Q).
- Take the SCORPIO DISC (R).
- Return to the Zodiac statues water.
- Look at the center statue and place the 3 SCORPIO RUNES in the circles (S).
- Place the SCORPIO DISC at the top (T).
- Look at the right statue and place the 3 PISCES RUNES in the circles (U).
- Place the PISCES DISC at the top (V).
- Look at the circle on the floor for a mini-game (W).
- Move the solid colored coins to the matching locations.
- Select a coin to see possible moves, then click on a highlighted location to move the coin there (X).
- See the final solution here (Y).
- Look at the circle on the floor again; place the pendant inside (A).
- After speaking to the mermaid (B), walk down twice.
- Select the large clam shell for a HOS.
- Locate all the items on the list.
- Place the green gem and the blue gem into the crown to make the crown with gems (C).
- Use the stick on the hole to find the worm (D).
- You will earn the ANESTHETIC SEED.
- Walk down.
- Look at the plant and use the ANESTHETIC SEED on it (E).
- Take the 1/4 and 2/4 ORPHIC SEEDS (F).
- Walk forward.
- Take the 3/4 and 4/4 ORPHIC SEEDS (G).
- Walk to the right.
- Look at the flower and place the 4 ORPHIC SEEDS on the petals (H).
- Take the HOLY WATER (I).
- Walk to the right.
- Look at the circle on the floor and place the HOLY WATER inside (J).
- Take the WATER AMULET (K) and your PENDANT (L).
- Walk forward into the water spout.
Chapter 4: The Northwest
- Take the GATE LEVER (A).
- Travel to the prophet’s temple outside.
- Look at the control and use the GATE LEVER on the mechanism (B).
- Return to the barren land with the pond.
- Select the base of the tree for a HOS.
- Locate all the items on the list.
- Use the paintbrush on the ribbon to make the blue ribbon (C).
- Select the paper 3 times to make the origami (D).
- You will earn the TREBUCHET LEVER.
- Walk forward, then go to the right twice.
- Talk to the gypsy; he will give you the OPHIUCHUS ORB (E).
- Take the 1/2 ARIES RUNE (F).
- Walk to the right (G).
- Look at the fireplace and take the 2/2 ARIES RUNES (H).
- Note the mini-game on the step (I).
- Select the statue for a HOS (J).
- Locate all the items on the list.
- Place the arrow in the crossbow to fire it against the wall (K).
- Use the carving tool in the square to make the Bas-relief (L).
- You will earn the SHEARS and the NEEDLE.
- Walk forward.
- Look at the fireplace and use the NEEDLE on the lamp (M).
- Take the SKELETON EYE (N).
- Walk forward.
- Look at the skeleton and place the SKELETON EYE in the socket (O).
- Take the GAUNTLET and the 1/3 SAGITTARIUS RUNES (P).
- Take the CART WHEEL (Q).
- Place the TREBUCHET LEVER on the trebuchet (R).
- Use the map to travel to the gazebo inside in the Southwest section.
- Use the GAUNTLET to take the 1/6 MUSHROOM (S).
- Walk down.
- Use the GAUNTLET to take the 2/6 MUSHROOM (T).
- Walk to the right.
- Use the GAUNTLET to take the 3/6 MUSHROOM (U).
- Look at the base of the stairs and use the GAUNTLET to take the 4/6 MUSHROOM (V).
- Walk to the right.
- Use the GAUNTLET to take the 5/6 and 6/6 MUSHROOM (W).
- Use the SHEARS to cut the vines on the door (X).
- Enter the tree house inside.
- Zoom into the column and place the 6 MUSHROOMS on it (A).
- Look at the tree hollow; take the 1/2 LEO RUNES, ZODIAC PENDULUM, and read the paper (B).
- Talk to the soldier (C).
- Travel to the prophet’s temple inside.
- Look at the clock and place the ZODIAC PENDULUM inside (D).
- Look at the clock again for a mini-game.
- Place the OPHIUCHUS ORB in the center to activate the mini-game.
- Swap the tiles to restore the Zodiac symbols and figures (E).
- Select 2 tiles of the same size to swap locations.
- Take the CHARGED ORB from the center (F).
- Return to the tree house inside.
- Look at the soldier and place the CHARGED ORB into his chest (G).
- Take the PHOENIX ASH (H).
- Select the left corner for a HOS (I).
- Locate all the items on the list.
- Give the sword to the soldier to make the armed soldier (J).
- You will earn the DISH.
- Walk down.
- Look at the base of the tree and use the DISH on the drip to get the BURNING SAP (A).
- Walk to the right.
- Look at the fireplace the place the BURNING SAP on the embers (B).
- Place the PHOENIX ASH in the chimney (C).
- Look in the alcove, move the items around to find the LADDER and the 1st DISC PIECE (D).
- Walk forward.
- Place the LADDER on the trebuchet (E).
- Take the PLIERS (F).
- Look at the door and place the 1st DISC PIECE inside (G).
- Walk down twice.
- Look at the tree and use the PLIERS to take the 2nd DISC PIECE (H).
- Return to the trebuchet area.
- Look at the door and place the 2nd DISC PIECE in the door (I).
- You will earn the 1st WEAPON.
- Walk to the left by going through the door.
- Take the GEM (J).
- Walk down.
- Talk to the soldier and he will give you the KEY (K).
- Walk down and look at the base of the tower for a mini-game (L).
- Place the GEM in the upper left circle to trigger the mini-game (M).
- Swap the gems to the opposite side.
- Move one red gem to a center spot (N) then move all the blue gems to the left (O).
- Move the red gem all the way right (P), then move all the blue gems to the right (Q).
- Move another red gem to the center spot (R); repeat this process until all the gems are swapped.
- Take the ARIES DISC from the compartment that opens.
- Walk down then enter the tree house inside.
- Look at the box and place the KEY in the lid (S).
- Take the 2/3 SAGITTARIUS RUNES and the 2 WEAPONS (T).
- Select the left corner for a HOS (U).
- Locate all the items on the list.
- Place the wing on the figure to make the cherub (V).
- You will earn the CROSSBOW.
- Walk down.
- Select the CROSSBOW from your inventory and it will set into the scene (A).
- Aim with your mouse to shoot down the doll (B).
- You will need to aim a little up and to the left (C).
- Look at the doll; take the 3/3 SAGITTARIUS RUNES, SAGITTARIUS DISC, and the ROPE (D).
- Walk to the right, then go forward.
- Place the ROPE on the trebuchet (E).
- Look at the display and place the 3 WEAPONS on it (F).
- Take the LEO DISC and the 2/2 LEO RUNES (G).
- Walk to the left.
- Look at the left statue; place the 2 LEO RUNES and the LEO DISC into the base (H).
- Look at the center statue; place the 3 SAGITTARIUS RUNES and the SAGITTARIUS DISC into the base (I).
- Look at the right statue; place the 2 ARIES RUNES and the ARIES DISC into the base (J).
- Look at the center basin and place the pendant inside (K).
- After the cutscene, take the FIRE AMULET (L), then the PENDANT (M).
- Look at the ground; move items to find the 1st IRON BALL (N).
- Walk down and talk to the gypsy (O).
- Walk down again.
- Select the lion statue for a HOS.
- Locate all the items on the list.
- Tie the rope to make the knot (P).
- Place the stone on the pile to make the inukshuk (Q).
- You will earn the AXE.
- Walk forward.
- Look at the tree and use the AXE to get the 2nd IRON BALL (R).
- Look in the trebuchet basket and load the 2 IRON BALLS (S).
- Note the now open gate (T).
- Select the area on the left for a HOS (U).
- Locate all the items on the list.
- Place the sword in the sheath to make the sword in sheath (V).
- You will earn the 1/2 WINDMILL VALVE.
- Walk forward.
Chapter 5: The North
- Look at the flower cart; take the 1 /2 GEMINI RUNES (A) and place the CART WHEEL on the axle (B).
- Enter the old lady’s house on the left (C).
- Talk to the old lady and she will give you the POLLEN GRAINS (D).
- Look at the table and take the LIBRA RUNES and the KNIFE (E).
- Use the KNIFE on the bag, then take the 1st CRYSTAL FUSE (F).
- Note the mini-game on the wall (G).
- Select the basket for a HOS (H).
- Locate all the items on the list.
- Use the needle on the scrap to make the sweater (I).
- You will earn the CHAIN and the MALLET.
- Walk down.
- Look at the structure on the right and place the chain on the beam (J).
- This will trigger a mini-game.
- Rotate the discs to restore the gong (K).
- Moving one disc may rotate another disc.
- Select the rings in this order: Lx22, Mx17, and Nx17.
- Walk forward.
- Look at the ground; move the items aside to find the 2nd CRYSTAL FUSE and the AQUARIUS RUNES (O).
- Enter the windmill inside (P).
- Take the WRENCH (Q), the 2/2 GEMINI RUNES (R), and the CAGE KEY (S).
- Note the mini-game on the left (T).
- Look at the mini-game on the right (U).
- Shoot the balloons (V) so the disc (W) lands in the flowers (X).
- Wait until the balloons get to the center, then start firing.
- Aim with your mouse, then click to fire.
- Hit the last one once it is over the flowers.
- Take the GEMINI DISC.
- Look at the mini-game on the left.
- Place the 2 CRYSTAL FUSES into the holders (A).
- Select a button in the right column (B), then follow the tubes to a button in the left column (C).
- Click on the left button until it points to the symbol that is on the button from the right.
- Do this for all the buttons.
- Walk down twice.
- Look at the cart and use the WRENCH on the wheel (D).
- Once the cart moves, take the 2/2 WINDMILL VALVE (E).
- Return to the windmill inside.
- Place the 2 WINDMILL VALVES on the mechanism (F).
- Walk down.
- Look at the windmill blades and place the POLLEN GRAINS into the cup (G).
- Once the flowers bloom, look at the fountain for a HOS (H).
- Locate the 15 flowers (I).
- You will earn RED FLOWERS, GREEN FLOWERS, and BLUE FLOWERS.
- Walk down, then enter the old woman’s house on the left.
- Look at the table and place the RED, GREEN, and BLUE FLOWERS on the table (J).
- Place the red flowers on the mortar, then use the pestle on the mortar (K).
- Pour the mortar into the basin (L).
- Do the same with the green and blue flowers.
- Take the ENCHANTED AMULET (M).
- Walk down, go forward, then go to the right.
- Look at the center dome and place the ENCHANTED AMULET in the niche (N).
- Look at the left statue; place the 2 GEMINI RUNES, then the GEMINI DISC in the base (O).
- Look at the center statue; take the PAINTBRUSH and place the LIBRA RUNE in the base (P).
- Look at the right statue; take the EDIBLE SEED and place the AQUARIUS RUNE in the base (Q).
- Walk down twice, then enter the old woman’s hut on the left.
- Look out the window and use the CAGE KEY on the lock (R).
- Give the EDIBLE SEED to the bird, then take the AQUARIUS DISC (S).
- Look at the painting on the wall for a mini-game (T).
- Place the PAINTBRUSH in the right compartment to trigger the mini-game (U).
- Dip the paintbrush in one of the paints on the left (V), then use it on the same, lighter color in the center mural. For example, use the yellow paint on the light yellow areas.
- Continue until all the areas are painted.
- Take the LIBRA DISC (W).
- Return to the Zodiac statues air area.
- Look at the right statue and place the AQUARIUS DISC in the base (X).
- Look at the center statue and place the LIBRA DISC in the base (Y).
- Look at the dome for a mini-game (Z).
- Move the 5 discs to the right post; you may only place a smaller disc atop another disc.
- Labeling the 3 platforms A, B, and C, move the top weight in the stack in the order below.
- A to C, A to B, C to B, A to C, B to A, B to C, A to C, A to B, C to B, C to A, B to A, C to B, A to C, A to B, C to B, A to C, B to A, B to C, A to C, B to A, C to B, C to A, B to A, B to C, A to C, A to B, C to B, A to C, B to A, B to C, A to C.
- Look at the platform and place the PENDANT into the center (D).
- Take the AIR AMULET, then the PENDANT (E).
- Walk down and talk to the old woman.
- Walk down, enter the old woman’s hut.
- Select the basket on the left for a HOS.
- Locate all the items on the list (F).
- You will earn the OIL CAN.
- Walk down, forward, go left, then forward again.
- Use the OIL CAN on the lever (G).
- Lift the lever up.
Chapter 6: The Northeast
- Talk to the gypsy (A).
- Take the 1/3 CRYSTAL (B) and the CAPRICORN RUNE (C).
- Note the mini-game in the roots (D).
- Select the water for a HOS (E).
- Locate all the items on the list.
- Use the bowl on the waterfall to get the bowl of water (F).
- You will earn the BOWL OF WATER.
- Use the BOWL OF WATER on the termite mound (G).
- Use the MALLET on the termite mound (H).
- Walk forward into the tree to reach the pillar level.
- Look at the hole and take the 2/3 CRYSTAL (I).
- Note the statue mini-game (J).
- Walk to the right (K).
- Look at the bushes and use the KNIFE to collect the PITCHER ENZYME (L).
- Look at the skeleton; take the TAURUS RUNE and the 3/3 CRYSTAL (M).
- Walk down.
- Talk to the gypsy and he will give you the DORMANT SEED.
- Select the statue for a mini-game.
- Place the 3 CRYSTALS on the harp to activate the mini-game.
- The harp will play a sequence; repeat that sequence to progress.
- There are 5 sequences: (1,4), (1,2,4), (1,6,3,5), (7,3,2,6,4), (6,4,1,3,2).
- Enter the passage down that was hidden by the statue.
- Look at the wall near the torch for a recipe (N).
- Look at the cavity; take the FLORET MIX and the TUMBLER (O).
- Walk up the stairs (P).
- Walk down.
- Look at the tree and use the FLORET MIX on the leaves (Q).
- Take the VINE BUDS (R).
- Walk forward.
- Look at the hole and use the TUMBLER to catch the SCORPION (S).
- Go down the opening to the graveyard (T).
- Look at the cavity and pour the PITCHER ENZYME inside (U).
- Add the VINE BUDS, then the SCORPION (V).
- Place the DORMANT SEED in the mixture (W), then take the AWAKENED SEED (X).
- Refer to your journal for the sequence if necessary (Y).
- Note the mini-game on the totem (Z).
- Walk up the stairs, then go to the right.
- Throw the AWAKENED SEED into the Golem’s chest (A).
- Talk to the spirit and you will earn the TAURUS DISC (B).
- Walk through the left arch (C).
- Look at the statue and take the 1/4 NODE (D).
- Walk down, then go through the right arch (E).
- Take the TROWEL (F).
- Look at the center statue; place the TAURUS RUNE, then the TAURUS DISC into the base (G).
- Walk down three times.
- Look at the water for a HOS.
- Locate all the items on the list.
- Use the dry stick on the cobwebs to find the earthen pot (H).
- You will earn the CHISEL.
- Walk forward.
- Look at the hole and use the TROWEL on the dirt to get the TOTEM PIECE (I).
- Look at the wall and take the VIRGO RUNE (J).
- Use the CHISEL to collect the 1/3 and 2/3 SCARABS (K).
- Enter the opening to the graveyard.
- Look at the totem for a mini-game.
- Place the TOTEM PIECE in the center to trigger the mini-game.
- Restore the picture by moving the tiles; select 2 tiles to swap positions (L).
- Take the CAPRICORN DISC (M).
- Select the debris by the stair for a HOS.
- Locate all the items on the list.
- Use the awl on the shell to find the pearl (N).
- You will earn the 3/3 SCARAB.
- Go up the stairs, then walk down.
- Select the tree roots for a mini-game.
- Add the 3 SCARABS to the vines to activate the mini-game.
- Rotate the sticks to form chains of 3 like scarabs across, down, or diagonally.
- Form the chains in this order: pink (O), purple (P), green (Q), and yellow (R).
- Take the VIRGO DISC (S).
- Travel to the Zodiac statues earth area.
- Zoom into the left statue; place the CAPRICORN RUNE, then the CAPRICORN DISC into the base (T).
- Zoom into the right statue; place the VIRGO RUNE, then the VIRGO DISC into the base (U).
- Look at the circle and place the PENDANT inside (V).
- Take the EARTH AMULET (W) and the PENDANT (X).
- Take the HEART (Y).
- Travel to the trench level.
- Look at the statue and place the HEART into his chest (A).
- Talk to the piper (B).
- Talk to the prince (C).
- Select the bush for a HOS (D).
- Locate all the items on the list.
- Move the stone to find the diamond (E).
- You will earn the TOMB KEY.
- Return to the graveyard.
- Look at the end of the tomb and place the TOMB KEY in the lock (F).
- Enter the tomb (G).
- Take the BURNING WOOD (H).
- Look at the device; place the WATER AMULET, AIR AMULET, EARTH AMULET, and the FIRE AMULET in the indentations for a mini-game (I).
- Move the symbols by the element they represent (J).
- Symbols will light when correct.
- Move symbols to the center, then slide the others on the circle.
- Sun, dragon, and torch belong with the orange fire symbol (K). Butterfly, tree, and mountain belong with the green earth symbol (L).
- Boat, seahorse, and faucet belong with the blue water symbol (M). Windmill, weather vane, and hurricane belong with the white air symbol (N).
- Look at the device and place the pendant into the glowing circle (O).
- Take the SWORD (P).
- Return to the trench level and cross the bridge.
Chapter 7: The Southeast
- Look at the door and use the SWORD on the vulture (A).
- Walk forward into the castle main hall.
- Take the 3/4 NODE (B).
- Take the SWORD from inventory and it will set up to fire (C).
- You must hit the vulture 5 times (D).
- Move your mouse to aim, then click to fire.
- Move fast as the vulture does not stay put.
- After you defeat the vulture, look at the door (E).
- Exit the close-up, then walk down twice.
- Select the bush on the right for a HOS.
- Locate all the items on the list.
- Place the message into the bottle to make the letter in a bottle (F).
- You will earn the SHACKLE KEY.
- Walk down.
- Look at the skeleton and use the SHACKLE KEY on the lock (G).
- Take the CANNONBALL (H).
- Return to the castle door.
- Look at the cannon and place the CANNONBALL inside (I).
- Use the BURNING WOOD on the fuse (J).
- Look at the ground; move items aside to find the 2/4 NODE and the T-SHAPED BLOCK (K).
- Walk forward.
- Look at the door and use the T-SHAPED BLOCK to stop the teeth (L).
- Note the mini-game (M).
- Walk forward.
- Take the 4/4 NODE (N).
- Note the mini-game (O).
- Walk down.
- Select the mini-game between the stairs.
- Place the 4 NODES on the device.
- Rearrange the nodes so that none of the lines overlap (P).
- Use the 4 outer positions to rearrange the nodes (aqua).
- Take the ZODIAC KEY (Q).
- Walk forward.
- Select the basin in the center of the floor, then place the ZODIAC KEY in the center (R).
- Exit the close-up, then enter the mirror (S).
- Note the three mirrors to the right (T, U, and V).
- Select the left mirror (W).
- Look at the left statue and use the SWORD on the disc (A) and you will earn the 1/12 ZODIAC DISCS.
- Repeat this process on the other 2 statues to get the 2/12 and 3/12 ZODIAC DISCS (B, C).
- You will automatically return to the portal room. The mirror you took will now be closed.
- Select another mirror and retrieve 4/12, 5/12, and 6/12 ZODIAC DISCS in the same manner.
- You will automatically return to the portal room. The mirror you took will now be closed.
- Select another mirror and retrieve 7/12, 8/12, and 9/12 ZODIAC DISCS in the same manner.
- You will automatically return to the portal room. The mirror you took will now be closed.
- Select another mirror and retrieve 10/12, 11/12, and 12/12 ZODIAC DISCS in the same manner.
- You will automatically return to the portal room. The mirror you took will now be closed.
- Walk down.
- Look at the basin; place the 12 ZODIAC DISC onto the device (D).
- After the cutscene, walk through the mirror (E).
- Select the dome (L).
- Talk to the prince (M).
- Use the sword on the snowglobe for a mini-game (N).
- Trap the dark souls as shown here (O).
- Select a square to place a barrier. You will alternate turns with the dark soul.
- Our solution took 14 steps for the first level (1-14).
- You must stop it from reaching the outer edge.
- You will need to trap 5 souls.
- This mini-game is randomized; your solution may wary.
- Congratulations! You have completed Zodiac Prophecies: The Serpent Bearer!