Vampire Legends: The Untold Story of Elizabeth Bathory Walkthrough, Guide, & Tips
Vampire Legends: The Untold Story of Elizabeth Bathory Walkthrough
Welcome to the Vampire Legends: The Untold Story of Elizabeth Bathory Walkthrough
Another bloodcurdling tale ripped from the pages of history. This time, the horrifying legend of Elizabeth Bathory is yours to discover!
Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.
This document contains a complete Vampire Legends: The Untold Story of Elizabeth Bathory game walkthrough featuring annotated screenshots from actual gameplay!
We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.
Remember to visit the Big Fish Games Forums if you find you need more help. Have fun!
This walkthrough was created by prpldva, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.
General Tips
- This is the official guide for Vampire Legends: The Untold Story of Elizabeth Bathory.
- This guide will not mention each time you have to zoom into a location; the screenshots will show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. This guide will not show HOP solutions. It will identify the location of the HOP and the inventory item acquired.
- This guide will show solutions for non-random puzzles. Please read the in-game instructions for each puzzle.
Chapter 1: Vienna
- Take the ELDERBERRIES (A).
- Open the locket; take the LOCK OF HAIR and WAGON KEY (B).
- Use the WAGON KEY (C).
- Enter the Wagon; select the Potion Table on the left.
- Take the TABLE KNIFE, MATCHBOX, and GLOVE (D).
- Exit the Wagon.
- Use the TABLE KNIFE to take the CHERRY TREE BARK (E).
- Return to the Potions Table.
- Note the Herbarium (F).
- Turn the page and read the recipe (G).
- Place the ELDERBERRIES, LOCK OF HAIR, and CHERRY TREE BARK on the plate (red).
- Move the flask to the plate (H).
- Select the pitcher (I).
- Select the 3 ingredients (red).
- Select the spoon (J).
- Select the flask; take the potion (K).
- Move the vines; take the PEBBLE (L).
- Remove the cloth; play the HOP to earn the BROKEN HAMMER (M).
- Knock on the door (N).
- Throw the PEBBLE (O).
- Take the WHISTLE; use the GLOVE to take the GLASS SHARD (P).
- Note the entrance to the Back Alley (Q).
- Walk right.
- Talk to the Abbot (R).
- Take the WOODEN WEDGE (S).
- Walk down and enter the Back Alley.
- Use the WHISTLE; take the locket and GOOSE FEATHER (T).
- Read the letter; use the GLASS SHARD on the rope (U).
- Use the GLASS SHARD (V).
- Remove the cover and touch the hammerhead (V).
- Restore the picture; select the picture (X).
- You earn the HAMMERHEAD.
- Combine the BROKEN HAMMER and HAMMERHEAD to make the HAMMER (inventory).
- Place the WOODEN WEDGE; push the wheel (A).
- Play the HOP to earn the ORNAMENT KEY (B).
- Walk down.
- Use the ORNAMENT KEY (C).
- Walk left.
- Use the HAMMER; select the rope, and take the LADDER (D).
- Take the THYME SEEDS, INK STICK, and BUTTON PIECE (E).
- Take the PAPER (F).
- Note the entrance to the Yellow Eagle Inn (G).
- Enter the Tailor’s Shop (H).
- Play the HOP to earn the NEEDLE AND THREAD (I).
- Take the OLD BLANKET and CHAMOMILE SEEDS (J).
- Combine the OLD BLANKET and the NEEDLE AND THREAD to make the WARM BLANKET (inventory).
- Remove the items; take the ROSE (K).
- Select the mini-game (L).
- Place the BUTTON PIECE (M).
- Move the gold button on the noted path (N).
- Turn the switch (O).
- Take the TAILOR’S STAMP (P).
- Go to the Monastery Gate.
- Give the WARM BLANKET (Q).
- Take the remedy (R).
- Walk down, left, and enter the Yellow Eagle Inn.
- Take the VERBENA SEEDS (S).
- Take MORTAR AND PESTLE (T).
- Combine the MORTAR AND PESTLE with the INK STICK to make the INK POWDER (inventory).
- Select the Wagon (U).
- Select the Herb Table on the right.
- Place the CHAMOMILE SEEDS (A), THYME SEEDS (B), and VERBENA SEEDS (C).
- Use the watering can (D) on all 3 pots.
- Select each of the grown herbs to add them to the Herbarium.
- Exit the Herb Table and select the Potion Table on the left.
- Select the verbena from the Herbarium and place it on the plate (E).
- Do this for thyme and chamomile as well.
- Move the flask (F) to the plate.
- Select the pitcher (G).
- Select the 3 ingredients (red); select the spoon (H).
- Select the flask; take the MEDICINE (I).
- Exit the Wagon.
- Give the MEDICINE (J).
- Use the INK POWDER; add the GOOSE FEATHER (K).
- Place the PAPER (L).
- Use the goose feather on the paper.
- Select the feather (M).
- Guide the tip of the feather between the white lines (N, O, P).
- Select the candle (Q).
- Use the TAILOR’S STAMP (R).
- Take the FORGED LETTER (S).
- Walk down 2x.
- Use the FORGED LETTER (T).
- Go to the Back Alley.
- Place the LADDER (U).
- Take the WINTER SAVORY (V).
- Open the window and enter the Study (W).
Chapter 2: The Bathory House
- Take the BIG BOOK (A).
- Take the code and GREEN PENDANT (B).
- Take the SCREWDRIVER (C).
- Touch the blood (D).
- Restore the painting (E).
- Walk forward.
- Play the HOP to earn the BLUE PENDANT (F).
- Enter the Library (G).
- Take the SAGE SEEDS and CITRUS OIL (H).
- Take the CLEANING CLOTH (I).
- Combine the CLEANING CLOTH and CITRUS OIL to make the CLEANING RAG (inventory).
- Place the BIG BOOK (J).
- Place the GREEN PENDANT and BLUE PENDANT (K).
- Take the SECRET KEY (L).
- Select the safe (M).
- Enter the code as shown (N); turn the handle (O).
- Take the note and ROSEMARY SEEDS (P).
- Walk down.
- Use the CLEANING RAG and SCREWDRIVER (Q).
- Remove the plaque; take the DOOR HANDLE (R).
- Place the DOOR HANDLE (S).
- Walk left.
- Take the WARDROBE KEY (T).
- Take the POWDERED DUSTER and JAR LID (U).
- Use the WARDROBE KEY (V).
- Take the FAN (W).
- Walk forward.
- Remove the piece; take the recipe (A).
- Take and use the plunger (B).
- Take the BALLERINA FIGURINE (C).
- Take the RED CLOVER (D).
- Walk down.
- Play the HOP to earn the POWDER (E).
- Combine the POWDER and the POWDERED DUSTER to make the DUST CLEANER (inventory).
- Walk down 2x.
- Use the DUST CLEANER, and then the SECRET KEY (F).
- Take the letter and FAMILY CREST (G).
- Place the FAMILY CREST (H).
- Take the LETTER OPENER (I).
- Combine the FAN and LETTER OPENER to get the IRON RIB (inventory).
- Walk forward.
- Use the IRON RIB (J).
- Select (1-5).
- Enter the Main Hall (K).
Chapter 3: The Main Hall
- Move the painting; take the recipe (A).
- Take the FOXGLOVE (B).
- Enter the Dining Room (C).
- Use the SCREWDRIVER to take the LOCK MECHANISM (D).
- Take the TREE BARK, CANDLE SNUFFER, and POKER (E).
- Touch the cross (F).
- Restore the painting (G).
- You earn the RED CROSS.
- Walk forward.
- Play the HOP to earn the MARBLE ORNAMENT (H).
- Take the TWEEZERS and RED CANDLE (I).
- Take the CUPBOARD KEY (J).
- Place the LOCK MECHANISM and use the SCREWDRIVER (K).
- Turn the handle and take the SOIL (L).
- Walk down.
- Open the grate; use the RED CANDLE to make the LIT RED CANDLE (M).
- Use the CUPBOARD KEY (N).
- Move the top cup P-O, P-Q, O-Q, P-O, Q-P, Q-O, P-O, P-Q, O-Q, O-P, Q-P, O-Q, P-O, P-Q, O-Q, P-O, Q-P, Q-O, P-O, Q-P, O-Q, O-P, Q-P, Q-O, P-O, P-Q, O-Q, P-O, Q-P, Q-O, P-O.
- Take the MUSIC BOX KEY (R).
- Walk down.
- Place the MARBLE ORNAMENT; take the MINT SEEDS (S).
- Place the RED CROSS (T).
- Walk right.
- Take the FIREPLACE SHOVEL (U).
- Move the tile; read the letter (V).
- Select the candelabra (W).
- Place the LIT RED CANDLE and CANDLE SNUFFER (A).
- Select the candles Bx7-C-B.
- Take the recipe (D).
- Walk forward.
- Play the HOP to earn the ARSENIC (H).
- Take the SURGICAL HOOK (I).
- Use the SURGICAL HOOK to take the CRYPT DOOR KEY (J).
- Go to the Kitchen.
- Use the FIREPLACE SHOVEL; take the CHARCOAL (K).
- Select the Wagon (L).
- Look at the Herb Table on the right.
- Plant the WINTER SAVORY (M), RED CLOVER (N), SAGE SEEDS (O), ROSEMARY SEEDS (P), FOXGLOVE (Q), and MINT SEEDS (R).
- Use the watering can (S) on each of the pots.
- Select each herb to add it to the Herbarium.
- Exit the Herb Table and select the Potion Table.
- Take the winter savory (A) and red clover (B) from the Herbarium and place them on the plate.
- Place the CHARCOAL (C) and TREE BARK (D) on the plate.
- Move the flask to the plate (E).
- Select the pitcher (F).
- Select the 4 ingredients (red).
- Select the spoon (G).
- Select the flask; take the PHASING POTION (H).
- Exit the Wagon and walk down 2x.
- Use the POKER (I).
- Use the PHASING POTION to take the TANSY SEEDS and the SMALL BOX KEY (J).
- Return to the Herb Table.
- Place the TANSY SEEDS (K) and use the watering can on the pot (L).
- Select the grown tansy to add to the Herbarium.
- Go to the Potion Table.
- Take tansy, foxglove, and mint from the Herbarium and place them on the plate (M).
- Place the SOIL on the plate (N).
- Move the flask to the plate (O).
- Select the pitcher (P).
- Select the ingredients (red).
- Select the spoon (Q).
- Select the flask; take the POTION OF TELEKINESIS (R).
- Exit the wagon and walk right.
- Use the POTION OF TELEKINESIS (S).
- Take the COBWEB (T).
- Return to the Potion Table.
- Take rosemary (A) and sage (B) from the Herbarium and place on the plate.
- Place the ARSENIC (C) and COBWEB (D) on the plate.
- Move the flask to the plate (E).
- Select the pitcher (F).
- Select the ingredients (red).
- Select the spoon (G).
- Select the flask; take the CORDIAL OF PAST DAYS (H).
- Exit the Wagon and go forward.
- Place the SMALL BOX KEY; take the MUSIC BOX CYLINDER (J).
- Walk down 2x.
- Use the CORDIAL OF PAST DAYS (K).
- Use the CRYPT DOOR KEY (L).
- Place the MUSIC BOX CYLINDER and MUSIC BOX KEY in the device.
- Select the buttons O-M-P-N-Q; P-O-M-Q-N; M-P-Q-O-M-N.
Chapter 4: The Outer Monastery
- Move the cross; take the SHED KEY (A).
- Take the EMPTY GLASS and note (B).
- Open the drawer; open the book and read the note (C).
- Take the SOAP (D).
- Walk down.
- Talk to the Abbot to earn the Pharmacy Key (E).
- Use the POTION OF TELEKINESIS (F).
- Take the note and 1/5 AMULETS (G).
- Press the center of the SOAP to make the WORKING MOLD (inventory).
- Open the chest; take the SCRAPER (H).
- Take the SHOVEL (I).
- Walk left.
- Use the POTION OF TELEKINESIS to take the ALCHEMICAL PROCEDURE and the 2/5 AMULETS (K).
- Enter the code (L).
- Take the RUBY (M).
- Walk down 2x.
- Use the SHED KEY (N).
- Open the door and take the TWINE (O).
- Use the SHOVEL; take the 3/5 AMULETS (P).
- Use the PHARMACY KEY and enter the Pharmacy (Q).
- Take the DRILL BIT and SEWING PINS (R).
- Play the HOP to earn the BROOM HEAD (S).
- Touch the glasses (T).
- Restore the picture (U).
- You earn the SPECTACLES.
- Read the note (A).
- Walk down.
- Take the BUCKET and SILVER; move the stone and read the note (B).
- Walk forward.
- Use the SPECTACLES; select the X and take the CODED RECIPE and WORKSHOP LOCK COMBINATION (C).
- You will earn the GOLD COIN and LIT CANDLE.
- Walk down.
- Place the WORKSHOP LOCK COMBINATION (D).
- Turn the lock to 3:15 (E).
- Enter the Workshop (F).
- Play the HOP to earn the CABINET KEY (G).
- Take the IRON INGOT (H).
- Place the SHOVEL; use the saw and take the POLE (I).
- Combine the POLE, BROOM HEAD, and TWINE to make the BROOM (inventory).
- Take the CHAIN (J).
- Use the BROOM; take the 4/5 AMULETS (K).
- Use the LIT CANDLE (L).
- Return to the Pharmacy.
- Place the ALCHEMICAL PROCEDURE and the WORKING MOLD (N).
- Move the bowl to the holder; place the SILVER and IRON INGOT inside (O).
- Select the bowl.
- Remove the amulet from the mold and add the RUBY; take the 5/5 AMULETS (P).
- Walk down and forward.
- Place the CHAIN and BUCKET (Q); turn the crank 2x (R).
- Select the bucket; use the EMPTY GLASS to take the GLASS OF WATER (S).
- Walk left.
- Use the GLASS OF WATER and the SCRAPER (A).
- Take the CLAY (B).
- Mold the CLAY several times to make the CLAY BOWL (inventory).
- Place the CODED RECIPE (C).
- Use the CABINET KEY (D).
- Select the decoder (E), then the coded recipe.
- Find the matching pairs (color-coded).
- This is the first level (F).
- This is the second level (G).
- Return to the Workshop.
- Place the CLAY BOWL and GOLD COIN in the fire; take the LIQUID GOLD (H).
- Go to the Potion Table.
- Place the LIQUID GOLD and the CORDIAL OF PAST DAYS on the plate (I).
- Move the flask to the plate (J).
- Select the pitcher (K).
- Select the ingredients (red).
- Select the spoon (L).
- Select the flask; take the POTION OF GOLDEN DAYS (M).
- Return to the Main Hall.
Chapter 5: The Crypt
- Take the PERFUME PUMP (A).
- Open the case; take the MINIATURE CANNON WHEEL and CUTLERY DRAWER KEY (B).
- Enter the Crypt (C).
- Take the SMALL KNIFE (D).
- Take the MOTH COCOON (E).
- Walk forward.
- Push the candelabra; take the LIT CANDLE (F).
- Move the items; take the STONE EYE and ORNATE BOX KEY (G).
- Take ANNA’S SCARF (H).
- Walk forward.
- Take the HAMMER AND CHISEL (I).
- Note the mini-game on the floor (J).
- Walk down 2x.
- Use the POTION OF TELEKINESIS (K).
- Use the HAMMER AND CHISEL to take the BRAZIER (L).
- Walk down.
- Use the ORNATE BOX KEY (M).
- Play the HOP to earn the RING PULL (N).
- Place the RING PULL; open the door (O).
- Take the BAG OF SALT and WOODEN BUCKET (P).
- Enter the Crypt.
- Place the STONE EYE (Q).
- Place the WOODEN BUCKET; take the BUCKET OF WATER (R).
- Go to the Dining Room.
- Use the CUTLERY DRAWER KEY (S).
- Play the HOP to earn the SPOON (T).
- Use the BUCKET OF WATER; take the 1/2 MOSAIC PIECE (U).
- Use the SMALL KNIFE; take the recipe and ANNA’S RING (V).
- Use the POTION OF TELEKINESIS (W).
- Touch the shield (X).
- Restore the painting (Y).
- You earn the SWORD.
- Walk down and enter the Crypt.
- Press 1-3.
- Take the CHALK (A).
- Walk forward 2x.
- Use the SPOON to take the PHOSPHORUS (B).
- Place the SWORD (C).
- Use the PHASING POTION to take ANNA’S BOOK (D).
- Walk down.
- Use the CHALK, BAG OF SALT, and 5 AMULETS (E).
- Place the BRAZIER, PHOSPHORUS, and LIT CANDLE (F).
- Add ANNA’S BOOK, ANNA’S SCARF, and ANNA’S RING to the brazier.
- Put the scenes in order.
- There are 4 levels (A-D).
- Take the 2/2 MOSAIC PIECE from the floor (E).
- Walk forward and select the floor mini-game.
- Place the 2 MOSAIC PIECES on the board.
- Drag the pieces to restore the picture (F).
- Take the TEXT FRAGMENT (G).
Chapter 6: The Inner Monastery
- You earn the MONASTERY HALL KEY.
- Use the MONASTERY HALL KEY and enter (A).
- Take the AMBER and the 1/5 GEARS; open the door (B).
- Put the bottles in order (C); take the EMPTY BOTTLE (D).
- Play the HOP to earn the LIBRARY TOWER KEY (E).
- Note the entrance to the Church (F).
- Use the LIBRARY TOWER KEY and go forward (G).
- Take the note and GLUE (H).
- Take the WRENCH (I).
- Walk forward.
- Take the BRUSH (J).
- Open the box; take the 2/5 GEARS and MECHANICAL OIL (K).
- Note the typeset tray (L).
- Take the DICTIONARY and GLASS CUTTER (M).
- Walk forward.
- Take the PRINTING INK (N).
- Take the PAINT CAN (O).
- Combine the PAINT CAN and BRUSH to make the BRUSH AND PAINT (inventory).
- Use the PHASING POTION to open the grate; take ST AUGUSTINE’S HEAD (P).
- Walk down 2x.
- Use the MECHANICAL OIL (Q).
- Take the LADDER and 3/5 GEARS (R).
- Place the TEXT FRAGMENT (S) and DICTIONARY (T).
- Select the list (U).
- Select the list for a HOP to earn the TRANSLATION (V).
- Walk down and enter the Church.
- Place ST AUGUSTINE’S HEAD; take the 4/5 GEARS (A).
- Take the TARP (B).
- Place the EMPTY BOTTLE and use the hammer on it; take the BROKEN GLASS (C).
- Use the WRENCH (D).
- Select the pipes in positions I-J-H-L-J-M-L-N-M-O-K-M-I-K-G-I-
- F-G-E-F-H-F-J-H-L-J-N-L-P-N-O-M-N-K-M-I-K-G-I-H-J-I-L-J-K.
- Take the PRINTING PAPER (Q).
- Walk down.
- Place the LADDER (R).
- Place the BROKEN GLASS; use the GLASS CUTTER (S).
- Use the GLUE and BRUSH AND PAINT (T).
- Remove the tile; take the DRAWER ORNAMENT (U).
- Walk down.
- Give the TRANSLATION (A).
- You earn the WOODEN BOX KEY and ANCIENT SCROLL.
- Go to the 1st Floor.
- Use the WOODEN BOX KEY and remove the hasp (B).
- Play the HOP to earn the CARVED LETTERS (C).
- Select the typeset table (D).
- Place the CARVED LETTERS and ANCIENT SCROLL on the table.
- Solution (@).
- You earn the TYPESET FRAME.
- Place the TYPESET FRAME, PRINTING INK, and PAPER (E).
- Turn the wheel (F).
- Take the ANCIENT SCROLL COPY (G).
- Walk down 3x.
- Give the Abbot the ANCIENT SCROLL COPY (H).
- You earn the ANGEL HEART.
- Return to the 2nd Floor.
- Place the ANGEL HEART (I).
- Walk forward.
- Open the book; take the SHACKLE KEY (J).
- Use the SHACKLE KEY (K).
- Take the book and the 5/5 GEARS (L).
- Go to the Potion Table.
- Place rosemary, thyme, sage from the Herbarium, and the MOTH COCOON on the plate (red).
- Move the flask to the plate (M).
- Select the pitcher (N).
- Select the ingredients, and then the spoon (O).
- Select the flask; take the TRANSMUTATION POTION (P).
- Combine the 5 GEARS and TRANSMUTATION POTION to make the GOLDEN GEARS (inventory).
- Exit the Wagon.
- Touch the map (Q).
- Restore the picture (R).
- Tear the map; pull the lever (S).
- Select the pedestal (T).
- Place the GOLDEN GEARS in the mechanism.
- Place the gears as shown (U).
- Select the gear (V).
- Take the book from the compartment.
Chapter 7: The Escape
- Take the TABLE LEG and MUSIC BOX KEY (A).
- Take the IRON BOX (B).
- Place the IRON BOX and TABLE LEG; push the table leg (C).
- Take the BROKEN ARM (D).
- Take the WEIGHT and 1/4 SHELF PLANK (E).
- Use the BROKEN ARM to take the BRASS CHAIN (F).
- Walk down.
- Play the HOP to earn the recipe (G).
- Take the BROKEN STAINED GLASS (H).
- Walk down.
- Take the PRINTING PRESS LEVER (I).
- Take the 2/4 SHELF PLANK and the SHELF PLANK (J).
- Combine the SHELF PLANK and BROKEN STAINED GLASS to get the LEATHER PIECE (inventory).
- Place the TARP (K).
- Remove the tarp; take the 3/4 SHELF PLANK (L).
- Play the HOP to earn the METAL RING (M).
- Walk down.
- Take the 4/4 SHELF PLANK (N).
- Use the PRINTING PRESS LEVER (O).
- Select the stand (P).
- Place the 4 SHELF PLANKS with the others.
- Place the planks in order 1-9.
- Take the HOOK (Q).
- Combine the HOOK, LEATHER PIECE, and RING to make the LEATHER STRAP (inventory).
- Take the IRON BAR (R).
- Use the LEATHER STRAP; select the Abbot (S).
- Walk forward 2x.
- Place the IRON BAR and BRASS CHAIN (T).
- Go out the window.
Chapter 8: Cachtice Castle
- Move the tarp; take the OLD GLASSES (A).
- Take the BRICK and MUSHROOMS (B).
- Combine the OLD GLASSES and BRICK to get the TEMPLE ARM (inventory).
- Take the 1/5 DRAWBRIDGE MECHANISM PART (C).
- Use the TEMPLE ARM (D).
- Take the BONE and use it on the chains 3x (E).
- Use the BONE on the servant (F).
- Take the CHEST KEY and attach the manacles (G).
- Walk forward.
- Take the CUP, BUBBLE MAKER, and FISH OIL (H).
- Move the pillow; take the SAINT’S NAIL (I).
- Use The CHEST KEY (J).
- Play the HOP to earn the SILVER BOX PEARL (K).
- Walk forward.
- Move the cloth; take the 2/5 DRAWBRIDGE MECHANISM PART (L).
- Note the door to the Courtyard (M).
- Walk to the Main Hall (N).
- Take the KNIFE and WET CLOTH (O).
- Place the SILVER BOX PEARL (P).
- Solution: C-B-A-T-F-G-D-C-B-A-T-F-G-D-C-B-A-T-F-G-D-C-B-A-Tx5-H-Ux6-
- I-U-J-Ux7-K-Ux2-L-M-Vx2-N-U-O-V-P-Vx3-Q-D-R-S-V-R-V-B-Vx2-C-D.
- Make sure to select the rings where indicated so they move in the correct direction.
- Final solution (W).
- Take the WINDING WRENCH when the box opens.
- Walk down.
- Pull out the ink; use the KNIFE on the block (A).
- Select the shavings (B).
- Take the BOWL OF INK (C).
- Walk to the Courtyard.
- Move the soil; take the 3/5 DRAWBRIDGE MECHANISM PART (E).
- Take the TORCH and CROSSBOW (F).
- Walk forward, enter the Wagon, and select the Potion table on the left.
- Take mint (G) and verbena (H) from the herbarium and place on the plate.
- Place the FISH OIL (I) and MUSHROOMS (J) on the plate.
- Move the flask to the plate (K).
- Select the pitcher (L).
- Select the 4 ingredients (red).
- Select the spoon (M).
- Select the flask; take the ELIXIR OF UNSEEN STEPS (N).
- Exit the Wagon and walk down 2x.
- Place the WET CLOTH, and then the CUP (O).
- Select the lamp; take the CUP OF OIL (P).
- Walk down.
- Use the CUP OF OIL; open the window and take the LOCKET ORNAMENT (R).
- Walk to the Main Hall.
- Use the ELIXIR OF UNSEEN STEPS (S).
- Walk forward.
- Take the COTTON RIBBON (T).
- Combine the TORCH and COTTON RIBBON to make the TORCH (inventory).
- Play the HOP to earn the CASTLE KEYCHAIN (U).
- Walk down.
- Open the display case; take the EMPTY POUCH (V).
- Walk to the Courtyard.
- Play the HOP to earn the IRON PINCERS (A).
- Place the SAINT’S NAIL and use the hammer (B).
- Use the EMPTY POUCH to take the RELIC POWDER (C).
- Go to the Countess’ Chambers.
- Use the IRON PINCERS to take the book; open the book and take the recipe (D).
- Use the TORCH on the flames to make the TORCH (E).
- Pull the carpet (F).
- Take BATHORY’S LOCKET (G).
- Open BATHORY’S LOCKET and take the LOCK OF HAIR (inventory).
- Use the CASTLE KEYCHAIN (I).
- Walk down 3x.
- Use the CASTLE KEYCHAIN (J).
- Use the CASTLE KEYCHAIN; take the 4/5 DRAWBRIDGE MECHANISM PART and POT (K).
- Go to the Courtyard.
- Use the POT to take the WATER (L).
- Combine the WATER with the RELIC POWDER to make the HOLY WATER (inventory).
- Go to the Potion Table.
- Place the HOLY WATER (M), LOCK OF HAIR (N), and BOWL OF INK (O) on the plate.
- Place red clover, tansy and foxglove from the Herbarium on the plate (P).
- Move the flask to the plate (Q).
- Select the pitcher (R).
- Select the ingredients (red).
- Select the spoon (S).
- Select the flask; take the OIL OF DESTRUCTION (T).
- Go to the Dungeon.
- Use the OIL OF DESTRUCTION and the TORCH (U).
- Enter the door (V).
- Press the gems (1-5).
- Take the GATEHOUSE KEY (A).
- Take the 5/5 DRAWBRIDGE MECHANISM PART (B).
- Open the lid; take the CROSSBOW BOLT (C).
- Combine the CROSSBOW, CROSSBOW BOLT, and WINDING MECHANISM to make the CROSSBOW (inventory).
- Return to the Drawbridge.
- Use the GATEHOUSE KEY (D).
- Place the 5 DRAWBRIDGE MECHANISM PARTS on the device.
- Move the levers on the indicated paths in the order orange-white-green-blue-pink (E). Note that the white and blue paths must pass their respective gear twice to open the way for other levers.
- Use the CROSSBOW (F).
- Congratulations! You have completed Vampire Legends: The Untold Story of Elizabeth Bathory!