PuppetShow: The Price of Immortality Walkthrough, Guide, & Tips
PuppetShow: The Price of Immortality Walkthrough
Welcome to the PuppetShow: The Price of Immortality Walkthrough
Your friend vanishes after investigating the mysterious Theater of Emotions
Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.
This document contains a complete PuppetShow: The Price of Immortality game walkthrough featuring annotated screenshots from actual gameplay!
We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.
Remember to visit the Big Fish Games Forums if you find you need more help. Have fun!
This walkthrough was created by SeverineSnape, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.
General Tips
- This is the official guide for PuppetShow: The Price of Immortality.
- This guide will not mention each time you have to zoom into a location; the screenshots will show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. This guide will not show screenshots of the HOPs, but it will mention when a HOP is available and the inventory item you’ll collect from it.
- This guide will give step-by-step solutions for all puzzles that are not random. Please read the instructions in the game for each puzzle.
Chapter 1: The Theater of Emotions
- Talk to the Sheriff (A).
- Undo the clasps, open the pockets and take PHOTO OF ENRIQUE and your WALLET (B).
- Take the CLOCKWORK MOUSE and open and read the note (C).
- Take the MAP PART (D).
- Access the CLOCKWORK MOUSE, activate it and take the HAIRPIN (E).
- Access the WALLET and open it; use the HAIRPIN, open the zipper and take FRANCS 2/4 and the PRESS PASS (F).
- Show the PRESS PASS to the Sheriff (G).
- Show the Sheriff the PHOTO OF ENRIQUE.
- Go right.
- Try to walk forward.
- Talk to Helen (H).
- Interact with the center cup; take the BROKEN RING (I).
- Break the shaft and take the BROKEN ARROW (J).
- Use the BROKEN ARROW (K); take the GEMSTONE (L).
- Access the BROKEN RING, place the GEMSTONE and take the RING (M).
- Talk to the man, place the RING and open the door (N); place the MAP PART, use the glue and take the map (O) and EYE (P).
- Walk down.
- Talk to the Sheriff (Q).
- Place the EYE; take the Doll (R).
- Talk to the person in the box office and take FRANC 3/4 (S); use the Doll (T) and take the BICYCLE CHARM (U).
- Go right.
- Use the Doll; take the RIDER CHARM (V).
- Walk down.
- Place the BICYCLE CHARM and RIDER CHARM; take the PURSE (W).
- Go right.
- Access the PURSE, open it and take the MASK and FRANC 4/4 (X).
- Us the FRANCS for a mini-game (Y).
- Talk to Helen (Z).
- Go forward.
- Take the LADDER (A).
- Open the curtains and play the HOP (B).
- You receive an EMPTY WATERING CAN.
- Open the door (C).
- Go right.
- Talk to the receptionist and show him your PRESS PASS; take the KEY (D).
- Roll up the carpet (E).
- Take the MASK (F).
- Open the door with the KEY; go forward (G).
- Put all items on the coat rack and take the CHESS KNIGHT (H) and TWEEZERS (I).
- Take the HAND (J).
- Take the SLINGSHOT (K).
- Walk down twice.
- Talk to the Mayor (L).
- Walk down.
- Use the EMPTY WATERING CAN and receive a FULL WATERING CAN (M).
- Walk forward.
- Use the FULL WATERING CAN (N) and take the HORN (O).
- Place the HAND and take the SCISSORS (P) and POSTER FRAGMENT 1/7 (Q).
- Go right.
- Place the LADDER (R).
- Place the HORN and move the doll’s head (S); take the TEETH (T).
- Try to take the doll’s head (U); take POSTER FRAGMENT 2/7 (V).
- Go left.
- Use the SCISSORS twice (W).
- Talk to the receptionist and take the tea (X).
- Take the MAGNET (Y).
- Place the MAGNET for a mini-game (Z).
- Hard Solution: F-B-D-E-B-G-A-G-B2-A-D-H-E-A-H2-F-G-D-C-H-E-H-A-G-C-H-E-A-F-E-B3-D-E-B-G-A-G-B-D-H-E-A-F-B-D.
- Casual Solution: F-B-D-E-B-G-A-G-B-D-H-E-A-F-B-D.
- You receive a KEY.
- Look down; open the door with the KEY and go forward (I).
- Talk to the Doll (J); look up and take the MASK (K).
- Take POSTER FRAGMENT 3/7 (L), open the file, leaf through it and take POSTER FRAGMENTS 4-7/7 (M).
- Walk down.
- Play the HOP (N).
- You receive the CHEESE WEDGES.
- Place the POSTER FRAGMENTS for a mini-game.
- Solution: O-P-Q-R-S2-T2-U3-V3-W3-X-Y-Z2-A2.
- Take the SCHEME (B).
- Take the COG with the TWEEZERS; look through the keyhole (C).
- Go right.
- Access the CHEESE WEDGES and swap the pieces around to get a GOLDEN CHEESE (D).
- Place the GOLDEN CHEESE, open the door (E), use the Doll and take the DOLL HEAD (F).
- Go left.
- Place the three MASKS and SCHEME and select the masks in the indicated order (G); remove the lampshade and bulb, place the DOLL HEAD and take the ELASTIC and CRAB WRENCH (H).
- Walk down.
- Access the SLINGSHOT, place the ELASTIC and take the SLINGSHOT (I).
- Access the CRAB WRENCH, place the COG and take the CRAB WRENCH (J).
- Use the CRAB WRENCH on the three bolts and remove the glass (K); place the SLINGSHOT and TEETH and shoot out the four candles (L).
- Go right.
- Pick up the lamp (M).
- Light the candles (N).
- Play the HOP (O).
- You receive GOLDEN SNAKE 1/2.
- Move the screen (P).
- Take GOLDEN SNAKE 2/2 (Q).
- Pop the balloon and take the RIBBON (R).
- Place the GOLDEN SNAKES for a mini-game (S).
- Open the door.
- Go right.
Chapter 2: The Doctor of Immortale
- Try to walk forward.
- Take the BIRD (T).
- Walk forward.
- Listen at the screen.
- Take the METALLIC FEATHER (U).
- Walk down.
- Place the BIRD and METALLIC FEATHER (V); open the cage and take the BALLERINA (W).
- Walk forward.
- Talk to the doctor (X).
- Talk to Enrique (Y).
- Play the HOP (Z).
- You receive another CHESS KNIGHT.
- Play the mini-game (A).
- Place the two CHESS KNIGHTS and take the HORSE CROP (B).
- Access the HORSE CROP and extend it three times; take the CANE (C).
- Take the FOLDING STOOL with the CANE (D).
- Access the FOLDING STOOL and unfold it (E).
- Place the FOLDING STOOL (F).
- Take the CLUBS and BREAD (G).
- Access the BREAD, break it and take the RAZOR (H).
- Use the RAZOR, open the cushion and take PRISONER CHARM 1/2 (I).
- Talk to Helen; take the mask (J).
- Try to walk forward.
- Move the stones and take PRISONER CHARM 2/2 (K).
- Place the PRISONER CHARMS, open the gate and go forward (L).
- Talk to the Sheriff (M).
- Walk down.
- Take the PENCIL (N).
- Open the door (O).
- Go left.
- Interact with the scene (P).
- Play the HOP (Q).
- You receive a SAW.
- Take the BROOM (R); use the SAW three times and go forward (S).
- Go to the Hospital (right three times and forward).
- Move the drape (T).
- Use the BROOM and take the MECHANICAL BAT (U); move the items and take the PHOTO (V).
- Open the robe, place the BALLERINA and open the gate (W); take the CLOVER and DISHEVELED DOLL (X).
- Walk down.
- Place the MECHANICAL BAT (Y); take the SKETCH (Z).
- Walk down.
- Play the HOP (A).
- You receive a DOLL SHOE.
- Place the CLOVER; take the SHIP (B).
- Access the DISHEVELED DOLL, place the RIBBON and DOLL SHOE and take the KEY (C).
- Use the KEY; take the BOXING GLOVES (D).
- Go right and forward.
- Use the BOXING GLOVES and take the FRAMED PHOTO (E).
- Walk down twice.
- Remove the pieces of balloon and place the PHOTO and FRAMED PHOTO for a mini-game (F); take the WOODEN HAND (G).
- Go right and forward.
- Place the WOODEN HAND and SKETCH; change the configuration of the fingers, open the compartment and take the RING OF KEYS (H).
- Walk down.
- Use the RING OF KEYS and open the door (I).
- Take the SMOKE BOMB (J).
- Use the SMOKE BOMB (K).
- Restore the doll; some parts are hidden (L).
- Use the Doll; place the SHIP and take the HELMET and SHARP BONE (M).
- Walk down three times.
- Access the HELMET and use the SHARP BONE; take the SPADE and HELMET (N).
- Place the CLUBS and SPADE (O), remove the padlock and open the door (P).
- Go forward and left.
- Take the WOODEN FINGER (Q).
- Open the door (R).
- Go left.
Chapter 3: Finding Helen
- Try to move forward.
- Play the HOP (S).
- You receive the COAT CHECK NUMBER.
- Play the mini-game (T).
- Talk to Helen; take the WEDGE (U).
- Go right.
- Take the PUPPET (V).
- Take the ARROW (W).
- Talk to the Sheriff (X).
- Walk down twice.
- Place the ARROW for a mini-game (Y).
- Take GEAR 1/2 (Z).
- Walk down.
- Give the clerk the COAT CHECK NUMBER; take the HELMET (A).
- Go forward.
- Use the Doll (B).
- Open the pocket and take the WINDER (C).
- Take the CURTAIN (D).
- Walk down and left.
- Place and turn the WINDER; take GEAR 2/2 (E).
- Walk down and forward.
- Place the GEARS and use the Doll for a mini-game (F).
- Use the CURTAIN and place and push down the WEDGE; take the GOLDEN LYRE and DAGGER (G).
- Place the GOLDEN LYRE (H), open the case and take the EYE PATTERN (I).
- Walk down.
- Take the WAX with the DAGGER (J); place the EYE PATTERN, move the eyes and take the COAT CHECK NUMBER (K).
- Give the COAT CHECK NUMBER to the clerk and take the HAT; use the DAGGER (L).
- Place the WOODEN FINGER and open the fingers in the indicated order (M); take the PAINTED DOLL (N).
- Go left.
- Place the HAT and two HELMETS for a mini-game (O).
- You receive a HAMMER.
- Walk down.
- Use the HAMMER (P); take the TOKEN (Q).
- Go left twice.
- Play the HOP (R).
- You receive a SIEVE.
- Place the PAINTED DOLL and PENCIL; you receive a SCHEME (S).
- Place the TOKEN for a mini-game (T); take the PUPPET.
- Walk down.
- Use the DAGGER (U) and SIEVE; take the PUPPET (V).
- Walk down and forward.
- Place the three PUPPETS and SCHEME (W); move the puppets and take the TOKEN KEY and FIRE SYMBOL (X).
- Go to the Mayor’s Office (down, left twice, right and left).
- Use the Doll and WAX; take the KEY IMPRESSION (Y).
- Walk down.
- Use the KEY IMPRESSION and TOKEN KEY; take the KEY (Z).
- Walk down.
- Open the door with the KEY; go forward (A).
Chapter 4: The Underground Resistance
- Talk to Helen (B).
- Take EMBLEM 1/3 (C).
- Go down the hatch.
- Talk to Helen (D).
- Take ORNAMENTAL TILE 1/2 (E).
- Go forward.
- Play the HOP (F).
- You receive a FISHING ROD.
- Take EMBLEM 2/3 (G).
- Take the TRAY (H).
- Go forward.
- Take the SHOVEL (I).
- Take the BOOMERANG (J).
- Zoom into the tree for a mini-game (K).
- Place the TRAY.
- Solution (L).
- Solution continued (M).
- Solution continued (N).
- You receive some WORMS.
- Walk down.
- Switch on the grindstone and place the BOOMERANG; you receive a SHARP BOOMERANG (O).
- Go forward.
- Throw the SHARP BOOMERANG (P).
- Take the BUCKET and ORNAMENTAL TILE 2/2 (Q).
- Go down twice and up.
- Open the door (R).
- Go up.
- Take the ACORN FIGURE (S).
- Place the ORNAMENTAL TILES for a mini-game; open the door (T).
- Play the HOP (U).
- You receive a POKER.
- Walk down.
- Place the FIRE SYMBOL and open the grate (V); take EMBLEM 3/3 with the POKER (W).
- Place the EMBLEMS for a mini-game (X).
- You receive a SHIP’S WHEEL.
- Go down the hatch and forward.
- Place the BUCKET and SHIP’S WHEEL; turn the wheel and take STATUETTE 1/2 and the HOOK AND LINE (Y).
- Access the FISHING ROD and attach the HOOK AND LINE; take the FISHING ROD (Z).
- Place the FISHING ROD and WORMS; turn the winch twice to receive STATUETTE 2/2 (A).
- Walk down.
- Open the curtain (B).
- Place the STATUETTES, remove the glass and try to take the magic puppet; take the ACID and PATTERN WITH MUSHROOMS (C).
- Take the LEAD PIPE and ROPE (D).
- Go forward twice.
- Place the PATTERN WITH MUSHROOMS, remove the mushroom and use the SHOVEL twice; take the PEGASUS (E) and WING (F).
- Place the ROPE (G).
- Take the BLUNT SCYTHE and use the Doll for a mini-game (H).
- Take the PUMPKIN (I).
- Take the SWATTER (J), use the ACID to get a GRINDING WHEEL and take the DOLL (K).
- Access the PUMPKIN, use the DAGGER and take the LIGHTER (L).
- Use the LIGHTER (M), CURTAIN (N) and DAGGER (O) to get the SHEEPSKIN WITH HORSES.
- Walk down.
- Play the HOP (P).
- You receive the RAKE.
- Remove the stone pieces and place the GRINDING WHEEL (Q); turn on the wheel and place the BLUNT SCYTHE to receive a SHARP SCYTHE (R).
- Walk down.
- Use the SWATTER (S) and place the SHARP SCYTHE for a mini-game (T).
- Access the RAKE, use the LEAD PIPE and take the RAKE (U).
- Use the RAKE and take the MECHANICAL FLY (V).
- Access the MECHANICAL FLY and attach the WING; take the MECHANICAL FLY (W).
- Use the MECHANICAL FLY (X); play the mini-game.
- Take the HORSE FIGURINE (Y).
- Place the PEGASUS, HORSE FIGURINE and SHEEPSKIN WITH HORSES; select the buttons in order, turn the wheel and go forward (Z).
- Walk down.
Chapter 5: The Doppelganger
- Place the DOLL and go forward (A).
- Take the COUNTER and talk to the puppet (B).
- Take the GOBLET (C).
- Take the SILVER SUN (D).
- Take the DEER (E).
- Take the PARTIAL MASK (F).
- Walk down and center-right.
- Take COUNTER 2/3 (G); place the DEER, move the antlers, turn the handle and go forward (H).
- Take the BUTTON and GRAPES (I).
- Take PLAYING CARD 1/3 (J).
- Walk down twice and go forward.
- Place the GRAPES (K), open the door and take the VALVE and BRANDY (L).
- Go down and right.
- Use the DAGGER and place the GOBLET and BUTTON; push the button and take the OIL (M).
- Walk down and center-right.
- Use the OIL and place the Doll (O) to play the HOP (P).
- You receive a GOLF CLUB.
- Go to the Saloon.
- Place the VALVE and use the Doll and GOLF CLUB to get COUNTER 3/3 (Q).
- Go to the Mayor’s Office.
- Place the three COUNTERS for a mini-game (R1, R2); open the door.
- Talk to the Mayor and take the PART OF THE SPELL and PARTIAL MASK (S).
- Take the NEEDLE, open the pocket and take the DIRTY BRUSH (T).
- Access the PARTIAL MASK, attach the other PARTIAL MASK and use the NEEDLE; take the MASK (U).
- Put on the MASK.
- Walk down.
- Talk to the Sheriff and go forward (V).
- Talk to Helen (W).
- Take the CORKSCREW and FIGURINE MASK (X).
- Take the ACORN FIGURE (Y).
- Walk down.
- Use the Doll and play the HOP (Z).
- You receive an ACORN.
- Place the FIGURINE MASK and push it (A); take the BANDAGE and MANNEQUIN (B).
- Go right.
- Access the BRANDY and use the CORKSCREW (C).
- Use the BRANDY (D) and BANDAGE (E).
- Talk to Helen (F).
- Use the DAGGER (G); take the PINCERS (H).
- Talk to Helen (I).
- Go down twice and forward.
- Take the COAL with the PINCERS (J).
- Go upstairs.
- Play the HOP (K).
- You receive the CLOTHING.
- Take the SCREWDRIVER with the PINCERS (L).
- Access the ACORN FIGURE, place the ACORN and take the ACORNS (M).
- Place the ACORNS and ACORN FIGURE (N); take the MASK OF HELEN, the PAINT and the FAN BLADE (O).
- Go to the Mayor’s Office.
- Take the three SCREWS with the SCREWDRIVER (P); take the FAN GRILL and OPENER (Q).
- Go to Helen’s Room (down twice, forward and up).
- Use the OPENER and use the DIRTY BRUSH to get a BRUSH (R).
- Place the PAINT and BRUSH, dip the brush in the orange paint (S) and use it on the wig; you receive a DIRTY BRUSH and can take the PAINT (T).
- Clean the DIRTY BRUSH again to get a BRUSH (R).
- Go to the Mayor’s Office.
- Place the PAINT and BRUSH; take PLAYING CARDS 2/3 and 3/3 (U).
- Go to the Saloon.
- Place the PLAYING CARDS for a mini-game (V).
- Talk to the mannequin (W); take the PAPER (X) and DOLL BRUSH (Y).
- Go to Helen’s Room.
- Remove the poster, place the PAPER and COAL and take the TARGET SCHEME (Z).
- Go to the Saloon.
- Place the TARGET SCHEME and move the darts (A).
- Take the GLASSES (B).
- Go to the Mayor’s Office.
- Use the DOLL BRUSH, place the FAN BLADE, FAN GRILL and SCREWS and use the SCREWDRIVER on all screws (C); take the FAN (D).
- Go to Helen’s Room.
- Place the FAN and use the Doll; take the WIG (E).
- Go down twice, center right and right.
- Place the MANNEQUIN, MASK OF HELEN, WIG and CLOTHING (F).
- Walk down.
- Go forward.
Chapter 6: The Magic Puppet
- Take the STAFF (G).
- Take the ARTICULATED HAND (H).
- Go right.
- Talk to the prisoner (J).
- Look down; take SILVER SUN 2/2 (K).
- Place the SILVER SUNS and take the WRENCH and GUILLOTINE (L).
- Take the ROPE with the GUILLOTINE, open the door and try to go forward (M).
- Walk down.
- Play the HOP (N).
- You receive the TORN MESH.
- Place the STAFF; take the PUPPET SKETCH and AXE (O).
- Talk to Helen (P).
- Walk down.
- Use the AXE (Q).
- Take the SHARP BOOMERANG (R); place the TORN MESH and ROPE (S).
- Use the SHARP BOOMERANG (T).
- Take the HEART (U).
- Go right.
- Place the ARTICULATED HAND, HEART and PUPPET SKETCH; move the limbs and go forward (V).
- Play the mini-game (W).
- Take the NEEDLE (X).
- Take the GLOVE (Y).
- Walk down twice.
- Access the GLASSES and take the LENS with the NEEDLE (Z).
- Place the LENS and zoom in for a mini-game (A).
- You receive the SKETCHED ANIMALS.
- Use the GLOVE four times (B); take the DOLL, use the WRENCH twice, and take BOLTS 1/3 and 2/3 (C) and the TOGGLE SWITCH (D).
- Go right and left.
- Place the DOLL (E).
- Remove the drape (F).
- Place the TOGGLE SWITCH for a mini-game (G).
- Walk down.
- Play the HOP (H).
- You receive a PORCELAIN HEAD.
- Move the planks and take the three STONES WITH SYMBOLS; use the WRENCH and take BOLT 3/3 (I).
- Go forward.
- Place the PORCELAIN HEAD; take the ANCIENT SYMBOLS and METAL BAR (J).
- Go down and left.
- Place the STONES WITH SYMBOLS and ANCIENT SYMBOLS and push the symbols in order (K); take PART OF THE SPELL (L).
- Place the METAL BAR and BOLTS and use the WRENCH; pull the lever (M).
- Place the SKETCHED ANIMALS for a mini-game (N).
- Flick the switches in the indicated order (O).
- Walk down.
- Talk to Helen; take the MAGIC PUPPET (P).
- Access PART OF THE SPELL, turn it over and attach the other PART OF THE SPELL; take the SPELL (Q).
- Walk down.
- Use the MAGIC PUPPET and SPELL (R).
- Congratulations, you have completed PuppetShow: The Price of Immortality.