Imagine cheap swtor Credits a Sith Warrior character, with the Juggernaut Advanced Class. As part of the tanking and control themed ‘Immortal’ skill tree, he may choose to learn Force Grip. This upgrades the base class ability Force Choke from being a channeled ability, requiring several seconds to activate, to being an instantly used ability. This increases the Juggernaut’s effectiveness at engaging multiple enemies at once, as those being choked not only take significant damage, but are also unable to act. The Force is indeed strong with this ability!
The Marauder Advanced Class on the other hand, as part of the ‘Annihilation’ skill tree, can opt to learn the Close Quarters ability, removing the minimum range requirement from Force Charge. A Marauder with Close Quarters, instead of just opening combat with Force Charge, can use it multiple times in the course of a fight – reinforcing the Marauder’s role as a highly mobile melee damage dealer who moves quickly between multiple enemies on the battlefield.
As well as these two Advanced Class-specific skill trees, both the Juggernaut and the Marauder have access to the shared ‘Rage’ skill tree. Abilities in this skill tree improve the control, mobility and burst damage capability of characters who invest into it – all traits desirable to both the Marauder and the Juggernaut. A sample ability here would be Force Crush, a powerful and very iconic force power that crushes every bone in an enemy’s body.
Remember, you will always have access to a limited number of training points to spend in your skill tree, so your choices are important. You may choose – for an in-game credits fee – to re-assign your skill points if you wish, so you can experiment to find your perfect combination. Any one of the three skill trees are valid to specialize in, or you can spend training points in all of them for a more well-rounded character.