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Different Swtor Credits crafting skills

You’ll receive Cheap Swtor Credits Crew Skill reports even while you’re away from the ship, and if one of your companions returns with the schematics for a valuable item, you can assign someone else to start crafting the item right away on the ship’s workstation without having to return to the ship! Crafting skills are very specialized disciplines; for your three Crew Skills slots, you’ll be able to select only one crafting skill for your crew to master.

There are six different crafting skills: Armormech, Armstech, Artifice, Biochem, Cybertech and Synthweaving. Below are a few details on each one.

1. Armormech
Armormech gives you the ability to work with hard metals and electronic shielding to construct personal armor for non-force users. Vendor-purchased fluxes are used during the armor creation process to refine the materials to ensure suitability. Armormechs can reverse engineer their crafted armor and possibly discover new ways to improve armor creation. The gathering skill Scavenging and mission skill Underworld Trading provide crafting resources for Armormech

2. Armstech
This skill specializes in creating weapons like the Assault Cannon, Blaster Pistol, Blaster Rifle and Sniper Rifle. It also allows a player to craft weapon upgrades and modifications: Barrels, Scopes and Triggers. Most useful for Bounty Hunters and Troopers. Vendor-purchased fluxes are used during the blaster creation process to refine the materials to ensure suitability. Armstechs can reverse engineer their crafted blasters and possibly discover new ways to improve blaster creation. Materials are mostly gathered with Scavenging, but also with Investigation .

3. Artifice
Artifice includes construction of Jedi and Sith artifacts. This skill specializes in creating modifications for items, including lightsabers. The item categories the Artifice skill can craft are: Circuitry, Emitter Matrix, Focus Crystal, Focus Lens, Gadget, Harness, Overlay, Underlay and Resonance Crystal. Most useful for Sith Warriors and Jedi Knights. Color crystals also determine the lighsaber’s beam color. Armor overlays and underlays provide additional armor protection and augment combat prowess. Artificers can reverse engineer their crafted focii, feet and wrist armor and possibly discover new ways to improve armor creation. The gathering skill Archaeology provides crafting resources for Artifice, and Treasure Hunting provides gemstones.

4. Biochem
Allows the creation of performance-enhancing serums and various biological implants. You can consider this the Alchemy/potion making in SWTOR. Also makes Med Units, which function as ranged Medpac heals. Biochemists can create medpacs to restore health, stimulants that provide a boost to physical abilities, and biological implants that enhance combat prowess by stimulating neural networks and regulating brain stem functions. Biochemists can reverse engineer their crafted implants and possibly discover new ways to improve implant creation. The resources required for Biochem are gathered via Bioanalysis skill, and some are even gained with Diplomacy . Potions are always sought after so this profession is decent for making credits.

5. Cybertech
This skill specializes in Droid upgrades, but can also craft earpieces. They also make modifications for certain items: Harnesses, Overlays, Underlays, Circuitry, Gadgets and Generators; grenade and droid armor craftable items. Also tech wrists and boots. Earpieces are external mini-computers that are worn on or near the ear. They enhance combat prowess by giving audio and visual feedback to the wearer or through direct neural feedback via an external nerve relay. Cybertechs can reverse engineer their crafted droid, feet and wrist armor, earpieces, electro weapons, and generators, and possibly discover new ways to improve their creation. The gathering skills Scavenging and Underworld Trading provide crafting resources for Cybertech.

6. Synthweaving
This skill specializes in creating lighter armor, presumably mostly for Sith Inquisitors and Jedi Consulars. Think of it like tailoring/leatherworking. Vendors provide premade solutions, suspensions and composites that are used during the Synthweaving process. Synthweavers can reverse engineer their crafted armor and possibly discover new ways to improve armor creation. The gathering skill Archaeology and mission skill Underworld Trading provide crafting resources for Synthweaving.