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Diablo 3 duel system damage reduction mechanism design concept

Diablo 3 duel system damage reduction mechanism design concept

The present in 1.07PTR, barbarians and monks will have 35% damage reduction, 30% damage reduction and other occupations.

The duel is not balanced, so do not expect a fair fight, the true meaning of this is not a duel. A lot of you may duel spike (This is why the expert-level figures will not be obtained in a duel permanent death), is also possible that you spike duel other players. Diablo 3 heroes design is ruthless and quickly kill various monsters, in this case, but the monster into other players.

We do not expect that everyone will like the duel system. If most people do not duel as part of their gaming experience, we also feel that it does not matter. The significance of this system is to give you the opportunity to eliminate opponents, and to provide a design for this purpose the scene, that's it - we feel that this goal has been reached.
Now, we are still collecting all the feedback, and pay close attention to the operation of the PTR server. We are not opposed to any changes that favor the game; matter of fact, this is the PTR raison d'etre. We just want to let everyone understand that the duel should be what before you gave inconclusive duel system, or unreasonable to gain / debuffs requirements, please objective look at it. Explore new build, using different strategies, and then let us know what you think. If we make changes, we'll tell you, I hope you can give us feedback in a timely manner and inform you experience (not only play a few minutes to draw conclusions).

Like I said, for the changes that we are not opposed, even to let everyone in the the PVP area linked to a row of the damage debuff. The PTR focus is to listen to the feedback from the players, so that we can make the necessary adjustments. We only get a few hours of feedback, and, before the changes have been made, and we hope to get the players gaming experience more real. For example, I bet a lot of players are still using Farm when they use the build, rather than re-design of the build for PVP combat style - this will be very different. We also want to ensure that these feedback from those who truly understand the duel should be what kind of person (this is not a place that allows you to experience a balanced battle).

The duel is not balanced, so do not expect a fair fight, the true meaning of this is not a duel. A lot of you may duel spike (This is why the expert-level figures will not be obtained in a duel permanent death), is also possible that you spike duel other players. Diablo 3 heroes design is ruthless and quickly kill various monsters, in this case, but the monster into other players.

We do not expect that everyone will like the duel system. If most people do not duel as part of their gaming experience, we also feel that it does not matter. The significance of this system is to give you the opportunity to eliminate opponents, and to provide a design for this purpose the scene, that's it - we feel that this goal has been reached.
Now, we are still collecting all the feedback, and pay close attention to the operation of the PTR server. We are not opposed to any changes that favor the game; matter of fact, this is the PTR raison d'etre. We just want to let everyone understand that the duel should be what before you gave inconclusive duel system, or unreasonable to gain / debuffs requirements, please objective look at it. Explore new build, using different strategies, and then let us know what you think. If we make changes, we'll tell you, I hope you can give us feedback in a timely manner and inform you experience (not only play a few minutes to draw conclusions).

Like I said, for the changes that we are not opposed, even to let everyone in the the PVP area linked to a row of the damage debuff. The PTR focus is to listen to the feedback from the players, so that we can make the necessary adjustments. We only get a few hours of feedback, and, before the changes have been made, and we hope to get the players gaming experience more real. For example, I bet a lot of players are still using Farm when they use the build, rather than re-design of the build for PVP combat style - this will be very different. We also want to ensure that these feedback from those who truly understand the duel should be what kind of person (this is not a place that allows you to experience a balanced battle).

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