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Some New Changes in World of Warcraft Patch 6.2.0 PTR notes

On May 6, 2015, the WoW patch 6.2 PTR notes released on Battle net, we can see a lot of changes. Here we will share the details for you. In addition, our site provides wow gears, wow BOE item and other wow items, if you interested in it, can check our site.

*New Content
Zone Unlocked: The Invasion of Tanaan Jungle
Heroes of the Horde and the Alliance, return to Tanaan Jungle and stop Gul'dan's plan to drag the whole of Draenor into chaos while plotting to reopen the portal for a massive invasion of Azeroth. Embark on a new series of chapter-based quests putting everything you've learned on Draenor to the test.
To begin preparations to assault Tanaan Jungle by land, you must first establish a Shipyard (available to characters with a level 3 Garrison). To begin your efforts, report to your Garrison and accept the "War Council" quest.
Establish an outpost to be used as a forward base of operations in Tanaan.
Open-world questing with rare creatures and hidden treasures scattered throughout the zone.

*New Garrison Feature: Shipyard and Naval Missions
Shipyard
Characters with a level 3 garrison can now construct a Shipyard to take the fight to the seas. Report to your Garrison and accept the "War Council" quest.
Build ships in your Shipyard and dispatch them on new Naval Missions.

Naval Missions
Naval Missions are still early in development. More information will be added as it becomes available.

*New Raid: Hellfire Citadel
Assault the Hellfire Citadel, mighty fortress of the Iron Horde, torn asunder by fel energies unleashed by Gul'dan, and put a stop on his plans to launch a new invasion on Azeroth!
Hellfire Citadel stands at the heart of Tanaan Jungle, where 13 deadly bosses await you, including Kilrogg Deadeye, the monstrous Gorefiend, a reanimated Mannoroth, and Archimonde himself.

*New Dungeon Difficulty: Mythic
Draenor Dungeons now have a new difficulty level designed to challenge even the most hardened adventurers with a befitting increase in reward. Mythic difficulty is geared towards players that enjoy tackling difficult content in smaller groups and is designed to provide an alternate progression path.
Mythic Dungeons are on a weekly lockout, and drop gear that's item level 685 with a chance for boss at the end to drop loot that's item level 700.

*Timewalking
Timewalking will be available during select bonus events and allows characters to queue up for a randomly selected old-school dungeon with a twist: your character's power and gear scales down to the dungeon's level on Heroic difficulty. However, your character retains all of your skills and talents. Emerge victorious, and you will walk away with old loot that is scaled up to your character's level!
Additional rewards for Timewalking are still in-testing, such as a level 100 quest that rewards a Seal of Tempered Fate per weekend.
Over the coming weeks, Timewalking for the following dungeons will be available for testing on the PTR.
The following Burning Crusade dungeons are available for characters level 71 and up.
The Arcatraz
Black Morass
Mana-Tombs
The Shattered Halls
The Slave Pens
The following Wrath of the Lich King dungeons are available for characters level 81 and up.
Ahn'kahet: The Old Kingdom
Gundrak
Halls of Lightning
The Nexus
Utgarde Pinnacle

*Adventure Guide
An evolution of the Dungeon Journal, the Adventure Guide provides suggestions for activities a character can see or do based on their level.

*Legendary Ring Quest Line
Finish the Legendary Ring!

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