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Interviews: Strongholds - A Large Update Focused on Guilds

On Wednesday afternoon I had a conference call with Rob Overmeyer, Executive Producer for Neverwinter, and Alex Monney, Communications Manager with Perfect World. During that time Rob took me on a guided preview of what players can expect when Neverwinter launches their newest module, Strongholds, later this summer.Gold4fans specializes in offering neverwinter astral diamonds cheap as of 2012, and gains a highly reputation due to the professional service, including reasonable price, fast delivery, and best after-sale service.you also can get newest information on gold4fans.hope you can enjoy it.

Since Crytpic has announced that Strongholds will be Neverwinter's next expansion I have been a bit skeptical. Fortunately Rob started off explaining how it was that Cryptic decided to start working on strongholds for Neverwinter. As far back as first edition D&D and then later in Advanced D&D the pen and paper game was all about player exploration and treasure. Players were able to be awarded their own stronghold Rob explained. Dungeon Masters could reward their players with castles, huts, towers, really whatever they wanted as a more permanent type of treasure or loot and there were rules to account for this. Considering that there are rules for both large scale combat and player strongholds in D&D adding in a PvP aspect to both for Neverwinter really isn't a stretch.

In Neverwinter strongholds are something that guilds will have to work together to build, maintain, and protect from threats. When players first reclaim their keep it will be ruined and they will be able to build it back up and recapture it from the wild. There will be 20 different ranks for keeps when the module is released. Each new rank the keep attains the more plots will open up for the guild to place buildings. After reclaiming your keep your guild will focus on collecting resources. The first building you will create on your keep will be the lumbermill. You can also build a barracks, towers, a market place, and several other types of buildings. Each building that you can create will have a corresponding boon associated with it, much like the current boons that are rewards from the current campaigns. The catch is that you have more buildings that you can create than plots of land to put them on. This is by design. Cryptic wants you to work together as a guild and then decided which boons you want to make available. Then based upon the available boons you can select one to have active.

Strongholds is one of the largest updates to Neverwinter and the one focused the most on guilds. There will be plenty to do and find on your stronghold map. The zone is so large that it even has three distinct areas with their own flora and fauna that feel space out. You should be able to jump in and find out just how large on August 11th.

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